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com.unity.netcode.gameobjects/Tests/Runtime/NetworkTransform/NetworkTransformOwnershipTests.cs
Unity Technologies 63c7e4c78a com.unity.netcode.gameobjects@2.0.0-exp.4
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [2.0.0-exp.4] - 2024-05-31

### Added

- Added `NetworkRigidbodyBase.AttachToFixedJoint` and `NetworkRigidbodyBase.DetachFromFixedJoint` to replace parenting for rigid bodies that have `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled. (#2933)
- Added `NetworkBehaviour.OnNetworkPreSpawn` and `NetworkBehaviour.OnNetworkPostSpawn` methods that provide the ability to handle pre and post spawning actions during the `NetworkObject` spawn sequence. (#2912)
- Added a client-side only `NetworkBehaviour.OnNetworkSessionSynchronized` convenience method that is invoked on all `NetworkBehaviour`s after a newly joined client has finished synchronizing with the network session in progress. (#2912)
- Added `NetworkBehaviour.OnInSceneObjectsSpawned` convenience method that is invoked when all in-scene `NetworkObject`s have been spawned after a scene has been loaded or upon a host or server starting. (#2912)

### Fixed

- Fixed issue where non-authoritative rigid bodies with `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled would constantly log errors about the renderTime being before `StartTimeConsumed`. (#2933)
- Fixed issue where in-scene placed NetworkObjects could be destroyed if a client disconnects early and/or before approval. (#2924)
- Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2912)
- Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2898)

### Changed

- Change all the access modifiers of test class from Public to Internal (#2930)
- Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929)
- Changed `NetworkClient.SessionModeTypes` to `NetworkClient.NetworkTopologyTypes`. (#2875)
- Changed `NetworkClient.SessionModeType` to `NetworkClient.NetworkTopologyType`. (#2875)
- Changed `NetworkConfig.SessionMode` to `NeworkConfig.NetworkTopology`. (#2875)
2024-05-31 00:00:00 +00:00

544 lines
30 KiB
C#

#if COM_UNITY_MODULES_PHYSICS
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using Unity.Netcode.Components;
using Unity.Netcode.TestHelpers.Runtime;
using UnityEngine;
using UnityEngine.TestTools;
namespace Unity.Netcode.RuntimeTests
{
[TestFixture(HostOrServer.DAHost, MotionModels.UseTransform)]
[TestFixture(HostOrServer.DAHost, MotionModels.UseRigidbody)]
[TestFixture(HostOrServer.Host, MotionModels.UseTransform)]
internal class NetworkTransformOwnershipTests : IntegrationTestWithApproximation
{
public enum MotionModels
{
UseRigidbody,
UseTransform
}
protected override int NumberOfClients => 1;
private GameObject m_ClientNetworkTransformPrefab;
private GameObject m_NetworkTransformPrefab;
private MotionModels m_MotionModel;
public NetworkTransformOwnershipTests(HostOrServer hostOrServer, MotionModels motionModel) : base(hostOrServer)
{
m_MotionModel = motionModel;
}
protected override void OnServerAndClientsCreated()
{
VerifyObjectIsSpawnedOnClient.ResetObjectTable();
m_ClientNetworkTransformPrefab = CreateNetworkObjectPrefab("OwnerAuthorityTest");
var clientNetworkTransform = m_ClientNetworkTransformPrefab.AddComponent<TestClientNetworkTransform>();
clientNetworkTransform.Interpolate = false;
clientNetworkTransform.UseHalfFloatPrecision = false;
var rigidBody = m_ClientNetworkTransformPrefab.AddComponent<Rigidbody>();
rigidBody.useGravity = false;
rigidBody.interpolation = RigidbodyInterpolation.None;
rigidBody.maxLinearVelocity = 0;
// NOTE: We don't use a sphere collider for this integration test because by the time we can
// assure they don't collide and skew the results the NetworkObjects are already synchronized
// with skewed results
var networkRigidbody = m_ClientNetworkTransformPrefab.AddComponent<NetworkRigidbody>();
networkRigidbody.UseRigidBodyForMotion = m_MotionModel == MotionModels.UseRigidbody;
m_ClientNetworkTransformPrefab.AddComponent<VerifyObjectIsSpawnedOnClient>();
m_NetworkTransformPrefab = CreateNetworkObjectPrefab("ServerAuthorityTest");
var networkTransform = m_NetworkTransformPrefab.AddComponent<NetworkTransform>();
rigidBody = m_NetworkTransformPrefab.AddComponent<Rigidbody>();
rigidBody.useGravity = false;
rigidBody.interpolation = RigidbodyInterpolation.None;
rigidBody.maxLinearVelocity = 0;
// NOTE: We don't use a sphere collider for this integration test because by the time we can
// assure they don't collide and skew the results the NetworkObjects are already synchronized
// with skewed results
networkRigidbody = m_NetworkTransformPrefab.AddComponent<NetworkRigidbody>();
networkRigidbody.UseRigidBodyForMotion = m_MotionModel == MotionModels.UseRigidbody;
m_NetworkTransformPrefab.AddComponent<VerifyObjectIsSpawnedOnClient>();
networkTransform.Interpolate = false;
networkTransform.UseHalfFloatPrecision = false;
base.OnServerAndClientsCreated();
}
/// <summary>
/// Clients created during a test need to have their prefabs list updated to
/// match the server's prefab list.
