The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [2.0.0-exp.4] - 2024-05-31 ### Added - Added `NetworkRigidbodyBase.AttachToFixedJoint` and `NetworkRigidbodyBase.DetachFromFixedJoint` to replace parenting for rigid bodies that have `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled. (#2933) - Added `NetworkBehaviour.OnNetworkPreSpawn` and `NetworkBehaviour.OnNetworkPostSpawn` methods that provide the ability to handle pre and post spawning actions during the `NetworkObject` spawn sequence. (#2912) - Added a client-side only `NetworkBehaviour.OnNetworkSessionSynchronized` convenience method that is invoked on all `NetworkBehaviour`s after a newly joined client has finished synchronizing with the network session in progress. (#2912) - Added `NetworkBehaviour.OnInSceneObjectsSpawned` convenience method that is invoked when all in-scene `NetworkObject`s have been spawned after a scene has been loaded or upon a host or server starting. (#2912) ### Fixed - Fixed issue where non-authoritative rigid bodies with `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled would constantly log errors about the renderTime being before `StartTimeConsumed`. (#2933) - Fixed issue where in-scene placed NetworkObjects could be destroyed if a client disconnects early and/or before approval. (#2924) - Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2912) - Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2898) ### Changed - Change all the access modifiers of test class from Public to Internal (#2930) - Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929) - Changed `NetworkClient.SessionModeTypes` to `NetworkClient.NetworkTopologyTypes`. (#2875) - Changed `NetworkClient.SessionModeType` to `NetworkClient.NetworkTopologyType`. (#2875) - Changed `NetworkConfig.SessionMode` to `NeworkConfig.NetworkTopology`. (#2875)
354 lines
13 KiB
C#
354 lines
13 KiB
C#
using System;
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using NUnit.Framework;
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using Unity.Collections;
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using Random = System.Random;
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namespace Unity.Netcode.EditorTests
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{
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internal class BufferSerializerTests
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{
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[Test]
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public void TestIsReaderIsWriter()
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{
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var writer = new FastBufferWriter(4, Allocator.Temp);
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using (writer)
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{
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var serializer =
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new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
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Assert.IsFalse(serializer.IsReader);
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Assert.IsTrue(serializer.IsWriter);
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}
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byte[] readBuffer = new byte[4];
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var reader = new FastBufferReader(readBuffer, Allocator.Temp);
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using (reader)
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{
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var serializer =
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new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
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Assert.IsTrue(serializer.IsReader);
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Assert.IsFalse(serializer.IsWriter);
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}
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}
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[Test]
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public unsafe void TestGetUnderlyingStructs()
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{
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var writer = new FastBufferWriter(4, Allocator.Temp);
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using (writer)
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{
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var serializer =
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new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
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FastBufferWriter underlyingWriter = serializer.GetFastBufferWriter();
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Assert.IsTrue(underlyingWriter.Handle == writer.Handle);
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// Can't use Assert.Throws() because ref structs can't be passed into lambdas.
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try
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{
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serializer.GetFastBufferReader();
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}
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catch (InvalidOperationException)
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{
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// pass
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}
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}
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byte[] readBuffer = new byte[4];
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var reader = new FastBufferReader(readBuffer, Allocator.Temp);
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using (reader)
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{
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var serializer =
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new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
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FastBufferReader underlyingReader = serializer.GetFastBufferReader();
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Assert.IsTrue(underlyingReader.Handle == reader.Handle);
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// Can't use Assert.Throws() because ref structs can't be passed into lambdas.
