The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [2.0.0] - 2024-09-12 ### Added - Added tooltips for all of the `NetworkObject` component's properties. (#3052) - Added message size validation to named and unnamed message sending functions for better error messages. (#3049) - Added "Check for NetworkObject Component" property to the Multiplayer->Netcode for GameObjects project settings. When disabled, this will bypass the in-editor `NetworkObject` check on `NetworkBehaviour` components. (#3031) - Added `NetworkTransform.SwitchTransformSpaceWhenParented` property that, when enabled, will handle the world to local, local to world, and local to local transform space transitions when interpolation is enabled. (#3013) - Added `NetworkTransform.TickSyncChildren` that, when enabled, will tick synchronize nested and/or child `NetworkTransform` components to eliminate any potential visual jittering that could occur if the `NetworkTransform` instances get into a state where their state updates are landing on different network ticks. (#3013) - Added `NetworkObject.AllowOwnerToParent` property to provide the ability to allow clients to parent owned objects when running in a client-server network topology. (#3013) - Added `NetworkObject.SyncOwnerTransformWhenParented` property to provide a way to disable applying the server's transform information in the parenting message on the client owner instance which can be useful for owner authoritative motion models. (#3013) - Added `NetcodeEditorBase` editor helper class to provide easier modification and extension of the SDK's components. (#3013) ### Fixed - Fixed issue where `NetworkAnimator` would send updates to non-observer clients. (#3057) - Fixed issue where an exception could occur when receiving a universal RPC for a `NetworkObject` that has been despawned. (#3052) - Fixed issue where a NetworkObject hidden from a client that is then promoted to be session owner was not being synchronized with newly joining clients.(#3051) - Fixed issue where clients could have a wrong time delta on `NetworkVariableBase` which could prevent from sending delta state updates. (#3045) - Fixed issue where setting a prefab hash value during connection approval but not having a player prefab assigned could cause an exception when spawning a player. (#3042) - Fixed issue where the `NetworkSpawnManager.HandleNetworkObjectShow` could throw an exception if one of the `NetworkObject` components to show was destroyed during the same frame. (#3030) - Fixed issue where the `NetworkManagerHelper` was continuing to check for hierarchy changes when in play mode. (#3026) - Fixed issue with newly/late joined clients and `NetworkTransform` synchronization of parented `NetworkObject` instances. (#3013) - Fixed issue with smooth transitions between transform spaces when interpolation is enabled (requires `NetworkTransform.SwitchTransformSpaceWhenParented` to be enabled). (#3013) ### Changed - Changed `NetworkTransformEditor` now uses `NetworkTransform` as the base type class to assure it doesn't display a foldout group when using the base `NetworkTransform` component class. (#3052) - Changed `NetworkAnimator.Awake` is now a protected virtual method. (#3052) - Changed when invoking `NetworkManager.ConnectionManager.DisconnectClient` during a distributed authority session a more appropriate message is logged. (#3052) - Changed `NetworkTransformEditor` so it now derives from `NetcodeEditorBase`. (#3013) - Changed `NetworkRigidbodyBaseEditor` so it now derives from `NetcodeEditorBase`. (#3013) - Changed `NetworkManagerEditor` so it now derives from `NetcodeEditorBase`. (#3013)
347 lines
14 KiB
C#
347 lines
14 KiB
C#
using System;
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using Unity.Collections;
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using UnityEngine;
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namespace Unity.Netcode
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{
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internal static class RpcMessageHelpers
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{
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public static unsafe void Serialize(ref FastBufferWriter writer, ref RpcMetadata metadata, ref FastBufferWriter payload)
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{
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BytePacker.WriteValueBitPacked(writer, metadata.NetworkObjectId);
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BytePacker.WriteValueBitPacked(writer, metadata.NetworkBehaviourId);
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BytePacker.WriteValueBitPacked(writer, metadata.NetworkRpcMethodId);
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writer.WriteBytesSafe(payload.GetUnsafePtr(), payload.Length);
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}
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public static unsafe bool Deserialize(ref FastBufferReader reader, ref NetworkContext context, ref RpcMetadata metadata, ref FastBufferReader payload, string messageType)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out metadata.NetworkObjectId);
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ByteUnpacker.ReadValueBitPacked(reader, out metadata.NetworkBehaviourId);
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ByteUnpacker.ReadValueBitPacked(reader, out metadata.NetworkRpcMethodId);
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var networkManager = (NetworkManager)context.SystemOwner;
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if (!networkManager.SpawnManager.SpawnedObjects.ContainsKey(metadata.NetworkObjectId))
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{
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networkManager.DeferredMessageManager.DeferMessage(IDeferredNetworkMessageManager.TriggerType.OnSpawn, metadata.NetworkObjectId, reader, ref context, messageType);
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return false;
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}
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var networkObject = networkManager.SpawnManager.SpawnedObjects[metadata.NetworkObjectId];
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var networkBehaviour = networkManager.SpawnManager.SpawnedObjects[metadata.NetworkObjectId].GetNetworkBehaviourAtOrderIndex(metadata.NetworkBehaviourId);
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if (networkBehaviour == null)
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{
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return false;
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}
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if (!NetworkBehaviour.__rpc_func_table[networkBehaviour.GetType()].ContainsKey(metadata.NetworkRpcMethodId))