/// </summary>
protected override void OnNewClientCreated(NetworkManager networkManager)
{
foreach (var networkPrefab in m_ServerNetworkManager.NetworkConfig.Prefabs.Prefabs)
{
networkManager.NetworkConfig.Prefabs.Add(networkPrefab);
}
base.OnNewClientCreated(networkManager);
}
private bool ClientIsOwner()
{
var clientId = m_ClientNetworkManagers[0].LocalClientId;
if (!VerifyObjectIsSpawnedOnClient.GetClientsThatSpawnedThisPrefab().Contains(clientId))
{
return false;
}
if (VerifyObjectIsSpawnedOnClient.GetClientInstance(clientId).OwnerClientId != clientId)
{
return false;
}
return true;
}
/// <summary>
/// This test verifies a late joining client cannot change the transform when:
/// - A NetworkObject is spawned with a host and one or more connected clients
/// - The NetworkTransform is owner authoritative and spawned with the host as the owner
/// - The host does not change the transform values
/// - One of the already connected clients gains ownership of the spawned NetworkObject
/// - The new client owner does not change the transform values
/// - A new late joining client connects and is synchronized
/// - The newly connected late joining client tries to change the transform of the NetworkObject
/// it does not own
/// </summary>
[UnityTest]
public IEnumerator LateJoinedNonOwnerClientCannotChangeTransform()
{
// Spawn the m_ClientNetworkTransformPrefab with the host starting as the owner
var hostInstance = SpawnObject(m_ClientNetworkTransformPrefab, m_ServerNetworkManager);
// Wait for the client to spawn it
yield return WaitForConditionOrTimeOut(() => VerifyObjectIsSpawnedOnClient.GetClientsThatSpawnedThisPrefab().Contains(m_ClientNetworkManagers[0].LocalClientId));
// Change the ownership to the connectd client
hostInstance.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
// Wait until the client gains ownership
yield return WaitForConditionOrTimeOut(ClientIsOwner);
AssertOnTimeout($"Timed out waiting for the {nameof(ClientIsOwner)} condition to be met!");
// Spawn a new client
yield return CreateAndStartNewClient();
yield return WaitForConditionOrTimeOut(() => VerifyObjectIsSpawnedOnClient.NetworkManagerRelativeSpawnedObjects.ContainsKey(m_ClientNetworkManagers[1].LocalClientId));
AssertOnTimeout($"Timed out waiting for late joing client VerifyObjectIsSpawnedOnClient entry to be created!");
// Get the instance of the object relative to the newly joined client
var newClientObjectInstance = VerifyObjectIsSpawnedOnClient.GetClientInstance(m_ClientNetworkManagers[1].LocalClientId);
// Attempt to change the transform values
var currentPosition = newClientObjectInstance.transform.position;
newClientObjectInstance.transform.position = GetRandomVector3(0.5f, 10.0f);
var rotation = newClientObjectInstance.transform.rotation;
var currentRotation = rotation.eulerAngles;
rotation.eulerAngles = GetRandomVector3(1.0f, 180.0f);
var currentScale = newClientObjectInstance.transform.localScale;
newClientObjectInstance.transform.localScale = GetRandomVector3(0.25f, 4.0f);
// Wait one frame so the NetworkTransform can apply the owner's last state received on the late joining client side
// (i.e. prevent the non-owner from changing the transform)
if (m_MotionModel == MotionModels.UseRigidbody)
{
// Allow fixed update to run twice for values to propogate to Unity transform
yield return new WaitForFixedUpdate();
yield return new WaitForFixedUpdate();
}
else
{
yield return null;
}
// Get the owner instance
