The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [2.0.0-pre.1] - 2024-06-17 ### Added - Added event `NetworkManager.OnSessionOwnerPromoted` that is invoked when a new session owner promotion occurs. (#2948) - Added `NetworkRigidBodyBase.GetLinearVelocity` and `NetworkRigidBodyBase.SetLinearVelocity` convenience/helper methods. (#2948) - Added `NetworkRigidBodyBase.GetAngularVelocity` and `NetworkRigidBodyBase.SetAngularVelocity` convenience/helper methods. (#2948) ### Fixed - Fixed issue when `NetworkTransform` half float precision is enabled and ownership changes the current base position was not being synchronized. (#2948) - Fixed issue where `OnClientConnected` not being invoked on the session owner when connecting to a new distributed authority session. (#2948) - Fixed issue where Rigidbody micro-motion (i.e. relatively small velocities) would result in non-authority instances slightly stuttering as the body would come to a rest (i.e. no motion). Now, the threshold value can increase at higher velocities and can decrease slightly below the provided threshold to account for this. (#2948) ### Changed - Changed the client's owned objects is now returned (`NetworkClient` and `NetworkSpawnManager`) as an array as opposed to a list for performance purposes. (#2948) - Changed `NetworkTransfrom.TryCommitTransformToServer` to be internal as it will be removed by the final 2.0.0 release. (#2948) - Changed `NetworkTransformEditor.OnEnable` to a virtual method to be able to customize a `NetworkTransform` derived class by creating a derived editor control from `NetworkTransformEditor`. (#2948)
770 lines
32 KiB
C#
770 lines
32 KiB
C#
using System;
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using System.Collections.Generic;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Mathematics;
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namespace Unity.Netcode
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{
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internal static class CollectionSerializationUtility
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{
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public static void WriteNativeArrayDelta<T>(FastBufferWriter writer, ref NativeArray<T> value, ref NativeArray<T> previousValue) where T : unmanaged
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{
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// This bit vector serializes the list of which fields have changed using 1 bit per field.
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// This will always be 1 bit per field of the whole array (rounded up to the nearest 8 bits)
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// even if there is only one change, so as compared to serializing the index with each item,
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// this will use more bandwidth when the overall bandwidth usage is small and the array is large,
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// but less when the overall bandwidth usage is large. So it optimizes for the worst case while accepting
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// some reduction in efficiency in the best case.
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using var changes = new ResizableBitVector(Allocator.Temp);
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int minLength = math.min(value.Length, previousValue.Length);
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var numChanges = 0;
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// Iterate the array, checking which values have changed and marking that in the bit vector
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for (var i = 0; i < minLength; ++i)
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{
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var val = value[i];
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var prevVal = previousValue[i];
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if (!NetworkVariableSerialization<T>.AreEqual(ref val, ref prevVal))
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{
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++numChanges;
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changes.Set(i);
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}
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}
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// Mark any newly added items as well
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// We don't need to mark removed items because they are captured by serializing the length
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for (var i = previousValue.Length; i < value.Length; ++i)
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{
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++numChanges;
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changes.Set(i);
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}
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// If the size of serializing the dela is greater than the size of serializing the whole array (i.e.,
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// because almost the entire array has changed and the overhead of the change set increases bandwidth),
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// then we just do a normal full serialization instead of a delta.
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if (changes.GetSerializedSize() + FastBufferWriter.GetWriteSize<T>() * numChanges > FastBufferWriter.GetWriteSize<T>() * value.Length)
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{
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// 1 = full serialization
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writer.WriteByteSafe(1);
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writer.WriteValueSafe(value);
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return;
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}
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// 0 = delta serialization
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writer.WriteByte(0);
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// Write the length, which will be used on the read side to resize the array
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BytePacker.WriteValuePacked(writer, value.Length);
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writer.WriteValueSafe(changes);
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unsafe
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{
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var ptr = (T*)value.GetUnsafePtr();
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var prevPtr = (T*)previousValue.GetUnsafePtr();
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for (int i = 0; i < value.Length; ++i)
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{
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if (changes.IsSet(i))
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{
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if (i < previousValue.Length)
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{
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// If we have an item in the previous array for this index, we can do nested deltas!
