The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.5.1] - 2023-06-07 ### Added - Added support for serializing `NativeArray<>` and `NativeList<>` in `FastBufferReader`/`FastBufferWriter`, `BufferSerializer`, `NetworkVariable`, and RPCs. (To use `NativeList<>`, add `UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT` to your Scripting Define Symbols in `Project Settings > Player`) (#2375) - The location of the automatically-created default network prefab list can now be configured (#2544) - Added: Message size limits (max single message and max fragmented message) can now be set using NetworkManager.MaximumTransmissionUnitSize and NetworkManager.MaximumFragmentedMessageSize for transports that don't work with the default values (#2530) - Added `NetworkObject.SpawnWithObservers` property (default is true) that when set to false will spawn a `NetworkObject` with no observers and will not be spawned on any client until `NetworkObject.NetworkShow` is invoked. (#2568) ### Fixed - Fixed: Fixed a null reference in codegen in some projects (#2581) - Fixed issue where the `OnClientDisconnected` client identifier was incorrect after a pending client connection was denied. (#2569) - Fixed warning "Runtime Network Prefabs was not empty at initialization time." being erroneously logged when no runtime network prefabs had been added (#2565) - Fixed issue where some temporary debug console logging was left in a merged PR. (#2562) - Fixed the "Generate Default Network Prefabs List" setting not loading correctly and always reverting to being checked. (#2545) - Fixed issue where users could not use NetworkSceneManager.VerifySceneBeforeLoading to exclude runtime generated scenes from client synchronization. (#2550) - Fixed missing value on `NetworkListEvent` for `EventType.RemoveAt` events. (#2542,#2543) - Fixed issue where parenting a NetworkTransform under a transform with a scale other than Vector3.one would result in incorrect values on non-authoritative instances. (#2538) - Fixed issue where a server would include scene migrated and then despawned NetworkObjects to a client that was being synchronized. (#2532) - Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529) - Making a `NetworkVariable` with an `INetworkSerializable` type that doesn't meet the `new()` constraint will now create a compile-time error instead of an editor crash (#2528) - Fixed Multiplayer Tools package installation docs page link on the NetworkManager popup. (#2526) - Fixed an exception and error logging when two different objects are shown and hidden on the same frame (#2524) - Fixed a memory leak in `UnityTransport` that occurred if `StartClient` failed. (#2518) - Fixed issue where a client could throw an exception if abruptly disconnected from a network session with one or more spawned `NetworkObject`(s). (#2510) - Fixed issue where invalid endpoint addresses were not being detected and returning false from NGO UnityTransport. (#2496) - Fixed some errors that could occur if a connection is lost and the loss is detected when attempting to write to the socket. (#2495) ## Changed - Adding network prefabs before NetworkManager initialization is now supported. (#2565) - Connecting clients being synchronized now switch to the server's active scene before spawning and synchronizing NetworkObjects. (#2532) - Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.4. (#2533) - Improved performance of NetworkBehaviour initialization by replacing reflection when initializing NetworkVariables with compile-time code generation, which should help reduce hitching during additive scene loads. (#2522)
504 lines
19 KiB
C#
504 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework.Internal;
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namespace Unity.Netcode.EditorTests
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{
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public class MessageVersioningTests
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{
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public static int SentVersion;
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public static int ReceivedVersion;
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private const int k_DefaultB = 5;
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private const int k_DefaultC = 10;
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private const int k_DefaultD = 15;
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private const long k_DefaultE = 20;
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private struct VersionedTestMessageV0 : INetworkMessage, INetworkSerializeByMemcpy
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{
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public int A;
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public int B;
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public int C;
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public static bool Serialized;
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public static bool Deserialized;
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public static bool Handled;
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public static List<VersionedTestMessageV0> DeserializedValues = new List<VersionedTestMessageV0>();
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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SentVersion = Version;
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Serialized = true;
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writer.WriteValueSafe(A);
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writer.WriteValueSafe(B);
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writer.WriteValueSafe(C);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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ReceivedVersion = Version;
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Deserialized = true;
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reader.ReadValueSafe(out A);
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reader.ReadValueSafe(out B);
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reader.ReadValueSafe(out C);
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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Handled = true;
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DeserializedValues.Add(this);
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}
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public int Version => 0;
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}
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private struct VersionedTestMessageV1 : INetworkMessage, INetworkSerializeByMemcpy
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{
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public int A;
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public int B;
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public int C;
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public int D;
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public static bool Serialized;
