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com.unity.netcode.gameobjects/Tests/Editor/Messaging/MessageRegistrationTests.cs
Unity Technologies 4d70c198bd com.unity.netcode.gameobjects@1.5.1
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.5.1] - 2023-06-07

### Added

- Added support for serializing `NativeArray<>` and `NativeList<>` in `FastBufferReader`/`FastBufferWriter`, `BufferSerializer`, `NetworkVariable`, and RPCs. (To use `NativeList<>`, add `UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT` to your Scripting Define Symbols in `Project Settings > Player`) (#2375)
- The location of the automatically-created default network prefab list can now be configured (#2544)
- Added: Message size limits (max single message and max fragmented message) can now be set using NetworkManager.MaximumTransmissionUnitSize and NetworkManager.MaximumFragmentedMessageSize for transports that don't work with the default values (#2530)
- Added `NetworkObject.SpawnWithObservers` property (default is true) that when set to false will spawn a `NetworkObject` with no observers and will not be spawned on any client until `NetworkObject.NetworkShow` is invoked. (#2568)

### Fixed

- Fixed: Fixed a null reference in codegen in some projects (#2581)
- Fixed issue where the `OnClientDisconnected` client identifier was incorrect after a pending client connection was denied. (#2569)
- Fixed warning "Runtime Network Prefabs was not empty at initialization time." being erroneously logged when no runtime network prefabs had been added (#2565)
- Fixed issue where some temporary debug console logging was left in a merged PR. (#2562)
- Fixed the "Generate Default Network Prefabs List" setting not loading correctly and always reverting to being checked. (#2545)
- Fixed issue where users could not use NetworkSceneManager.VerifySceneBeforeLoading to exclude runtime generated scenes from client synchronization. (#2550)
- Fixed missing value on `NetworkListEvent` for `EventType.RemoveAt` events.  (#2542,#2543)
- Fixed issue where parenting a NetworkTransform under a transform with a scale other than Vector3.one would result in incorrect values on non-authoritative instances. (#2538)
- Fixed issue where a server would include scene migrated and then despawned NetworkObjects to a client that was being synchronized. (#2532)
- Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529)
- Making a `NetworkVariable` with an `INetworkSerializable` type that doesn't meet the `new()` constraint will now create a compile-time error instead of an editor crash (#2528)
- Fixed Multiplayer Tools package installation docs page link on the NetworkManager popup. (#2526)
- Fixed an exception and error logging when two different objects are shown and hidden on the same frame (#2524)
- Fixed a memory leak in `UnityTransport` that occurred if `StartClient` failed. (#2518)
- Fixed issue where a client could throw an exception if abruptly disconnected from a network session with one or more spawned `NetworkObject`(s). (#2510)
- Fixed issue where invalid endpoint addresses were not being detected and returning false from NGO UnityTransport. (#2496)
- Fixed some errors that could occur if a connection is lost and the loss is detected when attempting to write to the socket. (#2495)

## Changed

- Adding network prefabs before NetworkManager initialization is now supported. (#2565)
- Connecting clients being synchronized now switch to the server's active scene before spawning and synchronizing NetworkObjects. (#2532)
- Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.4. (#2533)
- Improved performance of NetworkBehaviour initialization by replacing reflection when initializing NetworkVariables with compile-time code generation, which should help reduce hitching during additive scene loads. (#2522)
2023-06-07 00:00:00 +00:00

