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com.unity.netcode.gameobjects/Tests/Runtime/Metrics/ServerLogsMetricTests.cs
Unity Technologies 36d07fad5e com.unity.netcode.gameobjects@1.0.0-pre.4
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.0.0-pre.4] - 2021-01-04

### Added

- Added `com.unity.modules.physics` and `com.unity.modules.physics2d` package dependencies (#1565)

### Removed

- Removed `com.unity.modules.ai` package dependency (#1565)
- Removed `FixedQueue`, `StreamExtensions`, `TypeExtensions` (#1398)

### Fixed
- Fixed in-scene NetworkObjects that are moved into the DDOL scene not getting restored to their original active state (enabled/disabled) after a full scene transition (#1354)
- Fixed invalid IL code being generated when using `this` instead of `this ref` for the FastBufferReader/FastBufferWriter parameter of an extension method. (#1393)
- Fixed an issue where if you are running as a server (not host) the LoadEventCompleted and UnloadEventCompleted events would fire early by the NetworkSceneManager (#1379)
- Fixed a runtime error when sending an array of an INetworkSerializable type that's implemented as a struct (#1402)
- NetworkConfig will no longer throw an OverflowException in GetConfig() when ForceSamePrefabs is enabled and the number of prefabs causes the config blob size to exceed 1300 bytes. (#1385)
- Fixed NetworkVariable not calling NetworkSerialize on INetworkSerializable types (#1383)
- Fixed NullReferenceException on ImportReferences call in NetworkBehaviourILPP (#1434)
- Fixed NetworkObjects not being despawned before they are destroyed during shutdown for client, host, and server instances. (#1390)
- Fixed KeyNotFound exception when removing ownership of a newly spawned NetworkObject that is already owned by the server. (#1500)
- Fixed NetworkManager.LocalClient not being set when starting as a host. (#1511)
- Fixed a few memory leak cases when shutting down NetworkManager during Incoming Message Queue processing. (#1323)

### Changed
- The SDK no longer limits message size to 64k. (The transport may still impose its own limits, but the SDK no longer does.) (#1384)
- Updated com.unity.collections to 1.1.0 (#1451)
2021-01-04 00:00:00 +00:00

59 lines
2.4 KiB
C#

#if MULTIPLAYER_TOOLS
using System;
using System.Collections;
using System.Linq;
using NUnit.Framework;
using Unity.Multiplayer.Tools.MetricTypes;
using Unity.Netcode.RuntimeTests.Metrics.Utility;
using UnityEngine.TestTools;
namespace Unity.Netcode.RuntimeTests.Metrics
{
internal class ServerLogsMetricTests : SingleClientMetricTestBase
{
// Header is dynamically sized due to packing, will be 2 bytes for all test messages.
private const int k_MessageHeaderSize = 2;
private static readonly int k_ServerLogSentMessageOverhead = 2 + k_MessageHeaderSize;
private static readonly int k_ServerLogReceivedMessageOverhead = 2;
[UnityTest]
public IEnumerator TrackServerLogSentMetric()
{
var waitForSentMetric = new WaitForMetricValues<ServerLogEvent>(ClientMetrics.Dispatcher, NetworkMetricTypes.ServerLogSent);
var message = Guid.NewGuid().ToString();
NetworkLog.LogWarningServer(message);
yield return waitForSentMetric.WaitForMetricsReceived();
var sentMetrics = waitForSentMetric.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(1, sentMetrics.Count);
var sentMetric = sentMetrics.First();
Assert.AreEqual(Server.LocalClientId, sentMetric.Connection.Id);
Assert.AreEqual((uint)NetworkLog.LogType.Warning, (uint)sentMetric.LogLevel);
Assert.AreEqual(message.Length + k_ServerLogSentMessageOverhead, sentMetric.BytesCount);
}
[UnityTest]
public IEnumerator TrackServerLogReceivedMetric()
{
var waitForReceivedMetric = new WaitForMetricValues<ServerLogEvent>(ServerMetrics.Dispatcher, NetworkMetricTypes.ServerLogReceived);
var message = Guid.NewGuid().ToString();
NetworkLog.LogWarningServer(message);
yield return waitForReceivedMetric.WaitForMetricsReceived();
var receivedMetrics = waitForReceivedMetric.AssertMetricValuesHaveBeenFound();
Assert.AreEqual(1, receivedMetrics.Count);
var receivedMetric = receivedMetrics.First();
Assert.AreEqual(Client.LocalClientId, receivedMetric.Connection.Id);
Assert.AreEqual((uint)NetworkLog.LogType.Warning, (uint)receivedMetric.LogLevel);
Assert.AreEqual(message.Length + k_ServerLogReceivedMessageOverhead, receivedMetric.BytesCount);
}
}
}
#endif