The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.6] - 2022-03-02 ### Added - NetworkAnimator now properly synchrhonizes all animation layers as well as runtime-adjusted weighting between them (#1765) - Added first set of tests for NetworkAnimator - parameter syncing, trigger set / reset, override network animator (#1735) ### Changed ### Fixed - Fixed an issue where sometimes the first client to connect to the server could see messages from the server as coming from itself. (#1683) - Fixed an issue where clients seemed to be able to send messages to ClientId 1, but these messages would actually still go to the server (id 0) instead of that client. (#1683) - Improved clarity of error messaging when a client attempts to send a message to a destination other than the server, which isn't allowed. (#1683) - Disallowed async keyword in RPCs (#1681) - Fixed an issue where Alpha release versions of Unity (version 2022.2.0a5 and later) will not compile due to the UNet Transport no longer existing (#1678) - Fixed messages larger than 64k being written with incorrectly truncated message size in header (#1686) (credit: @kaen) - Fixed overloading RPC methods causing collisions and failing on IL2CPP targets. (#1694) - Fixed spawn flow to propagate `IsSceneObject` down to children NetworkObjects, decouple implicit relationship between object spawning & `IsSceneObject` flag (#1685) - Fixed error when serializing ConnectionApprovalMessage with scene management disabled when one or more objects is hidden via the CheckObjectVisibility delegate (#1720) - Fixed CheckObjectVisibility delegate not being properly invoked for connecting clients when Scene Management is enabled. (#1680) - Fixed NetworkList to properly call INetworkSerializable's NetworkSerialize() method (#1682) - Fixed NetworkVariables containing more than 1300 bytes of data (such as large NetworkLists) no longer cause an OverflowException (the limit on data size is now whatever limit the chosen transport imposes on fragmented NetworkDelivery mechanisms) (#1725) - Fixed ServerRpcParams and ClientRpcParams must be the last parameter of an RPC in order to function properly. Added a compile-time check to ensure this is the case and trigger an error if they're placed elsewhere (#1721) - Fixed FastBufferReader being created with a length of 1 if provided an input of length 0 (#1724) - Fixed The NetworkConfig's checksum hash includes the NetworkTick so that clients with a different tickrate than the server are identified and not allowed to connect (#1728) - Fixed OwnedObjects not being properly modified when using ChangeOwnership (#1731) - Improved performance in NetworkAnimator (#1735) - Removed the "always sync" network animator (aka "autosend") parameters (#1746)
425 lines
20 KiB
C#
425 lines
20 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEditorInternal;
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namespace Unity.Netcode.Editor
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{
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[CustomEditor(typeof(NetworkManager), true)]
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[CanEditMultipleObjects]
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public class NetworkManagerEditor : UnityEditor.Editor
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{
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internal const string InstallMultiplayerToolsTipDismissedPlayerPrefKey = "Netcode_Tip_InstallMPTools_Dismissed";
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private static GUIStyle s_CenteredWordWrappedLabelStyle;
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private static GUIStyle s_HelpBoxStyle;
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// Properties
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private SerializedProperty m_RunInBackgroundProperty;
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private SerializedProperty m_LogLevelProperty;
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// NetworkConfig
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private SerializedProperty m_NetworkConfigProperty;
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// NetworkConfig fields
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private SerializedProperty m_PlayerPrefabProperty;
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private SerializedProperty m_ProtocolVersionProperty;
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private SerializedProperty m_NetworkTransportProperty;
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private SerializedProperty m_TickRateProperty;
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private SerializedProperty m_MaxObjectUpdatesPerTickProperty;
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private SerializedProperty m_ClientConnectionBufferTimeoutProperty;
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private SerializedProperty m_ConnectionApprovalProperty;
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private SerializedProperty m_EnsureNetworkVariableLengthSafetyProperty;
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private SerializedProperty m_ForceSamePrefabsProperty;
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private SerializedProperty m_EnableSceneManagementProperty;
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private SerializedProperty m_RecycleNetworkIdsProperty;
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private SerializedProperty m_NetworkIdRecycleDelayProperty;
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private SerializedProperty m_RpcHashSizeProperty;
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private SerializedProperty m_LoadSceneTimeOutProperty;
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private ReorderableList m_NetworkPrefabsList;
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private NetworkManager m_NetworkManager;
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private bool m_Initialized;
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private readonly List<Type> m_TransportTypes = new List<Type>();
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private string[] m_TransportNames = { "Select transport..." };
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private void ReloadTransports()
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{
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m_TransportTypes.Clear();
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var assemblies = AppDomain.CurrentDomain.GetAssemblies();
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foreach (var assembly in assemblies)
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{
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var types = assembly.GetTypes();
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foreach (var type in types)
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{
