The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.3.1] - 2023-03-27 ### Added - Added detection and graceful handling of corrupt packets for additional safety. (#2419) ### Changed - The UTP component UI has been updated to be more user-friendly for new users by adding a simple toggle to switch between local-only (127.0.0.1) and remote (0.0.0.0) binding modes, using the toggle "Allow Remote Connections" (#2408) - Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.3. (#2450) - `NetworkShow()` of `NetworkObject`s are delayed until the end of the frame to ensure consistency of delta-driven variables like `NetworkList`. - Dirty `NetworkObject` are reset at end-of-frame and not at serialization time. - `NetworkHide()` of an object that was just `NetworkShow()`n produces a warning, as remote clients will _not_ get a spawn/despawn pair. - Renamed the NetworkTransform.SetState parameter `shouldGhostsInterpolate` to `teleportDisabled` for better clarity of what that parameter does. (#2228) - Network prefabs are now stored in a ScriptableObject that can be shared between NetworkManagers, and have been exposed for public access. By default, a Default Prefabs List is created that contains all NetworkObject prefabs in the project, and new NetworkManagers will default to using that unless that option is turned off in the Netcode for GameObjects settings. Existing NetworkManagers will maintain their existing lists, which can be migrated to the new format via a button in their inspector. (#2322) ### Fixed - Fixed issue where changes to a layer's weight would not synchronize unless a state transition was occurring.(#2399) - Fixed issue where `NetworkManager.LocalClientId` was returning the `NetworkTransport.ServerClientId` as opposed to the `NetworkManager.m_LocalClientId`. (#2398) - Fixed issue where a dynamically spawned `NetworkObject` parented under an in-scene placed `NetworkObject` would have its `InScenePlaced` value changed to `true`. This would result in a soft synchronization error for late joining clients. (#2396) - Fixed a UTP test that was failing when you install Unity Transport package 2.0.0 or newer. (#2347) - Fixed issue where `NetcodeSettingsProvider` would throw an exception in Unity 2020.3.x versions. (#2345) - Fixed server side issue where, depending upon component ordering, some NetworkBehaviour components might not have their OnNetworkDespawn method invoked if the client side disconnected. (#2323) - Fixed a case where data corruption could occur when using UnityTransport when reaching a certain level of send throughput. (#2332) - Fixed an issue in `UnityTransport` where an exception would be thrown if starting a Relay host/server on WebGL. This exception should only be thrown if using direct connections (where WebGL can't act as a host/server). (#2321) - Fixed `NetworkAnimator` issue where it was not checking for `AnimatorStateTtansition.destinationStateMachine` and any possible sub-states defined within it. (#2309) - Fixed `NetworkAnimator` issue where the host client was receiving the ClientRpc animation updates when the host was the owner.(#2309) - Fixed `NetworkAnimator` issue with using pooled objects and when specific properties are cleaned during despawn and destroy.(#2309) - Fixed issue where `NetworkAnimator` was checking for animation changes when the associated `NetworkObject` was not spawned.(#2309) - Corrected an issue with the documentation for BufferSerializer (#2401)
349 lines
12 KiB
C#
349 lines
12 KiB
C#
using System;
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using NUnit.Framework;
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using Unity.Collections;
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using Unity.Netcode.Transports.UTP;
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using Unity.Networking.Transport;
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namespace Unity.Netcode.EditorTests
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{
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public class BatchedSendQueueTests
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{
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private const int k_TestQueueCapacity = 16 * 1024;
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private const int k_TestMessageSize = 1020;
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private const int k_NumMessagesToFillQueue = k_TestQueueCapacity / (k_TestMessageSize + BatchedSendQueue.PerMessageOverhead);
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private ArraySegment<byte> m_TestMessage;
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private void AssertIsTestMessage(NativeArray<byte> data)
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{
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var reader = new DataStreamReader(data);
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Assert.AreEqual(k_TestMessageSize, reader.ReadInt());
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for (int i = 0; i < k_TestMessageSize; i++)
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{
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Assert.AreEqual(m_TestMessage.Array[i], reader.ReadByte());
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}
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}
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[OneTimeSetUp]
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public void InitializeTestMessage()
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{
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var data = new byte[k_TestMessageSize];
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for (int i = 0; i < k_TestMessageSize; i++)
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{
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data[i] = (byte)i;
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}
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m_TestMessage = new ArraySegment<byte>(data);
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}
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[Test]
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public void BatchedSendQueue_EmptyOnCreation()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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Assert.AreEqual(0, q.Length);
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Assert.True(q.IsEmpty);
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}
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[Test]
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public void BatchedSendQueue_NotCreatedAfterDispose()
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{
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var q = new BatchedSendQueue(k_TestQueueCapacity);
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q.Dispose();
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Assert.False(q.IsCreated);
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}
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[Test]
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public void BatchedSendQueue_InitialCapacityLessThanMaximum()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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Assert.AreEqual(q.Capacity, BatchedSendQueue.MinimumMinimumCapacity);
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}
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[Test]
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public void BatchedSendQueue_PushMessage_ReturnValue()
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{
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// Will fit a single test message, but not two (with overhead included).