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{
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return false;
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}
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payload = new FastBufferReader(reader.GetUnsafePtrAtCurrentPosition(), Allocator.None, reader.Length - reader.Position);
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#if DEVELOPMENT_BUILD || UNITY_EDITOR || UNITY_MP_TOOLS_NET_STATS_MONITOR_ENABLED_IN_RELEASE
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if (NetworkBehaviour.__rpc_name_table[networkBehaviour.GetType()].TryGetValue(metadata.NetworkRpcMethodId, out var rpcMethodName))
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{
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networkManager.NetworkMetrics.TrackRpcReceived(
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context.SenderId,
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networkObject,
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rpcMethodName,
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networkBehaviour.__getTypeName(),
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reader.Length);
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}
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#endif
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return true;
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}
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public static void Handle(ref NetworkContext context, ref RpcMetadata metadata, ref FastBufferReader payload, ref __RpcParams rpcParams)
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{
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var networkManager = (NetworkManager)context.SystemOwner;
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if (!networkManager.SpawnManager.SpawnedObjects.TryGetValue(metadata.NetworkObjectId, out var networkObject))
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{
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// If the NetworkObject no longer exists then just log a warning when developer mode logging is enabled and exit.
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// This can happen if NetworkObject is despawned and a client sends an RPC before receiving the despawn message.
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if (networkManager.LogLevel == LogLevel.Developer)
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{
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NetworkLog.LogWarning($"[{metadata.NetworkObjectId}, {metadata.NetworkBehaviourId}, {metadata.NetworkRpcMethodId}] An RPC called on a {nameof(NetworkObject)} that is not in the spawned objects list. Please make sure the {nameof(NetworkObject)} is spawned before calling RPCs.");
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}
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return;
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}
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var networkBehaviour = networkObject.GetNetworkBehaviourAtOrderIndex(metadata.NetworkBehaviourId);
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try
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{
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NetworkBehaviour.__rpc_func_table[networkBehaviour.GetType()][metadata.NetworkRpcMethodId](networkBehaviour, payload, rpcParams);
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}
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catch (Exception ex)
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{
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Debug.LogException(new Exception("Unhandled RPC exception!", ex));
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if (networkManager.LogLevel == LogLevel.Developer)
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{
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Debug.Log($"RPC Table Contents");
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foreach (var entry in NetworkBehaviour.__rpc_func_table[networkBehaviour.GetType()])
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{
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Debug.Log($"{entry.Key} | {entry.Value.Method.Name}");
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}
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}
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}
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}
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}
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internal struct RpcMetadata : INetworkSerializeByMemcpy
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{
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public ulong NetworkObjectId;
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public ushort NetworkBehaviourId;
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public uint NetworkRpcMethodId;
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}
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internal struct ServerRpcMessage : INetworkMessage
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{
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public int Version => 0;
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public RpcMetadata Metadata;
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public FastBufferWriter WriteBuffer;
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public FastBufferReader ReadBuffer;
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private const string k_Name = "ServerRpcMessage";
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public unsafe void Serialize(FastBufferWriter writer, int targetVersion)
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{
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RpcMessageHelpers.Serialize(ref writer, ref Metadata, ref WriteBuffer);
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}
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public unsafe bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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return RpcMessageHelpers.Deserialize(ref reader, ref context, ref Metadata, ref ReadBuffer, k_Name);
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}
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public void Handle(ref NetworkContext context)
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{
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var rpcParams = new __RpcParams
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{
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Server = new ServerRpcParams
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{
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Receive = new ServerRpcReceiveParams
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{