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if (type.IsSubclassOf(typeof(NetworkTransport)) && !type.IsSubclassOf(typeof(TestingNetworkTransport)) && type != typeof(TestingNetworkTransport))
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{
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m_TransportTypes.Add(type);
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}
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}
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}
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m_TransportNames = new string[m_TransportTypes.Count + 1];
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m_TransportNames[0] = "Select transport...";
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for (int i = 0; i < m_TransportTypes.Count; i++)
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{
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m_TransportNames[i + 1] = m_TransportTypes[i].Name;
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}
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}
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private void Initialize()
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{
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if (m_Initialized)
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{
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return;
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}
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m_Initialized = true;
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m_NetworkManager = (NetworkManager)target;
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// Base properties
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m_RunInBackgroundProperty = serializedObject.FindProperty(nameof(NetworkManager.RunInBackground));
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m_LogLevelProperty = serializedObject.FindProperty(nameof(NetworkManager.LogLevel));
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m_NetworkConfigProperty = serializedObject.FindProperty(nameof(NetworkManager.NetworkConfig));
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// NetworkConfig properties
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m_PlayerPrefabProperty = m_NetworkConfigProperty.FindPropertyRelative(nameof(NetworkConfig.PlayerPrefab));
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m_ProtocolVersionProperty = m_NetworkConfigProperty.FindPropertyRelative("ProtocolVersion");
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m_NetworkTransportProperty = m_NetworkConfigProperty.FindPropertyRelative("NetworkTransport");
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m_TickRateProperty = m_NetworkConfigProperty.FindPropertyRelative("TickRate");
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m_ClientConnectionBufferTimeoutProperty = m_NetworkConfigProperty.FindPropertyRelative("ClientConnectionBufferTimeout");
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m_ConnectionApprovalProperty = m_NetworkConfigProperty.FindPropertyRelative("ConnectionApproval");
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m_EnsureNetworkVariableLengthSafetyProperty = m_NetworkConfigProperty.FindPropertyRelative("EnsureNetworkVariableLengthSafety");
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m_ForceSamePrefabsProperty = m_NetworkConfigProperty.FindPropertyRelative("ForceSamePrefabs");
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m_EnableSceneManagementProperty = m_NetworkConfigProperty.FindPropertyRelative("EnableSceneManagement");
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m_RecycleNetworkIdsProperty = m_NetworkConfigProperty.FindPropertyRelative("RecycleNetworkIds");
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m_NetworkIdRecycleDelayProperty = m_NetworkConfigProperty.FindPropertyRelative("NetworkIdRecycleDelay");
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m_RpcHashSizeProperty = m_NetworkConfigProperty.FindPropertyRelative("RpcHashSize");
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m_LoadSceneTimeOutProperty = m_NetworkConfigProperty.FindPropertyRelative("LoadSceneTimeOut");
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ReloadTransports();
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}
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private void CheckNullProperties()
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{
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// Base properties
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m_RunInBackgroundProperty = serializedObject.FindProperty(nameof(NetworkManager.RunInBackground));
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m_LogLevelProperty = serializedObject.FindProperty(nameof(NetworkManager.LogLevel));
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m_NetworkConfigProperty = serializedObject.FindProperty(nameof(NetworkManager.NetworkConfig));
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// NetworkConfig properties
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m_PlayerPrefabProperty = m_NetworkConfigProperty.FindPropertyRelative(nameof(NetworkConfig.PlayerPrefab));
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m_ProtocolVersionProperty = m_NetworkConfigProperty.FindPropertyRelative("ProtocolVersion");
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m_NetworkTransportProperty = m_NetworkConfigProperty.FindPropertyRelative("NetworkTransport");
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m_TickRateProperty = m_NetworkConfigProperty.FindPropertyRelative("TickRate");
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m_ClientConnectionBufferTimeoutProperty = m_NetworkConfigProperty.FindPropertyRelative("ClientConnectionBufferTimeout");
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m_ConnectionApprovalProperty = m_NetworkConfigProperty.FindPropertyRelative("ConnectionApproval");
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m_EnsureNetworkVariableLengthSafetyProperty = m_NetworkConfigProperty.FindPropertyRelative("EnsureNetworkVariableLengthSafety");
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m_ForceSamePrefabsProperty = m_NetworkConfigProperty.FindPropertyRelative("ForceSamePrefabs");
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m_EnableSceneManagementProperty = m_NetworkConfigProperty.FindPropertyRelative("EnableSceneManagement");
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m_RecycleNetworkIdsProperty = m_NetworkConfigProperty.FindPropertyRelative("RecycleNetworkIds");
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m_NetworkIdRecycleDelayProperty = m_NetworkConfigProperty.FindPropertyRelative("NetworkIdRecycleDelay");
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m_RpcHashSizeProperty = m_NetworkConfigProperty.FindPropertyRelative("RpcHashSize");