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public static bool Deserialized;
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public static bool Downgraded;
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public static bool Upgraded;
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public static bool Handled;
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public static List<VersionedTestMessageV1> DeserializedValues = new List<VersionedTestMessageV1>();
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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if (targetVersion < Version)
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{
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Downgraded = true;
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var v0 = new VersionedTestMessageV0 { A = A, B = B, C = C };
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v0.Serialize(writer, targetVersion);
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return;
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}
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SentVersion = Version;
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Serialized = true;
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writer.WriteValueSafe(C);
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writer.WriteValueSafe(D);
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writer.WriteValueSafe(A);
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writer.WriteValueSafe(B);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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if (receivedMessageVersion < Version)
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{
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var v0 = new VersionedTestMessageV0();
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v0.Deserialize(reader, ref context, receivedMessageVersion);
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A = v0.A;
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B = v0.B;
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C = v0.C;
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D = k_DefaultD;
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Upgraded = true;
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return true;
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}
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ReceivedVersion = Version;
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Deserialized = true;
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reader.ReadValueSafe(out C);
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reader.ReadValueSafe(out D);
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reader.ReadValueSafe(out A);
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reader.ReadValueSafe(out B);
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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Handled = true;
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DeserializedValues.Add(this);
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}
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public int Version => 1;
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}
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private struct VersionedTestMessage : INetworkMessage, INetworkSerializeByMemcpy
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{
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public int A;
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public float D;
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public long E;
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public static bool Serialized;
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public static bool Deserialized;
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public static bool Downgraded;
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public static bool Upgraded;
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public static bool Handled;
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public static List<VersionedTestMessage> DeserializedValues = new List<VersionedTestMessage>();
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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if (targetVersion < Version)
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{
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Downgraded = true;
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var v1 = new VersionedTestMessageV1 { A = A, B = k_DefaultB, C = k_DefaultC, D = (int)D };
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v1.Serialize(writer, targetVersion);
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return;
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}
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SentVersion = Version;
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Serialized = true;
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writer.WriteValueSafe(D);
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writer.WriteValueSafe(A);
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writer.WriteValueSafe(E);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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if (receivedMessageVersion < Version)
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{
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var v1 = new VersionedTestMessageV1();
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v1.Deserialize(reader, ref context, receivedMessageVersion);
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A = v1.A;
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D = v1.D;
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E = k_DefaultE;
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Upgraded = true;
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return true;
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}
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ReceivedVersion = Version;
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Deserialized = true;
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reader.ReadValueSafe(out D);
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reader.ReadValueSafe(out A);
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reader.ReadValueSafe(out E);
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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Handled = true;
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DeserializedValues.Add(this);
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}
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public int Version => 2;
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}
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private class TestMessageProviderV0 : INetworkMessageProvider
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{
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return new List<NetworkMessageManager.MessageWithHandler>
