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com.unity.netcode.gameobjects/Tests/Editor/Messaging/MessageReceivingTests.cs
Unity Technologies 36d07fad5e com.unity.netcode.gameobjects@1.0.0-pre.4
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0-pre.4] - 2021-01-04

### Added

- Added `com.unity.modules.physics` and `com.unity.modules.physics2d` package dependencies (#1565)

### Removed

- Removed `com.unity.modules.ai` package dependency (#1565)
- Removed `FixedQueue`, `StreamExtensions`, `TypeExtensions` (#1398)

### Fixed
- Fixed in-scene NetworkObjects that are moved into the DDOL scene not getting restored to their original active state (enabled/disabled) after a full scene transition (#1354)
- Fixed invalid IL code being generated when using `this` instead of `this ref` for the FastBufferReader/FastBufferWriter parameter of an extension method. (#1393)
- Fixed an issue where if you are running as a server (not host) the LoadEventCompleted and UnloadEventCompleted events would fire early by the NetworkSceneManager (#1379)
- Fixed a runtime error when sending an array of an INetworkSerializable type that's implemented as a struct (#1402)
- NetworkConfig will no longer throw an OverflowException in GetConfig() when ForceSamePrefabs is enabled and the number of prefabs causes the config blob size to exceed 1300 bytes. (#1385)
- Fixed NetworkVariable not calling NetworkSerialize on INetworkSerializable types (#1383)
- Fixed NullReferenceException on ImportReferences call in NetworkBehaviourILPP (#1434)
- Fixed NetworkObjects not being despawned before they are destroyed during shutdown for client, host, and server instances. (#1390)
- Fixed KeyNotFound exception when removing ownership of a newly spawned NetworkObject that is already owned by the server. (#1500)
- Fixed NetworkManager.LocalClient not being set when starting as a host. (#1511)
- Fixed a few memory leak cases when shutting down NetworkManager during Incoming Message Queue processing. (#1323)

### Changed
- The SDK no longer limits message size to 64k. (The transport may still impose its own limits, but the SDK no longer does.) (#1384)
- Updated com.unity.collections to 1.1.0 (#1451)
2021-01-04 00:00:00 +00:00

