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com.unity.netcode.gameobjects/Runtime/Serialization/FastBufferReader.cs
Unity Technologies 158f26b913 com.unity.netcode.gameobjects@1.9.1
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [1.9.1] - 2024-04-18

### Added
- Added AnticipatedNetworkVariable<T>, which adds support for client anticipation of NetworkVariable values, allowing for more responsive gameplay (#2820)
- Added AnticipatedNetworkTransform, which adds support for client anticipation of NetworkTransforms (#2820)
- Added NetworkVariableBase.ExceedsDirtinessThreshold to allow network variables to throttle updates by only sending updates when the difference between the current and previous values exceeds a threshold. (This is exposed in NetworkVariable<T> with the callback NetworkVariable<T>.CheckExceedsDirtinessThreshold) (#2820)
- Added NetworkVariableUpdateTraits, which add additional throttling support: MinSecondsBetweenUpdates will prevent the NetworkVariable from sending updates more often than the specified time period (even if it exceeds the dirtiness threshold), while MaxSecondsBetweenUpdates will force a dirty NetworkVariable to send an update after the specified time period even if it has not yet exceeded the dirtiness threshold. (#2820)
- Added virtual method NetworkVariableBase.OnInitialize() which can be used by NetworkVariable subclasses to add initialization code (#2820)
- Added virtual method NetworkVariableBase.Update(), which is called once per frame to support behaviors such as interpolation between an anticipated value and an authoritative one. (#2820)
- Added NetworkTime.TickWithPartial, which represents the current tick as a double that includes the fractional/partial tick value. (#2820)
- Added NetworkTickSystem.AnticipationTick, which can be helpful with implementation of client anticipation. This value represents the tick the current local client was at at the beginning of the most recent network round trip, which enables it to correlate server update ticks with the client tick that may have triggered them. (#2820)
- `NetworkVariable` now includes built-in support for `NativeHashSet`, `NativeHashMap`, `List`, `HashSet`, and `Dictionary` (#2813)
- `NetworkVariable` now includes delta compression for collection values (`NativeList`, `NativeArray`, `NativeHashSet`, `NativeHashMap`, `List`, `HashSet`, `Dictionary`, and `FixedString` types) to save bandwidth by only sending the values that changed. (Note: For `NativeList`, `NativeArray`, and `List`, this algorithm works differently than that used in `NetworkList`. This algorithm will use less bandwidth for "set" and "add" operations, but `NetworkList` is more bandwidth-efficient if you are performing frequent "insert" operations.) (#2813)
- `UserNetworkVariableSerialization` now has optional callbacks for `WriteDelta` and `ReadDelta`. If both are provided, they will be used for all serialization operations on NetworkVariables of that type except for the first one for each client. If either is missing, the existing `Write` and `Read` will always be used. (#2813)
- Network variables wrapping `INetworkSerializable` types can perform delta serialization by setting `UserNetworkVariableSerialization<T>.WriteDelta` and `UserNetworkVariableSerialization<T>.ReadDelta` for those types. The built-in `INetworkSerializable` serializer will continue to be used for all other serialization operations, but if those callbacks are set, it will call into them on all but the initial serialization to perform delta serialization. (This could be useful if you have a large struct where most values do not change regularly and you want to send only the fields that did change.) (#2813)

### Fixed

- Fixed issue where NetworkTransformEditor would throw and exception if you excluded the physics package. (#2871)
- Fixed issue where `NetworkTransform` could not properly synchronize its base position when using half float precision. (#2845)
- Fixed issue where the host was not invoking `OnClientDisconnectCallback` for its own local client when internally shutting down. (#2822)
- Fixed issue where NetworkTransform could potentially attempt to "unregister" a named message prior to it being registered. (#2807)
- Fixed issue where in-scene placed `NetworkObject`s with complex nested children `NetworkObject`s (more than one child in depth) would not synchronize properly if WorldPositionStays was set to true. (#2796)

### Changed

- Changed `NetworkObjectReference` and `NetworkBehaviourReference` to allow null references when constructing and serializing. (#2874)
- Changed `NetworkAnimator` no longer requires the `Animator` component to exist on the same `GameObject`. (#2872)
- Changed `NetworkTransform` to now use `NetworkTransformMessage` as opposed to named messages for NetworkTransformState updates. (#2810)
- Changed `CustomMessageManager` so it no longer attempts to register or "unregister" a null or empty string and will log an error if this condition occurs. (#2807)
2024-04-18 00:00:00 +00:00

