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com.unity.netcode.gameobjects/Tests/Runtime/Metrics/MessagingMetricsTests.cs
Unity Technologies 60e2dabef4 com.unity.netcode.gameobjects@1.0.0-pre.7
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0-pre.7] - 2022-04-01

### Added

- Added editor only check prior to entering into play mode if the currently open and active scene is in the build list and if not displays a dialog box asking the user if they would like to automatically add it prior to entering into play mode. (#1828)
- Added `UnityTransport` implementation and `com.unity.transport` package dependency (#1823)
- Added `NetworkVariableWritePermission` to `NetworkVariableBase` and implemented `Owner` client writable netvars. (#1762)
- `UnityTransport` settings can now be set programmatically. (#1845)
- `FastBufferWriter` and Reader IsInitialized property. (#1859)

### Changed

- Updated `UnityTransport` dependency on `com.unity.transport` to 1.0.0 (#1849)

### Removed

- Removed `SnapshotSystem` (#1852)
- Removed `com.unity.modules.animation`, `com.unity.modules.physics` and `com.unity.modules.physics2d` dependencies from the package (#1812)
- Removed `com.unity.collections` dependency from the package (#1849)

### Fixed
- Fixed in-scene placed NetworkObjects not being found/ignored after a client disconnects and then reconnects. (#1850)
- Fixed issue where `UnityTransport` send queues were not flushed when calling `DisconnectLocalClient` or `DisconnectRemoteClient`. (#1847)
- Fixed NetworkBehaviour dependency verification check for an existing NetworkObject not searching from root parent transform relative GameObject. (#1841)
- Fixed issue where entries were not being removed from the NetworkSpawnManager.OwnershipToObjectsTable. (#1838)
- Fixed ClientRpcs would always send to all connected clients by default as opposed to only sending to the NetworkObject's Observers list by default. (#1836)
- Fixed clarity for NetworkSceneManager client side notification when it receives a scene hash value that does not exist in its local hash table. (#1828)
- Fixed client throws a key not found exception when it times out using UNet or UTP. (#1821)
- Fixed network variable updates are no longer limited to 32,768 bytes when NetworkConfig.EnsureNetworkVariableLengthSafety is enabled. The limits are now determined by what the transport can send in a message. (#1811)
- Fixed in-scene NetworkObjects get destroyed if a client fails to connect and shuts down the NetworkManager. (#1809)
- Fixed user never being notified in the editor that a NetworkBehaviour requires a NetworkObject to function properly. (#1808)
- Fixed PlayerObjects and dynamically spawned NetworkObjects not being added to the NetworkClient's OwnedObjects (#1801)
- Fixed issue where NetworkManager would continue starting even if the NetworkTransport selected failed. (#1780)
- Fixed issue when spawning new player if an already existing player exists it does not remove IsPlayer from the previous player (#1779)
- Fixed lack of notification that NetworkManager and NetworkObject cannot be added to the same GameObject with in-editor notifications (#1777)
- Fixed parenting warning printing for false positives (#1855)
2022-04-01 00:00:00 +00:00

