The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0] - 2022-06-27 ### Changed - Changed version to 1.0.0. (#2046)
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System;
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namespace Unity.Netcode
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{
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/// <summary>
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/// Exception thrown when an object is not yet spawned
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/// </summary>
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public class SpawnStateException : Exception
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{
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/// <summary>
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/// Constructs a SpawnStateException
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/// </summary>
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public SpawnStateException() { }
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/// <summary>
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/// Constructs a SpawnStateException with a message
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/// </summary>
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/// <param name="message">The exception message</param>
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public SpawnStateException(string message) : base(message) { }
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/// <summary>
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/// Constructs a SpawnStateException with a message and a inner exception
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/// </summary>
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/// <param name="message">The exception message</param>
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/// <param name="inner">The inner exception</param>
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public SpawnStateException(string message, Exception inner) : base(message, inner) { }
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}
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/// <summary>
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/// Exception thrown when a specified network channel is invalid
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/// </summary>
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public class InvalidChannelException : Exception
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{
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/// <summary>
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/// Constructs an InvalidChannelException with a message
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/// </summary>
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/// <param name="message">the message</param>
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public InvalidChannelException(string message) : base(message) { }
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}
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}
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