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NetworkVariableSerialization<T>.WriteDelta(writer, ref ptr[i], ref prevPtr[i]);
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}
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else
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{
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// If not, just write it normally
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NetworkVariableSerialization<T>.Write(writer, ref ptr[i]);
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}
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}
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}
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}
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}
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public static void ReadNativeArrayDelta<T>(FastBufferReader reader, ref NativeArray<T> value) where T : unmanaged
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{
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// 1 = full serialization, 0 = delta serialization
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reader.ReadByteSafe(out byte full);
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if (full == 1)
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{
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// If we're doing full serialization, we fall back on reading the whole array.
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value.Dispose();
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reader.ReadValueSafe(out value, Allocator.Persistent);
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return;
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}
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// If not, first read the length and the change bits
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ByteUnpacker.ReadValuePacked(reader, out int length);
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var changes = new ResizableBitVector(Allocator.Temp);
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using var toDispose = changes;
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{
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reader.ReadNetworkSerializableInPlace(ref changes);
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// If the length has changed, we need to resize.
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// NativeArray is not resizeable, so we have to dispose and allocate a new one.
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var previousLength = value.Length;
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if (length != value.Length)
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{
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var newArray = new NativeArray<T>(length, Allocator.Persistent);
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unsafe
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{
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UnsafeUtility.MemCpy(newArray.GetUnsafePtr(), value.GetUnsafePtr(), math.min(newArray.Length * sizeof(T), value.Length * sizeof(T)));
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}
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value.Dispose();
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value = newArray;
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}
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unsafe
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{
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var ptr = (T*)value.GetUnsafePtr();
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for (var i = 0; i < value.Length; ++i)
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{
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if (changes.IsSet(i))
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{
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if (i < previousLength)
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{
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// If we have an item to read a delta into, read it as a delta
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NetworkVariableSerialization<T>.ReadDelta(reader, ref ptr[i]);
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}
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else
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{
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// If not, read as a standard element
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NetworkVariableSerialization<T>.Read(reader, ref ptr[i]);
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}
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}
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}
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}
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}
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}
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public static void WriteListDelta<T>(FastBufferWriter writer, ref List<T> value, ref List<T> previousValue)
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{
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// Lists can be null, so we have to handle that case.
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// We do that by marking this as a full serialization and using the existing null handling logic
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// in NetworkVariableSerialization<List<T>>
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if (value == null || previousValue == null)
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{
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writer.WriteByteSafe(1);
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NetworkVariableSerialization<List<T>>.Write(writer, ref value);
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return;
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}
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// This bit vector serializes the list of which fields have changed using 1 bit per field.
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// This will always be 1 bit per field of the whole array (rounded up to the nearest 8 bits)
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// even if there is only one change, so as compared to serializing the index with each item,
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// this will use more bandwidth when the overall bandwidth usage is small and the array is large,
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// but less when the overall bandwidth usage is large. So it optimizes for the worst case while accepting
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// some reduction in efficiency in the best case.
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using var changes = new ResizableBitVector(Allocator.Temp);
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int minLength = math.min(value.Count, previousValue.Count);
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var numChanges = 0;
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// Iterate the list, checking which values have changed and marking that in the bit vector
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for (var i = 0; i < minLength; ++i)
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{
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var val = value[i];
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var prevVal = previousValue[i];
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if (!NetworkVariableSerialization<T>.AreEqual(ref val, ref prevVal))
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{
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++numChanges;
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changes.Set(i);
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}
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}
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// Mark any newly added items as well
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// We don't need to mark removed items because they are captured by serializing the length
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for (var i = previousValue.Count; i < value.Count; ++i)
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{
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++numChanges;
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changes.Set(i);
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}
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// If the size of serializing the dela is greater than the size of serializing the whole array (i.e.,
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// because almost the entire array has changed and the overhead of the change set increases bandwidth),
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// then we just do a normal full serialization instead of a delta.
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// In the case of List<T>, it's difficult to know exactly what the serialized size is going to be before
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// we serialize it, so we fudge it.
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if (numChanges >= value.Count * 0.9)
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{
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// 1 = full serialization
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writer.WriteByteSafe(1);
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NetworkVariableSerialization<List<T>>.Write(writer, ref value);
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return;
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}
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// 0 = delta serialization
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writer.WriteByteSafe(0);
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// Write the length, which will be used on the read side to resize the list
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BytePacker.WriteValuePacked(writer, value.Count);
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writer.WriteValueSafe(changes);
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for (int i = 0; i < value.Count; ++i)
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{
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if (changes.IsSet(i))
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{
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var reffable = value[i];
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if (i < previousValue.Count)
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{
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// If we have an item in the previous array for this index, we can do nested deltas!
