The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.10] - 2022-06-21 ### Added - Added a new `OnTransportFailure` callback to `NetworkManager`. This callback is invoked when the manager's `NetworkTransport` encounters an unrecoverable error. Transport failures also cause the `NetworkManager` to shut down. Currently, this is only used by `UnityTransport` to signal a timeout of its connection to the Unity Relay servers. (#1994) - Added `NetworkEvent.TransportFailure`, which can be used by implementations of `NetworkTransport` to signal to `NetworkManager` that an unrecoverable error was encountered. (#1994) - Added test to ensure a warning occurs when nesting NetworkObjects in a NetworkPrefab (#1969) - Added `NetworkManager.RemoveNetworkPrefab(...)` to remove a prefab from the prefabs list (#1950) ### Changed - Updated `UnityTransport` dependency on `com.unity.transport` to 1.1.0. (#2025) - (API Breaking) `ConnectionApprovalCallback` is no longer an `event` and will not allow more than 1 handler registered at a time. Also, `ConnectionApprovalCallback` is now a `Func<>` taking `ConnectionApprovalRequest` in and returning `ConnectionApprovalResponse` back out (#1972) ### Removed ### Fixed - Fixed issue where dynamically spawned `NetworkObject`s could throw an exception if the scene of origin handle was zero (0) and the `NetworkObject` was already spawned. (#2017) - Fixed issue where `NetworkObject.Observers` was not being cleared when despawned. (#2009) - Fixed `NetworkAnimator` could not run in the server authoritative mode. (#2003) - Fixed issue where late joining clients would get a soft synchronization error if any in-scene placed NetworkObjects were parented under another `NetworkObject`. (#1985) - Fixed issue where `NetworkBehaviourReference` would throw a type cast exception if using `NetworkBehaviourReference.TryGet` and the component type was not found. (#1984) - Fixed `NetworkSceneManager` was not sending scene event notifications for the currently active scene and any additively loaded scenes when loading a new scene in `LoadSceneMode.Single` mode. (#1975) - Fixed issue where one or more clients disconnecting during a scene event would cause `LoadEventCompleted` or `UnloadEventCompleted` to wait until the `NetworkConfig.LoadSceneTimeOut` period before being triggered. (#1973) - Fixed issues when multiple `ConnectionApprovalCallback`s were registered (#1972) - Fixed a regression in serialization support: `FixedString`, `Vector2Int`, and `Vector3Int` types can now be used in NetworkVariables and RPCs again without requiring a `ForceNetworkSerializeByMemcpy<>` wrapper. (#1961) - Fixed generic types that inherit from NetworkBehaviour causing crashes at compile time. (#1976) - Fixed endless dialog boxes when adding a `NetworkBehaviour` to a `NetworkManager` or vice-versa. (#1947) - Fixed `NetworkAnimator` issue where it was only synchronizing parameters if the layer or state changed or was transitioning between states. (#1946) - Fixed `NetworkAnimator` issue where when it did detect a parameter had changed it would send all parameters as opposed to only the parameters that changed. (#1946) - Fixed `NetworkAnimator` issue where it was not always disposing the `NativeArray` that is allocated when spawned. (#1946) - Fixed `NetworkAnimator` issue where it was not taking the animation speed or state speed multiplier into consideration. (#1946) - Fixed `NetworkAnimator` issue where it was not properly synchronizing late joining clients if they joined while `Animator` was transitioning between states. (#1946) - Fixed `NetworkAnimator` issue where the server was not relaying changes to non-owner clients when a client was the owner. (#1946) - Fixed issue where the `PacketLoss` metric for tools would return the packet loss over a connection lifetime instead of a single frame. (#2004)
134 lines
4.8 KiB
C#
134 lines
4.8 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Unity.CompilationPipeline.Common.Diagnostics;
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using Unity.CompilationPipeline.Common.ILPostProcessing;
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using ILPPInterface = Unity.CompilationPipeline.Common.ILPostProcessing.ILPostProcessor;
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namespace Unity.Netcode.Editor.CodeGen
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{
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internal sealed class RuntimeAccessModifiersILPP : ILPPInterface
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{
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public override ILPPInterface GetInstance() => this;
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public override bool WillProcess(ICompiledAssembly compiledAssembly) => compiledAssembly.Name == CodeGenHelpers.RuntimeAssemblyName;
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private readonly List<DiagnosticMessage> m_Diagnostics = new List<DiagnosticMessage>();
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public override ILPostProcessResult Process(ICompiledAssembly compiledAssembly)
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{
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if (!WillProcess(compiledAssembly))
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{
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return null;
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}
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m_Diagnostics.Clear();
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// read
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var assemblyDefinition = CodeGenHelpers.AssemblyDefinitionFor(compiledAssembly, out var unused);
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if (assemblyDefinition == null)
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{
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m_Diagnostics.AddError($"Cannot read Netcode Runtime assembly definition: {compiledAssembly.Name}");
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return null;
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}
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// process
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var mainModule = assemblyDefinition.MainModule;
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if (mainModule != null)
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{
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foreach (var typeDefinition in mainModule.Types)