1699 lines
80 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
namespace Unity.Netcode
{
/// <summary>
/// Optimized class used for reading values from a byte stream
/// <seealso cref="FastBufferWriter"/>
/// <seealso cref="BytePacker"/>
/// <seealso cref="ByteUnpacker"/>
/// </summary>
public struct FastBufferReader : IDisposable
{
internal struct ReaderHandle
{
internal unsafe byte* BufferPointer;
internal int Position;
internal int Length;
internal Allocator Allocator;
#if DEVELOPMENT_BUILD || UNITY_EDITOR
internal int AllowedReadMark;
internal bool InBitwiseContext;
#endif
}
internal unsafe ReaderHandle* Handle;
/// <summary>
/// Get the current read position
/// </summary>
public unsafe int Position
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Handle->Position;
}
/// <summary>
/// Get the total length of the buffer
/// </summary>
public unsafe int Length
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Handle->Length;
}
/// <summary>
/// Gets a value indicating whether the reader has been initialized and a handle allocated.
/// </summary>
public unsafe bool IsInitialized => Handle != null;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void CommitBitwiseReads(int amount)
{
Handle->Position += amount;
#if DEVELOPMENT_BUILD || UNITY_EDITOR
Handle->InBitwiseContext = false;
#endif
}
private static unsafe ReaderHandle* CreateHandle(byte* buffer, int length, int offset, Allocator copyAllocator, Allocator internalAllocator)
{
ReaderHandle* readerHandle;
if (copyAllocator == Allocator.None)
{
readerHandle = (ReaderHandle*)UnsafeUtility.Malloc(sizeof(ReaderHandle), UnsafeUtility.AlignOf<byte>(), internalAllocator);
readerHandle->BufferPointer = buffer;
readerHandle->Position = offset;
}
else
{
readerHandle = (ReaderHandle*)UnsafeUtility.Malloc(sizeof(ReaderHandle) + length, UnsafeUtility.AlignOf<byte>(), copyAllocator);
UnsafeUtility.MemCpy(readerHandle + 1, buffer + offset, length);
readerHandle->BufferPointer = (byte*)(readerHandle + 1);
readerHandle->Position = 0;
}
readerHandle->Length = length;
// If the copyAllocator provided is Allocator.None, there is a chance that the internalAllocator was provided
// When we dispose, we are really only interested in disposing Allocator.Persistent and Allocator.TempJob
// as disposing Allocator.Temp and Allocator.None would do nothing. Therefore, make sure we dispose the readerHandle with the right Allocator label
readerHandle->Allocator = copyAllocator == Allocator.None ? internalAllocator : copyAllocator;
#if DEVELOPMENT_BUILD || UNITY_EDITOR
readerHandle->AllowedReadMark = 0;
readerHandle->InBitwiseContext = false;
#endif
return readerHandle;
}
/// <summary>
/// Create a FastBufferReader from a NativeArray.
///
/// A new buffer will be created using the given <param name="copyAllocator"></param> and the value will be copied in.
/// FastBufferReader will then own the data.
///
/// The exception to this is when the <param name="copyAllocator"></param> passed in is Allocator.None. In this scenario,
/// ownership of the data remains with the caller and the reader will point at it directly.
/// When created with Allocator.None, FastBufferReader will allocate some internal data using
/// Allocator.Temp so it should be treated as if it's a ref struct and not allowed to outlive
/// the context in which it was created (it should neither be returned from that function nor
/// stored anywhere in heap memory). This is true, unless the <param name="internalAllocator"></param> param is explicitly set
/// to i.e.: Allocator.Persistent in which case it would allow the internal data to Persist for longer, but the caller
/// should manually call Dispose() when it is no longer needed.
/// </summary>
/// <param name="buffer"></param>
/// <param name="copyAllocator">The allocator type used for internal data when copying an existing buffer if other than Allocator.None is specified, that memory will be owned by this FastBufferReader instance</param>
/// <param name="length"></param>
/// <param name="offset"></param>
/// <param name="internalAllocator">The allocator type used for internal data when this reader points directly at a buffer owned by someone else</param>
public unsafe FastBufferReader(NativeArray<byte> buffer, Allocator copyAllocator, int length = -1, int offset = 0, Allocator internalAllocator = Allocator.Temp)
{
Handle = CreateHandle((byte*)buffer.GetUnsafePtr(), length == -1 ? buffer.Length : length, offset, copyAllocator, internalAllocator);
}
/// <summary>
/// Create a FastBufferReader from an ArraySegment.
///
/// A new buffer will be created using the given allocator and the value will be copied in.
/// FastBufferReader will then own the data.
///
/// Allocator.None is not supported for byte[]. If you need this functionality, use a fixed() block
/// and ensure the FastBufferReader isn't used outside that block.