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var prevReffable = previousValue[i];
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NetworkVariableSerialization<T>.WriteDelta(writer, ref reffable, ref prevReffable);
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}
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else
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{
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// If not, just write it normally.
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NetworkVariableSerialization<T>.Write(writer, ref reffable);
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}
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}
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}
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}
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public static void ReadListDelta<T>(FastBufferReader reader, ref List<T> value)
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{
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// 1 = full serialization, 0 = delta serialization
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reader.ReadByteSafe(out byte full);
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if (full == 1)
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{
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// If we're doing full serialization, we fall back on reading the whole list.
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NetworkVariableSerialization<List<T>>.Read(reader, ref value);
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return;
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}
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// If not, first read the length and the change bits
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ByteUnpacker.ReadValuePacked(reader, out int length);
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var changes = new ResizableBitVector(Allocator.Temp);
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using var toDispose = changes;
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{
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reader.ReadNetworkSerializableInPlace(ref changes);
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// If the list shrank, we need to resize it down.
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// List<T> has no method to reserve space for future elements,
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// so if we have to grow it, we just do that using Add() below.
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if (length < value.Count)
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{
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value.RemoveRange(length, value.Count - length);
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}
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for (var i = 0; i < length; ++i)
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{
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if (changes.IsSet(i))
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{
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if (i < value.Count)
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{
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// If we have an item to read a delta into, read it as a delta
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T item = value[i];
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NetworkVariableSerialization<T>.ReadDelta(reader, ref item);
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value[i] = item;
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}
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else
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{
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// If not, just read it as a standard item.
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T item = default;
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NetworkVariableSerialization<T>.Read(reader, ref item);
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value.Add(item);
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}
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}
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}
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}
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}
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// For HashSet and Dictionary, we need to have some local space to hold lists we need to serialize.
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// We don't want to do allocations all the time and we know each one needs a maximum of three lists,
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// so we're going to keep static lists that we can reuse in these methods.
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private static class ListCache<T>
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{
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private static List<T> s_AddedList = new List<T>();
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private static List<T> s_RemovedList = new List<T>();
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private static List<T> s_ChangedList = new List<T>();
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public static List<T> GetAddedList()
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{
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s_AddedList.Clear();
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return s_AddedList;
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}
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public static List<T> GetRemovedList()
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{
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s_RemovedList.Clear();
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return s_RemovedList;
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}
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public static List<T> GetChangedList()
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{
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s_ChangedList.Clear();
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return s_ChangedList;
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}
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}
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public static void WriteHashSetDelta<T>(FastBufferWriter writer, ref HashSet<T> value, ref HashSet<T> previousValue) where T : IEquatable<T>
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{
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// HashSets can be null, so we have to handle that case.
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// We do that by marking this as a full serialization and using the existing null handling logic
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// in NetworkVariableSerialization<HashSet<T>>
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if (value == null || previousValue == null)
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{
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writer.WriteByteSafe(1);
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NetworkVariableSerialization<HashSet<T>>.Write(writer, ref value);
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return;
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}
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// No changed array because a set can't have a "changed" element, only added and removed.
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var added = ListCache<T>.GetAddedList();
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var removed = ListCache<T>.GetRemovedList();
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// collect the new elements
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foreach (var item in value)
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{
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if (!previousValue.Contains(item))
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{
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added.Add(item);
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}
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}
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// collect the removed elements
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foreach (var item in previousValue)
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{
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if (!value.Contains(item))
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{
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removed.Add(item);
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}
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}
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// If we've got more changes than total items, we just do a full serialization
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if (added.Count + removed.Count >= value.Count)
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{
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writer.WriteByteSafe(1);
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NetworkVariableSerialization<HashSet<T>>.Write(writer, ref value);
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return;
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}
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writer.WriteByteSafe(0);
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// Write out the added and removed arrays.