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SenderClientId = context.SenderId
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}
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}
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};
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RpcMessageHelpers.Handle(ref context, ref Metadata, ref ReadBuffer, ref rpcParams);
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}
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}
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internal struct ClientRpcMessage : INetworkMessage
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{
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public int Version => 0;
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public RpcMetadata Metadata;
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public FastBufferWriter WriteBuffer;
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public FastBufferReader ReadBuffer;
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private const string k_Name = "ClientRpcMessage";
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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RpcMessageHelpers.Serialize(ref writer, ref Metadata, ref WriteBuffer);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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return RpcMessageHelpers.Deserialize(ref reader, ref context, ref Metadata, ref ReadBuffer, k_Name);
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}
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public void Handle(ref NetworkContext context)
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{
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var rpcParams = new __RpcParams
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{
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Client = new ClientRpcParams
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{
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Receive = new ClientRpcReceiveParams
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{
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}
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}
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};
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RpcMessageHelpers.Handle(ref context, ref Metadata, ref ReadBuffer, ref rpcParams);
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}
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}
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internal struct RpcMessage : INetworkMessage
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{
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public int Version => 0;
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public RpcMetadata Metadata;
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public ulong SenderClientId;
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public FastBufferWriter WriteBuffer;
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public FastBufferReader ReadBuffer;
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private const string k_Name = "RpcMessage";
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public unsafe void Serialize(FastBufferWriter writer, int targetVersion)
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{
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BytePacker.WriteValuePacked(writer, SenderClientId);
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RpcMessageHelpers.Serialize(ref writer, ref Metadata, ref WriteBuffer);
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}
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public unsafe bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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ByteUnpacker.ReadValuePacked(reader, out SenderClientId);
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return RpcMessageHelpers.Deserialize(ref reader, ref context, ref Metadata, ref ReadBuffer, k_Name);
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}
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public void Handle(ref NetworkContext context)
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{
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var rpcParams = new __RpcParams
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{
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Ext = new RpcParams
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{
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Receive = new RpcReceiveParams
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{
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SenderClientId = SenderClientId
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}
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}
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};
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RpcMessageHelpers.Handle(ref context, ref Metadata, ref ReadBuffer, ref rpcParams);
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}
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}
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// DANGO-EXP TODO: REMOVE THIS
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internal struct ForwardServerRpcMessage : INetworkMessage
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{
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public int Version => 0;
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public ulong OwnerId;
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public NetworkDelivery NetworkDelivery;
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public ServerRpcMessage ServerRpcMessage;
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public unsafe void Serialize(FastBufferWriter writer, int targetVersion)
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{
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writer.WriteValueSafe(OwnerId);
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writer.WriteValueSafe(NetworkDelivery);
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ServerRpcMessage.Serialize(writer, targetVersion);
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}
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public unsafe bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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reader.ReadValueSafe(out OwnerId);
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reader.ReadValueSafe(out NetworkDelivery);
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ServerRpcMessage.ReadBuffer = new FastBufferReader(reader, Allocator.Persistent, reader.Length - reader.Position, sizeof(RpcMetadata));
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// If deserializing failed or this message was deferred.