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{
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(VersionedTestMessageV0),
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Handler = NetworkMessageManager.ReceiveMessage<VersionedTestMessageV0>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<VersionedTestMessageV0>
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}
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};
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}
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}
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private class TestMessageProviderV1 : INetworkMessageProvider
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{
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return new List<NetworkMessageManager.MessageWithHandler>
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{
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(VersionedTestMessageV1),
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Handler = NetworkMessageManager.ReceiveMessage<VersionedTestMessageV1>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<VersionedTestMessageV1>
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}
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};
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}
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}
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private class TestMessageProviderV2 : INetworkMessageProvider
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{
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return new List<NetworkMessageManager.MessageWithHandler>
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{
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(VersionedTestMessage),
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Handler = NetworkMessageManager.ReceiveMessage<VersionedTestMessage>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<VersionedTestMessage>
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}
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};
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}
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}
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private class TestMessageSender : INetworkMessageSender
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{
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public List<byte[]> MessageQueue = new List<byte[]>();
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public void Send(ulong clientId, NetworkDelivery delivery, FastBufferWriter batchData)
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{
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MessageQueue.Add(batchData.ToArray());
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}
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}
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private NetworkMessageManager m_MessageManagerV0;
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private NetworkMessageManager m_MessageManagerV1;
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private NetworkMessageManager m_MessageManagerV2;
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private TestMessageSender m_MessageSender;
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private void CreateFakeClients(NetworkMessageManager system, uint hash)
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{
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// Create three fake clients for each NetworkMessageManager
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// client 0 has version 0, client 1 has version 1, and client 2 has version 2
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system.ClientConnected(0);
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system.ClientConnected(1);
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system.ClientConnected(2);
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system.SetVersion(0, hash, 0);
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system.SetVersion(1, hash, 1);
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system.SetVersion(2, hash, 2);
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}
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[SetUp]
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public void SetUp()
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{
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VersionedTestMessageV0.Serialized = false;
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VersionedTestMessageV0.Deserialized = false;
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VersionedTestMessageV0.Handled = false;
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VersionedTestMessageV0.DeserializedValues.Clear();
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VersionedTestMessageV1.Serialized = false;
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VersionedTestMessageV1.Deserialized = false;
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VersionedTestMessageV1.Downgraded = false;
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VersionedTestMessageV1.Upgraded = false;
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VersionedTestMessageV1.Handled = false;
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VersionedTestMessageV1.DeserializedValues.Clear();
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VersionedTestMessage.Serialized = false;
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VersionedTestMessage.Deserialized = false;
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VersionedTestMessage.Downgraded = false;
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VersionedTestMessage.Upgraded = false;
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VersionedTestMessage.Handled = false;
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VersionedTestMessage.DeserializedValues.Clear();
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m_MessageSender = new TestMessageSender();
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m_MessageManagerV0 = new NetworkMessageManager(m_MessageSender, this, new TestMessageProviderV0());
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m_MessageManagerV1 = new NetworkMessageManager(m_MessageSender, this, new TestMessageProviderV1());
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m_MessageManagerV2 = new NetworkMessageManager(m_MessageSender, this, new TestMessageProviderV2());
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CreateFakeClients(m_MessageManagerV0, XXHash.Hash32(typeof(VersionedTestMessageV0).FullName));
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CreateFakeClients(m_MessageManagerV1, XXHash.Hash32(typeof(VersionedTestMessageV1).FullName));
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CreateFakeClients(m_MessageManagerV2, XXHash.Hash32(typeof(VersionedTestMessage).FullName));
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// Make sure that all three messages got the same IDs...