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var queueCapacity = (k_TestMessageSize * 2) + BatchedSendQueue.PerMessageOverhead;
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using var q = new BatchedSendQueue(queueCapacity);
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Assert.True(q.PushMessage(m_TestMessage));
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Assert.False(q.PushMessage(m_TestMessage));
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}
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[Test]
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public void BatchedSendQueue_PushMessage_IncreasesLength()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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q.PushMessage(m_TestMessage);
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Assert.AreEqual(k_TestMessageSize + BatchedSendQueue.PerMessageOverhead, q.Length);
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}
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[Test]
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public void BatchedSendQueue_PushMessage_SucceedsAfterConsume()
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{
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var messageLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
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var queueCapacity = messageLength * 2;
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using var q = new BatchedSendQueue(queueCapacity);
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q.PushMessage(m_TestMessage);
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q.PushMessage(m_TestMessage);
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q.Consume(messageLength);
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Assert.IsTrue(q.PushMessage(m_TestMessage));
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Assert.AreEqual(queueCapacity, q.Length);
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}
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[Test]
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public void BatchedSendQueue_PushMessage_GrowsDataIfNeeded()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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var messageLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
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Assert.AreEqual(q.Capacity, BatchedSendQueue.MinimumMinimumCapacity);
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var numMessagesToFillMinimum = BatchedSendQueue.MinimumMinimumCapacity / messageLength;
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for (int i = 0; i < numMessagesToFillMinimum; i++)
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{
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q.PushMessage(m_TestMessage);
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}
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Assert.AreEqual(q.Capacity, BatchedSendQueue.MinimumMinimumCapacity);
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q.PushMessage(m_TestMessage);
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Assert.AreEqual(q.Capacity, BatchedSendQueue.MinimumMinimumCapacity * 2);
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}
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[Test]
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public void BatchedSendQueue_PushMessage_DoesNotGrowDataPastMaximum()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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for (int i = 0; i < k_NumMessagesToFillQueue; i++)
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{
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Assert.IsTrue(q.PushMessage(m_TestMessage));
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}
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Assert.AreEqual(q.Capacity, k_TestQueueCapacity);
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Assert.IsFalse(q.PushMessage(m_TestMessage));
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Assert.AreEqual(q.Capacity, k_TestQueueCapacity);
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}
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[Test]
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public void BatchedSendQueue_PushMessage_TrimsDataAfterGrowing()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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var messageLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
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for (int i = 0; i < k_NumMessagesToFillQueue; i++)
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{
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Assert.IsTrue(q.PushMessage(m_TestMessage));
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}
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Assert.AreEqual(q.Capacity, k_TestQueueCapacity);
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q.Consume(messageLength * (k_NumMessagesToFillQueue - 1));
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Assert.IsTrue(q.PushMessage(m_TestMessage));
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Assert.AreEqual(messageLength * 2, q.Length);
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Assert.AreEqual(q.Capacity, BatchedSendQueue.MinimumMinimumCapacity * 2);
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}
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[Test]
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public void BatchedSendQueue_FillWriterWithMessages_ReturnValue()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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using var data = new NativeArray<byte>(k_TestQueueCapacity, Allocator.Temp);
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q.PushMessage(m_TestMessage);
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var writer = new DataStreamWriter(data);
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var filled = q.FillWriterWithMessages(ref writer);
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Assert.AreEqual(k_TestMessageSize + BatchedSendQueue.PerMessageOverhead, filled);
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}
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[Test]
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public void BatchedSendQueue_FillWriterWithMessages_NoopIfNoPushedMessages()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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using var data = new NativeArray<byte>(k_TestQueueCapacity, Allocator.Temp);
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var writer = new DataStreamWriter(data);
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Assert.AreEqual(0, q.FillWriterWithMessages(ref writer));
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}
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[Test]
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public void BatchedSendQueue_FillWriterWithMessages_NoopIfNotEnoughCapacity()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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using var data = new NativeArray<byte>(2, Allocator.Temp);
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q.PushMessage(m_TestMessage);
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var writer = new DataStreamWriter(data);
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Assert.AreEqual(0, q.FillWriterWithMessages(ref writer));
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}
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[Test]
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public void BatchedSendQueue_FillWriterWithMessages_SinglePushedMessage()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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using var data = new NativeArray<byte>(k_TestQueueCapacity, Allocator.Temp);
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q.PushMessage(m_TestMessage);
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var writer = new DataStreamWriter(data);
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q.FillWriterWithMessages(ref writer);
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AssertIsTestMessage(data);
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}
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[Test]
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public void BatchedSendQueue_FillWriterWithMessages_MultiplePushedMessages()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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using var data = new NativeArray<byte>(k_TestQueueCapacity, Allocator.Temp);
