The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.7] - 2022-04-01 ### Added - Added editor only check prior to entering into play mode if the currently open and active scene is in the build list and if not displays a dialog box asking the user if they would like to automatically add it prior to entering into play mode. (#1828) - Added `UnityTransport` implementation and `com.unity.transport` package dependency (#1823) - Added `NetworkVariableWritePermission` to `NetworkVariableBase` and implemented `Owner` client writable netvars. (#1762) - `UnityTransport` settings can now be set programmatically. (#1845) - `FastBufferWriter` and Reader IsInitialized property. (#1859) ### Changed - Updated `UnityTransport` dependency on `com.unity.transport` to 1.0.0 (#1849) ### Removed - Removed `SnapshotSystem` (#1852) - Removed `com.unity.modules.animation`, `com.unity.modules.physics` and `com.unity.modules.physics2d` dependencies from the package (#1812) - Removed `com.unity.collections` dependency from the package (#1849) ### Fixed - Fixed in-scene placed NetworkObjects not being found/ignored after a client disconnects and then reconnects. (#1850) - Fixed issue where `UnityTransport` send queues were not flushed when calling `DisconnectLocalClient` or `DisconnectRemoteClient`. (#1847) - Fixed NetworkBehaviour dependency verification check for an existing NetworkObject not searching from root parent transform relative GameObject. (#1841) - Fixed issue where entries were not being removed from the NetworkSpawnManager.OwnershipToObjectsTable. (#1838) - Fixed ClientRpcs would always send to all connected clients by default as opposed to only sending to the NetworkObject's Observers list by default. (#1836) - Fixed clarity for NetworkSceneManager client side notification when it receives a scene hash value that does not exist in its local hash table. (#1828) - Fixed client throws a key not found exception when it times out using UNet or UTP. (#1821) - Fixed network variable updates are no longer limited to 32,768 bytes when NetworkConfig.EnsureNetworkVariableLengthSafety is enabled. The limits are now determined by what the transport can send in a message. (#1811) - Fixed in-scene NetworkObjects get destroyed if a client fails to connect and shuts down the NetworkManager. (#1809) - Fixed user never being notified in the editor that a NetworkBehaviour requires a NetworkObject to function properly. (#1808) - Fixed PlayerObjects and dynamically spawned NetworkObjects not being added to the NetworkClient's OwnedObjects (#1801) - Fixed issue where NetworkManager would continue starting even if the NetworkTransport selected failed. (#1780) - Fixed issue when spawning new player if an already existing player exists it does not remove IsPlayer from the previous player (#1779) - Fixed lack of notification that NetworkManager and NetworkObject cannot be added to the same GameObject with in-editor notifications (#1777) - Fixed parenting warning printing for false positives (#1855)
858 lines
33 KiB
C#
858 lines
33 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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namespace Unity.Netcode
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{
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public struct FastBufferWriter : IDisposable
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{
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internal struct WriterHandle
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{
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internal unsafe byte* BufferPointer;
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internal int Position;
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internal int Length;
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internal int Capacity;
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internal int MaxCapacity;
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internal Allocator Allocator;
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internal bool BufferGrew;
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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internal int AllowedWriteMark;
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internal bool InBitwiseContext;
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#endif
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}
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internal unsafe WriterHandle* Handle;
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private static byte[] s_ByteArrayCache = new byte[65535];
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/// <summary>
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/// The current write position
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/// </summary>
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public unsafe int Position
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => Handle->Position;
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}
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/// <summary>
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/// The current total buffer size
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/// </summary>
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public unsafe int Capacity
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => Handle->Capacity;
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}
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/// <summary>
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/// The maximum possible total buffer size
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/// </summary>
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public unsafe int MaxCapacity
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => Handle->MaxCapacity;
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}
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/// <summary>
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/// The total amount of bytes that have been written to the stream
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/// </summary>
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public unsafe int Length
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => Handle->Position > Handle->Length ? Handle->Position : Handle->Length;
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}
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/// <summary>
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/// Gets a value indicating whether the writer has been initialized and a handle allocated.
