The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [2.0.0-exp.4] - 2024-05-31 ### Added - Added `NetworkRigidbodyBase.AttachToFixedJoint` and `NetworkRigidbodyBase.DetachFromFixedJoint` to replace parenting for rigid bodies that have `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled. (#2933) - Added `NetworkBehaviour.OnNetworkPreSpawn` and `NetworkBehaviour.OnNetworkPostSpawn` methods that provide the ability to handle pre and post spawning actions during the `NetworkObject` spawn sequence. (#2912) - Added a client-side only `NetworkBehaviour.OnNetworkSessionSynchronized` convenience method that is invoked on all `NetworkBehaviour`s after a newly joined client has finished synchronizing with the network session in progress. (#2912) - Added `NetworkBehaviour.OnInSceneObjectsSpawned` convenience method that is invoked when all in-scene `NetworkObject`s have been spawned after a scene has been loaded or upon a host or server starting. (#2912) ### Fixed - Fixed issue where non-authoritative rigid bodies with `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled would constantly log errors about the renderTime being before `StartTimeConsumed`. (#2933) - Fixed issue where in-scene placed NetworkObjects could be destroyed if a client disconnects early and/or before approval. (#2924) - Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2912) - Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2898) ### Changed - Change all the access modifiers of test class from Public to Internal (#2930) - Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929) - Changed `NetworkClient.SessionModeTypes` to `NetworkClient.NetworkTopologyTypes`. (#2875) - Changed `NetworkClient.SessionModeType` to `NetworkClient.NetworkTopologyType`. (#2875) - Changed `NetworkConfig.SessionMode` to `NeworkConfig.NetworkTopology`. (#2875)
341 lines
13 KiB
C#
341 lines
13 KiB
C#
using System;
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using Unity.Collections;
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using UnityEngine;
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namespace Unity.Netcode
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{
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internal static class RpcMessageHelpers
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{
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public static unsafe void Serialize(ref FastBufferWriter writer, ref RpcMetadata metadata, ref FastBufferWriter payload)
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{
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BytePacker.WriteValueBitPacked(writer, metadata.NetworkObjectId);
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BytePacker.WriteValueBitPacked(writer, metadata.NetworkBehaviourId);
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BytePacker.WriteValueBitPacked(writer, metadata.NetworkRpcMethodId);
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writer.WriteBytesSafe(payload.GetUnsafePtr(), payload.Length);
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}
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public static unsafe bool Deserialize(ref FastBufferReader reader, ref NetworkContext context, ref RpcMetadata metadata, ref FastBufferReader payload, string messageType)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out metadata.NetworkObjectId);
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ByteUnpacker.ReadValueBitPacked(reader, out metadata.NetworkBehaviourId);
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ByteUnpacker.ReadValueBitPacked(reader, out metadata.NetworkRpcMethodId);
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var networkManager = (NetworkManager)context.SystemOwner;
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if (!networkManager.SpawnManager.SpawnedObjects.ContainsKey(metadata.NetworkObjectId))
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{
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networkManager.DeferredMessageManager.DeferMessage(IDeferredNetworkMessageManager.TriggerType.OnSpawn, metadata.NetworkObjectId, reader, ref context, messageType);
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return false;
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}
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var networkObject = networkManager.SpawnManager.SpawnedObjects[metadata.NetworkObjectId];
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var networkBehaviour = networkManager.SpawnManager.SpawnedObjects[metadata.NetworkObjectId].GetNetworkBehaviourAtOrderIndex(metadata.NetworkBehaviourId);
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if (networkBehaviour == null)
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{
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return false;
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}
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if (!NetworkBehaviour.__rpc_func_table[networkBehaviour.GetType()].ContainsKey(metadata.NetworkRpcMethodId))
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{
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return false;
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}
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payload = new FastBufferReader(reader.GetUnsafePtrAtCurrentPosition(), Allocator.None, reader.Length - reader.Position);
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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if (NetworkBehaviour.__rpc_name_table[networkBehaviour.GetType()].TryGetValue(metadata.NetworkRpcMethodId, out var rpcMethodName))
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{
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networkManager.NetworkMetrics.TrackRpcReceived(
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context.SenderId,
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networkObject,
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rpcMethodName,
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networkBehaviour.__getTypeName(),
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reader.Length);
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}
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#endif
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return true;
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}
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public static void Handle(ref NetworkContext context, ref RpcMetadata metadata, ref FastBufferReader payload, ref __RpcParams rpcParams)
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{
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var networkManager = (NetworkManager)context.SystemOwner;
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if (!networkManager.SpawnManager.SpawnedObjects.TryGetValue(metadata.NetworkObjectId, out var networkObject))
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{
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throw new InvalidOperationException($"An RPC called on a {nameof(NetworkObject)} that is not in the spawned objects list. Please make sure the {nameof(NetworkObject)} is spawned before calling RPCs.");
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}
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var networkBehaviour = networkObject.GetNetworkBehaviourAtOrderIndex(metadata.NetworkBehaviourId);
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try
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{
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NetworkBehaviour.__rpc_func_table[networkBehaviour.GetType()][metadata.NetworkRpcMethodId](networkBehaviour, payload, rpcParams);
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}
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catch (Exception ex)
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{
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Debug.LogException(new Exception("Unhandled RPC exception!", ex));
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if (networkManager.LogLevel == LogLevel.Developer)
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{
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Debug.Log($"RPC Table Contents");
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foreach (var entry in NetworkBehaviour.__rpc_func_table[networkBehaviour.GetType()])
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{
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Debug.Log($"{entry.Key} | {entry.Value.Method.Name}");
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}
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}
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}
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}
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}
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internal struct RpcMetadata : INetworkSerializeByMemcpy
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{