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Assert.AreEqual(
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m_MessageManagerV0.GetMessageType(typeof(VersionedTestMessageV0)),
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m_MessageManagerV1.GetMessageType(typeof(VersionedTestMessageV1)));
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Assert.AreEqual(
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m_MessageManagerV0.GetMessageType(typeof(VersionedTestMessageV0)),
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m_MessageManagerV2.GetMessageType(typeof(VersionedTestMessage)));
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}
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[TearDown]
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public void TearDown()
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{
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m_MessageManagerV0.Dispose();
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m_MessageManagerV1.Dispose();
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m_MessageManagerV2.Dispose();
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}
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private VersionedTestMessageV0 GetMessage_v0()
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{
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var random = new Random();
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return new VersionedTestMessageV0
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{
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A = random.Next(),
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B = random.Next(),
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C = random.Next(),
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};
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}
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private VersionedTestMessageV1 GetMessage_v1()
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{
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var random = new Random();
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return new VersionedTestMessageV1
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{
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A = random.Next(),
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B = random.Next(),
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C = random.Next(),
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D = random.Next(),
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};
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}
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private VersionedTestMessage GetMessage_v2()
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{
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var random = new Random();
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return new VersionedTestMessage
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{
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A = random.Next(),
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D = (float)(random.NextDouble() * 10000),
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E = ((long)random.Next() << 32) + random.Next()
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};
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}
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public void CheckPostSendExpectations(int sourceLocalVersion, int remoteVersion)
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{
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Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 0, VersionedTestMessageV0.Serialized);
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Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 1, VersionedTestMessageV1.Serialized);
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Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion) == 2, VersionedTestMessage.Serialized);
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Assert.AreEqual(sourceLocalVersion >= 1 && remoteVersion < 1, VersionedTestMessageV1.Downgraded);
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Assert.AreEqual(sourceLocalVersion >= 2 && remoteVersion < 2, VersionedTestMessage.Downgraded);
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Assert.AreEqual(1, m_MessageSender.MessageQueue.Count);
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Assert.AreEqual(Math.Min(sourceLocalVersion, remoteVersion), SentVersion);
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}
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public void CheckPostReceiveExpectations(int sourceLocalVersion, int remoteVersion)
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{
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Assert.AreEqual(SentVersion == 0, VersionedTestMessageV0.Deserialized);
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Assert.AreEqual(SentVersion == 1, VersionedTestMessageV1.Deserialized);
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Assert.AreEqual(SentVersion == 2, VersionedTestMessage.Deserialized);
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Assert.AreEqual(remoteVersion >= 1 && sourceLocalVersion < 1, VersionedTestMessageV1.Upgraded);
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Assert.AreEqual(remoteVersion >= 2 && sourceLocalVersion < 2, VersionedTestMessage.Upgraded);
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Assert.AreEqual((remoteVersion == 0 ? 1 : 0), VersionedTestMessageV0.DeserializedValues.Count);
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Assert.AreEqual((remoteVersion == 1 ? 1 : 0), VersionedTestMessageV1.DeserializedValues.Count);
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Assert.AreEqual((remoteVersion == 2 ? 1 : 0), VersionedTestMessage.DeserializedValues.Count);
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Assert.AreEqual(SentVersion, ReceivedVersion);
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}
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private void SendMessageWithVersions<T>(T message, int fromVersion, int toVersion) where T : unmanaged, INetworkMessage
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{
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NetworkMessageManager sendSystem;
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switch (fromVersion)
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{
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case 0: sendSystem = m_MessageManagerV0; break;
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case 1: sendSystem = m_MessageManagerV1; break;
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default: sendSystem = m_MessageManagerV2; break;
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}
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sendSystem.SendMessage(ref message, NetworkDelivery.Reliable, (ulong)toVersion);
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sendSystem.ProcessSendQueues();
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CheckPostSendExpectations(fromVersion, toVersion);
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NetworkMessageManager receiveSystem;
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switch (toVersion)
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{
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case 0: receiveSystem = m_MessageManagerV0; break;
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case 1: receiveSystem = m_MessageManagerV1; break;
