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com.unity.netcode.gameobjects/Tests/Runtime/Metrics/PacketLossMetricsTests.cs
Unity Technologies 63c7e4c78a com.unity.netcode.gameobjects@2.0.0-exp.4
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [2.0.0-exp.4] - 2024-05-31

### Added

- Added `NetworkRigidbodyBase.AttachToFixedJoint` and `NetworkRigidbodyBase.DetachFromFixedJoint` to replace parenting for rigid bodies that have `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled. (#2933)
- Added `NetworkBehaviour.OnNetworkPreSpawn` and `NetworkBehaviour.OnNetworkPostSpawn` methods that provide the ability to handle pre and post spawning actions during the `NetworkObject` spawn sequence. (#2912)
- Added a client-side only `NetworkBehaviour.OnNetworkSessionSynchronized` convenience method that is invoked on all `NetworkBehaviour`s after a newly joined client has finished synchronizing with the network session in progress. (#2912)
- Added `NetworkBehaviour.OnInSceneObjectsSpawned` convenience method that is invoked when all in-scene `NetworkObject`s have been spawned after a scene has been loaded or upon a host or server starting. (#2912)

### Fixed

- Fixed issue where non-authoritative rigid bodies with `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled would constantly log errors about the renderTime being before `StartTimeConsumed`. (#2933)
- Fixed issue where in-scene placed NetworkObjects could be destroyed if a client disconnects early and/or before approval. (#2924)
- Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2912)
- Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2898)

### Changed

- Change all the access modifiers of test class from Public to Internal (#2930)
- Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929)
- Changed `NetworkClient.SessionModeTypes` to `NetworkClient.NetworkTopologyTypes`. (#2875)
- Changed `NetworkClient.SessionModeType` to `NetworkClient.NetworkTopologyType`. (#2875)
- Changed `NetworkConfig.SessionMode` to `NeworkConfig.NetworkTopology`. (#2875)
2024-05-31 00:00:00 +00:00

100 lines
4.1 KiB
C#

#if MULTIPLAYER_TOOLS
#if MULTIPLAYER_TOOLS_1_0_0_PRE_7
using System.Collections;
using NUnit.Framework;
using Unity.Collections;
using Unity.Multiplayer.Tools.MetricTypes;
using Unity.Netcode.TestHelpers.Runtime;
using Unity.Netcode.TestHelpers.Runtime.Metrics;
using Unity.Netcode.Transports.UTP;
#if UTP_TRANSPORT_2_0_ABOVE
using Unity.Networking.Transport.Utilities;
#endif
using UnityEngine.TestTools;
namespace Unity.Netcode.RuntimeTests.Metrics
{
internal class PacketLossMetricsTests : NetcodeIntegrationTest
{
protected override int NumberOfClients => 1;
private readonly int m_PacketLossRate = 25;
private readonly int m_PacketLossRangeDelta = 3;
private readonly int m_MessageSize = 200;
public PacketLossMetricsTests()
: base(HostOrServer.Server)
{ }
protected override void OnServerAndClientsCreated()
{
var clientTransport = (UnityTransport)m_ClientNetworkManagers[0].NetworkConfig.NetworkTransport;
#if !UTP_TRANSPORT_2_0_ABOVE
clientTransport.SetDebugSimulatorParameters(0, 0, m_PacketLossRate);
#endif
// Determined through trial and error. With both UTP 1.2 and 2.0, this random seed
// results in an effective packet loss percentage between 22% and 28%. Future UTP
// updates may change the RNG call patterns and cause this test to fail, in which
// case the value should be modified again.
clientTransport.DebugSimulatorRandomSeed = 4;
base.OnServerAndClientsCreated();
}
[UnityTest]
public IEnumerator TrackPacketLossAsServer()
{
var waitForPacketLossMetric = new WaitForGaugeMetricValues((m_ServerNetworkManager.NetworkMetrics as NetworkMetrics).Dispatcher,
NetworkMetricTypes.PacketLoss,
metric => metric == 0.0d);
for (int i = 0; i < 1000; ++i)
{
using var writer = new FastBufferWriter(m_MessageSize, Allocator.Persistent);
writer.WriteBytesSafe(new byte[m_MessageSize]);
m_ServerNetworkManager.CustomMessagingManager.SendNamedMessage("Test", m_ServerNetworkManager.ConnectedClientsIds, writer);
}
yield return waitForPacketLossMetric.WaitForMetricsReceived();
var packetLossValue = waitForPacketLossMetric.AssertMetricValueHaveBeenFound();
Assert.AreEqual(0d, packetLossValue);
}
[UnityTest]
public IEnumerator TrackPacketLossAsClient()
{
double packetLossRateMinRange = (m_PacketLossRate - m_PacketLossRangeDelta) / 100d;
double packetLossRateMaxrange = (m_PacketLossRate + m_PacketLossRangeDelta) / 100d;
var clientNetworkManager = m_ClientNetworkManagers[0];
#if UTP_TRANSPORT_2_0_ABOVE
var clientTransport = (UnityTransport)clientNetworkManager.NetworkConfig.NetworkTransport;
clientTransport.NetworkDriver.CurrentSettings.TryGet<SimulatorUtility.Parameters>(out var parameters);
parameters.PacketDropPercentage = m_PacketLossRate;
clientTransport.NetworkDriver.ModifySimulatorStageParameters(parameters);
#endif
var waitForPacketLossMetric = new WaitForGaugeMetricValues((clientNetworkManager.NetworkMetrics as NetworkMetrics).Dispatcher,
NetworkMetricTypes.PacketLoss,
metric => packetLossRateMinRange <= metric && metric <= packetLossRateMaxrange);
for (int i = 0; i < 1000; ++i)
{
using var writer = new FastBufferWriter(m_MessageSize, Allocator.Persistent);
writer.WriteBytesSafe(new byte[m_MessageSize]);
m_ServerNetworkManager.CustomMessagingManager.SendNamedMessage("Test", m_ServerNetworkManager.ConnectedClientsIds, writer);
}
yield return waitForPacketLossMetric.WaitForMetricsReceived();
var packetLossValue = waitForPacketLossMetric.AssertMetricValueHaveBeenFound();
Assert.That(packetLossValue, Is.InRange(packetLossRateMinRange, packetLossRateMaxrange));
}
}
}
#endif
#endif