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{
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if (!typeDefinition.IsClass)
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{
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continue;
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}
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switch (typeDefinition.Name)
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{
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case nameof(NetworkManager):
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ProcessNetworkManager(typeDefinition, compiledAssembly.Defines);
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break;
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case nameof(NetworkBehaviour):
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ProcessNetworkBehaviour(typeDefinition);
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break;
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case nameof(__RpcParams):
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typeDefinition.IsPublic = true;
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break;
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}
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}
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}
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else
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{
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m_Diagnostics.AddError($"Cannot get main module from Netcode Runtime assembly definition: {compiledAssembly.Name}");
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}
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// write
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var pe = new MemoryStream();
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var pdb = new MemoryStream();
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var writerParameters = new WriterParameters
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{
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SymbolWriterProvider = new PortablePdbWriterProvider(),
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SymbolStream = pdb,
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WriteSymbols = true
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};
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assemblyDefinition.Write(pe, writerParameters);
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return new ILPostProcessResult(new InMemoryAssembly(pe.ToArray(), pdb.ToArray()), m_Diagnostics);
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}
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private void ProcessNetworkManager(TypeDefinition typeDefinition, string[] assemblyDefines)
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{
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foreach (var fieldDefinition in typeDefinition.Fields)
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{
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if (fieldDefinition.Name == nameof(NetworkManager.__rpc_func_table))
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{
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fieldDefinition.IsPublic = true;
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}
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if (fieldDefinition.Name == nameof(NetworkManager.RpcReceiveHandler))
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{
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fieldDefinition.IsPublic = true;
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}
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if (fieldDefinition.Name == nameof(NetworkManager.__rpc_name_table))
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{
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fieldDefinition.IsPublic = true;
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}
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}
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}
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private void ProcessNetworkBehaviour(TypeDefinition typeDefinition)
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{
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foreach (var nestedType in typeDefinition.NestedTypes)
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{
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if (nestedType.Name == nameof(NetworkBehaviour.__RpcExecStage))
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{
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nestedType.IsNestedFamily = true;
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}
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}
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foreach (var fieldDefinition in typeDefinition.Fields)
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{
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if (fieldDefinition.Name == nameof(NetworkBehaviour.__rpc_exec_stage))
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{
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fieldDefinition.IsFamily = true;
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}
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}
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foreach (var methodDefinition in typeDefinition.Methods)
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{
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if (methodDefinition.Name == nameof(NetworkBehaviour.__beginSendServerRpc) ||
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methodDefinition.Name == nameof(NetworkBehaviour.__endSendServerRpc) ||
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methodDefinition.Name == nameof(NetworkBehaviour.__beginSendClientRpc) ||
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methodDefinition.Name == nameof(NetworkBehaviour.__endSendClientRpc))
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{
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methodDefinition.IsFamily = true;
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}
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}
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}
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}
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}
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