214 lines
7.8 KiB
C#

using System;
using System.Collections.Generic;
using NUnit.Framework;
using NUnit.Framework.Internal;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace Unity.Netcode.EditorTests
{
public class MessageReceivingTests
{
private struct TestMessage : INetworkMessage
{
public int A;
public int B;
public int C;
public static bool Deserialized;
public static List<TestMessage> DeserializedValues = new List<TestMessage>();
public void Serialize(FastBufferWriter writer)
{
writer.WriteValueSafe(this);
}
public static void Receive(FastBufferReader reader, in NetworkContext context)
{
Deserialized = true;
reader.ReadValueSafe(out TestMessage value);
DeserializedValues.Add(value);
}
}
private class TestMessageProvider : IMessageProvider
{
public List<MessagingSystem.MessageWithHandler> GetMessages()
{
return new List<MessagingSystem.MessageWithHandler>
{
new MessagingSystem.MessageWithHandler
{
MessageType = typeof(TestMessage),
Handler = TestMessage.Receive
}
};
}
}
private MessagingSystem m_MessagingSystem;
[SetUp]
public void SetUp()
{
TestMessage.Deserialized = false;
TestMessage.DeserializedValues.Clear();
m_MessagingSystem = new MessagingSystem(new NopMessageSender(), this, new TestMessageProvider());
}
[TearDown]
public void TearDown()
{
m_MessagingSystem.Dispose();
}
private TestMessage GetMessage()
{
var random = new Random();
return new TestMessage
{
A = random.Next(),
B = random.Next(),
C = random.Next(),
};
}
[Test]
public void WhenHandlingAMessage_ReceiveMethodIsCalled()
{
var messageHeader = new MessageHeader
{
MessageSize = (ushort)UnsafeUtility.SizeOf<TestMessage>(),
MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
};
var message = GetMessage();
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.TryBeginWrite(FastBufferWriter.GetWriteSize(message));
writer.WriteValue(message);
var reader = new FastBufferReader(writer, Allocator.Temp);
using (reader)
{
m_MessagingSystem.HandleMessage(messageHeader, reader, 0, 0, 0);
Assert.IsTrue(TestMessage.Deserialized);
Assert.AreEqual(1, TestMessage.DeserializedValues.Count);
Assert.AreEqual(message, TestMessage.DeserializedValues[0]);
}
}
}
[Test]
public void WhenHandlingIncomingData_ReceiveIsNotCalledBeforeProcessingIncomingMessageQueue()
{
var batchHeader = new BatchHeader
{
BatchSize = 1
};
var messageHeader = new MessageHeader
{
MessageSize = (ushort)UnsafeUtility.SizeOf<TestMessage>(),
MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
};
var message = GetMessage();
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.TryBeginWrite(FastBufferWriter.GetWriteSize(batchHeader) +
FastBufferWriter.GetWriteSize(messageHeader) +
FastBufferWriter.GetWriteSize(message));
writer.WriteValue(batchHeader);
writer.WriteValue(messageHeader);
writer.WriteValue(message);
var reader = new FastBufferReader(writer, Allocator.Temp);
using (reader)
{
m_MessagingSystem.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
Assert.IsFalse(TestMessage.Deserialized);
Assert.IsEmpty(TestMessage.DeserializedValues); ;
}
}
}
[Test]
public void WhenReceivingAMessageAndProcessingMessageQueue_ReceiveMethodIsCalled()
{
var batchHeader = new BatchHeader
{
BatchSize = 1
};
var messageHeader = new MessageHeader
{
MessageSize = (uint)UnsafeUtility.SizeOf<TestMessage>(),
MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
};
var message = GetMessage();
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.WriteValueSafe(batchHeader);
BytePacker.WriteValueBitPacked(writer, messageHeader.MessageType);
BytePacker.WriteValueBitPacked(writer, messageHeader.MessageSize);
writer.WriteValueSafe(message);
var reader = new FastBufferReader(writer, Allocator.Temp);
using (reader)
{
m_MessagingSystem.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
m_MessagingSystem.ProcessIncomingMessageQueue();
Assert.IsTrue(TestMessage.Deserialized);
Assert.AreEqual(1, TestMessage.DeserializedValues.Count);
Assert.AreEqual(message, TestMessage.DeserializedValues[0]);
}
}
}
[Test]
public void WhenReceivingMultipleMessagesAndProcessingMessageQueue_ReceiveMethodIsCalledMultipleTimes()
{
var batchHeader = new BatchHeader
{
BatchSize = 2
};
var messageHeader = new MessageHeader
{
MessageSize = (ushort)UnsafeUtility.SizeOf<TestMessage>(),
MessageType = m_MessagingSystem.GetMessageType(typeof(TestMessage)),
};
var message = GetMessage();
var message2 = GetMessage();
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.WriteValueSafe(batchHeader);
BytePacker.WriteValueBitPacked(writer, messageHeader.MessageType);
BytePacker.WriteValueBitPacked(writer, messageHeader.MessageSize);
writer.WriteValueSafe(message);
BytePacker.WriteValueBitPacked(writer, messageHeader.MessageType);
BytePacker.WriteValueBitPacked(writer, messageHeader.MessageSize);
writer.WriteValueSafe(message2);
var reader = new FastBufferReader(writer, Allocator.Temp);
using (reader)
{
m_MessagingSystem.HandleIncomingData(0, new ArraySegment<byte>(writer.ToArray()), 0);
Assert.IsFalse(TestMessage.Deserialized);
Assert.IsEmpty(TestMessage.DeserializedValues);
m_MessagingSystem.ProcessIncomingMessageQueue();
Assert.IsTrue(TestMessage.Deserialized);
Assert.AreEqual(2, TestMessage.DeserializedValues.Count);
Assert.AreEqual(message, TestMessage.DeserializedValues[0]);
Assert.AreEqual(message2, TestMessage.DeserializedValues[1]);
}
}
}
}
}