The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.4] - 2021-01-04 ### Added - Added `com.unity.modules.physics` and `com.unity.modules.physics2d` package dependencies (#1565) ### Removed - Removed `com.unity.modules.ai` package dependency (#1565) - Removed `FixedQueue`, `StreamExtensions`, `TypeExtensions` (#1398) ### Fixed - Fixed in-scene NetworkObjects that are moved into the DDOL scene not getting restored to their original active state (enabled/disabled) after a full scene transition (#1354) - Fixed invalid IL code being generated when using `this` instead of `this ref` for the FastBufferReader/FastBufferWriter parameter of an extension method. (#1393) - Fixed an issue where if you are running as a server (not host) the LoadEventCompleted and UnloadEventCompleted events would fire early by the NetworkSceneManager (#1379) - Fixed a runtime error when sending an array of an INetworkSerializable type that's implemented as a struct (#1402) - NetworkConfig will no longer throw an OverflowException in GetConfig() when ForceSamePrefabs is enabled and the number of prefabs causes the config blob size to exceed 1300 bytes. (#1385) - Fixed NetworkVariable not calling NetworkSerialize on INetworkSerializable types (#1383) - Fixed NullReferenceException on ImportReferences call in NetworkBehaviourILPP (#1434) - Fixed NetworkObjects not being despawned before they are destroyed during shutdown for client, host, and server instances. (#1390) - Fixed KeyNotFound exception when removing ownership of a newly spawned NetworkObject that is already owned by the server. (#1500) - Fixed NetworkManager.LocalClient not being set when starting as a host. (#1511) - Fixed a few memory leak cases when shutting down NetworkManager during Incoming Message Queue processing. (#1323) ### Changed - The SDK no longer limits message size to 64k. (The transport may still impose its own limits, but the SDK no longer does.) (#1384) - Updated com.unity.collections to 1.1.0 (#1451)
105 lines
3.3 KiB
C#
105 lines
3.3 KiB
C#
#if MULTIPLAYER_TOOLS
|
|
using System;
|
|
using System.Collections;
|
|
using System.IO;
|
|
using NUnit.Framework;
|
|
using Unity.Collections;
|
|
using Unity.Multiplayer.Tools.MetricTypes;
|
|
using Unity.Multiplayer.Tools.NetStats;
|
|
using Unity.Netcode.RuntimeTests.Metrics.Utility;
|
|
using UnityEngine.TestTools;
|
|
|
|
namespace Unity.Netcode.RuntimeTests.Metrics
|
|
{
|
|
internal class TransportBytesMetricsTests : SingleClientMetricTestBase
|
|
{
|
|
// Header is dynamically sized due to packing, will be 2 bytes for all test messages.
|
|
private const int k_MessageHeaderSize = 2;
|
|
static readonly long MessageOverhead = 8 + FastBufferWriter.GetWriteSize<BatchHeader>() + k_MessageHeaderSize;
|
|
|
|
[UnityTest]
|
|
public IEnumerator TrackTotalNumberOfBytesSent()
|
|
{
|
|
var messageName = Guid.NewGuid();
|
|
var writer = new FastBufferWriter(1300, Allocator.Temp);
|
|
var observer = new TotalBytesObserver(ClientMetrics.Dispatcher, NetworkMetricTypes.TotalBytesReceived);
|
|
try
|
|
{
|
|
writer.WriteValueSafe(messageName);
|
|
|
|
Server.CustomMessagingManager.SendNamedMessage(messageName.ToString(), Client.LocalClientId, writer);
|
|
}
|
|
finally
|
|
{
|
|
writer.Dispose();
|
|
}
|
|
|
|
var nbFrames = 0;
|
|
while (!observer.Found || nbFrames < 10)
|
|
{
|
|
yield return null;
|
|
nbFrames++;
|
|
}
|
|
|
|
Assert.True(observer.Found);
|
|
Assert.AreEqual(FastBufferWriter.GetWriteSize(messageName) + MessageOverhead, observer.Value);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TrackTotalNumberOfBytesReceived()
|
|
{
|
|
var messageName = Guid.NewGuid();
|
|
var writer = new FastBufferWriter(1300, Allocator.Temp);
|
|
var observer = new TotalBytesObserver(ClientMetrics.Dispatcher, NetworkMetricTypes.TotalBytesReceived);
|
|
try
|
|
{
|
|
writer.WriteValueSafe(messageName);
|
|
|
|
Server.CustomMessagingManager.SendNamedMessage(messageName.ToString(), Client.LocalClientId, writer);
|
|
}
|
|
finally
|
|
{
|
|
writer.Dispose();
|
|
}
|
|
|
|
|
|
|
|
var nbFrames = 0;
|
|
while (!observer.Found || nbFrames < 10)
|
|
{
|
|
yield return null;
|
|
nbFrames++;
|
|
}
|
|
|
|
Assert.True(observer.Found);
|
|
Assert.AreEqual(FastBufferWriter.GetWriteSize(messageName) + MessageOverhead, observer.Value);
|
|
}
|
|
|
|
private class TotalBytesObserver : IMetricObserver
|
|
{
|
|
private readonly DirectionalMetricInfo m_MetricInfo;
|
|
|
|
public TotalBytesObserver(IMetricDispatcher dispatcher, DirectionalMetricInfo metricInfo)
|
|
{
|
|
m_MetricInfo = metricInfo;
|
|
|
|
dispatcher.RegisterObserver(this);
|
|
}
|
|
|
|
public bool Found { get; private set; }
|
|
|
|
public long Value { get; private set; }
|
|
|
|
public void Observe(MetricCollection collection)
|
|
{
|
|
if (collection.TryGetCounter(m_MetricInfo.Id, out var counter) && counter.Value > 0)
|
|
{
|
|
Found = true;
|
|
Value = counter.Value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|