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writer.WriteValueSafe(added.Count);
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for (var i = 0; i < added.Count; ++i)
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{
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var item = added[i];
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NetworkVariableSerialization<T>.Write(writer, ref item);
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}
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writer.WriteValueSafe(removed.Count);
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for (var i = 0; i < removed.Count; ++i)
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{
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var item = removed[i];
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NetworkVariableSerialization<T>.Write(writer, ref item);
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}
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}
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public static void ReadHashSetDelta<T>(FastBufferReader reader, ref HashSet<T> value) where T : IEquatable<T>
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{
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// 1 = full serialization, 0 = delta serialization
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reader.ReadByteSafe(out byte full);
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if (full != 0)
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{
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NetworkVariableSerialization<HashSet<T>>.Read(reader, ref value);
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return;
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}
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// Read in the added and removed values
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reader.ReadValueSafe(out int addedCount);
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for (var i = 0; i < addedCount; ++i)
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{
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T item = default;
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NetworkVariableSerialization<T>.Read(reader, ref item);
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value.Add(item);
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}
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reader.ReadValueSafe(out int removedCount);
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for (var i = 0; i < removedCount; ++i)
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{
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T item = default;
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NetworkVariableSerialization<T>.Read(reader, ref item);
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value.Remove(item);
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}
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}
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public static void WriteDictionaryDelta<TKey, TVal>(FastBufferWriter writer, ref Dictionary<TKey, TVal> value, ref Dictionary<TKey, TVal> previousValue)
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where TKey : IEquatable<TKey>
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{
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if (value == null || previousValue == null)
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{
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writer.WriteByteSafe(1);
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NetworkVariableSerialization<Dictionary<TKey, TVal>>.Write(writer, ref value);
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return;
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}
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var added = ListCache<KeyValuePair<TKey, TVal>>.GetAddedList();
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var changed = ListCache<KeyValuePair<TKey, TVal>>.GetRemovedList();
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var removed = ListCache<KeyValuePair<TKey, TVal>>.GetChangedList();
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// Collect items that have been added or have changed
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foreach (var item in value)
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{
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var val = item.Value;
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var hasPrevVal = previousValue.TryGetValue(item.Key, out var prevVal);
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if (!hasPrevVal)
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{
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added.Add(item);
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}
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else if (!NetworkVariableSerialization<TVal>.AreEqual(ref val, ref prevVal))
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{
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changed.Add(item);
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}
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}
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// collect the items that have been removed
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foreach (var item in previousValue)
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{
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if (!value.ContainsKey(item.Key))
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{
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removed.Add(item);
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}
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}
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// If there are more changes than total values, just do a full serialization
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if (added.Count + removed.Count + changed.Count >= value.Count)
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{
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writer.WriteByteSafe(1);
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NetworkVariableSerialization<Dictionary<TKey, TVal>>.Write(writer, ref value);
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return;
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}
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writer.WriteByteSafe(0);
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// Else, write out the added, removed, and changed arrays
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writer.WriteValueSafe(added.Count);
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for (var i = 0; i < added.Count; ++i)
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{
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(var key, var val) = (added[i].Key, added[i].Value);