var ownerInstance = VerifyObjectIsSpawnedOnClient.GetClientInstance(m_ClientNetworkManagers[0].LocalClientId);
// Verify that the non-owner instance transform values are the same before they were changed last frame
Assert.True(Approximately(currentPosition, newClientObjectInstance.transform.position), $"Non-owner instance was able to change the position!");
Assert.True(Approximately(currentRotation, newClientObjectInstance.transform.rotation.eulerAngles), $"Non-owner instance was able to change the rotation!");
Assert.True(Approximately(currentScale, newClientObjectInstance.transform.localScale), $"Non-owner instance was able to change the scale!");
// Verify that the non-owner instance transform is still the same as the owner instance transform
Assert.True(Approximately(ownerInstance.transform.position, newClientObjectInstance.transform.position), "Non-owner and owner instance position values are not the same!");
Assert.True(Approximately(ownerInstance.transform.rotation.eulerAngles, newClientObjectInstance.transform.rotation.eulerAngles), "Non-owner and owner instance rotation values are not the same!");
Assert.True(Approximately(ownerInstance.transform.localScale, newClientObjectInstance.transform.localScale), "Non-owner and owner instance scale values are not the same!");
}
public enum StartingOwnership
{
HostStartsAsOwner,
ClientStartsAsOwner,
}
private bool ClientAndServerSpawnedInstance()
{
return VerifyObjectIsSpawnedOnClient.NetworkManagerRelativeSpawnedObjects.ContainsKey(m_ServerNetworkManager.LocalClientId) && VerifyObjectIsSpawnedOnClient.NetworkManagerRelativeSpawnedObjects.ContainsKey(m_ClientNetworkManagers[0].LocalClientId);
}
private bool m_UseAdjustedVariance;
private const float k_AdjustedVariance = 0.025f;
protected override float GetDeltaVarianceThreshold()
{
if (m_UseAdjustedVariance)
{
return k_AdjustedVariance;
}
return base.GetDeltaVarianceThreshold();
}
/// <summary>
/// This verifies that when authority is owner authoritative the owner's
/// Rigidbody is kinematic and the non-owner's is not.
/// This also verifies that we can switch between owners and that only the
/// owner can update the transform while non-owners cannot.
/// </summary>
/// <param name="spawnWithHostOwnership">determines who starts as the owner (true): host | (false): client</param>
[UnityTest]
public IEnumerator OwnerAuthoritativeTest([Values] StartingOwnership startingOwnership)
{
// Get the current ownership layout
var networkManagerOwner = startingOwnership == StartingOwnership.HostStartsAsOwner ? m_ServerNetworkManager : m_ClientNetworkManagers[0];
var networkManagerNonOwner = startingOwnership == StartingOwnership.HostStartsAsOwner ? m_ClientNetworkManagers[0] : m_ServerNetworkManager;
// Spawn the m_ClientNetworkTransformPrefab and wait for the client-side to spawn the object
var serverSideInstance = SpawnObject(m_ClientNetworkTransformPrefab, networkManagerOwner);
yield return WaitForConditionOrTimeOut(ClientAndServerSpawnedInstance);
AssertOnTimeout($"Timed out waiting for all object instances to be spawned!");
// Get owner relative instances
var ownerInstance = VerifyObjectIsSpawnedOnClient.GetClientInstance(networkManagerOwner.LocalClientId);
var nonOwnerInstance = VerifyObjectIsSpawnedOnClient.GetClientInstance(networkManagerNonOwner.LocalClientId);
Assert.NotNull(ownerInstance);
Assert.NotNull(nonOwnerInstance);
Assert.True(networkManagerOwner.LocalClientId != networkManagerNonOwner.LocalClientId);