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/// </summary>
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public unsafe bool IsInitialized => Handle != null;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal unsafe void CommitBitwiseWrites(int amount)
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{
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Handle->Position += amount;
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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Handle->InBitwiseContext = false;
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#endif
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}
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/// <summary>
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/// Create a FastBufferWriter.
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/// </summary>
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/// <param name="size">Size of the buffer to create</param>
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/// <param name="allocator">Allocator to use in creating it</param>
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/// <param name="maxSize">Maximum size the buffer can grow to. If less than size, buffer cannot grow.</param>
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public unsafe FastBufferWriter(int size, Allocator allocator, int maxSize = -1)
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{
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// Allocating both the Handle struct and the buffer in a single allocation - sizeof(WriterHandle) + size
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// The buffer for the initial allocation is the next block of memory after the handle itself.
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// If the buffer grows, a new buffer will be allocated and the handle pointer pointed at the new location...
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// The original buffer won't be deallocated until the writer is destroyed since it's part of the handle allocation.
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Handle = (WriterHandle*)UnsafeUtility.Malloc(sizeof(WriterHandle) + size, UnsafeUtility.AlignOf<WriterHandle>(), allocator);
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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UnsafeUtility.MemSet(Handle, 0, sizeof(WriterHandle) + size);
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#endif
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Handle->BufferPointer = (byte*)(Handle + 1);
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Handle->Position = 0;
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Handle->Length = 0;
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Handle->Capacity = size;
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Handle->Allocator = allocator;
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Handle->MaxCapacity = maxSize < size ? size : maxSize;
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Handle->BufferGrew = false;
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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Handle->AllowedWriteMark = 0;
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Handle->InBitwiseContext = false;
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#endif
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}
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/// <summary>
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/// Frees the allocated buffer
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/// </summary>
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public unsafe void Dispose()
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{
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if (Handle->BufferGrew)
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{
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UnsafeUtility.Free(Handle->BufferPointer, Handle->Allocator);
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}
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UnsafeUtility.Free(Handle, Handle->Allocator);
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Handle = null;
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}
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/// <summary>
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/// Move the write position in the stream.
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/// Note that moving forward past the current length will extend the buffer's Length value even if you don't write.
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/// </summary>
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/// <param name="where">Absolute value to move the position to, truncated to Capacity</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void Seek(int where)
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{
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// This avoids us having to synchronize length all the time.
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// Writing things is a much more common operation than seeking
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// or querying length. The length here is a high watermark of
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// what's been written. So before we seek, if the current position
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// is greater than the length, we update that watermark.
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// When querying length later, we'll return whichever of the two
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// values is greater, thus if we write past length, length increases
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// because position increases, and if we seek backward, length remembers
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// the position it was in.
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// Seeking forward will not update the length.
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where = Math.Min(where, Handle->Capacity);
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if (Handle->Position > Handle->Length && where < Handle->Position)
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{
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Handle->Length = Handle->Position;
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}
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Handle->Position = where;
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}
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/// <summary>
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/// Truncate the stream by setting Length to the specified value.
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/// If Position is greater than the specified value, it will be moved as well.
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/// </summary>
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/// <param name="where">The value to truncate to. If -1, the current position will be used.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void Truncate(int where = -1)
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{
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if (where == -1)
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{
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where = Position;
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}
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if (Handle->Position > where)
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{
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Handle->Position = where;
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}
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if (Handle->Length > where)
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{
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Handle->Length = where;
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}
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}
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/// <summary>
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/// Retrieve a BitWriter to be able to perform bitwise operations on the buffer.
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/// No bytewise operations can be performed on the buffer until bitWriter.Dispose() has been called.
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/// At the end of the operation, FastBufferWriter will remain byte-aligned.
