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com.unity.netcode.gameobjects/Tests/Runtime/Messaging/NamedMessageTests.cs
Unity Technologies 63c7e4c78a com.unity.netcode.gameobjects@2.0.0-exp.4
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [2.0.0-exp.4] - 2024-05-31

### Added

- Added `NetworkRigidbodyBase.AttachToFixedJoint` and `NetworkRigidbodyBase.DetachFromFixedJoint` to replace parenting for rigid bodies that have `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled. (#2933)
- Added `NetworkBehaviour.OnNetworkPreSpawn` and `NetworkBehaviour.OnNetworkPostSpawn` methods that provide the ability to handle pre and post spawning actions during the `NetworkObject` spawn sequence. (#2912)
- Added a client-side only `NetworkBehaviour.OnNetworkSessionSynchronized` convenience method that is invoked on all `NetworkBehaviour`s after a newly joined client has finished synchronizing with the network session in progress. (#2912)
- Added `NetworkBehaviour.OnInSceneObjectsSpawned` convenience method that is invoked when all in-scene `NetworkObject`s have been spawned after a scene has been loaded or upon a host or server starting. (#2912)

### Fixed

- Fixed issue where non-authoritative rigid bodies with `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled would constantly log errors about the renderTime being before `StartTimeConsumed`. (#2933)
- Fixed issue where in-scene placed NetworkObjects could be destroyed if a client disconnects early and/or before approval. (#2924)
- Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2912)
- Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2898)

### Changed

- Change all the access modifiers of test class from Public to Internal (#2930)
- Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929)
- Changed `NetworkClient.SessionModeTypes` to `NetworkClient.NetworkTopologyTypes`. (#2875)
- Changed `NetworkClient.SessionModeType` to `NetworkClient.NetworkTopologyType`. (#2875)
- Changed `NetworkConfig.SessionMode` to `NeworkConfig.NetworkTopology`. (#2875)
2024-05-31 00:00:00 +00:00

