The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.7] - 2022-04-01 ### Added - Added editor only check prior to entering into play mode if the currently open and active scene is in the build list and if not displays a dialog box asking the user if they would like to automatically add it prior to entering into play mode. (#1828) - Added `UnityTransport` implementation and `com.unity.transport` package dependency (#1823) - Added `NetworkVariableWritePermission` to `NetworkVariableBase` and implemented `Owner` client writable netvars. (#1762) - `UnityTransport` settings can now be set programmatically. (#1845) - `FastBufferWriter` and Reader IsInitialized property. (#1859) ### Changed - Updated `UnityTransport` dependency on `com.unity.transport` to 1.0.0 (#1849) ### Removed - Removed `SnapshotSystem` (#1852) - Removed `com.unity.modules.animation`, `com.unity.modules.physics` and `com.unity.modules.physics2d` dependencies from the package (#1812) - Removed `com.unity.collections` dependency from the package (#1849) ### Fixed - Fixed in-scene placed NetworkObjects not being found/ignored after a client disconnects and then reconnects. (#1850) - Fixed issue where `UnityTransport` send queues were not flushed when calling `DisconnectLocalClient` or `DisconnectRemoteClient`. (#1847) - Fixed NetworkBehaviour dependency verification check for an existing NetworkObject not searching from root parent transform relative GameObject. (#1841) - Fixed issue where entries were not being removed from the NetworkSpawnManager.OwnershipToObjectsTable. (#1838) - Fixed ClientRpcs would always send to all connected clients by default as opposed to only sending to the NetworkObject's Observers list by default. (#1836) - Fixed clarity for NetworkSceneManager client side notification when it receives a scene hash value that does not exist in its local hash table. (#1828) - Fixed client throws a key not found exception when it times out using UNet or UTP. (#1821) - Fixed network variable updates are no longer limited to 32,768 bytes when NetworkConfig.EnsureNetworkVariableLengthSafety is enabled. The limits are now determined by what the transport can send in a message. (#1811) - Fixed in-scene NetworkObjects get destroyed if a client fails to connect and shuts down the NetworkManager. (#1809) - Fixed user never being notified in the editor that a NetworkBehaviour requires a NetworkObject to function properly. (#1808) - Fixed PlayerObjects and dynamically spawned NetworkObjects not being added to the NetworkClient's OwnedObjects (#1801) - Fixed issue where NetworkManager would continue starting even if the NetworkTransport selected failed. (#1780) - Fixed issue when spawning new player if an already existing player exists it does not remove IsPlayer from the previous player (#1779) - Fixed lack of notification that NetworkManager and NetworkObject cannot be added to the same GameObject with in-editor notifications (#1777) - Fixed parenting warning printing for false positives (#1855)
90 lines
3.2 KiB
C#
90 lines
3.2 KiB
C#
#if MULTIPLAYER_TOOLS
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#if MULTIPLAYER_TOOLS_1_0_0_PRE_7
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using System;
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using System.Collections;
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using NUnit.Framework;
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using Unity.Collections;
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using Unity.Multiplayer.Tools.MetricTypes;
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using Unity.Netcode.TestHelpers.Runtime;
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using Unity.Netcode.TestHelpers.Runtime.Metrics;
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using Unity.Netcode.Transports.UTP;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Unity.Netcode.RuntimeTests.Metrics
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{
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public class PacketLossMetricsTests : NetcodeIntegrationTest
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{
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protected override int NumberOfClients => 1;
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private readonly int m_PacketLossRate = 25;
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private int m_DropInterval = 5;
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public PacketLossMetricsTests()
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: base(HostOrServer.Server)
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{}
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protected override void OnOneTimeSetup()
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{
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m_NetworkTransport = NetcodeIntegrationTestHelpers.InstanceTransport.UTP;
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}
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protected override void OnServerAndClientsCreated()
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{
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var clientTransport = (UnityTransport)m_ClientNetworkManagers[0].NetworkConfig.NetworkTransport;
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clientTransport.SetDebugSimulatorParameters(0, 0, m_PacketLossRate);
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base.OnServerAndClientsCreated();
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}
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[UnityTest]
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public IEnumerator TrackPacketLossAsServer()
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{
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var waitForPacketLossMetric = new WaitForGaugeMetricValues((m_ServerNetworkManager.NetworkMetrics as NetworkMetrics).Dispatcher,
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NetworkMetricTypes.PacketLoss,
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metric => metric == 0.0d);
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for (int i = 0; i < 1000; ++i)
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{
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using (var writer = new FastBufferWriter(sizeof(byte), Allocator.Persistent))
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{
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writer.WriteByteSafe(42);
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m_ServerNetworkManager.CustomMessagingManager.SendNamedMessage("Test", m_ServerNetworkManager.ConnectedClientsIds, writer);
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}
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}
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yield return waitForPacketLossMetric.WaitForMetricsReceived();
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var packetLossValue = waitForPacketLossMetric.AssertMetricValueHaveBeenFound();
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Assert.AreEqual(0d, packetLossValue);
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}
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[UnityTest]
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public IEnumerator TrackPacketLossAsClient()
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{
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double packetLossRate = m_PacketLossRate/100d;
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var clientNetworkManager = m_ClientNetworkManagers[0];
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var waitForPacketLossMetric = new WaitForGaugeMetricValues((clientNetworkManager.NetworkMetrics as NetworkMetrics).Dispatcher,
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NetworkMetricTypes.PacketLoss,
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metric => Math.Abs(metric - packetLossRate) < Double.Epsilon);
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for (int i = 0; i < 1000; ++i)
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{
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using (var writer = new FastBufferWriter(sizeof(byte), Allocator.Persistent))
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{
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writer.WriteByteSafe(42);
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m_ServerNetworkManager.CustomMessagingManager.SendNamedMessage("Test", m_ServerNetworkManager.ConnectedClientsIds, writer);
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}
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}
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yield return waitForPacketLossMetric.WaitForMetricsReceived();
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var packetLossValue = waitForPacketLossMetric.AssertMetricValueHaveBeenFound();
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Assert.AreEqual(packetLossRate, packetLossValue);
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}
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}
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}
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#endif
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#endif
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