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q.PushMessage(m_TestMessage);
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q.PushMessage(m_TestMessage);
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var writer = new DataStreamWriter(data);
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q.FillWriterWithMessages(ref writer);
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var messageLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
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AssertIsTestMessage(data);
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AssertIsTestMessage(data.GetSubArray(messageLength, messageLength));
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}
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[Test]
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public void BatchedSendQueue_FillWriterWithMessages_PartialPushedMessages()
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{
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var messageLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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using var data = new NativeArray<byte>(messageLength, Allocator.Temp);
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q.PushMessage(m_TestMessage);
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q.PushMessage(m_TestMessage);
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var writer = new DataStreamWriter(data);
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Assert.AreEqual(messageLength, q.FillWriterWithMessages(ref writer));
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AssertIsTestMessage(data);
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q.Consume(messageLength);
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writer = new DataStreamWriter(data);
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Assert.AreEqual(messageLength, q.FillWriterWithMessages(ref writer));
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AssertIsTestMessage(data);
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}
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[Test]
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public void BatchedSendQueue_FillWriterWithBytes_NoopIfNoData()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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using var data = new NativeArray<byte>(k_TestQueueCapacity, Allocator.Temp);
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var writer = new DataStreamWriter(data);
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Assert.AreEqual(0, q.FillWriterWithBytes(ref writer));
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}
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[Test]
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public void BatchedSendQueue_FillWriterWithBytes_WriterCapacityMoreThanLength()
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{
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var dataLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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using var data = new NativeArray<byte>(k_TestQueueCapacity, Allocator.Temp);
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q.PushMessage(m_TestMessage);
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var writer = new DataStreamWriter(data);
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Assert.AreEqual(dataLength, q.FillWriterWithBytes(ref writer));
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AssertIsTestMessage(data);
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}
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[Test]
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public void BatchedSendQueue_FillWriterWithBytes_WriterCapacityLessThanLength()
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{
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var dataLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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using var data = new NativeArray<byte>(dataLength, Allocator.Temp);
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q.PushMessage(m_TestMessage);
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q.PushMessage(m_TestMessage);
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var writer = new DataStreamWriter(data);
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Assert.AreEqual(dataLength, q.FillWriterWithBytes(ref writer));
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AssertIsTestMessage(data);
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}
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[Test]
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public void BatchedSendQueue_FillWriterWithBytes_WriterCapacityEqualToLength()
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{
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var dataLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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using var data = new NativeArray<byte>(dataLength, Allocator.Temp);
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q.PushMessage(m_TestMessage);
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var writer = new DataStreamWriter(data);
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Assert.AreEqual(dataLength, q.FillWriterWithBytes(ref writer));
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AssertIsTestMessage(data);
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}
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[Test]
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public void BatchedSendQueue_Consume_LessThanLength()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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q.PushMessage(m_TestMessage);
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q.PushMessage(m_TestMessage);
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var messageLength = k_TestMessageSize + BatchedSendQueue.PerMessageOverhead;
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q.Consume(messageLength);
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Assert.AreEqual(messageLength, q.Length);
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}
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[Test]
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public void BatchedSendQueue_Consume_ExactLength()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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q.PushMessage(m_TestMessage);
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q.Consume(k_TestMessageSize + BatchedSendQueue.PerMessageOverhead);
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Assert.AreEqual(0, q.Length);
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Assert.True(q.IsEmpty);
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}
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[Test]
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public void BatchedSendQueue_Consume_MoreThanLength()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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q.PushMessage(m_TestMessage);
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q.Consume(k_TestQueueCapacity);
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Assert.AreEqual(0, q.Length);
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Assert.True(q.IsEmpty);
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}
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[Test]
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public void BatchedSendQueue_Consume_TrimsDataOnEmpty()
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{
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using var q = new BatchedSendQueue(k_TestQueueCapacity);
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for (int i = 0; i < k_NumMessagesToFillQueue; i++)
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{
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q.PushMessage(m_TestMessage);
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}
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Assert.AreEqual(q.Capacity, k_TestQueueCapacity);
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q.Consume(k_TestQueueCapacity);
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Assert.AreEqual(q.Capacity, BatchedSendQueue.MinimumMinimumCapacity);
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}
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}
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}
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