The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.8] - 2022-04-27 ### Changed - `unmanaged` structs are no longer universally accepted as RPC parameters because some structs (i.e., structs with pointers in them, such as `NativeList<T>`) can't be supported by the default memcpy struct serializer. Structs that are intended to be serialized across the network must add `INetworkSerializeByMemcpy` to the interface list (i.e., `struct Foo : INetworkSerializeByMemcpy`). This interface is empty and just serves to mark the struct as compatible with memcpy serialization. For external structs you can't edit, you can pass them to RPCs by wrapping them in `ForceNetworkSerializeByMemcpy<T>`. (#1901) ### Removed - Removed `SIPTransport` (#1870) - Removed `ClientNetworkTransform` from the package samples and moved to Boss Room's Utilities package which can be found [here](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/blob/main/Packages/com.unity.multiplayer.samples.coop/Utilities/Net/ClientAuthority/ClientNetworkTransform.cs). ### Fixed - Fixed `NetworkTransform` generating false positive rotation delta checks when rolling over between 0 and 360 degrees. (#1890) - Fixed client throwing an exception if it has messages in the outbound queue when processing the `NetworkEvent.Disconnect` event and is using UTP. (#1884) - Fixed issue during client synchronization if 'ValidateSceneBeforeLoading' returned false it would halt the client synchronization process resulting in a client that was approved but not synchronized or fully connected with the server. (#1883) - Fixed an issue where UNetTransport.StartServer would return success even if the underlying transport failed to start (#854) - Passing generic types to RPCs no longer causes a native crash (#1901) - Fixed an issue where calling `Shutdown` on a `NetworkManager` that was already shut down would cause an immediate shutdown the next time it was started (basically the fix makes `Shutdown` idempotent). (#1877)
529 lines
17 KiB
C#
529 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using Unity.Collections;
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namespace Unity.Netcode
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{
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/// <summary>
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/// Event based NetworkVariable container for syncing Lists
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/// </summary>
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/// <typeparam name="T">The type for the list</typeparam>
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public class NetworkList<T> : NetworkVariableSerialization<T> where T : unmanaged, IEquatable<T>
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{
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private NativeList<T> m_List = new NativeList<T>(64, Allocator.Persistent);
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private NativeList<NetworkListEvent<T>> m_DirtyEvents = new NativeList<NetworkListEvent<T>>(64, Allocator.Persistent);
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/// <summary>
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/// Delegate type for list changed event
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/// </summary>
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/// <param name="changeEvent">Struct containing information about the change event</param>
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public delegate void OnListChangedDelegate(NetworkListEvent<T> changeEvent);
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/// <summary>
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/// The callback to be invoked when the list gets changed
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/// </summary>
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public event OnListChangedDelegate OnListChanged;
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public NetworkList() { }
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public NetworkList(IEnumerable<T> values = default,
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NetworkVariableReadPermission readPerm = DefaultReadPerm,
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NetworkVariableWritePermission writePerm = DefaultWritePerm)
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: base(readPerm, writePerm)
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{
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foreach (var value in values)
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{
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m_List.Add(value);
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}
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}
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/// <inheritdoc />
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public override void ResetDirty()
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{
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base.ResetDirty();
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m_DirtyEvents.Clear();
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}
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/// <inheritdoc />
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public override bool IsDirty()
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{
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// we call the base class to allow the SetDirty() mechanism to work
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return base.IsDirty() || m_DirtyEvents.Length > 0;
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}
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/// <inheritdoc />
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public override void WriteDelta(FastBufferWriter writer)
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{
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if (base.IsDirty())
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{
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writer.WriteValueSafe((ushort)1);
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writer.WriteValueSafe(NetworkListEvent<T>.EventType.Full);
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WriteField(writer);
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return;
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}
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writer.WriteValueSafe((ushort)m_DirtyEvents.Length);
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for (int i = 0; i < m_DirtyEvents.Length; i++)
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{
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writer.WriteValueSafe(m_DirtyEvents[i].Type);
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switch (m_DirtyEvents[i].Type)
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{
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case NetworkListEvent<T>.EventType.Add:
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{
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Write(writer, m_DirtyEvents[i].Value);
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}
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break;
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case NetworkListEvent<T>.EventType.Insert:
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{
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writer.WriteValueSafe(m_DirtyEvents[i].Index);
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Write(writer, m_DirtyEvents[i].Value);
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}
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break;
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case NetworkListEvent<T>.EventType.Remove:
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{
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Write(writer, m_DirtyEvents[i].Value);
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}
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break;
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case NetworkListEvent<T>.EventType.RemoveAt:
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{
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writer.WriteValueSafe(m_DirtyEvents[i].Index);
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}
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break;
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case NetworkListEvent<T>.EventType.Value:
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{
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writer.WriteValueSafe(m_DirtyEvents[i].Index);
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Write(writer, m_DirtyEvents[i].Value);
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}
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break;
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case NetworkListEvent<T>.EventType.Clear:
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{
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//Nothing has to be written
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}
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break;
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}
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}
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}
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/// <inheritdoc />
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public override void WriteField(FastBufferWriter writer)
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{
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writer.WriteValueSafe((ushort)m_List.Length);
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for (int i = 0; i < m_List.Length; i++)
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{
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Write(writer, m_List[i]);
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}
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}
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/// <inheritdoc />
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public override void ReadField(FastBufferReader reader)
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{
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m_List.Clear();
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reader.ReadValueSafe(out ushort count);
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for (int i = 0; i < count; i++)
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{
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Read(reader, out T value);
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m_List.Add(value);
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}
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}
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/// <inheritdoc />
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public override void ReadDelta(FastBufferReader reader, bool keepDirtyDelta)
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{
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reader.ReadValueSafe(out ushort deltaCount);
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for (int i = 0; i < deltaCount; i++)
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{
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reader.ReadValueSafe(out NetworkListEvent<T>.EventType eventType);
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switch (eventType)
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{
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case NetworkListEvent<T>.EventType.Add:
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{
