The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.4] - 2021-01-04 ### Added - Added `com.unity.modules.physics` and `com.unity.modules.physics2d` package dependencies (#1565) ### Removed - Removed `com.unity.modules.ai` package dependency (#1565) - Removed `FixedQueue`, `StreamExtensions`, `TypeExtensions` (#1398) ### Fixed - Fixed in-scene NetworkObjects that are moved into the DDOL scene not getting restored to their original active state (enabled/disabled) after a full scene transition (#1354) - Fixed invalid IL code being generated when using `this` instead of `this ref` for the FastBufferReader/FastBufferWriter parameter of an extension method. (#1393) - Fixed an issue where if you are running as a server (not host) the LoadEventCompleted and UnloadEventCompleted events would fire early by the NetworkSceneManager (#1379) - Fixed a runtime error when sending an array of an INetworkSerializable type that's implemented as a struct (#1402) - NetworkConfig will no longer throw an OverflowException in GetConfig() when ForceSamePrefabs is enabled and the number of prefabs causes the config blob size to exceed 1300 bytes. (#1385) - Fixed NetworkVariable not calling NetworkSerialize on INetworkSerializable types (#1383) - Fixed NullReferenceException on ImportReferences call in NetworkBehaviourILPP (#1434) - Fixed NetworkObjects not being despawned before they are destroyed during shutdown for client, host, and server instances. (#1390) - Fixed KeyNotFound exception when removing ownership of a newly spawned NetworkObject that is already owned by the server. (#1500) - Fixed NetworkManager.LocalClient not being set when starting as a host. (#1511) - Fixed a few memory leak cases when shutting down NetworkManager during Incoming Message Queue processing. (#1323) ### Changed - The SDK no longer limits message size to 64k. (The transport may still impose its own limits, but the SDK no longer does.) (#1384) - Updated com.unity.collections to 1.1.0 (#1451)
89 lines
3.6 KiB
C#
89 lines
3.6 KiB
C#
#if MULTIPLAYER_TOOLS
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using System;
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using System.Collections;
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using System.Linq;
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using NUnit.Framework;
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using Unity.Multiplayer.Tools.MetricTypes;
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using Unity.Netcode.RuntimeTests.Metrics.Utility;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Unity.Netcode.RuntimeTests.Metrics
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{
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internal class OwnershipChangeMetricsTests : SingleClientMetricTestBase
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{
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private const string k_NewNetworkObjectName = "TestNetworkObjectToSpawn";
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private NetworkObject m_NewNetworkPrefab;
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// Header is dynamically sized due to packing, will be 2 bytes for all test messages.
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private const int k_MessageHeaderSize = 2;
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protected override Action<GameObject> UpdatePlayerPrefab => _ =>
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{
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var gameObject = new GameObject(k_NewNetworkObjectName);
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m_NewNetworkPrefab = gameObject.AddComponent<NetworkObject>();
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MultiInstanceHelpers.MakeNetworkObjectTestPrefab(m_NewNetworkPrefab);
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var networkPrefab = new NetworkPrefab { Prefab = gameObject };
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m_ServerNetworkManager.NetworkConfig.NetworkPrefabs.Add(networkPrefab);
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foreach (var client in m_ClientNetworkManagers)
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{
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client.NetworkConfig.NetworkPrefabs.Add(networkPrefab);
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}
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};
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private NetworkObject SpawnNetworkObject()
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{
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// Spawn another network object so we can hide multiple.
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var gameObject = UnityEngine.Object.Instantiate(m_NewNetworkPrefab); // new GameObject(NewNetworkObjectName);
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var networkObject = gameObject.GetComponent<NetworkObject>();
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networkObject.NetworkManagerOwner = Server;
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networkObject.Spawn();
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return networkObject;
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}
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[UnityTest]
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public IEnumerator TrackOwnershipChangeSentMetric()
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{
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var networkObject = SpawnNetworkObject();
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yield return new WaitForSeconds(0.2f);
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var waitForMetricValues = new WaitForMetricValues<OwnershipChangeEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.OwnershipChangeSent);
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networkObject.ChangeOwnership(1);
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yield return waitForMetricValues.WaitForMetricsReceived();
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var metricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
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var ownershipChangeSent = metricValues.First();
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Assert.AreEqual(networkObject.NetworkObjectId, ownershipChangeSent.NetworkId.NetworkId);
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Assert.AreEqual(Server.LocalClientId, ownershipChangeSent.Connection.Id);
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Assert.AreEqual(FastBufferWriter.GetWriteSize<ChangeOwnershipMessage>() + k_MessageHeaderSize, ownershipChangeSent.BytesCount);
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}
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[UnityTest]
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public IEnumerator TrackOwnershipChangeReceivedMetric()
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{
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var networkObject = SpawnNetworkObject();
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yield return new WaitForSeconds(0.2f);
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var waitForMetricValues = new WaitForMetricValues<OwnershipChangeEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.OwnershipChangeReceived);
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networkObject.ChangeOwnership(1);
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yield return waitForMetricValues.WaitForMetricsReceived();
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var metricValues = waitForMetricValues.AssertMetricValuesHaveBeenFound();
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Assert.AreEqual(1, metricValues.Count);
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var ownershipChangeReceived = metricValues.First();
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Assert.AreEqual(networkObject.NetworkObjectId, ownershipChangeReceived.NetworkId.NetworkId);
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Assert.AreEqual(FastBufferWriter.GetWriteSize<ChangeOwnershipMessage>(), ownershipChangeReceived.BytesCount);
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}
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}
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}
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#endif
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