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default: receiveSystem = m_MessageManagerV2; break;
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}
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receiveSystem.HandleIncomingData((ulong)fromVersion, new ArraySegment<byte>(m_MessageSender.MessageQueue[0]), 0.0f);
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receiveSystem.ProcessIncomingMessageQueue();
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CheckPostReceiveExpectations(fromVersion, toVersion);
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m_MessageSender.MessageQueue.Clear();
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}
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[Test]
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public void WhenSendingV0ToV0_DataIsReceivedCorrectly()
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{
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var message = GetMessage_v0();
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SendMessageWithVersions(message, 0, 0);
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var receivedMessage = VersionedTestMessageV0.DeserializedValues[0];
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Assert.AreEqual(message.A, receivedMessage.A);
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Assert.AreEqual(message.B, receivedMessage.B);
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Assert.AreEqual(message.C, receivedMessage.C);
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}
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[Test]
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public void WhenSendingV0ToV1_DataIsReceivedCorrectly()
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{
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var message = GetMessage_v0();
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SendMessageWithVersions(message, 0, 1);
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var receivedMessage = VersionedTestMessageV1.DeserializedValues[0];
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Assert.AreEqual(message.A, receivedMessage.A);
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Assert.AreEqual(message.B, receivedMessage.B);
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Assert.AreEqual(message.C, receivedMessage.C);
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Assert.AreEqual(k_DefaultD, receivedMessage.D);
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}
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[Test]
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public void WhenSendingV0ToV2_DataIsReceivedCorrectly()
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{
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var message = GetMessage_v0();
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SendMessageWithVersions(message, 0, 2);
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var receivedMessage = VersionedTestMessage.DeserializedValues[0];
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Assert.AreEqual(message.A, receivedMessage.A);
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Assert.AreEqual((float)k_DefaultD, receivedMessage.D);
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Assert.AreEqual(k_DefaultE, receivedMessage.E);
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}
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[Test]
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public void WhenSendingV1ToV0_DataIsReceivedCorrectly()
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{
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var message = GetMessage_v1();
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SendMessageWithVersions(message, 1, 0);
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var receivedMessage = VersionedTestMessageV0.DeserializedValues[0];
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Assert.AreEqual(message.A, receivedMessage.A);
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Assert.AreEqual(message.B, receivedMessage.B);
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Assert.AreEqual(message.C, receivedMessage.C);
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}
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[Test]
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public void WhenSendingV1ToV1_DataIsReceivedCorrectly()
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{
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var message = GetMessage_v1();
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SendMessageWithVersions(message, 1, 1);
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var receivedMessage = VersionedTestMessageV1.DeserializedValues[0];
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Assert.AreEqual(message.A, receivedMessage.A);
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Assert.AreEqual(message.B, receivedMessage.B);
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Assert.AreEqual(message.C, receivedMessage.C);
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Assert.AreEqual(message.D, receivedMessage.D);
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}
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[Test]
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public void WhenSendingV1ToV2_DataIsReceivedCorrectly()
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{
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var message = GetMessage_v1();
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SendMessageWithVersions(message, 1, 2);
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var receivedMessage = VersionedTestMessage.DeserializedValues[0];
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Assert.AreEqual(message.A, receivedMessage.A);
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Assert.AreEqual((float)message.D, receivedMessage.D);
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Assert.AreEqual(k_DefaultE, receivedMessage.E);
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}
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[Test]
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public void WhenSendingV2ToV0_DataIsReceivedCorrectly()
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{
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var message = GetMessage_v2();
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SendMessageWithVersions(message, 2, 0);
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var receivedMessage = VersionedTestMessageV0.DeserializedValues[0];
|
|
Assert.AreEqual(message.A, receivedMessage.A);
|
|
Assert.AreEqual(k_DefaultB, receivedMessage.B);
|
|
Assert.AreEqual(k_DefaultC, receivedMessage.C);
|
|
}
|
|
|
|
[Test]
|
|
public void WhenSendingV2ToV1_DataIsReceivedCorrectly()
|
|
{
|
|
var message = GetMessage_v2();
|
|
|
|
SendMessageWithVersions(message, 2, 1);
|
|
|
|
var receivedMessage = VersionedTestMessageV1.DeserializedValues[0];
|
|
Assert.AreEqual(message.A, receivedMessage.A);
|
|
Assert.AreEqual(k_DefaultB, receivedMessage.B);
|
|
Assert.AreEqual(k_DefaultC, receivedMessage.C);
|
|
Assert.AreEqual((int)message.D, receivedMessage.D);
|
|
}
|
|
|
|
[Test]
|
|
public void WhenSendingV2ToV2_DataIsReceivedCorrectly()
|
|
{
|
|
var message = GetMessage_v2();
|
|
|
|
SendMessageWithVersions(message, 2, 2);
|
|
|
|
var receivedMessage = VersionedTestMessage.DeserializedValues[0];
|
|
Assert.AreEqual(message.A, receivedMessage.A);
|
|
Assert.AreEqual(message.D, receivedMessage.D);
|
|
Assert.AreEqual(message.E, receivedMessage.E);
|
|
}
|
|
}
|
|
}
|