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/// </summary>
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/// <returns>A BitWriter</returns>
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public unsafe BitWriter EnterBitwiseContext()
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{
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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Handle->InBitwiseContext = true;
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#endif
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return new BitWriter(this);
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}
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internal unsafe void Grow(int additionalSizeRequired)
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{
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var desiredSize = Handle->Capacity * 2;
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while (desiredSize < Position + additionalSizeRequired)
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{
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desiredSize *= 2;
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}
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var newSize = Math.Min(desiredSize, Handle->MaxCapacity);
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byte* newBuffer = (byte*)UnsafeUtility.Malloc(newSize, UnsafeUtility.AlignOf<byte>(), Handle->Allocator);
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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UnsafeUtility.MemSet(newBuffer, 0, newSize);
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#endif
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UnsafeUtility.MemCpy(newBuffer, Handle->BufferPointer, Length);
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if (Handle->BufferGrew)
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{
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UnsafeUtility.Free(Handle->BufferPointer, Handle->Allocator);
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}
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Handle->BufferGrew = true;
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Handle->BufferPointer = newBuffer;
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Handle->Capacity = newSize;
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}
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/// <summary>
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/// Allows faster serialization by batching bounds checking.
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/// When you know you will be writing multiple fields back-to-back and you know the total size,
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/// you can call TryBeginWrite() once on the total size, and then follow it with calls to
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/// WriteValue() instead of WriteValueSafe() for faster serialization.
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///
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/// Unsafe write operations will throw OverflowException in editor and development builds if you
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/// go past the point you've marked using TryBeginWrite(). In release builds, OverflowException will not be thrown
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/// for performance reasons, since the point of using TryBeginWrite is to avoid bounds checking in the following
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/// operations in release builds.
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/// </summary>
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/// <param name="bytes">Amount of bytes to write</param>
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/// <returns>True if the write is allowed, false otherwise</returns>
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/// <exception cref="InvalidOperationException">If called while in a bitwise context</exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe bool TryBeginWrite(int bytes)
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{
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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if (Handle->InBitwiseContext)
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{
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throw new InvalidOperationException(
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"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
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}
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#endif
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if (Handle->Position + bytes > Handle->Capacity)
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{
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if (Handle->Position + bytes > Handle->MaxCapacity)
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{
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return false;
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}
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if (Handle->Capacity < Handle->MaxCapacity)
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{
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Grow(bytes);
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}
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else
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{
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return false;
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}
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}
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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Handle->AllowedWriteMark = Handle->Position + bytes;
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#endif
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return true;
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}
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/// <summary>
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/// Allows faster serialization by batching bounds checking.
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/// When you know you will be writing multiple fields back-to-back and you know the total size,
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/// you can call TryBeginWrite() once on the total size, and then follow it with calls to
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/// WriteValue() instead of WriteValueSafe() for faster serialization.
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///
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/// Unsafe write operations will throw OverflowException in editor and development builds if you
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/// go past the point you've marked using TryBeginWrite(). In release builds, OverflowException will not be thrown
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/// for performance reasons, since the point of using TryBeginWrite is to avoid bounds checking in the following
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/// operations in release builds. Instead, attempting to write past the marked position in release builds
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/// will write to random memory and cause undefined behavior, likely including instability and crashes.
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/// </summary>
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/// <param name="value">The value you want to write</param>
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/// <returns>True if the write is allowed, false otherwise</returns>
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/// <exception cref="InvalidOperationException">If called while in a bitwise context</exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe bool TryBeginWriteValue<T>(in T value) where T : unmanaged
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{
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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if (Handle->InBitwiseContext)
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{
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throw new InvalidOperationException(
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"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
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}
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#endif
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int len = sizeof(T);
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if (Handle->Position + len > Handle->Capacity)
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{
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if (Handle->Position + len > Handle->MaxCapacity)
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{
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return false;
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}
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if (Handle->Capacity < Handle->MaxCapacity)
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{
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Grow(len);
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}
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else
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{
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return false;
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}
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}
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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Handle->AllowedWriteMark = Handle->Position + len;
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#endif
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return true;
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}
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/// <summary>
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/// Internal version of TryBeginWrite.
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/// Differs from TryBeginWrite only in that it won't ever move the AllowedWriteMark backward.