244 lines
11 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using Unity.Collections;
using Unity.Netcode.TestHelpers.Runtime;
using UnityEngine.TestTools;
namespace Unity.Netcode.RuntimeTests
{
internal class NamedMessageTests : NetcodeIntegrationTest
{
protected override int NumberOfClients => 2;
private NetworkManager FirstClient => m_ClientNetworkManagers[0];
private NetworkManager SecondClient => m_ClientNetworkManagers[1];
protected override NetworkManagerInstatiationMode OnSetIntegrationTestMode()
{
// Don't spin up and shutdown NetworkManager instances for each test
// within this set of integration tests.
return NetworkManagerInstatiationMode.AllTests;
}
[UnityTest]
public IEnumerator NamedMessageIsReceivedOnClientWithContent()
{
var messageName = Guid.NewGuid().ToString();
ulong receivedMessageSender = 0;
var receivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
FirstClient.CustomMessagingManager.RegisterNamedMessageHandler(
messageName,
(ulong sender, FastBufferReader reader) =>
{
receivedMessageSender = sender;
reader.ReadValueSafe(out receivedMessageContent);
});
var messageContent = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.WriteValueSafe(messageContent);
m_ServerNetworkManager.CustomMessagingManager.SendNamedMessage(
messageName,
FirstClient.LocalClientId,
writer);
}
yield return WaitForMessageReceived<NamedMessage>(new List<NetworkManager> { FirstClient });
Assert.AreEqual(messageContent.Value, receivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, receivedMessageSender);
}
[Test]
public void NamedMessageIsReceivedOnHostWithContent()
{
var messageName = Guid.NewGuid().ToString();
ulong receivedMessageSender = 0;
var receivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
m_ServerNetworkManager.CustomMessagingManager.RegisterNamedMessageHandler(
messageName,
(ulong sender, FastBufferReader reader) =>
{
receivedMessageSender = sender;
reader.ReadValueSafe(out receivedMessageContent);
});
var messageContent = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.WriteValueSafe(messageContent);
m_ServerNetworkManager.CustomMessagingManager.SendNamedMessage(
messageName,
m_ServerNetworkManager.LocalClientId,
writer);
}
Assert.AreEqual(messageContent.Value, receivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, receivedMessageSender);
}
private void MockNamedMessageCallback(ulong sender, FastBufferReader reader)
{
}
[Test]
public void NullOrEmptyNamedMessageDoesNotThrowException()
{
LogAssert.Expect(UnityEngine.LogType.Error, $"[{nameof(CustomMessagingManager.RegisterNamedMessageHandler)}] Cannot register a named message of type null or empty!");
m_ServerNetworkManager.CustomMessagingManager.RegisterNamedMessageHandler(string.Empty, MockNamedMessageCallback);
LogAssert.Expect(UnityEngine.LogType.Error, $"[{nameof(CustomMessagingManager.RegisterNamedMessageHandler)}] Cannot register a named message of type null or empty!");
m_ServerNetworkManager.CustomMessagingManager.RegisterNamedMessageHandler(null, MockNamedMessageCallback);
LogAssert.Expect(UnityEngine.LogType.Error, $"[{nameof(CustomMessagingManager.UnregisterNamedMessageHandler)}] Cannot unregister a named message of type null or empty!");
m_ServerNetworkManager.CustomMessagingManager.UnregisterNamedMessageHandler(string.Empty);
LogAssert.Expect(UnityEngine.LogType.Error, $"[{nameof(CustomMessagingManager.UnregisterNamedMessageHandler)}] Cannot unregister a named message of type null or empty!");
m_ServerNetworkManager.CustomMessagingManager.UnregisterNamedMessageHandler(null);
}
[UnityTest]
public IEnumerator NamedMessageIsReceivedOnMultipleClientsWithContent()
{
var messageName = Guid.NewGuid().ToString();
ulong firstReceivedMessageSender = 0;
var firstReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
FirstClient.CustomMessagingManager.RegisterNamedMessageHandler(
messageName,
(ulong sender, FastBufferReader reader) =>
{
firstReceivedMessageSender = sender;
reader.ReadValueSafe(out firstReceivedMessageContent);
});
ulong secondReceivedMessageSender = 0;
var secondReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
SecondClient.CustomMessagingManager.RegisterNamedMessageHandler(
messageName,
(ulong sender, FastBufferReader reader) =>
{
secondReceivedMessageSender = sender;
reader.ReadValueSafe(out secondReceivedMessageContent);
});
ulong thirdReceivedMessageSender = 0;
var thirdReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
m_ServerNetworkManager.CustomMessagingManager.RegisterNamedMessageHandler(
messageName,
(ulong sender, FastBufferReader reader) =>
{
thirdReceivedMessageSender = sender;
reader.ReadValueSafe(out thirdReceivedMessageContent);
});
var messageContent = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.WriteValueSafe(messageContent);
m_ServerNetworkManager.CustomMessagingManager.SendNamedMessage(
messageName,
new List<ulong> { m_ServerNetworkManager.LocalClientId, FirstClient.LocalClientId, SecondClient.LocalClientId },
writer);
}
yield return WaitForMessageReceived<NamedMessage>(new List<NetworkManager> { FirstClient, SecondClient });
Assert.AreEqual(messageContent.Value, firstReceivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, firstReceivedMessageSender);
Assert.AreEqual(messageContent.Value, secondReceivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, secondReceivedMessageSender);
Assert.AreEqual(messageContent.Value, thirdReceivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, thirdReceivedMessageSender);
}
[UnityTest]
public IEnumerator WhenSendingNamedMessageToAll_AllClientsReceiveIt()
{
var messageName = Guid.NewGuid().ToString();
ulong firstReceivedMessageSender = 0;
var firstReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
FirstClient.CustomMessagingManager.RegisterNamedMessageHandler(
messageName,
(ulong sender, FastBufferReader reader) =>
{
firstReceivedMessageSender = sender;
reader.ReadValueSafe(out firstReceivedMessageContent);
});
ulong secondReceivedMessageSender = 0;
var secondReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
SecondClient.CustomMessagingManager.RegisterNamedMessageHandler(
messageName,
(ulong sender, FastBufferReader reader) =>
{
secondReceivedMessageSender = sender;
reader.ReadValueSafe(out secondReceivedMessageContent);
});
ulong thirdReceivedMessageSender = 0;
var thirdReceivedMessageContent = new ForceNetworkSerializeByMemcpy<Guid>(new Guid());
m_ServerNetworkManager.CustomMessagingManager.RegisterNamedMessageHandler(
messageName,
(ulong sender, FastBufferReader reader) =>
{
thirdReceivedMessageSender = sender;
reader.ReadValueSafe(out thirdReceivedMessageContent);
});
var messageContent = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.WriteValueSafe(messageContent);
m_ServerNetworkManager.CustomMessagingManager.SendNamedMessageToAll(messageName, writer);
}
yield return WaitForMessageReceived<NamedMessage>(new List<NetworkManager> { FirstClient, SecondClient });
Assert.AreEqual(messageContent.Value, firstReceivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, firstReceivedMessageSender);
Assert.AreEqual(messageContent.Value, secondReceivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, secondReceivedMessageSender);
Assert.AreEqual(messageContent.Value, thirdReceivedMessageContent.Value);
Assert.AreEqual(m_ServerNetworkManager.LocalClientId, thirdReceivedMessageSender);
}
[Test]
public void WhenSendingNamedMessageToNullClientList_ArgumentNullExceptionIsThrown()
{
var messageName = Guid.NewGuid().ToString();
var messageContent = new ForceNetworkSerializeByMemcpy<Guid>(Guid.NewGuid());
var writer = new FastBufferWriter(1300, Allocator.Temp);
using (writer)
{
writer.WriteValueSafe(messageContent);
Assert.Throws<ArgumentNullException>(
() =>
{
m_ServerNetworkManager.CustomMessagingManager.SendNamedMessage(messageName, null, writer);
});
}
}
}
}