276 lines
12 KiB
C#

#if MULTIPLAYER_TOOLS
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using Unity.Collections;
using Unity.Multiplayer.Tools.MetricTypes;
using Unity.Netcode.TestHelpers.Runtime.Metrics;
using UnityEngine;
using UnityEngine.TestTools;
namespace Unity.Netcode.RuntimeTests.Metrics
{
public class MessagingMetricsTests : DualClientMetricTestBase
{
private const uint k_MessageNameHashSize = 8;
// Header is dynamically sized due to packing, will be 2 bytes for all test messages.
private const int k_MessageHeaderSize = 2;
private static readonly int k_NamedMessageOverhead = (int)k_MessageNameHashSize + k_MessageHeaderSize;
private static readonly int k_UnnamedMessageOverhead = k_MessageHeaderSize;
protected override int NumberOfClients => 2;
[UnityTest]
public IEnumerator TrackNetworkMessageSentMetric()
{
var waitForMetricValues = new WaitForEventMetricValues<NetworkMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NetworkMessageSent);
var messageName = Guid.NewGuid();
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.ToString(), FirstClient.LocalClientId, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var networkMessageSentMetricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
// We should have 1 NamedMessage
Assert.That(networkMessageSentMetricValues, Has.Exactly(1).Matches<NetworkMessageEvent>(x => x.Name == nameof(NamedMessage)));
}
[UnityTest]
public IEnumerator TrackNetworkMessageSentMetricToMultipleClients()
{
var waitForMetricValues = new WaitForEventMetricValues<NetworkMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NetworkMessageSent);
var messageName = Guid.NewGuid();
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.ToString(), new List<ulong> { FirstClient.LocalClientId, SecondClient.LocalClientId }, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var networkMessageSentMetricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(2, networkMessageSentMetricValues.Count(x => x.Name.Equals(nameof(NamedMessage))));
}
[UnityTest]
public IEnumerator TrackNetworkMessageReceivedMetric()
{
var messageName = Guid.NewGuid();
LogAssert.Expect(LogType.Log, $"Received from {Server.LocalClientId}");
FirstClient.CustomMessagingManager.RegisterNamedMessageHandler(messageName.ToString(), (ulong sender, FastBufferReader payload) =>
{
Debug.Log($"Received from {sender}");
});
var waitForMetricValues = new WaitForEventMetricValues<NetworkMessageEvent>(FirstClientMetrics.Dispatcher, NetworkMetricTypes.NetworkMessageReceived,
metric => metric.Name == nameof(NamedMessage));
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.ToString(), FirstClient.LocalClientId, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var networkMessageReceivedValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
// We should have 1 NamedMessage
Assert.That(networkMessageReceivedValues, Has.Exactly(1).Matches<NetworkMessageEvent>(x => x.Name == nameof(NamedMessage)));
}
[UnityTest]
public IEnumerator TrackNamedMessageSentMetric()
{
var waitForMetricValues = new WaitForEventMetricValues<NamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NamedMessageSent);
var messageName = Guid.NewGuid();
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.ToString(), FirstClient.LocalClientId, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var namedMessageSentMetricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(1, namedMessageSentMetricValues.Count);
var namedMessageSent = namedMessageSentMetricValues.First();
Assert.AreEqual(messageName.ToString(), namedMessageSent.Name);
Assert.AreEqual(FirstClient.LocalClientId, namedMessageSent.Connection.Id);
Assert.AreEqual(FastBufferWriter.GetWriteSize(messageName) + k_NamedMessageOverhead, namedMessageSent.BytesCount);
}
[UnityTest]
public IEnumerator TrackNamedMessageSentMetricToMultipleClients()
{
var waitForMetricValues = new WaitForEventMetricValues<NamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NamedMessageSent);
var messageName = Guid.NewGuid();
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.ToString(), new List<ulong> { FirstClient.LocalClientId, SecondClient.LocalClientId }, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var namedMessageSentMetricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(2, namedMessageSentMetricValues.Count);
Assert.That(namedMessageSentMetricValues.Select(x => x.Name), Has.All.EqualTo(messageName.ToString()));
Assert.That(namedMessageSentMetricValues.Select(x => x.BytesCount), Has.All.EqualTo(FastBufferWriter.GetWriteSize(messageName) + k_NamedMessageOverhead));
}
[UnityTest]
public IEnumerator TrackNamedMessageSentMetricToSelf()