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/// </summary>
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/// <param name="bytes"></param>
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/// <returns></returns>
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/// <exception cref="InvalidOperationException"></exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe bool TryBeginWriteInternal(int bytes)
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{
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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if (Handle->InBitwiseContext)
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{
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throw new InvalidOperationException(
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"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
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}
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#endif
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if (Handle->Position + bytes > Handle->Capacity)
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{
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if (Handle->Position + bytes > Handle->MaxCapacity)
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{
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return false;
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}
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if (Handle->Capacity < Handle->MaxCapacity)
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{
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Grow(bytes);
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}
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else
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{
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return false;
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}
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}
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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if (Handle->Position + bytes > Handle->AllowedWriteMark)
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{
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Handle->AllowedWriteMark = Handle->Position + bytes;
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}
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#endif
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return true;
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}
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/// <summary>
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/// Returns an array representation of the underlying byte buffer.
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/// !!Allocates a new array!!
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/// </summary>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe byte[] ToArray()
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{
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byte[] ret = new byte[Length];
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fixed (byte* b = ret)
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{
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UnsafeUtility.MemCpy(b, Handle->BufferPointer, Length);
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}
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return ret;
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}
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/// <summary>
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/// Uses a static cached array to create an array segment with no allocations.
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/// This array can only be used until the next time ToTempByteArray() is called on ANY FastBufferWriter,
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/// as the cached buffer is shared by all of them and will be overwritten.
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/// As such, this should be used with care.
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/// </summary>
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/// <returns></returns>
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internal unsafe ArraySegment<byte> ToTempByteArray()
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{
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var length = Length;
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if (length > s_ByteArrayCache.Length)
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{
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return new ArraySegment<byte>(ToArray(), 0, length);
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}
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fixed (byte* b = s_ByteArrayCache)
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{
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UnsafeUtility.MemCpy(b, Handle->BufferPointer, length);
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}
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return new ArraySegment<byte>(s_ByteArrayCache, 0, length);
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}
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/// <summary>
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/// Gets a direct pointer to the underlying buffer
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/// </summary>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe byte* GetUnsafePtr()
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{
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return Handle->BufferPointer;
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}
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/// <summary>
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/// Gets a direct pointer to the underlying buffer at the current read position
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/// </summary>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe byte* GetUnsafePtrAtCurrentPosition()
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{
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return Handle->BufferPointer + Handle->Position;
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}
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/// <summary>
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/// Get the required size to write a string
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/// </summary>
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/// <param name="s">The string to write</param>
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/// <param name="oneByteChars">Whether or not to use one byte per character. This will only allow ASCII</param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetWriteSize(string s, bool oneByteChars = false)
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{
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return sizeof(int) + s.Length * (oneByteChars ? sizeof(byte) : sizeof(char));
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}
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/// <summary>
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/// Write an INetworkSerializable
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/// </summary>
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/// <param name="value">The value to write</param>
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/// <typeparam name="T"></typeparam>
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public void WriteNetworkSerializable<T>(in T value) where T : INetworkSerializable
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{
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var bufferSerializer = new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(this));
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value.NetworkSerialize(bufferSerializer);
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}
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/// <summary>
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/// Write an array of INetworkSerializables
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/// </summary>
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/// <param name="array">The value to write</param>
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/// <param name="count"></param>
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/// <param name="offset"></param>
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/// <typeparam name="T"></typeparam>
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public void WriteNetworkSerializable<T>(T[] array, int count = -1, int offset = 0) where T : INetworkSerializable
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{
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int sizeInTs = count != -1 ? count : array.Length - offset;
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WriteValueSafe(sizeInTs);
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foreach (var item in array)
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{
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WriteNetworkSerializable(item);
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}
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}
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/// <summary>
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/// Writes a string
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/// </summary>
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/// <param name="s">The string to write</param>
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/// <param name="oneByteChars">Whether or not to use one byte per character. This will only allow ASCII</param>
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public unsafe void WriteValue(string s, bool oneByteChars = false)
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{
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WriteValue((uint)s.Length);
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int target = s.Length;
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if (oneByteChars)
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{
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for (int i = 0; i < target; ++i)
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{
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WriteByte((byte)s[i]);
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}
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}
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else
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{
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fixed (char* native = s)
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{
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WriteBytes((byte*)native, target * sizeof(char));
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}
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}
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}
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/// <summary>
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/// Writes a string
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///
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/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
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/// for multiple writes at once by calling TryBeginWrite.
