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com.unity.netcode.gameobjects/Tests/Runtime/Metrics/TransportBytesMetricsTests.cs
Unity Technologies add668dfd2 com.unity.netcode.gameobjects@1.0.0-pre.8
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0-pre.8] - 2022-04-27

### Changed

- `unmanaged` structs are no longer universally accepted as RPC parameters because some structs (i.e., structs with pointers in them, such as `NativeList<T>`) can't be supported by the default memcpy struct serializer. Structs that are intended to be serialized across the network must add `INetworkSerializeByMemcpy` to the interface list (i.e., `struct Foo : INetworkSerializeByMemcpy`). This interface is empty and just serves to mark the struct as compatible with memcpy serialization. For external structs you can't edit, you can pass them to RPCs by wrapping them in `ForceNetworkSerializeByMemcpy<T>`. (#1901)

### Removed
- Removed `SIPTransport` (#1870)

- Removed `ClientNetworkTransform` from the package samples and moved to Boss Room's Utilities package which can be found [here](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/blob/main/Packages/com.unity.multiplayer.samples.coop/Utilities/Net/ClientAuthority/ClientNetworkTransform.cs).

### Fixed

- Fixed `NetworkTransform` generating false positive rotation delta checks when rolling over between 0 and 360 degrees. (#1890)
- Fixed client throwing an exception if it has messages in the outbound queue when processing the `NetworkEvent.Disconnect` event and is using UTP. (#1884)
- Fixed issue during client synchronization if 'ValidateSceneBeforeLoading' returned false it would halt the client synchronization process resulting in a client that was approved but not synchronized or fully connected with the server. (#1883)
- Fixed an issue where UNetTransport.StartServer would return success even if the underlying transport failed to start (#854)
- Passing generic types to RPCs no longer causes a native crash (#1901)
- Fixed an issue where calling `Shutdown` on a `NetworkManager` that was already shut down would cause an immediate shutdown the next time it was started (basically the fix makes `Shutdown` idempotent). (#1877)
2022-04-27 00:00:00 +00:00

105 lines
3.4 KiB
C#

#if MULTIPLAYER_TOOLS
using System;
using System.Collections;
using System.IO;
using NUnit.Framework;
using Unity.Collections;
using Unity.Multiplayer.Tools.MetricTypes;
using Unity.Multiplayer.Tools.NetStats;
using Unity.Netcode.TestHelpers.Runtime.Metrics;
using UnityEngine.TestTools;
namespace Unity.Netcode.RuntimeTests.Metrics
{
internal class TransportBytesMetricsTests : SingleClientMetricTestBase
{
// Header is dynamically sized due to packing, will be 2 bytes for all test messages.
private const int k_MessageHeaderSize = 2;
static readonly long MessageOverhead = 8 + FastBufferWriter.GetWriteSize<BatchHeader>() + k_MessageHeaderSize;
[UnityTest]
public IEnumerator TrackTotalNumberOfBytesSent()
{
var messageName = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
var writer = new FastBufferWriter(1300, Allocator.Temp);
var observer = new TotalBytesObserver(ClientMetrics.Dispatcher, NetworkMetricTypes.TotalBytesReceived);
try
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.Value.ToString(), Client.LocalClientId, writer);
}
finally
{
writer.Dispose();
}
var nbFrames = 0;
while (!observer.Found || nbFrames < 10)
{
yield return null;
nbFrames++;
}
Assert.True(observer.Found);
Assert.AreEqual(FastBufferWriter.GetWriteSize(messageName) + MessageOverhead, observer.Value);
}
[UnityTest]
public IEnumerator TrackTotalNumberOfBytesReceived()
{
var messageName = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
var writer = new FastBufferWriter(1300, Allocator.Temp);
var observer = new TotalBytesObserver(ClientMetrics.Dispatcher, NetworkMetricTypes.TotalBytesReceived);
try
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.Value.ToString(), Client.LocalClientId, writer);
}
finally
{
writer.Dispose();
}
var nbFrames = 0;
while (!observer.Found || nbFrames < 10)
{
yield return null;
nbFrames++;
}
Assert.True(observer.Found);
Assert.AreEqual(FastBufferWriter.GetWriteSize(messageName) + MessageOverhead, observer.Value);
}
private class TotalBytesObserver : IMetricObserver
{
private readonly DirectionalMetricInfo m_MetricInfo;
public TotalBytesObserver(IMetricDispatcher dispatcher, DirectionalMetricInfo metricInfo)
{
m_MetricInfo = metricInfo;
dispatcher.RegisterObserver(this);
}
public bool Found { get; private set; }
public long Value { get; private set; }
public void Observe(MetricCollection collection)
{
if (collection.TryGetCounter(m_MetricInfo.Id, out var counter) && counter.Value > 0)
{
Found = true;
Value = counter.Value;
}
}
}
}
}
#endif