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m_LoadSceneTimeOutProperty = m_NetworkConfigProperty.FindPropertyRelative("LoadSceneTimeOut");
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}
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private void OnEnable()
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{
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m_NetworkPrefabsList = new ReorderableList(serializedObject, serializedObject.FindProperty(nameof(NetworkManager.NetworkConfig)).FindPropertyRelative(nameof(NetworkConfig.NetworkPrefabs)), true, true, true, true);
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m_NetworkPrefabsList.elementHeightCallback = index =>
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{
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var networkPrefab = m_NetworkPrefabsList.serializedProperty.GetArrayElementAtIndex(index);
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var networkOverrideProp = networkPrefab.FindPropertyRelative(nameof(NetworkPrefab.Override));
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var networkOverrideInt = networkOverrideProp.enumValueIndex;
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return 8 + (networkOverrideInt == 0 ? EditorGUIUtility.singleLineHeight : (EditorGUIUtility.singleLineHeight * 2) + 5);
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};
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m_NetworkPrefabsList.drawElementCallback = (rect, index, isActive, isFocused) =>
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{
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rect.y += 5;
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var networkPrefab = m_NetworkPrefabsList.serializedProperty.GetArrayElementAtIndex(index);
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var networkPrefabProp = networkPrefab.FindPropertyRelative(nameof(NetworkPrefab.Prefab));
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var networkSourceHashProp = networkPrefab.FindPropertyRelative(nameof(NetworkPrefab.SourceHashToOverride));
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var networkSourcePrefabProp = networkPrefab.FindPropertyRelative(nameof(NetworkPrefab.SourcePrefabToOverride));
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var networkTargetPrefabProp = networkPrefab.FindPropertyRelative(nameof(NetworkPrefab.OverridingTargetPrefab));
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var networkOverrideProp = networkPrefab.FindPropertyRelative(nameof(NetworkPrefab.Override));
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var networkOverrideInt = networkOverrideProp.enumValueIndex;
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var networkOverrideEnum = (NetworkPrefabOverride)networkOverrideInt;
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EditorGUI.LabelField(new Rect(rect.x + rect.width - 70, rect.y, 60, EditorGUIUtility.singleLineHeight), "Override");
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if (networkOverrideEnum == NetworkPrefabOverride.None)
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{
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if (EditorGUI.Toggle(new Rect(rect.x + rect.width - 15, rect.y, 10, EditorGUIUtility.singleLineHeight), false))
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{
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networkOverrideProp.enumValueIndex = (int)NetworkPrefabOverride.Prefab;
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}
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}
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else
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{
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if (!EditorGUI.Toggle(new Rect(rect.x + rect.width - 15, rect.y, 10, EditorGUIUtility.singleLineHeight), true))
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{
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networkOverrideProp.enumValueIndex = 0;
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networkOverrideEnum = NetworkPrefabOverride.None;
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}
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}
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if (networkOverrideEnum == NetworkPrefabOverride.None)
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{
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EditorGUI.PropertyField(new Rect(rect.x, rect.y, rect.width - 80, EditorGUIUtility.singleLineHeight), networkPrefabProp, GUIContent.none);
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}
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else
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{
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networkOverrideProp.enumValueIndex = GUI.Toolbar(new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight), networkOverrideInt - 1, new[] { "Prefab", "Hash" }) + 1;
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if (networkOverrideEnum == NetworkPrefabOverride.Prefab)
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{
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EditorGUI.PropertyField(new Rect(rect.x + 110, rect.y, rect.width - 190, EditorGUIUtility.singleLineHeight), networkSourcePrefabProp, GUIContent.none);
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}
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else
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{
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EditorGUI.PropertyField(new Rect(rect.x + 110, rect.y, rect.width - 190, EditorGUIUtility.singleLineHeight), networkSourceHashProp, GUIContent.none);
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}
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rect.y += EditorGUIUtility.singleLineHeight + 5;
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EditorGUI.LabelField(new Rect(rect.x, rect.y, 100, EditorGUIUtility.singleLineHeight), "Overriding Prefab");
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EditorGUI.PropertyField(new Rect(rect.x + 110, rect.y, rect.width - 110, EditorGUIUtility.singleLineHeight), networkTargetPrefabProp, GUIContent.none);
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}
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};
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m_NetworkPrefabsList.drawHeaderCallback = rect => EditorGUI.LabelField(rect, "NetworkPrefabs");
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}
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public override void OnInspectorGUI()
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{
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Initialize();
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CheckNullProperties();
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#if !MULTIPLAYER_TOOLS