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/// </summary>
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/// <param name="s">The string to write</param>
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/// <param name="oneByteChars">Whether or not to use one byte per character. This will only allow ASCII</param>
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public unsafe void WriteValueSafe(string s, bool oneByteChars = false)
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{
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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if (Handle->InBitwiseContext)
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{
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throw new InvalidOperationException(
|
|
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
|
|
}
|
|
#endif
|
|
|
|
int sizeInBytes = GetWriteSize(s, oneByteChars);
|
|
|
|
if (!TryBeginWriteInternal(sizeInBytes))
|
|
{
|
|
throw new OverflowException("Writing past the end of the buffer");
|
|
}
|
|
|
|
WriteValue((uint)s.Length);
|
|
int target = s.Length;
|
|
if (oneByteChars)
|
|
{
|
|
for (int i = 0; i < target; ++i)
|
|
{
|
|
WriteByte((byte)s[i]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fixed (char* native = s)
|
|
{
|
|
WriteBytes((byte*)native, target * sizeof(char));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the required size to write an unmanaged array
|
|
/// </summary>
|
|
/// <param name="array">The array to write</param>
|
|
/// <param name="count">The amount of elements to write</param>
|
|
/// <param name="offset">Where in the array to start</param>
|
|
/// <typeparam name="T"></typeparam>
|
|
/// <returns></returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static unsafe int GetWriteSize<T>(T[] array, int count = -1, int offset = 0) where T : unmanaged
|
|
{
|
|
int sizeInTs = count != -1 ? count : array.Length - offset;
|
|
int sizeInBytes = sizeInTs * sizeof(T);
|
|
return sizeof(int) + sizeInBytes;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes an unmanaged array
|
|
/// </summary>
|
|
/// <param name="array">The array to write</param>
|
|
/// <param name="count">The amount of elements to write</param>
|
|
/// <param name="offset">Where in the array to start</param>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void WriteValue<T>(T[] array, int count = -1, int offset = 0) where T : unmanaged
|
|
{
|
|
int sizeInTs = count != -1 ? count : array.Length - offset;
|
|
int sizeInBytes = sizeInTs * sizeof(T);
|
|
WriteValue(sizeInTs);
|
|
fixed (T* native = array)
|
|
{
|
|
byte* bytes = (byte*)(native + offset);
|
|
WriteBytes(bytes, sizeInBytes);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes an unmanaged array
|
|
///
|
|
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
|
|
/// for multiple writes at once by calling TryBeginWrite.
|
|
/// </summary>
|
|
/// <param name="array">The array to write</param>
|
|
/// <param name="count">The amount of elements to write</param>
|
|
/// <param name="offset">Where in the array to start</param>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void WriteValueSafe<T>(T[] array, int count = -1, int offset = 0) where T : unmanaged
|
|
{
|
|
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
|
if (Handle->InBitwiseContext)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
|
|
}
|
|
#endif
|
|
|
|
int sizeInTs = count != -1 ? count : array.Length - offset;
|
|
int sizeInBytes = sizeInTs * sizeof(T);
|
|
|
|
if (!TryBeginWriteInternal(sizeInBytes + sizeof(int)))
|
|
{
|
|
throw new OverflowException("Writing past the end of the buffer");
|
|
}
|
|
WriteValue(sizeInTs);
|
|
fixed (T* native = array)
|
|
{
|
|
byte* bytes = (byte*)(native + offset);
|
|
WriteBytes(bytes, sizeInBytes);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a partial value. The specified number of bytes is written from the value and the rest is ignored.
