The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [2.0.0-exp.4] - 2024-05-31 ### Added - Added `NetworkRigidbodyBase.AttachToFixedJoint` and `NetworkRigidbodyBase.DetachFromFixedJoint` to replace parenting for rigid bodies that have `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled. (#2933) - Added `NetworkBehaviour.OnNetworkPreSpawn` and `NetworkBehaviour.OnNetworkPostSpawn` methods that provide the ability to handle pre and post spawning actions during the `NetworkObject` spawn sequence. (#2912) - Added a client-side only `NetworkBehaviour.OnNetworkSessionSynchronized` convenience method that is invoked on all `NetworkBehaviour`s after a newly joined client has finished synchronizing with the network session in progress. (#2912) - Added `NetworkBehaviour.OnInSceneObjectsSpawned` convenience method that is invoked when all in-scene `NetworkObject`s have been spawned after a scene has been loaded or upon a host or server starting. (#2912) ### Fixed - Fixed issue where non-authoritative rigid bodies with `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled would constantly log errors about the renderTime being before `StartTimeConsumed`. (#2933) - Fixed issue where in-scene placed NetworkObjects could be destroyed if a client disconnects early and/or before approval. (#2924) - Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2912) - Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2898) ### Changed - Change all the access modifiers of test class from Public to Internal (#2930) - Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929) - Changed `NetworkClient.SessionModeTypes` to `NetworkClient.NetworkTopologyTypes`. (#2875) - Changed `NetworkClient.SessionModeType` to `NetworkClient.NetworkTopologyType`. (#2875) - Changed `NetworkConfig.SessionMode` to `NeworkConfig.NetworkTopology`. (#2875)
199 lines
8.5 KiB
C#
199 lines
8.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using Unity.Collections;
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using Unity.Netcode.TestHelpers.Runtime;
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using UnityEngine.TestTools;
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namespace Unity.Netcode.RuntimeTests
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{
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internal class UnnamedMessageTests : NetcodeIntegrationTest
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{
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protected override int NumberOfClients => 2;
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private NetworkManager FirstClient => m_ClientNetworkManagers[0];
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private NetworkManager SecondClient => m_ClientNetworkManagers[1];
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[UnityTest]
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public IEnumerator UnnamedMessageIsReceivedOnClientWithContent()
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{
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ulong receivedMessageSender = 0;
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var receivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
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FirstClient.CustomMessagingManager.OnUnnamedMessage +=
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(ulong sender, FastBufferReader reader) =>
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{
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receivedMessageSender = sender;
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reader.ReadValueSafe(out receivedMessageContent);
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};
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var messageContent = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
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var writer = new FastBufferWriter(1300, Allocator.Temp);
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using (writer)
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{
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writer.WriteValueSafe(messageContent);
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m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessage(
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FirstClient.LocalClientId,
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writer);
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}
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yield return WaitForMessageReceived<UnnamedMessage>(new List<NetworkManager> { FirstClient });
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Assert.AreEqual(messageContent.Value, receivedMessageContent.Value);
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Assert.AreEqual(m_ServerNetworkManager.LocalClientId, receivedMessageSender);
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}
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[Test]
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public void UnnamedMessageIsReceivedOnHostWithContent()
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{
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ulong receivedMessageSender = 0;
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var receivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
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m_ServerNetworkManager.CustomMessagingManager.OnUnnamedMessage +=
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(ulong sender, FastBufferReader reader) =>
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{
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receivedMessageSender = sender;
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reader.ReadValueSafe(out receivedMessageContent);
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};
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var messageContent = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
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var writer = new FastBufferWriter(1300, Allocator.Temp);
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using (writer)
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{
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writer.WriteValueSafe(messageContent);
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m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessage(
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m_ServerNetworkManager.LocalClientId,
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writer);
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}
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Assert.AreEqual(messageContent.Value, receivedMessageContent.Value);
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Assert.AreEqual(m_ServerNetworkManager.LocalClientId, receivedMessageSender);
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}
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[UnityTest]
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public IEnumerator UnnamedMessageIsReceivedOnMultipleClientsWithContent()
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{
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ulong firstReceivedMessageSender = 0;
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var firstReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
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FirstClient.CustomMessagingManager.OnUnnamedMessage +=
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(ulong sender, FastBufferReader reader) =>
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{
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firstReceivedMessageSender = sender;
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reader.ReadValueSafe(out firstReceivedMessageContent);
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};
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ulong secondReceivedMessageSender = 0;
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var secondReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
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SecondClient.CustomMessagingManager.OnUnnamedMessage +=
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(ulong sender, FastBufferReader reader) =>