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NetworkVariableSerialization<TKey>.Write(writer, ref key);
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NetworkVariableSerialization<TVal>.Write(writer, ref val);
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}
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writer.WriteValueSafe(removed.Count);
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for (var i = 0; i < removed.Count; ++i)
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{
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var key = removed[i].Key;
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NetworkVariableSerialization<TKey>.Write(writer, ref key);
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}
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writer.WriteValueSafe(changed.Count);
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for (var i = 0; i < changed.Count; ++i)
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{
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(var key, var val) = (changed[i].Key, changed[i].Value);
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NetworkVariableSerialization<TKey>.Write(writer, ref key);
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NetworkVariableSerialization<TVal>.Write(writer, ref val);
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}
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}
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public static void ReadDictionaryDelta<TKey, TVal>(FastBufferReader reader, ref Dictionary<TKey, TVal> value)
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where TKey : IEquatable<TKey>
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{
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// 1 = full serialization, 0 = delta serialization
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reader.ReadByteSafe(out byte full);
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if (full != 0)
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{
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NetworkVariableSerialization<Dictionary<TKey, TVal>>.Read(reader, ref value);
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return;
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}
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// Added
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reader.ReadValueSafe(out int length);
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for (var i = 0; i < length; ++i)
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{
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(TKey key, TVal val) = (default, default);
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NetworkVariableSerialization<TKey>.Read(reader, ref key);
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NetworkVariableSerialization<TVal>.Read(reader, ref val);
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value.Add(key, val);
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}
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// Removed
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reader.ReadValueSafe(out length);
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for (var i = 0; i < length; ++i)
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{
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TKey key = default;
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NetworkVariableSerialization<TKey>.Read(reader, ref key);
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value.Remove(key);
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}
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// Changed
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reader.ReadValueSafe(out length);
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for (var i = 0; i < length; ++i)
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{
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(TKey key, TVal val) = (default, default);
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NetworkVariableSerialization<TKey>.Read(reader, ref key);
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NetworkVariableSerialization<TVal>.Read(reader, ref val);
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value[key] = val;
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}
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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public static void WriteNativeListDelta<T>(FastBufferWriter writer, ref NativeList<T> value, ref NativeList<T> previousValue) where T : unmanaged
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|
{
|
|
// See WriteListDelta and WriteNativeArrayDelta to understand most of this. It's basically the same,
|
|
// just adjusted for the NativeList API
|
|
using var changes = new ResizableBitVector(Allocator.Temp);
|
|
int minLength = math.min(value.Length, previousValue.Length);
|
|
var numChanges = 0;
|
|
for (var i = 0; i < minLength; ++i)
|
|
{
|
|
var val = value[i];
|
|
var prevVal = previousValue[i];
|
|
if (!NetworkVariableSerialization<T>.AreEqual(ref val, ref prevVal))
|
|
{
|
|
++numChanges;
|
|
changes.Set(i);
|
|
}
|
|
}
|
|
|
|
for (var i = previousValue.Length; i < value.Length; ++i)
|
|
{
|
|
++numChanges;
|
|
changes.Set(i);
|
|
}
|
|
|
|
if (changes.GetSerializedSize() + FastBufferWriter.GetWriteSize<T>() * numChanges > FastBufferWriter.GetWriteSize<T>() * value.Length)
|
|
{
|
|
writer.WriteByteSafe(1);
|
|
writer.WriteValueSafe(value);
|
|
return;
|
|
}
|
|
|
|
writer.WriteByte(0);
|
|
BytePacker.WriteValuePacked(writer, value.Length);
|
|
writer.WriteValueSafe(changes);
|
|
unsafe
|
|
{
|
|
#if UTP_TRANSPORT_2_0_ABOVE
|
|
var ptr = value.GetUnsafePtr();
|
|
var prevPtr = previousValue.GetUnsafePtr();
|
|
#else
|
|
var ptr = (T*)value.GetUnsafePtr();
|
|
var prevPtr = (T*)previousValue.GetUnsafePtr();
|
|
#endif
|
|
for (int i = 0; i < value.Length; ++i)
|
|
{
|
|
if (changes.IsSet(i))
|
|
{
|
|
if (i < previousValue.Length)
|
|
{
|
|
NetworkVariableSerialization<T>.WriteDelta(writer, ref ptr[i], ref prevPtr[i]);
|
|
}
|
|
else
|
|
{
|
|
NetworkVariableSerialization<T>.Write(writer, ref ptr[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
public static void ReadNativeListDelta<T>(FastBufferReader reader, ref NativeList<T> value) where T : unmanaged
|
|
{
|
|
// See ReadListDelta and ReadNativeArrayDelta to understand most of this. It's basically the same,
|
|
// just adjusted for the NativeList API
|
|
reader.ReadByteSafe(out byte full);
|
|
if (full == 1)
|
|
{
|
|
reader.ReadValueSafeInPlace(ref value);
|
|
return;
|
|
}
|
|
ByteUnpacker.ReadValuePacked(reader, out int length);
|
|
var changes = new ResizableBitVector(Allocator.Temp);
|
|
using var toDispose = changes;
|
|
{
|
|
reader.ReadNetworkSerializableInPlace(ref changes);
|
|
|
|
var previousLength = value.Length;
|
|
// The one big difference between this and NativeArray/List is that NativeList supports
|
|
// easy and fast resizing and reserving space.