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if (!ServerRpcMessage.Deserialize(reader, ref context, receivedMessageVersion))
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{
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// release this reader as the handler will either be invoked later (deferred) or will not be invoked at all.
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ServerRpcMessage.ReadBuffer.Dispose();
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return false;
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}
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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var networkManager = (NetworkManager)context.SystemOwner;
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if (networkManager.DAHost)
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{
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try
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{
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// Since this is temporary, we will not be collection metrics for this.
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// DAHost just forwards the message to the owner
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ServerRpcMessage.WriteBuffer = new FastBufferWriter(ServerRpcMessage.ReadBuffer.Length, Allocator.TempJob);
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ServerRpcMessage.WriteBuffer.WriteBytesSafe(ServerRpcMessage.ReadBuffer.ToArray());
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networkManager.ConnectionManager.SendMessage(ref ServerRpcMessage, NetworkDelivery, OwnerId);
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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else
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{
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NetworkLog.LogErrorServer($"Received {nameof(ForwardServerRpcMessage)} on client-{networkManager.LocalClientId}! Only DAHost may forward RPC messages!");
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}
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ServerRpcMessage.ReadBuffer.Dispose();
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ServerRpcMessage.WriteBuffer.Dispose();
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}
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}
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// DANGO-EXP TODO: REMOVE THIS
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internal struct ForwardClientRpcMessage : INetworkMessage
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{
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public int Version => 0;
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public bool BroadCast;
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public ulong[] TargetClientIds;
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public NetworkDelivery NetworkDelivery;
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public ClientRpcMessage ClientRpcMessage;
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public unsafe void Serialize(FastBufferWriter writer, int targetVersion)
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{
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if (TargetClientIds == null)
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{
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BroadCast = true;
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writer.WriteValueSafe(BroadCast);
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}
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else
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{
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BroadCast = false;
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writer.WriteValueSafe(BroadCast);
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writer.WriteValueSafe(TargetClientIds);
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}
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writer.WriteValueSafe(NetworkDelivery);
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ClientRpcMessage.Serialize(writer, targetVersion);
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}
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public unsafe bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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reader.ReadValueSafe(out BroadCast);
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if (!BroadCast)
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{
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reader.ReadValueSafe(out TargetClientIds);
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}
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reader.ReadValueSafe(out NetworkDelivery);
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ClientRpcMessage.ReadBuffer = new FastBufferReader(reader, Allocator.Persistent, reader.Length - reader.Position, sizeof(RpcMetadata));
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// If deserializing failed or this message was deferred.
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if (!ClientRpcMessage.Deserialize(reader, ref context, receivedMessageVersion))
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{
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// release this reader as the handler will either be invoked later (deferred) or will not be invoked at all.
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ClientRpcMessage.ReadBuffer.Dispose();
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return false;
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}
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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var networkManager = (NetworkManager)context.SystemOwner;
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if (networkManager.DAHost)
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{
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ClientRpcMessage.WriteBuffer = new FastBufferWriter(ClientRpcMessage.ReadBuffer.Length, Allocator.TempJob);
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ClientRpcMessage.WriteBuffer.WriteBytesSafe(ClientRpcMessage.ReadBuffer.ToArray());
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// Since this is temporary, we will not be collection metrics for this.
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// DAHost just forwards the message to the clients
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if (BroadCast)
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{
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networkManager.ConnectionManager.SendMessage(ref ClientRpcMessage, NetworkDelivery, networkManager.ConnectedClientsIds);
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}
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else
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{
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networkManager.ConnectionManager.SendMessage(ref ClientRpcMessage, NetworkDelivery, TargetClientIds);
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}
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}
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else
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{
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NetworkLog.LogErrorServer($"Received {nameof(ForwardClientRpcMessage)} on client-{networkManager.LocalClientId}! Only DAHost may forward RPC messages!");
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}
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ClientRpcMessage.WriteBuffer.Dispose();
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ClientRpcMessage.ReadBuffer.Dispose();
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}
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}
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}
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