The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [2.0.0-exp.4] - 2024-05-31 ### Added - Added `NetworkRigidbodyBase.AttachToFixedJoint` and `NetworkRigidbodyBase.DetachFromFixedJoint` to replace parenting for rigid bodies that have `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled. (#2933) - Added `NetworkBehaviour.OnNetworkPreSpawn` and `NetworkBehaviour.OnNetworkPostSpawn` methods that provide the ability to handle pre and post spawning actions during the `NetworkObject` spawn sequence. (#2912) - Added a client-side only `NetworkBehaviour.OnNetworkSessionSynchronized` convenience method that is invoked on all `NetworkBehaviour`s after a newly joined client has finished synchronizing with the network session in progress. (#2912) - Added `NetworkBehaviour.OnInSceneObjectsSpawned` convenience method that is invoked when all in-scene `NetworkObject`s have been spawned after a scene has been loaded or upon a host or server starting. (#2912) ### Fixed - Fixed issue where non-authoritative rigid bodies with `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled would constantly log errors about the renderTime being before `StartTimeConsumed`. (#2933) - Fixed issue where in-scene placed NetworkObjects could be destroyed if a client disconnects early and/or before approval. (#2924) - Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2912) - Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2898) ### Changed - Change all the access modifiers of test class from Public to Internal (#2930) - Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929) - Changed `NetworkClient.SessionModeTypes` to `NetworkClient.NetworkTopologyTypes`. (#2875) - Changed `NetworkClient.SessionModeType` to `NetworkClient.NetworkTopologyType`. (#2875) - Changed `NetworkConfig.SessionMode` to `NeworkConfig.NetworkTopology`. (#2875)
196 lines
7.6 KiB
C#
196 lines
7.6 KiB
C#
using System.Collections.Generic;
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using NUnit.Framework;
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namespace Unity.Netcode.EditorTests
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{
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internal class MessageRegistrationTests
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{
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private struct TestMessageOne : INetworkMessage, INetworkSerializeByMemcpy
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{
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public int A;
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public int B;
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public int C;
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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writer.WriteValue(this);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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}
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public int Version => 0;
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}
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private struct TestMessageTwo : INetworkMessage, INetworkSerializeByMemcpy
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{
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public int A;
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public int B;
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public int C;
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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writer.WriteValue(this);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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}
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public int Version => 0;
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}
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private class TestMessageProviderOne : INetworkMessageProvider
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{
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return new List<NetworkMessageManager.MessageWithHandler>
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{
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(TestMessageOne),
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Handler = NetworkMessageManager.ReceiveMessage<TestMessageOne>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageOne>
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},
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(TestMessageTwo),
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Handler = NetworkMessageManager.ReceiveMessage<TestMessageTwo>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageTwo>
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}
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};
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}
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}
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private struct TestMessageThree : INetworkMessage, INetworkSerializeByMemcpy
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{
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public int A;
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public int B;
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public int C;
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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writer.WriteValue(this);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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}
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public int Version => 0;
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}
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private class TestMessageProviderTwo : INetworkMessageProvider
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{
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return new List<NetworkMessageManager.MessageWithHandler>
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{
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(TestMessageThree),
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Handler = NetworkMessageManager.ReceiveMessage<TestMessageThree>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageThree>
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}
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};
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}
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}
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private struct TestMessageFour : INetworkMessage, INetworkSerializeByMemcpy
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{
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public int A;
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public int B;
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public int C;
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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writer.WriteValue(this);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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}
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public int Version => 0;
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}
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private class TestMessageProviderThree : INetworkMessageProvider
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{
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public List<NetworkMessageManager.MessageWithHandler> GetMessages()
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{
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return new List<NetworkMessageManager.MessageWithHandler>
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{
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new NetworkMessageManager.MessageWithHandler
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{
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MessageType = typeof(TestMessageFour),
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Handler = NetworkMessageManager.ReceiveMessage<TestMessageFour>,
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GetVersion = NetworkMessageManager.CreateMessageAndGetVersion<TestMessageFour>
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}
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};
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}
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}
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[Test]
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public void WhenCreatingMessageSystem_OnlyProvidedTypesAreRegistered()
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{
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var sender = new NopMessageSender();
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using var systemOne = new NetworkMessageManager(sender, null, new TestMessageProviderOne());
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using var systemTwo = new NetworkMessageManager(sender, null, new TestMessageProviderTwo());
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using var systemThree = new NetworkMessageManager(sender, null, new TestMessageProviderThree());
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using (systemOne)
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using (systemTwo)
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using (systemThree)
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{
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Assert.AreEqual(2, systemOne.MessageHandlerCount);
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Assert.AreEqual(1, systemTwo.MessageHandlerCount);
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Assert.AreEqual(1, systemThree.MessageHandlerCount);
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Assert.Contains(typeof(TestMessageOne), systemOne.MessageTypes);
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Assert.Contains(typeof(TestMessageTwo), systemOne.MessageTypes);
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Assert.Contains(typeof(TestMessageThree), systemTwo.MessageTypes);
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Assert.Contains(typeof(TestMessageFour), systemThree.MessageTypes);
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}
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}
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[Test]
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public void WhenCreatingMessageSystem_BoundTypeMessageHandlersAreRegistered()
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{
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var sender = new NopMessageSender();
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using var systemOne = new NetworkMessageManager(sender, null, new TestMessageProviderOne());
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using var systemTwo = new NetworkMessageManager(sender, null, new TestMessageProviderTwo());
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using var systemThree = new NetworkMessageManager(sender, null, new TestMessageProviderThree());
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using (systemOne)
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using (systemTwo)
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using (systemThree)
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{
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NetworkMessageManager.MessageHandler handlerOne = NetworkMessageManager.ReceiveMessage<TestMessageOne>;
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NetworkMessageManager.MessageHandler handlerTwo = NetworkMessageManager.ReceiveMessage<TestMessageTwo>;
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NetworkMessageManager.MessageHandler handlerThree = NetworkMessageManager.ReceiveMessage<TestMessageThree>;
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NetworkMessageManager.MessageHandler handlerFour = NetworkMessageManager.ReceiveMessage<TestMessageFour>;
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Assert.AreEqual(handlerOne, systemOne.MessageHandlers[systemOne.GetMessageType(typeof(TestMessageOne))]);
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Assert.AreEqual(handlerTwo, systemOne.MessageHandlers[systemOne.GetMessageType(typeof(TestMessageTwo))]);
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Assert.AreEqual(handlerThree, systemTwo.MessageHandlers[systemTwo.GetMessageType(typeof(TestMessageThree))]);
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Assert.AreEqual(handlerFour, systemThree.MessageHandlers[systemThree.GetMessageType(typeof(TestMessageFour))]);
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}
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}
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}
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}
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