|
|
if (length != value.Length)
|
|
{
|
|
value.Resize(length, NativeArrayOptions.UninitializedMemory);
|
|
}
|
|
|
|
unsafe
|
|
{
|
|
#if UTP_TRANSPORT_2_0_ABOVE
|
|
var ptr = value.GetUnsafePtr();
|
|
#else
|
|
var ptr = (T*)value.GetUnsafePtr();
|
|
#endif
|
|
for (var i = 0; i < value.Length; ++i)
|
|
{
|
|
if (changes.IsSet(i))
|
|
{
|
|
if (i < previousLength)
|
|
{
|
|
NetworkVariableSerialization<T>.ReadDelta(reader, ref ptr[i]);
|
|
}
|
|
else
|
|
{
|
|
NetworkVariableSerialization<T>.Read(reader, ref ptr[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static unsafe void WriteNativeHashSetDelta<T>(FastBufferWriter writer, ref NativeHashSet<T> value, ref NativeHashSet<T> previousValue) where T : unmanaged, IEquatable<T>
|
|
{
|
|
// See WriteHashSet; this is the same algorithm, adjusted for the NativeHashSet API
|
|
var added = stackalloc T[value.Count];
|
|
var removed = stackalloc T[previousValue.Count];
|
|
var addedCount = 0;
|
|
var removedCount = 0;
|
|
foreach (var item in value)
|
|
{
|
|
if (!previousValue.Contains(item))
|
|
{
|
|
added[addedCount] = item;
|
|
++addedCount;
|
|
}
|
|
}
|
|
|
|
foreach (var item in previousValue)
|
|
{
|
|
if (!value.Contains(item))
|
|
{
|
|
removed[removedCount] = item;
|
|
++removedCount;
|
|
}
|
|
}
|
|
#if UTP_TRANSPORT_2_0_ABOVE
|
|
if (addedCount + removedCount >= value.Count)
|
|
#else
|
|
if (addedCount + removedCount >= value.Count())
|
|
#endif
|
|
{
|
|
writer.WriteByteSafe(1);
|
|
writer.WriteValueSafe(value);
|
|
return;
|
|
}
|
|
|
|
writer.WriteByteSafe(0);
|
|
writer.WriteValueSafe(addedCount);
|
|
for (var i = 0; i < addedCount; ++i)
|
|
{
|
|
NetworkVariableSerialization<T>.Write(writer, ref added[i]);
|
|
}
|
|
writer.WriteValueSafe(removedCount);
|
|
for (var i = 0; i < removedCount; ++i)
|
|
{
|
|
NetworkVariableSerialization<T>.Write(writer, ref removed[i]);
|
|
}
|
|
}
|
|
|
|
public static void ReadNativeHashSetDelta<T>(FastBufferReader reader, ref NativeHashSet<T> value) where T : unmanaged, IEquatable<T>
|
|
{
|
|
// See ReadHashSet; this is the same algorithm, adjusted for the NativeHashSet API
|
|
reader.ReadByteSafe(out byte full);
|
|
if (full != 0)
|
|
{
|
|
reader.ReadValueSafeInPlace(ref value);
|
|
return;
|
|
}
|
|
reader.ReadValueSafe(out int addedCount);
|
|
for (var i = 0; i < addedCount; ++i)
|
|
{
|
|
T item = default;
|
|
NetworkVariableSerialization<T>.Read(reader, ref item);
|
|
value.Add(item);
|
|
}
|
|
reader.ReadValueSafe(out int removedCount);
|
|
for (var i = 0; i < removedCount; ++i)
|
|
{
|
|
T item = default;
|
|
NetworkVariableSerialization<T>.Read(reader, ref item);
|
|
value.Remove(item);
|
|
}
|
|
}
|
|
|
|
public static unsafe void WriteNativeHashMapDelta<TKey, TVal>(FastBufferWriter writer, ref NativeHashMap<TKey, TVal> value, ref NativeHashMap<TKey, TVal> previousValue)
|
|
where TKey : unmanaged, IEquatable<TKey>
|
|
where TVal : unmanaged
|
|
{
|
|
// See WriteDictionary; this is the same algorithm, adjusted for the NativeHashMap API
|
|
#if UTP_TRANSPORT_2_0_ABOVE
|
|
var added = stackalloc KVPair<TKey, TVal>[value.Count];
|
|
var changed = stackalloc KVPair<TKey, TVal>[value.Count];
|
|