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{
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secondReceivedMessageSender = sender;
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reader.ReadValueSafe(out secondReceivedMessageContent);
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};
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ulong thirdReceivedMessageSender = 0;
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var thirdReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
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m_ServerNetworkManager.CustomMessagingManager.OnUnnamedMessage +=
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(ulong sender, FastBufferReader reader) =>
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{
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thirdReceivedMessageSender = sender;
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reader.ReadValueSafe(out thirdReceivedMessageContent);
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};
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var messageContent = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
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var writer = new FastBufferWriter(1300, Allocator.Temp);
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using (writer)
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{
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writer.WriteValueSafe(messageContent);
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m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessage(
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new List<ulong> { m_ServerNetworkManager.LocalClientId, FirstClient.LocalClientId, SecondClient.LocalClientId },
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writer);
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}
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yield return WaitForMessageReceived<UnnamedMessage>(new List<NetworkManager> { FirstClient, SecondClient });
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Assert.AreEqual(messageContent.Value, firstReceivedMessageContent.Value);
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Assert.AreEqual(m_ServerNetworkManager.LocalClientId, firstReceivedMessageSender);
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Assert.AreEqual(messageContent.Value, secondReceivedMessageContent.Value);
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Assert.AreEqual(m_ServerNetworkManager.LocalClientId, secondReceivedMessageSender);
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Assert.AreEqual(messageContent.Value, thirdReceivedMessageContent.Value);
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Assert.AreEqual(m_ServerNetworkManager.LocalClientId, thirdReceivedMessageSender);
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}
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[UnityTest]
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public IEnumerator WhenSendingUnnamedMessageToAll_AllClientsReceiveIt()
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{
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ulong firstReceivedMessageSender = 0;
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var firstReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
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FirstClient.CustomMessagingManager.OnUnnamedMessage +=
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(ulong sender, FastBufferReader reader) =>
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{
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firstReceivedMessageSender = sender;
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reader.ReadValueSafe(out firstReceivedMessageContent);
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};
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ulong secondReceivedMessageSender = 0;
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var secondReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
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SecondClient.CustomMessagingManager.OnUnnamedMessage +=
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(ulong sender, FastBufferReader reader) =>
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{
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secondReceivedMessageSender = sender;
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reader.ReadValueSafe(out secondReceivedMessageContent);
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};
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ulong thirdReceivedMessageSender = 0;
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var thirdReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
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m_ServerNetworkManager.CustomMessagingManager.OnUnnamedMessage +=
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(ulong sender, FastBufferReader reader) =>
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{
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thirdReceivedMessageSender = sender;
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reader.ReadValueSafe(out thirdReceivedMessageContent);
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};
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var messageContent = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
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var writer = new FastBufferWriter(1300, Allocator.Temp);
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using (writer)
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{
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writer.WriteValueSafe(messageContent);
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m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessageToAll(writer);
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}
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yield return WaitForMessageReceived<UnnamedMessage>(new List<NetworkManager> { FirstClient, SecondClient });
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Assert.AreEqual(messageContent.Value, firstReceivedMessageContent.Value);
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Assert.AreEqual(m_ServerNetworkManager.LocalClientId, firstReceivedMessageSender);
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Assert.AreEqual(messageContent.Value, secondReceivedMessageContent.Value);
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Assert.AreEqual(m_ServerNetworkManager.LocalClientId, secondReceivedMessageSender);
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Assert.AreEqual(messageContent.Value, thirdReceivedMessageContent.Value);
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Assert.AreEqual(m_ServerNetworkManager.LocalClientId, thirdReceivedMessageSender);
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}
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[Test]
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public void WhenSendingNamedMessageToNullClientList_ArgumentNullExceptionIsThrown()
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{
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var messageContent = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
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var writer = new FastBufferWriter(1300, Allocator.Temp);
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using (writer)
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{
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writer.WriteValueSafe(messageContent);
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Assert.Throws<ArgumentNullException>(
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() =>
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{
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m_ServerNetworkManager.CustomMessagingManager.SendUnnamedMessage(null, writer);
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});
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}
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}
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}
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}
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