Assert.True(nonOwnerInstance.OwnerClientId != networkManagerNonOwner.LocalClientId);
Assert.True(nonOwnerInstance.NetworkManager.LocalClientId == networkManagerNonOwner.LocalClientId);
Vector3 GetNonOwnerPosition()
{
if (m_MotionModel == MotionModels.UseRigidbody)
{
return nonOwnerInstance.GetComponent<Rigidbody>().position;
}
else
{
return nonOwnerInstance.transform.position;
}
}
Quaternion GetNonOwnerRotation()
{
if (m_MotionModel == MotionModels.UseRigidbody)
{
return nonOwnerInstance.GetComponent<Rigidbody>().rotation;
}
else
{
return nonOwnerInstance.transform.rotation;
}
}
void LogNonOwnerRigidBody(int stage)
{
if (m_MotionModel == MotionModels.UseRigidbody && m_EnableVerboseDebug)
{
var rigidbody = nonOwnerInstance.GetComponent<Rigidbody>();
Debug.Log($"[{stage}][Rigidbody-NonOwner][Owner:{nonOwnerInstance.OwnerClientId} [Client-{nonOwnerInstance.NetworkManager.LocalClientId}][Gravity: {rigidbody.useGravity}][Kinematic: {rigidbody.isKinematic}][RB-Pos: {rigidbody.position}][RB-Rotation: {rigidbody.rotation}]");
}
}
void LogOwnerRigidBody(int stage)
{
if (m_MotionModel == MotionModels.UseRigidbody && m_EnableVerboseDebug)
{
var rigidbody = ownerInstance.GetComponent<Rigidbody>();
Debug.Log($"[{stage}][Rigidbody-Owner][Owner:{ownerInstance.OwnerClientId} [Client-{ownerInstance.NetworkManager.LocalClientId}][Gravity: {rigidbody.useGravity}][Kinematic: {rigidbody.isKinematic}][RB-Pos: {rigidbody.position}][RB-Rotation: {rigidbody.rotation}]");
}
}
// Make sure the owner is not kinematic and the non-owner(s) are kinematic
Assert.True(nonOwnerInstance.GetComponent<Rigidbody>().isKinematic, $"{networkManagerNonOwner.name}'s object instance {nonOwnerInstance.name} is not kinematic when it should be!");
Assert.False(ownerInstance.GetComponent<Rigidbody>().isKinematic, $"{networkManagerOwner.name}'s object instance {ownerInstance.name} is kinematic when it should not be!");
if (m_MotionModel == MotionModels.UseRigidbody)
{
nonOwnerInstance.GetComponent<NetworkTransform>().LogStateUpdate = m_EnableVerboseDebug;
}
// Owner changes transform values
var valueSetByOwner = Vector3.one * 2;
var rotation = new Quaternion
{
eulerAngles = valueSetByOwner
};
if (m_MotionModel == MotionModels.UseRigidbody)
{
var ownerRigidbody = ownerInstance.GetComponent<Rigidbody>();
ownerRigidbody.Move(valueSetByOwner, rotation);
ownerRigidbody.linearVelocity = Vector3.zero;
yield return s_DefaultWaitForTick;
ownerInstance.transform.localScale = valueSetByOwner;
}
else
{
ownerInstance.transform.position = valueSetByOwner;
ownerInstance.transform.rotation = rotation;
ownerInstance.transform.localScale = valueSetByOwner;
}
var transformToTest = nonOwnerInstance.transform;
LogNonOwnerRigidBody(1);
yield return WaitForConditionOrTimeOut(() => Approximately(transformToTest.position, valueSetByOwner) && Approximately(transformToTest.localScale, valueSetByOwner) && Approximately(transformToTest.rotation, rotation));
Assert.False(s_GlobalTimeoutHelper.TimedOut, $"Timed out waiting for {networkManagerNonOwner.name}'s object instance {nonOwnerInstance.name} to change its transform!\n" +
$"Expected Position: {valueSetByOwner} | Current Position: {transformToTest.position}\n" +
$"Expected Rotation: {valueSetByOwner} | Current Rotation: {transformToTest.rotation.eulerAngles}\n" +
$"Expected Scale: {valueSetByOwner} | Current Scale: {transformToTest.localScale}");
// Verify non-owners cannot change transform values
nonOwnerInstance.transform.position = Vector3.zero;