var removed = stackalloc KVPair<TKey, TVal>[previousValue.Count];
|
|
#else
|
|
var added = stackalloc KeyValue<TKey, TVal>[value.Count()];
|
|
var changed = stackalloc KeyValue<TKey, TVal>[value.Count()];
|
|
var removed = stackalloc KeyValue<TKey, TVal>[previousValue.Count()];
|
|
#endif
|
|
var addedCount = 0;
|
|
var changedCount = 0;
|
|
var removedCount = 0;
|
|
foreach (var item in value)
|
|
{
|
|
|
|
var hasPrevVal = previousValue.TryGetValue(item.Key, out var prevVal);
|
|
if (!hasPrevVal)
|
|
{
|
|
added[addedCount] = item;
|
|
++addedCount;
|
|
}
|
|
else if (!NetworkVariableSerialization<TVal>.AreEqual(ref item.Value, ref prevVal))
|
|
{
|
|
changed[changedCount] = item;
|
|
++changedCount;
|
|
}
|
|
}
|
|
|
|
foreach (var item in previousValue)
|
|
{
|
|
if (!value.ContainsKey(item.Key))
|
|
{
|
|
removed[removedCount] = item;
|
|
++removedCount;
|
|
}
|
|
}
|
|
|
|
#if UTP_TRANSPORT_2_0_ABOVE
|
|
if (addedCount + removedCount + changedCount >= value.Count)
|
|
#else
|
|
if (addedCount + removedCount + changedCount >= value.Count())
|
|
#endif
|
|
{
|
|
writer.WriteByteSafe(1);
|
|
writer.WriteValueSafe(value);
|
|
return;
|
|
}
|
|
|
|
writer.WriteByteSafe(0);
|
|
writer.WriteValueSafe(addedCount);
|
|
for (var i = 0; i < addedCount; ++i)
|
|
{
|
|
(var key, var val) = (added[i].Key, added[i].Value);
|
|
NetworkVariableSerialization<TKey>.Write(writer, ref key);
|
|
NetworkVariableSerialization<TVal>.Write(writer, ref val);
|
|
}
|
|
writer.WriteValueSafe(removedCount);
|
|
for (var i = 0; i < removedCount; ++i)
|
|
{
|
|
var key = removed[i].Key;
|
|
NetworkVariableSerialization<TKey>.Write(writer, ref key);
|
|
}
|
|
writer.WriteValueSafe(changedCount);
|
|
for (var i = 0; i < changedCount; ++i)
|
|
{
|
|
(var key, var val) = (changed[i].Key, changed[i].Value);
|
|
NetworkVariableSerialization<TKey>.Write(writer, ref key);
|
|
NetworkVariableSerialization<TVal>.Write(writer, ref val);
|
|
}
|
|
}
|
|
|
|
public static void ReadNativeHashMapDelta<TKey, TVal>(FastBufferReader reader, ref NativeHashMap<TKey, TVal> value)
|
|
where TKey : unmanaged, IEquatable<TKey>
|
|
where TVal : unmanaged
|
|
{
|
|
// See ReadDictionary; this is the same algorithm, adjusted for the NativeHashMap API
|
|
reader.ReadByteSafe(out byte full);
|
|
if (full != 0)
|
|
{
|
|
reader.ReadValueSafeInPlace(ref value);
|
|
return;
|
|
}
|
|
// Added
|
|
reader.ReadValueSafe(out int length);
|
|
for (var i = 0; i < length; ++i)
|
|
{
|
|
(TKey key, TVal val) = (default, default);
|
|
NetworkVariableSerialization<TKey>.Read(reader, ref key);
|
|
NetworkVariableSerialization<TVal>.Read(reader, ref val);
|
|
value.Add(key, val);
|
|
}
|
|
// Removed
|
|
reader.ReadValueSafe(out length);
|
|
for (var i = 0; i < length; ++i)
|
|
{
|
|
TKey key = default;
|
|
NetworkVariableSerialization<TKey>.Read(reader, ref key);
|
|
value.Remove(key);
|
|
}
|
|
// Changed
|
|
reader.ReadValueSafe(out length);
|
|
for (var i = 0; i < length; ++i)
|
|
{
|
|
(TKey key, TVal val) = (default, default);
|
|
NetworkVariableSerialization<TKey>.Read(reader, ref key);
|
|
NetworkVariableSerialization<TVal>.Read(reader, ref val);
|
|
value[key] = val;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|