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public ulong NetworkObjectId;
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public ushort NetworkBehaviourId;
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public uint NetworkRpcMethodId;
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}
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internal struct ServerRpcMessage : INetworkMessage
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{
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public int Version => 0;
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public RpcMetadata Metadata;
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public FastBufferWriter WriteBuffer;
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public FastBufferReader ReadBuffer;
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private const string k_Name = "ServerRpcMessage";
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public unsafe void Serialize(FastBufferWriter writer, int targetVersion)
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{
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RpcMessageHelpers.Serialize(ref writer, ref Metadata, ref WriteBuffer);
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}
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public unsafe bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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return RpcMessageHelpers.Deserialize(ref reader, ref context, ref Metadata, ref ReadBuffer, k_Name);
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}
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public void Handle(ref NetworkContext context)
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{
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var rpcParams = new __RpcParams
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{
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Server = new ServerRpcParams
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{
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Receive = new ServerRpcReceiveParams
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{
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SenderClientId = context.SenderId
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}
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}
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};
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RpcMessageHelpers.Handle(ref context, ref Metadata, ref ReadBuffer, ref rpcParams);
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}
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}
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internal struct ClientRpcMessage : INetworkMessage
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{
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public int Version => 0;
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public RpcMetadata Metadata;
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public FastBufferWriter WriteBuffer;
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public FastBufferReader ReadBuffer;
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private const string k_Name = "ClientRpcMessage";
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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RpcMessageHelpers.Serialize(ref writer, ref Metadata, ref WriteBuffer);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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return RpcMessageHelpers.Deserialize(ref reader, ref context, ref Metadata, ref ReadBuffer, k_Name);
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}
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public void Handle(ref NetworkContext context)
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{
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var rpcParams = new __RpcParams
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{
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Client = new ClientRpcParams
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{
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Receive = new ClientRpcReceiveParams
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{
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}
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}
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};
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RpcMessageHelpers.Handle(ref context, ref Metadata, ref ReadBuffer, ref rpcParams);
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}
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}
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internal struct RpcMessage : INetworkMessage
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{
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public int Version => 0;
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public RpcMetadata Metadata;
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public ulong SenderClientId;
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public FastBufferWriter WriteBuffer;
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public FastBufferReader ReadBuffer;
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private const string k_Name = "RpcMessage";
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public unsafe void Serialize(FastBufferWriter writer, int targetVersion)
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{
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BytePacker.WriteValuePacked(writer, SenderClientId);
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RpcMessageHelpers.Serialize(ref writer, ref Metadata, ref WriteBuffer);
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}
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public unsafe bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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ByteUnpacker.ReadValuePacked(reader, out SenderClientId);
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return RpcMessageHelpers.Deserialize(ref reader, ref context, ref Metadata, ref ReadBuffer, k_Name);
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}
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public void Handle(ref NetworkContext context)
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{
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var rpcParams = new __RpcParams
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{
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Ext = new RpcParams
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{
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Receive = new RpcReceiveParams
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{
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SenderClientId = SenderClientId
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}
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}
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};
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RpcMessageHelpers.Handle(ref context, ref Metadata, ref ReadBuffer, ref rpcParams);
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}
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}
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// DANGO-EXP TODO: REMOVE THIS
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internal struct ForwardServerRpcMessage : INetworkMessage
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{
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public int Version => 0;
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public ulong OwnerId;
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public NetworkDelivery NetworkDelivery;
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public ServerRpcMessage ServerRpcMessage;
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public unsafe void Serialize(FastBufferWriter writer, int targetVersion)
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{
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writer.WriteValueSafe(OwnerId);
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writer.WriteValueSafe(NetworkDelivery);
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ServerRpcMessage.Serialize(writer, targetVersion);
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}
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public unsafe bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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reader.ReadValueSafe(out OwnerId);
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reader.ReadValueSafe(out NetworkDelivery);
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ServerRpcMessage.ReadBuffer = new FastBufferReader(reader, Allocator.Persistent, reader.Length - reader.Position, sizeof(RpcMetadata));
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// If deserializing failed or this message was deferred.