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Read(reader, out T value);
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m_List.Add(value);
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if (OnListChanged != null)
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{
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OnListChanged(new NetworkListEvent<T>
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{
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Type = eventType,
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Index = m_List.Length - 1,
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Value = m_List[m_List.Length - 1]
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});
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}
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if (keepDirtyDelta)
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{
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m_DirtyEvents.Add(new NetworkListEvent<T>()
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{
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Type = eventType,
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Index = m_List.Length - 1,
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Value = m_List[m_List.Length - 1]
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});
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}
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}
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break;
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case NetworkListEvent<T>.EventType.Insert:
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{
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reader.ReadValueSafe(out int index);
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Read(reader, out T value);
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m_List.InsertRangeWithBeginEnd(index, index + 1);
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m_List[index] = value;
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if (OnListChanged != null)
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{
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OnListChanged(new NetworkListEvent<T>
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{
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Type = eventType,
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Index = index,
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Value = m_List[index]
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});
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}
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if (keepDirtyDelta)
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{
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m_DirtyEvents.Add(new NetworkListEvent<T>()
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{
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Type = eventType,
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Index = index,
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Value = m_List[index]
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});
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}
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}
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break;
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case NetworkListEvent<T>.EventType.Remove:
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{
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Read(reader, out T value);
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int index = m_List.IndexOf(value);
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if (index == -1)
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{
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break;
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}
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m_List.RemoveAt(index);
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if (OnListChanged != null)
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{
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OnListChanged(new NetworkListEvent<T>
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{
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Type = eventType,
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Index = index,
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Value = value
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});
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}
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if (keepDirtyDelta)
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{
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m_DirtyEvents.Add(new NetworkListEvent<T>()
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{
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Type = eventType,
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Index = index,
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Value = value
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});
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}
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}
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break;
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case NetworkListEvent<T>.EventType.RemoveAt:
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{
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reader.ReadValueSafe(out int index);
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T value = m_List[index];
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m_List.RemoveAt(index);
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if (OnListChanged != null)
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{
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OnListChanged(new NetworkListEvent<T>
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{
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Type = eventType,
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Index = index,
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Value = value
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});
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}
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if (keepDirtyDelta)
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{
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m_DirtyEvents.Add(new NetworkListEvent<T>()
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{
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Type = eventType,
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Index = index,
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Value = value
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});
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}
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}
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break;
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case NetworkListEvent<T>.EventType.Value:
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{
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reader.ReadValueSafe(out int index);
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Read(reader, out T value);
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if (index >= m_List.Length)
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{
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throw new Exception("Shouldn't be here, index is higher than list length");
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}
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var previousValue = m_List[index];
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m_List[index] = value;
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if (OnListChanged != null)
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{
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OnListChanged(new NetworkListEvent<T>
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{
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Type = eventType,
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Index = index,
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Value = value,
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PreviousValue = previousValue
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});
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}
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if (keepDirtyDelta)
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{
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m_DirtyEvents.Add(new NetworkListEvent<T>()
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{
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Type = eventType,
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Index = index,
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Value = value,
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PreviousValue = previousValue
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});
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}
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}
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break;
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case NetworkListEvent<T>.EventType.Clear:
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{
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//Read nothing
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m_List.Clear();
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if (OnListChanged != null)
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{
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OnListChanged(new NetworkListEvent<T>
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{
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Type = eventType,
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});
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}
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if (keepDirtyDelta)
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{
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m_DirtyEvents.Add(new NetworkListEvent<T>()
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{
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Type = eventType
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});
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}
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}
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break;
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case NetworkListEvent<T>.EventType.Full:
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{
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ReadField(reader);
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ResetDirty();
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}
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break;
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}
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}
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}
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/// <inheritdoc />
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public IEnumerator<T> GetEnumerator()
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{
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return m_List.GetEnumerator();
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}
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/// <inheritdoc />
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public void Add(T item)
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{
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m_List.Add(item);
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var listEvent = new NetworkListEvent<T>()