yield return s_DefaultWaitForTick;
if (m_MotionModel == MotionModels.UseRigidbody)
{
yield return new WaitForFixedUpdate();
}
LogNonOwnerRigidBody(2);
Assert.True(Approximately(GetNonOwnerPosition(), valueSetByOwner), $"{networkManagerNonOwner.name}'s object instance {nonOwnerInstance.name} was allowed to change its position! Expected: {valueSetByOwner} Is Currently:{GetNonOwnerPosition()}");
// Change ownership and wait for the non-owner to reflect the change
VerifyObjectIsSpawnedOnClient.ResetObjectTable();
if (m_DistributedAuthority)
{
ownerInstance.NetworkObject.ChangeOwnership(networkManagerNonOwner.LocalClientId);
}
else
{
m_ServerNetworkManager.SpawnManager.ChangeOwnership(serverSideInstance.GetComponent<NetworkObject>(), networkManagerNonOwner.LocalClientId, true);
}
LogNonOwnerRigidBody(3);
yield return WaitForConditionOrTimeOut(() => nonOwnerInstance.GetComponent<NetworkObject>().OwnerClientId == networkManagerNonOwner.LocalClientId);
Assert.False(s_GlobalTimeoutHelper.TimedOut, $"Timed out waiting for {networkManagerNonOwner.name}'s object instance {nonOwnerInstance.name} to change ownership!");
LogNonOwnerRigidBody(4);
// Re-assign the ownership references and wait for the non-owner instance to be notified of ownership change
networkManagerOwner = startingOwnership == StartingOwnership.HostStartsAsOwner ? m_ClientNetworkManagers[0] : m_ServerNetworkManager;
networkManagerNonOwner = startingOwnership == StartingOwnership.HostStartsAsOwner ? m_ServerNetworkManager : m_ClientNetworkManagers[0];
ownerInstance = VerifyObjectIsSpawnedOnClient.GetClientInstance(networkManagerOwner.LocalClientId);
Assert.NotNull(ownerInstance);
yield return WaitForConditionOrTimeOut(() => VerifyObjectIsSpawnedOnClient.GetClientInstance(networkManagerNonOwner.LocalClientId) != null);
nonOwnerInstance = VerifyObjectIsSpawnedOnClient.GetClientInstance(networkManagerNonOwner.LocalClientId);
Assert.NotNull(nonOwnerInstance);
// Make sure the owner is not kinematic and the non-owner(s) are kinematic
Assert.False(ownerInstance.GetComponent<Rigidbody>().isKinematic, $"{networkManagerOwner.name}'s object instance {ownerInstance.name} is kinematic when it should not be!");
Assert.True(nonOwnerInstance.GetComponent<Rigidbody>().isKinematic, $"{networkManagerNonOwner.name}'s object instance {nonOwnerInstance.name} is not kinematic when it should be!");
transformToTest = nonOwnerInstance.transform;
Assert.True(networkManagerOwner.LocalClientId != networkManagerNonOwner.LocalClientId);
Assert.True(nonOwnerInstance.OwnerClientId != networkManagerNonOwner.LocalClientId);
Assert.True(nonOwnerInstance.NetworkManager.LocalClientId == networkManagerNonOwner.LocalClientId);
yield return WaitForConditionOrTimeOut(() => Approximately(transformToTest.position, valueSetByOwner) && Approximately(transformToTest.localScale, valueSetByOwner) && Approximately(transformToTest.rotation, rotation));
Assert.False(s_GlobalTimeoutHelper.TimedOut, $"Timed out waiting for {networkManagerNonOwner.name}'s object instance {nonOwnerInstance.name} to change its transform!\n" +
$"Expected Position: {valueSetByOwner} | Current Position: {transformToTest.position}\n" +
$"Expected Rotation: {valueSetByOwner} | Current Rotation: {transformToTest.rotation.eulerAngles}\n" +
$"Expected Scale: {valueSetByOwner} | Current Scale: {transformToTest.localScale}");
LogNonOwnerRigidBody(5);
// Have the new owner change transform values and wait for those values to be applied on the non-owner side.