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if (!ServerRpcMessage.Deserialize(reader, ref context, receivedMessageVersion))
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{
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// release this reader as the handler will either be invoked later (deferred) or will not be invoked at all.
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ServerRpcMessage.ReadBuffer.Dispose();
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return false;
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}
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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var networkManager = (NetworkManager)context.SystemOwner;
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if (networkManager.DAHost)
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{
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try
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{
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// Since this is temporary, we will not be collection metrics for this.
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// DAHost just forwards the message to the owner
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ServerRpcMessage.WriteBuffer = new FastBufferWriter(ServerRpcMessage.ReadBuffer.Length, Allocator.TempJob);
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ServerRpcMessage.WriteBuffer.WriteBytesSafe(ServerRpcMessage.ReadBuffer.ToArray());
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networkManager.ConnectionManager.SendMessage(ref ServerRpcMessage, NetworkDelivery, OwnerId);
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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else
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{
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NetworkLog.LogErrorServer($"Received {nameof(ForwardServerRpcMessage)} on client-{networkManager.LocalClientId}! Only DAHost may forward RPC messages!");
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}
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ServerRpcMessage.ReadBuffer.Dispose();
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ServerRpcMessage.WriteBuffer.Dispose();
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}
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}
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// DANGO-EXP TODO: REMOVE THIS
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internal struct ForwardClientRpcMessage : INetworkMessage
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{
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public int Version => 0;
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public bool BroadCast;
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public ulong[] TargetClientIds;
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public NetworkDelivery NetworkDelivery;
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public ClientRpcMessage ClientRpcMessage;
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public unsafe void Serialize(FastBufferWriter writer, int targetVersion)
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{
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if (TargetClientIds == null)
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{
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BroadCast = true;
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writer.WriteValueSafe(BroadCast);
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}
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else
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{
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BroadCast = false;
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writer.WriteValueSafe(BroadCast);
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writer.WriteValueSafe(TargetClientIds);
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}
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writer.WriteValueSafe(NetworkDelivery);
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ClientRpcMessage.Serialize(writer, targetVersion);
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}
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public unsafe bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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reader.ReadValueSafe(out BroadCast);
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if (!BroadCast)
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{
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reader.ReadValueSafe(out TargetClientIds);
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}
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reader.ReadValueSafe(out NetworkDelivery);
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ClientRpcMessage.ReadBuffer = new FastBufferReader(reader, Allocator.Persistent, reader.Length - reader.Position, sizeof(RpcMetadata));
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// If deserializing failed or this message was deferred.
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if (!ClientRpcMessage.Deserialize(reader, ref context, receivedMessageVersion))
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{
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// release this reader as the handler will either be invoked later (deferred) or will not be invoked at all.
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ClientRpcMessage.ReadBuffer.Dispose();
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return false;
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}
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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var networkManager = (NetworkManager)context.SystemOwner;
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if (networkManager.DAHost)
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{
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ClientRpcMessage.WriteBuffer = new FastBufferWriter(ClientRpcMessage.ReadBuffer.Length, Allocator.TempJob);
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ClientRpcMessage.WriteBuffer.WriteBytesSafe(ClientRpcMessage.ReadBuffer.ToArray());
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// Since this is temporary, we will not be collection metrics for this.
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// DAHost just forwards the message to the clients
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if (BroadCast)
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{
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networkManager.ConnectionManager.SendMessage(ref ClientRpcMessage, NetworkDelivery, networkManager.ConnectedClientsIds);
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}
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else
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{
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networkManager.ConnectionManager.SendMessage(ref ClientRpcMessage, NetworkDelivery, TargetClientIds);
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}
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}
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else
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{
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NetworkLog.LogErrorServer($"Received {nameof(ForwardClientRpcMessage)} on client-{networkManager.LocalClientId}! Only DAHost may forward RPC messages!");
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}
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ClientRpcMessage.WriteBuffer.Dispose();
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ClientRpcMessage.ReadBuffer.Dispose();
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}
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}
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}
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