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com.unity.netcode.gameobjects/Tests/Editor/Serialization/BufferSerializerTests.cs
Unity Technologies 63c7e4c78a com.unity.netcode.gameobjects@2.0.0-exp.4
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [2.0.0-exp.4] - 2024-05-31

### Added

- Added `NetworkRigidbodyBase.AttachToFixedJoint` and `NetworkRigidbodyBase.DetachFromFixedJoint` to replace parenting for rigid bodies that have `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled. (#2933)
- Added `NetworkBehaviour.OnNetworkPreSpawn` and `NetworkBehaviour.OnNetworkPostSpawn` methods that provide the ability to handle pre and post spawning actions during the `NetworkObject` spawn sequence. (#2912)
- Added a client-side only `NetworkBehaviour.OnNetworkSessionSynchronized` convenience method that is invoked on all `NetworkBehaviour`s after a newly joined client has finished synchronizing with the network session in progress. (#2912)
- Added `NetworkBehaviour.OnInSceneObjectsSpawned` convenience method that is invoked when all in-scene `NetworkObject`s have been spawned after a scene has been loaded or upon a host or server starting. (#2912)

### Fixed

- Fixed issue where non-authoritative rigid bodies with `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled would constantly log errors about the renderTime being before `StartTimeConsumed`. (#2933)
- Fixed issue where in-scene placed NetworkObjects could be destroyed if a client disconnects early and/or before approval. (#2924)
- Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2912)
- Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2898)

### Changed

- Change all the access modifiers of test class from Public to Internal (#2930)
- Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929)
- Changed `NetworkClient.SessionModeTypes` to `NetworkClient.NetworkTopologyTypes`. (#2875)
- Changed `NetworkClient.SessionModeType` to `NetworkClient.NetworkTopologyType`. (#2875)
- Changed `NetworkConfig.SessionMode` to `NeworkConfig.NetworkTopology`. (#2875)
2024-05-31 00:00:00 +00:00