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DrawInstallMultiplayerToolsTip();
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#endif
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{
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var iterator = serializedObject.GetIterator();
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for (bool enterChildren = true; iterator.NextVisible(enterChildren); enterChildren = false)
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{
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using (new EditorGUI.DisabledScope("m_Script" == iterator.propertyPath))
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{
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EditorGUILayout.PropertyField(iterator, false);
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}
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}
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}
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if (!m_NetworkManager.IsServer && !m_NetworkManager.IsClient)
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_RunInBackgroundProperty);
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EditorGUILayout.PropertyField(m_LogLevelProperty);
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(m_PlayerPrefabProperty);
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EditorGUILayout.Space();
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m_NetworkPrefabsList.DoLayoutList();
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("General", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_ProtocolVersionProperty);
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EditorGUILayout.PropertyField(m_NetworkTransportProperty);
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if (m_NetworkTransportProperty.objectReferenceValue == null)
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{
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EditorGUILayout.HelpBox("You have no transport selected. A transport is required for netcode to work. Which one do you want?", MessageType.Warning);
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int selection = EditorGUILayout.Popup(0, m_TransportNames);
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if (selection > 0)
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{
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ReloadTransports();
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var transportComponent = m_NetworkManager.gameObject.GetComponent(m_TransportTypes[selection - 1]);
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if (transportComponent == null)
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{
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transportComponent = m_NetworkManager.gameObject.AddComponent(m_TransportTypes[selection - 1]);
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}
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m_NetworkTransportProperty.objectReferenceValue = transportComponent;
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Repaint();
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}
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}
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EditorGUILayout.PropertyField(m_TickRateProperty);
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EditorGUILayout.LabelField("Performance", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_EnsureNetworkVariableLengthSafetyProperty);
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EditorGUILayout.LabelField("Connection", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_ConnectionApprovalProperty);
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using (new EditorGUI.DisabledScope(!m_NetworkManager.NetworkConfig.ConnectionApproval))
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{
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EditorGUILayout.PropertyField(m_ClientConnectionBufferTimeoutProperty);
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}
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EditorGUILayout.LabelField("Spawning", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_ForceSamePrefabsProperty);
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EditorGUILayout.PropertyField(m_RecycleNetworkIdsProperty);
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using (new EditorGUI.DisabledScope(!m_NetworkManager.NetworkConfig.RecycleNetworkIds))
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{
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EditorGUILayout.PropertyField(m_NetworkIdRecycleDelayProperty);
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}
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EditorGUILayout.LabelField("Bandwidth", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_RpcHashSizeProperty);
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EditorGUILayout.LabelField("Scene Management", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_EnableSceneManagementProperty);
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using (new EditorGUI.DisabledScope(!m_NetworkManager.NetworkConfig.EnableSceneManagement))
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{
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EditorGUILayout.PropertyField(m_LoadSceneTimeOutProperty);
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}
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serializedObject.ApplyModifiedProperties();
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// Start buttons below
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{
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string buttonDisabledReasonSuffix = "";
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if (!EditorApplication.isPlaying)
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{
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buttonDisabledReasonSuffix = ". This can only be done in play mode";
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GUI.enabled = false;
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}
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if (GUILayout.Button(new GUIContent("Start Host", "Starts a host instance" + buttonDisabledReasonSuffix)))
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{
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m_NetworkManager.StartHost();
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}
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if (GUILayout.Button(new GUIContent("Start Server", "Starts a server instance" + buttonDisabledReasonSuffix)))
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{
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m_NetworkManager.StartServer();
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}
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if (GUILayout.Button(new GUIContent("Start Client", "Starts a client instance" + buttonDisabledReasonSuffix)))