|
|
/// </summary>
|
|
/// <param name="value">Value to write</param>
|
|
/// <param name="bytesToWrite">Number of bytes</param>
|
|
/// <param name="offsetBytes">Offset into the value to begin reading the bytes</param>
|
|
/// <typeparam name="T"></typeparam>
|
|
/// <exception cref="InvalidOperationException"></exception>
|
|
/// <exception cref="OverflowException"></exception>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void WritePartialValue<T>(T value, int bytesToWrite, int offsetBytes = 0) where T : unmanaged
|
|
{
|
|
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
|
if (Handle->InBitwiseContext)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
|
|
}
|
|
if (Handle->Position + bytesToWrite > Handle->AllowedWriteMark)
|
|
{
|
|
throw new OverflowException($"Attempted to write without first calling {nameof(TryBeginWrite)}()");
|
|
}
|
|
#endif
|
|
|
|
byte* ptr = ((byte*)&value) + offsetBytes;
|
|
byte* bufferPointer = Handle->BufferPointer + Handle->Position;
|
|
UnsafeUtility.MemCpy(bufferPointer, ptr, bytesToWrite);
|
|
|
|
Handle->Position += bytesToWrite;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a byte to the stream.
|
|
/// </summary>
|
|
/// <param name="value">Value to write</param>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void WriteByte(byte value)
|
|
{
|
|
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
|
if (Handle->InBitwiseContext)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
|
|
}
|
|
if (Handle->Position + 1 > Handle->AllowedWriteMark)
|
|
{
|
|
throw new OverflowException($"Attempted to write without first calling {nameof(TryBeginWrite)}()");
|
|
}
|
|
#endif
|
|
Handle->BufferPointer[Handle->Position++] = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a byte to the stream.
|
|
///
|
|
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
|
|
/// for multiple writes at once by calling TryBeginWrite.
|
|
/// </summary>
|
|
/// <param name="value">Value to write</param>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void WriteByteSafe(byte value)
|
|
{
|
|
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
|
if (Handle->InBitwiseContext)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
|
|
}
|
|
#endif
|
|
|
|
if (!TryBeginWriteInternal(1))
|
|
{
|
|
throw new OverflowException("Writing past the end of the buffer");
|
|
}
|
|
Handle->BufferPointer[Handle->Position++] = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write multiple bytes to the stream
|
|
/// </summary>
|
|
/// <param name="value">Value to write</param>
|
|
/// <param name="size">Number of bytes to write</param>
|
|
/// <param name="offset">Offset into the buffer to begin writing</param>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void WriteBytes(byte* value, int size, int offset = 0)
|
|
{
|
|
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
|
if (Handle->InBitwiseContext)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
|
|
}
|
|
if (Handle->Position + size > Handle->AllowedWriteMark)
|
|
{
|
|
throw new OverflowException($"Attempted to write without first calling {nameof(TryBeginWrite)}()");
|
|
}
|
|
#endif
|
|
UnsafeUtility.MemCpy((Handle->BufferPointer + Handle->Position), value + offset, size);
|
|
Handle->Position += size;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write multiple bytes to the stream
|
|
///
|
|
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
|
|
/// for multiple writes at once by calling TryBeginWrite.
|
|
/// </summary>
|
|
/// <param name="value">Value to write</param>
|
|
/// <param name="size">Number of bytes to write</param>
|
|
/// <param name="offset">Offset into the buffer to begin writing</param>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void WriteBytesSafe(byte* value, int size, int offset = 0)
|
|
{
|
|
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
|
if (Handle->InBitwiseContext)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
|
|
}
|
|
#endif
|
|
|
|
if (!TryBeginWriteInternal(size))
|
|
{
|
|
throw new OverflowException("Writing past the end of the buffer");
|
|
}
|
|
UnsafeUtility.MemCpy((Handle->BufferPointer + Handle->Position), value + offset, size);
|
|
Handle->Position += size;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write multiple bytes to the stream
|
|
/// </summary>
|
|
/// <param name="value">Value to write</param>
|
|
/// <param name="size">Number of bytes to write</param>
|
|
/// <param name="offset">Offset into the buffer to begin writing</param>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void WriteBytes(byte[] value, int size = -1, int offset = 0)
|
|
{
|
|
fixed (byte* ptr = value)
|
|
{
|
|
WriteBytes(ptr, size == -1 ? value.Length : size, offset);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write multiple bytes to the stream
|
|
///
|
|
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
|
|
/// for multiple writes at once by calling TryBeginWrite.