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{
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Type = NetworkListEvent<T>.EventType.Add,
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Value = item,
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Index = m_List.Length - 1
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};
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HandleAddListEvent(listEvent);
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}
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/// <inheritdoc />
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public void Clear()
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{
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m_List.Clear();
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var listEvent = new NetworkListEvent<T>()
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{
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Type = NetworkListEvent<T>.EventType.Clear
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};
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HandleAddListEvent(listEvent);
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}
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/// <inheritdoc />
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public bool Contains(T item)
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{
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int index = NativeArrayExtensions.IndexOf(m_List, item);
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return index != -1;
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}
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/// <inheritdoc />
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public bool Remove(T item)
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{
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int index = NativeArrayExtensions.IndexOf(m_List, item);
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if (index == -1)
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{
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return false;
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}
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m_List.RemoveAt(index);
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var listEvent = new NetworkListEvent<T>()
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{
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Type = NetworkListEvent<T>.EventType.Remove,
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Value = item
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};
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HandleAddListEvent(listEvent);
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return true;
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}
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/// <inheritdoc />
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public int Count => m_List.Length;
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/// <inheritdoc />
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public int IndexOf(T item)
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{
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return m_List.IndexOf(item);
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}
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/// <inheritdoc />
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public void Insert(int index, T item)
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{
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m_List.InsertRangeWithBeginEnd(index, index + 1);
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m_List[index] = item;
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var listEvent = new NetworkListEvent<T>()
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{
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Type = NetworkListEvent<T>.EventType.Insert,
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Index = index,
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Value = item
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};
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HandleAddListEvent(listEvent);
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}
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/// <inheritdoc />
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public void RemoveAt(int index)
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{
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m_List.RemoveAt(index);
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var listEvent = new NetworkListEvent<T>()
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{
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Type = NetworkListEvent<T>.EventType.RemoveAt,
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Index = index
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};
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HandleAddListEvent(listEvent);
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}
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/// <inheritdoc />
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public T this[int index]
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{
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get => m_List[index];
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set
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{
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m_List[index] = value;
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var listEvent = new NetworkListEvent<T>()
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{
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Type = NetworkListEvent<T>.EventType.Value,
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Index = index,
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Value = value
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};
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HandleAddListEvent(listEvent);
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}
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}
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private void HandleAddListEvent(NetworkListEvent<T> listEvent)
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{
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m_DirtyEvents.Add(listEvent);
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OnListChanged?.Invoke(listEvent);
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}
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public int LastModifiedTick
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{
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get
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{
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// todo: implement proper network tick for NetworkList
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return NetworkTickSystem.NoTick;
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}
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}
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public override void Dispose()
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{
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m_List.Dispose();
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m_DirtyEvents.Dispose();
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}
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}
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/// <summary>
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/// Struct containing event information about changes to a NetworkList.
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/// </summary>
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/// <typeparam name="T">The type for the list that the event is about</typeparam>
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public struct NetworkListEvent<T>
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{
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/// <summary>
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/// Enum representing the different operations available for triggering an event.
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/// </summary>
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public enum EventType : byte
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{
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/// <summary>
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/// Add
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/// </summary>
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Add,
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/// <summary>
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/// Insert
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/// </summary>
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Insert,
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/// <summary>
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/// Remove
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/// </summary>
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Remove,
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/// <summary>
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/// Remove at
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/// </summary>
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RemoveAt,
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/// <summary>
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/// Value changed
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/// </summary>
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Value,
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/// <summary>
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/// Clear
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/// </summary>
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Clear,
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/// <summary>
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/// Full list refresh
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/// </summary>
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Full
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}
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/// <summary>
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/// Enum representing the operation made to the list.
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/// </summary>
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public EventType Type;
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/// <summary>
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/// The value changed, added or removed if available.
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/// </summary>
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public T Value;
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/// <summary>
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/// The previous value when "Value" has changed, if available.
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/// </summary>
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public T PreviousValue;
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/// <summary>
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/// the index changed, added or removed if available
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/// </summary>
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public int Index;
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}
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}
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