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try
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{
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serializer.GetFastBufferWriter();
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}
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catch (InvalidOperationException)
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{
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// pass
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}
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}
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}
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[Test]
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public void TestSerializingValues()
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{
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var random = new Random();
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int value = random.Next();
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var writer = new FastBufferWriter(100, Allocator.Temp);
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using (writer)
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{
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var serializer =
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new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
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serializer.SerializeValue(ref value);
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
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{
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var deserializer =
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new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
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int readValue = 0;
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deserializer.SerializeValue(ref readValue);
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Assert.AreEqual(value, readValue);
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}
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}
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}
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[Test]
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public void TestSerializingBytes()
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{
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var random = new Random();
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byte value = (byte)random.Next();
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var writer = new FastBufferWriter(100, Allocator.Temp);
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using (writer)
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{
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var serializer =
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new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
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serializer.SerializeValue(ref value);
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
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{
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var deserializer =
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new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
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byte readValue = 0;
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deserializer.SerializeValue(ref readValue);
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Assert.AreEqual(value, readValue);
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}
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}
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}
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[Test]
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public void TestSerializingArrays()
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{
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var random = new Random();
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int[] value = { random.Next(), random.Next(), random.Next() };
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var writer = new FastBufferWriter(100, Allocator.Temp);
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using (writer)
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{
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var serializer =
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new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
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serializer.SerializeValue(ref value);
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
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{
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var deserializer =
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new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
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int[] readValue = null;
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deserializer.SerializeValue(ref readValue);
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Assert.AreEqual(value, readValue);
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}
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}
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}
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[Test]
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public void TestSerializingStrings([Values] bool oneBytChars)
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{
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string value = "I am a test string";
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var writer = new FastBufferWriter(100, Allocator.Temp);
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using (writer)
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{
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var serializer =
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new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
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serializer.SerializeValue(ref value, oneBytChars);
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
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{
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var deserializer =
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new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
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string readValue = null;
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deserializer.SerializeValue(ref readValue, oneBytChars);
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Assert.AreEqual(value, readValue);
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}
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}
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}
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[Test]
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public void TestSerializingValuesPreChecked()
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{
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var random = new Random();
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int value = random.Next();
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var writer = new FastBufferWriter(100, Allocator.Temp);
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using (writer)
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{
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var serializer =
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new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
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try
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{
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serializer.SerializeValuePreChecked(ref value);
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}
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catch (OverflowException)
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{
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// Pass
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}
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Assert.IsTrue(serializer.PreCheck(FastBufferWriter.GetWriteSize(value)));
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serializer.SerializeValuePreChecked(ref value);
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
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{
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var deserializer =
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new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
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int readValue = 0;
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try
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{
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deserializer.SerializeValuePreChecked(ref readValue);
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}
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catch (OverflowException)
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{
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// Pass
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}
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Assert.IsTrue(deserializer.PreCheck(FastBufferWriter.GetWriteSize(value)));
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deserializer.SerializeValuePreChecked(ref readValue);
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Assert.AreEqual(value, readValue);
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}
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}
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}
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[Test]
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public void TestSerializingBytesPreChecked()
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{
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var random = new Random();
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byte value = (byte)random.Next();
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var writer = new FastBufferWriter(100, Allocator.Temp);
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using (writer)
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{
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var serializer =
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new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
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try
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{
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serializer.SerializeValuePreChecked(ref value);
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}
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catch (OverflowException)
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{
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// Pass
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}
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Assert.IsTrue(serializer.PreCheck(FastBufferWriter.GetWriteSize(value)));
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serializer.SerializeValuePreChecked(ref value);
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
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{
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var deserializer =
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new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
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byte readValue = 0;
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try
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{
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deserializer.SerializeValuePreChecked(ref readValue);
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}
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catch (OverflowException)
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{
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// Pass
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}
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Assert.IsTrue(deserializer.PreCheck(FastBufferWriter.GetWriteSize(value)));
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deserializer.SerializeValuePreChecked(ref readValue);
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Assert.AreEqual(value, readValue);
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}
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}
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}
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[Test]
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public void TestSerializingArraysPreChecked()
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{
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var random = new Random();
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int[] value = { random.Next(), random.Next(), random.Next() };
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var writer = new FastBufferWriter(100, Allocator.Temp);
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using (writer)
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{
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var serializer =
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new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
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try
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{
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serializer.SerializeValuePreChecked(ref value);
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}
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catch (OverflowException)
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{
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// Pass
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}
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Assert.IsTrue(serializer.PreCheck(FastBufferWriter.GetWriteSize(value)));
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serializer.SerializeValuePreChecked(ref value);
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
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{
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var deserializer =
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new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
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int[] readValue = null;
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try
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{
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deserializer.SerializeValuePreChecked(ref readValue);
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}
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catch (OverflowException)
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{
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// Pass
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}
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Assert.IsTrue(deserializer.PreCheck(FastBufferWriter.GetWriteSize(value)));
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deserializer.SerializeValuePreChecked(ref readValue);
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Assert.AreEqual(value, readValue);
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}
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}
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}
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[Test]
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public void TestSerializingStringsPreChecked([Values] bool oneBytChars)
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{
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string value = "I am a test string";
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var writer = new FastBufferWriter(100, Allocator.Temp);
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using (writer)
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{
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var serializer =
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new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
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try
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{
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serializer.SerializeValuePreChecked(ref value, oneBytChars);
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}
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catch (OverflowException)
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{
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// Pass
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}
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Assert.IsTrue(serializer.PreCheck(FastBufferWriter.GetWriteSize(value, oneBytChars)));
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serializer.SerializeValuePreChecked(ref value, oneBytChars);
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var reader = new FastBufferReader(writer, Allocator.Temp);
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using (reader)
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{
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var deserializer =
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new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
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string readValue = null;
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try
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{
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deserializer.SerializeValuePreChecked(ref readValue, oneBytChars);
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}
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catch (OverflowException)
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{
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// Pass
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}
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Assert.IsTrue(deserializer.PreCheck(FastBufferWriter.GetWriteSize(value, oneBytChars)));
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deserializer.SerializeValuePreChecked(ref readValue, oneBytChars);
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Assert.AreEqual(value, readValue);
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}
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}
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}
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}
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}
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