354 lines
13 KiB
C#

using System;
using NUnit.Framework;
using Unity.Collections;
using Random = System.Random;
namespace Unity.Netcode.EditorTests
{
internal class BufferSerializerTests
{
[Test]
public void TestIsReaderIsWriter()
{
var writer = new FastBufferWriter(4, Allocator.Temp);
using (writer)
{
var serializer =
new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
Assert.IsFalse(serializer.IsReader);
Assert.IsTrue(serializer.IsWriter);
}
byte[] readBuffer = new byte[4];
var reader = new FastBufferReader(readBuffer, Allocator.Temp);
using (reader)
{
var serializer =
new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
Assert.IsTrue(serializer.IsReader);
Assert.IsFalse(serializer.IsWriter);
}
}
[Test]
public unsafe void TestGetUnderlyingStructs()
{
var writer = new FastBufferWriter(4, Allocator.Temp);
using (writer)
{
var serializer =
new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
FastBufferWriter underlyingWriter = serializer.GetFastBufferWriter();
Assert.IsTrue(underlyingWriter.Handle == writer.Handle);
// Can't use Assert.Throws() because ref structs can't be passed into lambdas.
try
{
serializer.GetFastBufferReader();
}
catch (InvalidOperationException)
{
// pass
}
}
byte[] readBuffer = new byte[4];
var reader = new FastBufferReader(readBuffer, Allocator.Temp);
using (reader)
{
var serializer =
new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
FastBufferReader underlyingReader = serializer.GetFastBufferReader();
Assert.IsTrue(underlyingReader.Handle == reader.Handle);
// Can't use Assert.Throws() because ref structs can't be passed into lambdas.
try
{
serializer.GetFastBufferWriter();
}
catch (InvalidOperationException)
{
// pass
}
}
}
[Test]
public void TestSerializingValues()
{
var random = new Random();
int value = random.Next();
var writer = new FastBufferWriter(100, Allocator.Temp);
using (writer)
{
var serializer =
new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
serializer.SerializeValue(ref value);
var reader = new FastBufferReader(writer, Allocator.Temp);
using (reader)
{
var deserializer =
new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
int readValue = 0;
deserializer.SerializeValue(ref readValue);
Assert.AreEqual(value, readValue);
}
}
}
[Test]
public void TestSerializingBytes()
{
var random = new Random();
byte value = (byte)random.Next();
var writer = new FastBufferWriter(100, Allocator.Temp);
using (writer)
{
var serializer =
new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
serializer.SerializeValue(ref value);
var reader = new FastBufferReader(writer, Allocator.Temp);
using (reader)
{
var deserializer =
new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
byte readValue = 0;
deserializer.SerializeValue(ref readValue);
Assert.AreEqual(value, readValue);
}
}
}
[Test]
public void TestSerializingArrays()
{
var random = new Random();
int[] value = { random.Next(), random.Next(), random.Next() };
var writer = new FastBufferWriter(100, Allocator.Temp);
using (writer)
{
var serializer =
new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
serializer.SerializeValue(ref value);
var reader = new FastBufferReader(writer, Allocator.Temp);
using (reader)
{
var deserializer =
new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
int[] readValue = null;
deserializer.SerializeValue(ref readValue);
Assert.AreEqual(value, readValue);
}
}
}
[Test]
public void TestSerializingStrings([Values] bool oneBytChars)
{
string value = "I am a test string";
var writer = new FastBufferWriter(100, Allocator.Temp);
using (writer)
{
var serializer =
new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
serializer.SerializeValue(ref value, oneBytChars);
var reader = new FastBufferReader(writer, Allocator.Temp);
using (reader)
{
var deserializer =
new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
string readValue = null;
deserializer.SerializeValue(ref readValue, oneBytChars);
Assert.AreEqual(value, readValue);
}
}
}
[Test]
public void TestSerializingValuesPreChecked()
{
var random = new Random();
int value = random.Next();
var writer = new FastBufferWriter(100, Allocator.Temp);
using (writer)
{
var serializer =
new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
try
{
serializer.SerializeValuePreChecked(ref value);
}
catch (OverflowException)
{
// Pass
}
Assert.IsTrue(serializer.PreCheck(FastBufferWriter.GetWriteSize(value)));
serializer.SerializeValuePreChecked(ref value);
var reader = new FastBufferReader(writer, Allocator.Temp);
using (reader)
{
var deserializer =
new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
int readValue = 0;
try
{
deserializer.SerializeValuePreChecked(ref readValue);
}
catch (OverflowException)
{
// Pass
}
Assert.IsTrue(deserializer.PreCheck(FastBufferWriter.GetWriteSize(value)));
deserializer.SerializeValuePreChecked(ref readValue);
Assert.AreEqual(value, readValue);
}
}
}
[Test]
public void TestSerializingBytesPreChecked()
{
var random = new Random();
byte value = (byte)random.Next();
var writer = new FastBufferWriter(100, Allocator.Temp);
using (writer)
{
var serializer =
new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
try
{
serializer.SerializeValuePreChecked(ref value);
}
catch (OverflowException)
{
// Pass
}
Assert.IsTrue(serializer.PreCheck(FastBufferWriter.GetWriteSize(value)));
serializer.SerializeValuePreChecked(ref value);
var reader = new FastBufferReader(writer, Allocator.Temp);
using (reader)
{
var deserializer =
new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
byte readValue = 0;
try
{
deserializer.SerializeValuePreChecked(ref readValue);
}
catch (OverflowException)
{
// Pass
}
Assert.IsTrue(deserializer.PreCheck(FastBufferWriter.GetWriteSize(value)));
deserializer.SerializeValuePreChecked(ref readValue);
Assert.AreEqual(value, readValue);
}
}
}
[Test]
public void TestSerializingArraysPreChecked()
{
var random = new Random();
int[] value = { random.Next(), random.Next(), random.Next() };
var writer = new FastBufferWriter(100, Allocator.Temp);
using (writer)
{
var serializer =
new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
try
{
serializer.SerializeValuePreChecked(ref value);
}
catch (OverflowException)
{
// Pass
}
Assert.IsTrue(serializer.PreCheck(FastBufferWriter.GetWriteSize(value)));
serializer.SerializeValuePreChecked(ref value);
var reader = new FastBufferReader(writer, Allocator.Temp);
using (reader)
{
var deserializer =
new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
int[] readValue = null;
try
{
deserializer.SerializeValuePreChecked(ref readValue);
}
catch (OverflowException)
{
// Pass
}
Assert.IsTrue(deserializer.PreCheck(FastBufferWriter.GetWriteSize(value)));
deserializer.SerializeValuePreChecked(ref readValue);
Assert.AreEqual(value, readValue);
}
}
}
[Test]
public void TestSerializingStringsPreChecked([Values] bool oneBytChars)
{
string value = "I am a test string";
var writer = new FastBufferWriter(100, Allocator.Temp);
using (writer)
{
var serializer =
new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
try
{
serializer.SerializeValuePreChecked(ref value, oneBytChars);
}
catch (OverflowException)
{
// Pass
}
Assert.IsTrue(serializer.PreCheck(FastBufferWriter.GetWriteSize(value, oneBytChars)));
serializer.SerializeValuePreChecked(ref value, oneBytChars);
var reader = new FastBufferReader(writer, Allocator.Temp);
using (reader)
{
var deserializer =
new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
string readValue = null;
try
{
deserializer.SerializeValuePreChecked(ref readValue, oneBytChars);
}
catch (OverflowException)
{
// Pass
}
Assert.IsTrue(deserializer.PreCheck(FastBufferWriter.GetWriteSize(value, oneBytChars)));
deserializer.SerializeValuePreChecked(ref readValue, oneBytChars);
Assert.AreEqual(value, readValue);
}
}
}
}
}