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{
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m_NetworkManager.StartClient();
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}
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if (!EditorApplication.isPlaying)
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{
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GUI.enabled = true;
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}
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}
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}
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else
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{
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string instanceType = string.Empty;
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if (m_NetworkManager.IsHost)
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{
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instanceType = "Host";
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}
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else if (m_NetworkManager.IsServer)
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{
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instanceType = "Server";
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}
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else if (m_NetworkManager.IsClient)
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{
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instanceType = "Client";
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}
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EditorGUILayout.HelpBox("You cannot edit the NetworkConfig when a " + instanceType + " is running.", MessageType.Info);
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if (GUILayout.Button(new GUIContent("Stop " + instanceType, "Stops the " + instanceType + " instance.")))
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{
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m_NetworkManager.Shutdown();
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}
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}
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}
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private static void DrawInstallMultiplayerToolsTip()
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{
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const string getToolsText = "Access additional tools for multiplayer development by installing the Multiplayer Tools package in the Package Manager.";
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const string openDocsButtonText = "Open Docs";
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const string dismissButtonText = "Dismiss";
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const string targetUrl = "https://docs-multiplayer.unity3d.com/docs/tools/install-tools";
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const string infoIconName = "console.infoicon";
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if (PlayerPrefs.GetInt(InstallMultiplayerToolsTipDismissedPlayerPrefKey, 0) != 0)
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{
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return;
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}
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if (s_CenteredWordWrappedLabelStyle == null)
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{
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s_CenteredWordWrappedLabelStyle = new GUIStyle(GUI.skin.label);
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s_CenteredWordWrappedLabelStyle.wordWrap = true;
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s_CenteredWordWrappedLabelStyle.alignment = TextAnchor.MiddleLeft;
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}
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if (s_HelpBoxStyle == null)
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{
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s_HelpBoxStyle = new GUIStyle(EditorStyles.helpBox);
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s_HelpBoxStyle.padding = new RectOffset(10, 10, 10, 10);
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}
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var openDocsButtonStyle = GUI.skin.button;
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var dismissButtonStyle = EditorStyles.linkLabel;
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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GUILayout.BeginHorizontal(s_HelpBoxStyle, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(false), GUILayout.MaxWidth(800));
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{
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GUILayout.Label(new GUIContent(EditorGUIUtility.IconContent(infoIconName)), GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true));
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GUILayout.Space(4);
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GUILayout.Label(getToolsText, s_CenteredWordWrappedLabelStyle, GUILayout.ExpandHeight(true));
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GUILayout.Space(4);
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GUILayout.BeginVertical();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button(openDocsButtonText, openDocsButtonStyle, GUILayout.Width(90), GUILayout.Height(30)))
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{
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Application.OpenURL(targetUrl);
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndVertical();
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GUILayout.Space(4);
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GUILayout.BeginVertical();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button(dismissButtonText, dismissButtonStyle, GUILayout.ExpandWidth(false)))
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{
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PlayerPrefs.SetInt(InstallMultiplayerToolsTipDismissedPlayerPrefKey, 1);
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}
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EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), MouseCursor.Link);
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GUILayout.FlexibleSpace();
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GUILayout.EndVertical();
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}
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GUILayout.EndHorizontal();
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.Space(10);
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}
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}
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}
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