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com.unity.netcode.gameobjects/Tests/Runtime/Messaging/UnnamedMessageTests.cs
Unity Technologies 63c7e4c78a com.unity.netcode.gameobjects@2.0.0-exp.4
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [2.0.0-exp.4] - 2024-05-31

### Added

- Added `NetworkRigidbodyBase.AttachToFixedJoint` and `NetworkRigidbodyBase.DetachFromFixedJoint` to replace parenting for rigid bodies that have `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled. (#2933)
- Added `NetworkBehaviour.OnNetworkPreSpawn` and `NetworkBehaviour.OnNetworkPostSpawn` methods that provide the ability to handle pre and post spawning actions during the `NetworkObject` spawn sequence. (#2912)
- Added a client-side only `NetworkBehaviour.OnNetworkSessionSynchronized` convenience method that is invoked on all `NetworkBehaviour`s after a newly joined client has finished synchronizing with the network session in progress. (#2912)
- Added `NetworkBehaviour.OnInSceneObjectsSpawned` convenience method that is invoked when all in-scene `NetworkObject`s have been spawned after a scene has been loaded or upon a host or server starting. (#2912)

### Fixed

- Fixed issue where non-authoritative rigid bodies with `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled would constantly log errors about the renderTime being before `StartTimeConsumed`. (#2933)
- Fixed issue where in-scene placed NetworkObjects could be destroyed if a client disconnects early and/or before approval. (#2924)
- Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2912)
- Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2898)

### Changed

- Change all the access modifiers of test class from Public to Internal (#2930)
- Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929)
- Changed `NetworkClient.SessionModeTypes` to `NetworkClient.NetworkTopologyTypes`. (#2875)
- Changed `NetworkClient.SessionModeType` to `NetworkClient.NetworkTopologyType`. (#2875)
- Changed `NetworkConfig.SessionMode` to `NeworkConfig.NetworkTopology`. (#2875)
2024-05-31 00:00:00 +00:00

199 lines
8.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using Unity.Collections;
using Unity.Netcode.TestHelpers.Runtime;
using UnityEngine.TestTools;
namespace Unity.Netcode.RuntimeTests
{
internal class UnnamedMessageTests : NetcodeIntegrationTest
{
protected override int NumberOfClients => 2;
private NetworkManager FirstClient => m_ClientNetworkManagers[0];
private NetworkManager SecondClient => m_ClientNetworkManagers[1];
[UnityTest]
public IEnumerator UnnamedMessageIsReceivedOnClientWithContent()
{
ulong receivedMessageSender = 0;
var receivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
FirstClient.CustomMessagingManager.OnUnnamedMessage +=
(ulong sender, FastBufferReader reader) =>
{
receivedMessageSender = sender;
reader.ReadValueSafe(out receivedMessageContent);
};
var messageContent = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.WriteValueSafe(messageContent);
m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessage(
FirstClient.LocalClientId,
writer);
}
yield return WaitForMessageReceived<UnnamedMessage>(new List<NetworkManager> { FirstClient });
Assert.AreEqual(messageContent.Value, receivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, receivedMessageSender);
}
[Test]
public void UnnamedMessageIsReceivedOnHostWithContent()
{
ulong receivedMessageSender = 0;
var receivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
m_ServerNetworkManager.CustomMessagingManager.OnUnnamedMessage +=
(ulong sender, FastBufferReader reader) =>
{
receivedMessageSender = sender;
reader.ReadValueSafe(out receivedMessageContent);
};
var messageContent = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.WriteValueSafe(messageContent);
m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessage(
m_ServerNetworkManager.LocalClientId,
writer);
}
Assert.AreEqual(messageContent.Value, receivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, receivedMessageSender);
}
[UnityTest]
public IEnumerator UnnamedMessageIsReceivedOnMultipleClientsWithContent()
{
ulong firstReceivedMessageSender = 0;
var firstReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
FirstClient.CustomMessagingManager.OnUnnamedMessage +=
(ulong sender, FastBufferReader reader) =>
{
firstReceivedMessageSender = sender;
reader.ReadValueSafe(out firstReceivedMessageContent);
};
ulong secondReceivedMessageSender = 0;
var secondReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
SecondClient.CustomMessagingManager.OnUnnamedMessage +=
(ulong sender, FastBufferReader reader) =>
{
secondReceivedMessageSender = sender;
reader.ReadValueSafe(out secondReceivedMessageContent);
};
ulong thirdReceivedMessageSender = 0;
var thirdReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
m_ServerNetworkManager.CustomMessagingManager.OnUnnamedMessage +=
(ulong sender, FastBufferReader reader) =>
{
thirdReceivedMessageSender = sender;
reader.ReadValueSafe(out thirdReceivedMessageContent);
};
var messageContent = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.WriteValueSafe(messageContent);
m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessage(
new List<ulong> { m_ServerNetworkManager.LocalClientId, FirstClient.LocalClientId, SecondClient.LocalClientId },
writer);
}
yield return WaitForMessageReceived<UnnamedMessage>(new List<NetworkManager> { FirstClient, SecondClient });
Assert.AreEqual(messageContent.Value, firstReceivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, firstReceivedMessageSender);
Assert.AreEqual(messageContent.Value, secondReceivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, secondReceivedMessageSender);
Assert.AreEqual(messageContent.Value, thirdReceivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, thirdReceivedMessageSender);
}
[UnityTest]
public IEnumerator WhenSendingUnnamedMessageToAll_AllClientsReceiveIt()
{
ulong firstReceivedMessageSender = 0;
var firstReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
FirstClient.CustomMessagingManager.OnUnnamedMessage +=
(ulong sender, FastBufferReader reader) =>
{
firstReceivedMessageSender = sender;
reader.ReadValueSafe(out firstReceivedMessageContent);
};
ulong secondReceivedMessageSender = 0;
var secondReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
SecondClient.CustomMessagingManager.OnUnnamedMessage +=
(ulong sender, FastBufferReader reader) =>
{
secondReceivedMessageSender = sender;
reader.ReadValueSafe(out secondReceivedMessageContent);
};
ulong thirdReceivedMessageSender = 0;
var thirdReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
m_ServerNetworkManager.CustomMessagingManager.OnUnnamedMessage +=
(ulong sender, FastBufferReader reader) =>
{
thirdReceivedMessageSender = sender;
reader.ReadValueSafe(out thirdReceivedMessageContent);
};
var messageContent = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.WriteValueSafe(messageContent);
m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessageToAll(writer);
}
yield return WaitForMessageReceived<UnnamedMessage>(new List<NetworkManager> { FirstClient, SecondClient });
Assert.AreEqual(messageContent.Value, firstReceivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, firstReceivedMessageSender);
Assert.AreEqual(messageContent.Value, secondReceivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, secondReceivedMessageSender);
Assert.AreEqual(messageContent.Value, thirdReceivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, thirdReceivedMessageSender);
}
[Test]
public void WhenSendingNamedMessageToNullClientList_ArgumentNullExceptionIsThrown()
{
var messageContent = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.WriteValueSafe(messageContent);
Assert.Throws<ArgumentNullException>(
() =>
{
m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessage(null, writer);
});
}
}
}
}