valueSetByOwner = Vector3.one * 10;
ownerInstance.transform.localScale = valueSetByOwner;
rotation.eulerAngles = valueSetByOwner;
LogOwnerRigidBody(1);
if (m_MotionModel == MotionModels.UseRigidbody)
{
m_UseAdjustedVariance = true;
var ownerRigidbody = ownerInstance.GetComponent<Rigidbody>();
ownerRigidbody.Move(valueSetByOwner, rotation);
LogOwnerRigidBody(2);
ownerInstance.GetComponent<NetworkTransform>().LogMotion = m_EnableVerboseDebug;
nonOwnerInstance.GetComponent<NetworkTransform>().LogMotion = m_EnableVerboseDebug;
ownerRigidbody.linearVelocity = Vector3.zero;
}
else
{
m_UseAdjustedVariance = false;
ownerInstance.transform.position = valueSetByOwner;
ownerInstance.transform.rotation = rotation;
}
LogOwnerRigidBody(3);
LogNonOwnerRigidBody(6);
yield return WaitForConditionOrTimeOut(() => Approximately(GetNonOwnerPosition(), valueSetByOwner) && Approximately(transformToTest.localScale, valueSetByOwner) && Approximately(GetNonOwnerRotation(), rotation));
if (s_GlobalTimeoutHelper.TimedOut)
{
LogOwnerRigidBody(4);
LogNonOwnerRigidBody(7);
}
Assert.False(s_GlobalTimeoutHelper.TimedOut, $"Timed out waiting for {networkManagerNonOwner.name}'s object instance {nonOwnerInstance.name} to change its transform!\n" +
$"Expected Position: {valueSetByOwner} | Current Position: {transformToTest.position}\n" +
$"Expected Rotation: {valueSetByOwner} | Current Rotation: {transformToTest.rotation.eulerAngles}\n" +
$"Expected Scale: {valueSetByOwner} | Current Scale: {transformToTest.localScale}");
// The last check is to verify non-owners cannot change transform values after ownership has changed
nonOwnerInstance.transform.position = Vector3.zero;
yield return s_DefaultWaitForTick;
if (m_MotionModel == MotionModels.UseRigidbody)
{
yield return new WaitForFixedUpdate();
}
Assert.True(Approximately(GetNonOwnerPosition(), valueSetByOwner), $"{networkManagerNonOwner.name}'s object instance {nonOwnerInstance.name} was allowed to change its position! Expected: {valueSetByOwner} Is Currently:{GetNonOwnerPosition()}");
}
/// <summary>
/// This verifies that when authority is server authoritative the
/// client's Rigidbody is kinematic and the server is not.
/// This also verifies only the server can apply updates to the
/// transform while the clients cannot.
/// </summary>
[UnityTest]
public IEnumerator ServerAuthoritativeTest()
{
// Spawn the m_NetworkTransformPrefab and wait for the client-side to spawn the object
var serverSideInstance = SpawnObject(m_NetworkTransformPrefab, m_ServerNetworkManager);
yield return WaitForConditionOrTimeOut(() => VerifyObjectIsSpawnedOnClient.GetClientsThatSpawnedThisPrefab().Contains(m_ClientNetworkManagers[0].LocalClientId));
var ownerInstance = VerifyObjectIsSpawnedOnClient.GetClientInstance(m_ServerNetworkManager.LocalClientId);
var nonOwnerInstance = VerifyObjectIsSpawnedOnClient.GetClientInstance(m_ClientNetworkManagers[0].LocalClientId);
// Make sure the owner is not kinematic and the non-owner(s) are kinematic
Assert.False(ownerInstance.GetComponent<Rigidbody>().isKinematic, $"{m_ServerNetworkManager.name}'s object instance {ownerInstance.name} is kinematic when it should not be!");
Assert.True(nonOwnerInstance.GetComponent<Rigidbody>().isKinematic, $"{m_ClientNetworkManagers[0].name}'s object instance {nonOwnerInstance.name} is not kinematic when it should be!");
// Server changes transform values
var valueSetByOwner = Vector3.one * 2;
ownerInstance.transform.position = valueSetByOwner;
ownerInstance.transform.localScale = valueSetByOwner;
var rotation = new Quaternion
{
eulerAngles = valueSetByOwner
};
ownerInstance.transform.rotation = rotation;
// Allow scale to update first when using rigid body motion
if (m_MotionModel == MotionModels.UseRigidbody)