{
var waitForMetricValues = new WaitForEventMetricValues<NamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.NamedMessageSent);
var messageName = Guid.NewGuid();
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.ToString(), Server.LocalClientId, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
waitForMetricValues.AssertMetricValuesHaveNotBeenFound();
}
[UnityTest]
public IEnumerator TrackNamedMessageReceivedMetric()
{
var waitForMetricValues = new WaitForEventMetricValues<NamedMessageEvent>(FirstClientMetrics.Dispatcher, NetworkMetricTypes.NamedMessageReceived);
var messageName = Guid.NewGuid();
LogAssert.Expect(LogType.Log, $"Received from {Server.LocalClientId}");
FirstClient.CustomMessagingManager.RegisterNamedMessageHandler(messageName.ToString(), (ulong sender, FastBufferReader payload) =>
{
Debug.Log($"Received from {sender}");
});
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendNamedMessage(messageName.ToString(), FirstClient.LocalClientId, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var namedMessageReceivedValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(1, namedMessageReceivedValues.Count);
var namedMessageReceived = namedMessageReceivedValues.First();
Assert.AreEqual(messageName.ToString(), namedMessageReceived.Name);
Assert.AreEqual(Server.LocalClientId, namedMessageReceived.Connection.Id);
Assert.AreEqual(FastBufferWriter.GetWriteSize(messageName) + k_NamedMessageOverhead, namedMessageReceived.BytesCount);
}
[UnityTest]
public IEnumerator TrackUnnamedMessageSentMetric()
{
var message = Guid.NewGuid();
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(message);
Server.CustomMessagingManager.SendUnnamedMessage(FirstClient.LocalClientId, writer);
}
var waitForMetricValues = new WaitForEventMetricValues<UnnamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageSent);
yield return waitForMetricValues.WaitForMetricsReceived();
var unnamedMessageSentMetricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(1, unnamedMessageSentMetricValues.Count);
var unnamedMessageSent = unnamedMessageSentMetricValues.First();
Assert.AreEqual(FirstClient.LocalClientId, unnamedMessageSent.Connection.Id);
Assert.AreEqual(FastBufferWriter.GetWriteSize(message) + k_UnnamedMessageOverhead, unnamedMessageSent.BytesCount);
}
[UnityTest]
public IEnumerator TrackUnnamedMessageSentMetricToMultipleClients()
{
var message = Guid.NewGuid();
var waitForMetricValues = new WaitForEventMetricValues<UnnamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageSent);
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(message);
Server.CustomMessagingManager.SendUnnamedMessage(new List<ulong> { FirstClient.LocalClientId, SecondClient.LocalClientId }, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var unnamedMessageSentMetricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(2, unnamedMessageSentMetricValues.Count);
Assert.That(unnamedMessageSentMetricValues.Select(x => x.BytesCount), Has.All.EqualTo(FastBufferWriter.GetWriteSize(message) + k_UnnamedMessageOverhead));
var clientIds = unnamedMessageSentMetricValues.Select(x => x.Connection.Id).ToList();
Assert.Contains(FirstClient.LocalClientId, clientIds);
Assert.Contains(SecondClient.LocalClientId, clientIds);
}
[UnityTest]
public IEnumerator TrackUnnamedMessageSentMetricToSelf()
{
var waitForMetricValues = new WaitForEventMetricValues<UnnamedMessageEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageSent);
var messageName = Guid.NewGuid();
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(messageName);
Server.CustomMessagingManager.SendUnnamedMessage(Server.LocalClientId, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
waitForMetricValues.AssertMetricValuesHaveNotBeenFound();
}
[UnityTest]
public IEnumerator TrackUnnamedMessageReceivedMetric()
{
var message = Guid.NewGuid();
var waitForMetricValues = new WaitForEventMetricValues<UnnamedMessageEvent>(FirstClientMetrics.Dispatcher, NetworkMetricTypes.UnnamedMessageReceived);
using (var writer = new FastBufferWriter(1300, Allocator.Temp))
{
writer.WriteValueSafe(message);
Server.CustomMessagingManager.SendUnnamedMessage(FirstClient.LocalClientId, writer);
}
yield return waitForMetricValues.WaitForMetricsReceived();
var unnamedMessageReceivedValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(1, unnamedMessageReceivedValues.Count);
var unnamedMessageReceived = unnamedMessageReceivedValues.First();
Assert.AreEqual(Server.LocalClientId, unnamedMessageReceived.Connection.Id);
Assert.AreEqual(FastBufferWriter.GetWriteSize(message) + k_UnnamedMessageOverhead, unnamedMessageReceived.BytesCount);
}
}
}
#endif