268 lines
11 KiB
C#

using System.Collections.Generic;
using NUnit.Framework;
namespace Unity.Netcode.EditorTests
{
public class MessageRegistrationTests
{
private struct TestMessageOne : INetworkMessage, INetworkSerializeByMemcpy
{
public int A;
public int B;
public int C;
public void Serialize(FastBufferWriter writer, int targetVersion)
{
writer.WriteValue(this);
}
public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
{
return true;
}
public void Handle(ref NetworkContext context)
{
}
public int Version => 0;
}
private struct TestMessageTwo : INetworkMessage, INetworkSerializeByMemcpy
{
public int A;
public int B;
public int C;
public void Serialize(FastBufferWriter writer, int targetVersion)
{
writer.WriteValue(this);
}
public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
{
return true;
}
public void Handle(ref NetworkContext context)
{
}
public int Version => 0;
}
private class TestMessageProviderOne : INetworkMessageProvider
{
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
{
return new List<NetworkMessageManager.MessageWithHandler>
{
new NetworkMessageManager.MessageWithHandler
{
MessageType = typeof(TestMessageOne),
Handler = NetworkMessageManager.ReceiveMessage<TestMessageOne>,
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageOne>
},
new NetworkMessageManager.MessageWithHandler
{
MessageType = typeof(TestMessageTwo),
Handler = NetworkMessageManager.ReceiveMessage<TestMessageTwo>,
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageTwo>
}
};
}
}
private struct TestMessageThree : INetworkMessage, INetworkSerializeByMemcpy
{
public int A;
public int B;
public int C;
public void Serialize(FastBufferWriter writer, int targetVersion)
{
writer.WriteValue(this);
}
public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
{
return true;
}
public void Handle(ref NetworkContext context)
{
}
public int Version => 0;
}
private class TestMessageProviderTwo : INetworkMessageProvider
{
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
{
return new List<NetworkMessageManager.MessageWithHandler>
{
new NetworkMessageManager.MessageWithHandler
{
MessageType = typeof(TestMessageThree),
Handler = NetworkMessageManager.ReceiveMessage<TestMessageThree>,
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageThree>
}
};
}
}
private struct TestMessageFour : INetworkMessage, INetworkSerializeByMemcpy
{
public int A;
public int B;
public int C;
public void Serialize(FastBufferWriter writer, int targetVersion)
{
writer.WriteValue(this);
}
public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
{
return true;
}
public void Handle(ref NetworkContext context)
{
}
public int Version => 0;
}
private class TestMessageProviderThree : INetworkMessageProvider
{
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
{
return new List<NetworkMessageManager.MessageWithHandler>
{
new NetworkMessageManager.MessageWithHandler
{
MessageType = typeof(TestMessageFour),
Handler = NetworkMessageManager.ReceiveMessage<TestMessageFour>,
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageFour>
}
};
}
}
[Test]
public void WhenCreatingMessageSystem_OnlyProvidedTypesAreRegistered()
{
var sender = new NopMessageSender();
using var systemOne = new NetworkMessageManager(sender, null, new TestMessageProviderOne());
using var systemTwo = new NetworkMessageManager(sender, null, new TestMessageProviderTwo());
using var systemThree = new NetworkMessageManager(sender, null, new TestMessageProviderThree());
using (systemOne)
using (systemTwo)
using (systemThree)
{
Assert.AreEqual(2, systemOne.MessageHandlerCount);
Assert.AreEqual(1, systemTwo.MessageHandlerCount);
Assert.AreEqual(1, systemThree.MessageHandlerCount);
Assert.Contains(typeof(TestMessageOne), systemOne.MessageTypes);
Assert.Contains(typeof(TestMessageTwo), systemOne.MessageTypes);
Assert.Contains(typeof(TestMessageThree), systemTwo.MessageTypes);
Assert.Contains(typeof(TestMessageFour), systemThree.MessageTypes);
}
}
[Test]
public void WhenCreatingMessageSystem_BoundTypeMessageHandlersAreRegistered()
{
var sender = new NopMessageSender();
using var systemOne = new NetworkMessageManager(sender, null, new TestMessageProviderOne());
using var systemTwo = new NetworkMessageManager(sender, null, new TestMessageProviderTwo());
using var systemThree = new NetworkMessageManager(sender, null, new TestMessageProviderThree());
using (systemOne)
using (systemTwo)
using (systemThree)
{
NetworkMessageManager.MessageHandler handlerOne = NetworkMessageManager.ReceiveMessage<TestMessageOne>;
NetworkMessageManager.MessageHandler handlerTwo = NetworkMessageManager.ReceiveMessage<TestMessageTwo>;
NetworkMessageManager.MessageHandler handlerThree = NetworkMessageManager.ReceiveMessage<TestMessageThree>;
NetworkMessageManager.MessageHandler handlerFour = NetworkMessageManager.ReceiveMessage<TestMessageFour>;
Assert.AreEqual(handlerOne, systemOne.MessageHandlers[systemOne.GetMessageType(typeof(TestMessageOne))]);
Assert.AreEqual(handlerTwo, systemOne.MessageHandlers[systemOne.GetMessageType(typeof(TestMessageTwo))]);
Assert.AreEqual(handlerThree, systemTwo.MessageHandlers[systemTwo.GetMessageType(typeof(TestMessageThree))]);
Assert.AreEqual(handlerFour, systemThree.MessageHandlers[systemThree.GetMessageType(typeof(TestMessageFour))]);
}
}
internal class AAAEarlyLexicographicNetworkMessage : INetworkMessage
{
public void Serialize(FastBufferWriter writer, int targetVersion)
{
}
public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
{
return true;
}
public void Handle(ref NetworkContext context)
{
}
public int Version => 0;
}
#pragma warning disable IDE1006
internal class zzzLateLexicographicNetworkMessage : AAAEarlyLexicographicNetworkMessage
{
}
#pragma warning restore IDE1006
internal class OrderingMessageProvider : INetworkMessageProvider
{
public List<NetworkMessageManager.MessageWithHandler> GetMessages()
{
var listMessages = new List<NetworkMessageManager.MessageWithHandler>();
var messageWithHandler = new NetworkMessageManager.MessageWithHandler
{
MessageType = typeof(zzzLateLexicographicNetworkMessage),
GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<zzzLateLexicographicNetworkMessage>
};
listMessages.Add(messageWithHandler);
messageWithHandler.MessageType = typeof(ConnectionRequestMessage);
messageWithHandler.GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<ConnectionRequestMessage>;
listMessages.Add(messageWithHandler);
messageWithHandler.MessageType = typeof(ConnectionApprovedMessage);
messageWithHandler.GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<ConnectionApprovedMessage>;
listMessages.Add(messageWithHandler);
messageWithHandler.MessageType = typeof(AAAEarlyLexicographicNetworkMessage);
messageWithHandler.GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<AAAEarlyLexicographicNetworkMessage>;
listMessages.Add(messageWithHandler);
return listMessages;
}
}
[Test]
public void MessagesGetPrioritizedCorrectly()
{
var sender = new NopMessageSender();
var provider = new OrderingMessageProvider();
using var messageManager = new NetworkMessageManager(sender, null, provider);
// the 2 priority messages should appear first, in lexicographic order
Assert.AreEqual(messageManager.MessageTypes[0], typeof(ConnectionApprovedMessage));
Assert.AreEqual(messageManager.MessageTypes[1], typeof(ConnectionRequestMessage));
// the other should follow after
Assert.AreEqual(messageManager.MessageTypes[2], typeof(AAAEarlyLexicographicNetworkMessage));
Assert.AreEqual(messageManager.MessageTypes[3], typeof(zzzLateLexicographicNetworkMessage));
// there should not be any extras
Assert.AreEqual(messageManager.MessageHandlerCount, 4);
}
}
}