{
yield return new WaitForFixedUpdate();
}
var transformToTest = nonOwnerInstance.transform;
yield return WaitForConditionOrTimeOut(() => transformToTest.position == valueSetByOwner && transformToTest.localScale == valueSetByOwner && transformToTest.rotation == rotation);
Assert.False(s_GlobalTimeoutHelper.TimedOut, $"Timed out waiting for {m_ClientNetworkManagers[0].name}'s object instance {nonOwnerInstance.name} to change its transform!\n" +
$"Expected Position: {valueSetByOwner} | Current Position: {transformToTest.position}\n" +
$"Expected Rotation: {valueSetByOwner} | Current Rotation: {transformToTest.rotation.eulerAngles}\n" +
$"Expected Scale: {valueSetByOwner} | Current Scale: {transformToTest.localScale}");
// The last check is to verify clients cannot change transform values
nonOwnerInstance.transform.position = Vector3.zero;
yield return s_DefaultWaitForTick;
// Allow scale to update first when using rigid body motion
if (m_MotionModel == MotionModels.UseRigidbody)
{
yield return new WaitForFixedUpdate();
}
Assert.True(nonOwnerInstance.transform.position == valueSetByOwner, $"{m_ClientNetworkManagers[0].name}'s object instance {nonOwnerInstance.name} was allowed to change its position! Expected: {Vector3.one} Is Currently:{nonOwnerInstance.transform.position}");
}
/// <summary>
/// NetworkTransformOwnershipTests helper behaviour
/// </summary>
internal class VerifyObjectIsSpawnedOnClient : NetworkBehaviour
{
public static Dictionary<ulong, VerifyObjectIsSpawnedOnClient> NetworkManagerRelativeSpawnedObjects = new Dictionary<ulong, VerifyObjectIsSpawnedOnClient>();
public static void ResetObjectTable()
{
NetworkManagerRelativeSpawnedObjects.Clear();
}
public override void OnGainedOwnership()
{
if (!NetworkManagerRelativeSpawnedObjects.ContainsKey(NetworkManager.LocalClientId))
{
NetworkManagerRelativeSpawnedObjects.Add(NetworkManager.LocalClientId, this);
}
base.OnGainedOwnership();
}
public override void OnLostOwnership()
{
if (!NetworkManagerRelativeSpawnedObjects.ContainsKey(NetworkManager.LocalClientId))
{
NetworkManagerRelativeSpawnedObjects.Add(NetworkManager.LocalClientId, this);
}
base.OnLostOwnership();
}
public static List<ulong> GetClientsThatSpawnedThisPrefab()
{
return NetworkManagerRelativeSpawnedObjects.Keys.ToList();
}
public static VerifyObjectIsSpawnedOnClient GetClientInstance(ulong clientId)
{
if (NetworkManagerRelativeSpawnedObjects.ContainsKey(clientId))
{
return NetworkManagerRelativeSpawnedObjects[clientId];
}
return null;
}
public override void OnNetworkSpawn()
{
if (!NetworkManagerRelativeSpawnedObjects.ContainsKey(NetworkManager.LocalClientId))
{
NetworkManagerRelativeSpawnedObjects.Add(NetworkManager.LocalClientId, this);
}
base.OnNetworkSpawn();
}
public override void OnNetworkDespawn()
{
if (NetworkManagerRelativeSpawnedObjects.ContainsKey(NetworkManager.LocalClientId))
{
NetworkManagerRelativeSpawnedObjects.Remove(NetworkManager.LocalClientId);
}
base.OnNetworkDespawn();
}
}
/// <summary>
/// Until we can better locate the ClientNetworkTransform
/// This will have to be used to verify the ownership authority
/// </summary>
[DisallowMultipleComponent]
internal class TestClientNetworkTransform : NetworkTransform
{
//public override void OnNetworkSpawn()
//{
// base.OnNetworkSpawn();
// CanCommitToTransform = IsOwner;
//}
//protected override void Update()
//{
// CanCommitToTransform = IsOwner;
// base.Update();
// if (NetworkManager.Singleton != null && (NetworkManager.Singleton.IsConnectedClient || NetworkManager.Singleton.IsListening))
// {
// if (CanCommitToTransform)
// {
// TryCommitTransformToServer(transform, NetworkManager.LocalTime.Time);
// }
// }
//}
protected override bool OnIsServerAuthoritative()
{
return false;
}
}
}
}
#endif