|
|
/// </summary>
|
|
/// <param name="value">Value to write</param>
|
|
/// <param name="size">Number of bytes to write</param>
|
|
/// <param name="offset">Offset into the buffer to begin writing</param>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void WriteBytesSafe(byte[] value, int size = -1, int offset = 0)
|
|
{
|
|
fixed (byte* ptr = value)
|
|
{
|
|
WriteBytesSafe(ptr, size == -1 ? value.Length : size, offset);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy the contents of this writer into another writer.
|
|
/// The contents will be copied from the beginning of this writer to its current position.
|
|
/// They will be copied to the other writer starting at the other writer's current position.
|
|
/// </summary>
|
|
/// <param name="other">Writer to copy to</param>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void CopyTo(FastBufferWriter other)
|
|
{
|
|
other.WriteBytes(Handle->BufferPointer, Handle->Position);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy the contents of another writer into this writer.
|
|
/// The contents will be copied from the beginning of the other writer to its current position.
|
|
/// They will be copied to this writer starting at this writer's current position.
|
|
/// </summary>
|
|
/// <param name="other">Writer to copy to</param>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void CopyFrom(FastBufferWriter other)
|
|
{
|
|
WriteBytes(other.Handle->BufferPointer, other.Handle->Position);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the size required to write an unmanaged value
|
|
/// </summary>
|
|
/// <param name="value"></param>
|
|
/// <typeparam name="T"></typeparam>
|
|
/// <returns></returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static unsafe int GetWriteSize<T>(in T value) where T : unmanaged
|
|
{
|
|
return sizeof(T);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the size required to write an unmanaged value of type T
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
/// <returns></returns>
|
|
public static unsafe int GetWriteSize<T>() where T : unmanaged
|
|
{
|
|
return sizeof(T);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a value of any unmanaged type (including unmanaged structs) to the buffer.
|
|
/// It will be copied into the buffer exactly as it exists in memory.
|
|
/// </summary>
|
|
/// <param name="value">The value to copy</param>
|
|
/// <typeparam name="T">Any unmanaged type</typeparam>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void WriteValue<T>(in T value) where T : unmanaged
|
|
{
|
|
int len = sizeof(T);
|
|
|
|
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
|
if (Handle->InBitwiseContext)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
|
|
}
|
|
if (Handle->Position + len > Handle->AllowedWriteMark)
|
|
{
|
|
throw new OverflowException($"Attempted to write without first calling {nameof(TryBeginWrite)}()");
|
|
}
|
|
#endif
|
|
|
|
fixed (T* ptr = &value)
|
|
{
|
|
UnsafeUtility.MemCpy(Handle->BufferPointer + Handle->Position, (byte*)ptr, len);
|
|
}
|
|
Handle->Position += len;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a value of any unmanaged type (including unmanaged structs) to the buffer.
|
|
/// It will be copied into the buffer exactly as it exists in memory.
|
|
///
|
|
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
|
|
/// for multiple writes at once by calling TryBeginWrite.
|
|
/// </summary>
|
|
/// <param name="value">The value to copy</param>
|
|
/// <typeparam name="T">Any unmanaged type</typeparam>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void WriteValueSafe<T>(in T value) where T : unmanaged
|
|
{
|
|
int len = sizeof(T);
|
|
|
|
#if DEVELOPMENT_BUILD || UNITY_EDITOR
|
|
if (Handle->InBitwiseContext)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"Cannot use BufferWriter in bytewise mode while in a bitwise context.");
|
|
}
|
|
#endif
|
|
|
|
if (!TryBeginWriteInternal(len))
|
|
{
|
|
throw new OverflowException("Writing past the end of the buffer");
|
|
}
|
|
|
|
fixed (T* ptr = &value)
|
|
{
|
|
UnsafeUtility.MemCpy(Handle->BufferPointer + Handle->Position, (byte*)ptr, len);
|
|
}
|
|
Handle->Position += len;
|
|
}
|
|
}
|
|
}
|