/// </summary>
/// <param name="buffer">The buffer to copy from</param>
/// <param name="copyAllocator">The allocator type used for internal data when copying an existing buffer if other than Allocator.None is specified, that memory will be owned by this FastBufferReader instance</param>
/// <param name="length">The number of bytes to copy (all if this is -1)</param>
/// <param name="offset">The offset of the buffer to start copying from</param>
public unsafe FastBufferReader(ArraySegment<byte> buffer, Allocator copyAllocator, int length = -1, int offset = 0)
{
if (copyAllocator == Allocator.None)
{
throw new NotSupportedException("Allocator.None cannot be used with managed source buffers.");
}
fixed (byte* data = buffer.Array)
{
Handle = CreateHandle(data, length == -1 ? buffer.Count : length, offset, copyAllocator, Allocator.Temp);
}
}
/// <summary>
/// Create a FastBufferReader from an existing byte array.
///
/// A new buffer will be created using the given allocator and the value will be copied in.
/// FastBufferReader will then own the data.
///
/// Allocator.None is not supported for byte[]. If you need this functionality, use a fixed() block
/// and ensure the FastBufferReader isn't used outside that block.
/// </summary>
/// <param name="buffer">The buffer to copy from</param>
/// <param name="copyAllocator">The allocator type used for internal data when copying an existing buffer if other than Allocator.None is specified, that memory will be owned by this FastBufferReader instance</param>
/// <param name="length">The number of bytes to copy (all if this is -1)</param>
/// <param name="offset">The offset of the buffer to start copying from</param>
public unsafe FastBufferReader(byte[] buffer, Allocator copyAllocator, int length = -1, int offset = 0)
{
if (copyAllocator == Allocator.None)
{
throw new NotSupportedException("Allocator.None cannot be used with managed source buffers.");
}
fixed (byte* data = buffer)
{
Handle = CreateHandle(data, length == -1 ? buffer.Length : length, offset, copyAllocator, Allocator.Temp);
}
}
/// <summary>
/// Create a FastBufferReader from an existing byte buffer.
///
/// A new buffer will be created using the given <param name="copyAllocator"></param> and the value will be copied in.
/// FastBufferReader will then own the data.
///
/// The exception to this is when the <param name="copyAllocator"></param> passed in is Allocator.None. In this scenario,
/// ownership of the data remains with the caller and the reader will point at it directly.
/// When created with Allocator.None, FastBufferReader will allocate some internal data using
/// Allocator.Temp, so it should be treated as if it's a ref struct and not allowed to outlive
/// the context in which it was created (it should neither be returned from that function nor
/// stored anywhere in heap memory). This is true, unless the <param name="internalAllocator"></param> param is explicitly set
/// to i.e.: Allocator.Persistent in which case it would allow the internal data to Persist for longer, but the caller
/// should manually call Dispose() when it is no longer needed.
/// </summary>
/// <param name="buffer">The buffer to copy from</param>
/// <param name="copyAllocator">The allocator type used for internal data when copying an existing buffer if other than Allocator.None is specified, that memory will be owned by this FastBufferReader instance</param>
/// <param name="length">The number of bytes to copy</param>
/// <param name="offset">The offset of the buffer to start copying from</param>
/// <param name="internalAllocator">The allocator type used for internal data when this reader points directly at a buffer owned by someone else</param>
public unsafe FastBufferReader(byte* buffer, Allocator copyAllocator, int length, int offset = 0, Allocator internalAllocator = Allocator.Temp)
{
Handle = CreateHandle(buffer, length, offset, copyAllocator, internalAllocator);
}
/// <summary>
/// Create a FastBufferReader from a FastBufferWriter.
///
/// A new buffer will be created using the given <param name="copyAllocator"></param> and the value will be copied in.
/// FastBufferReader will then own the data.
///
/// The exception to this is when the <param name="copyAllocator"></param> passed in is Allocator.None. In this scenario,
/// ownership of the data remains with the caller and the reader will point at it directly.
/// When created with Allocator.None, FastBufferReader will allocate some internal data using
/// Allocator.Temp, so it should be treated as if it's a ref struct and not allowed to outlive
/// the context in which it was created (it should neither be returned from that function nor
/// stored anywhere in heap memory). This is true, unless the <param name="internalAllocator"></param> param is explicitly set
/// to i.e.: Allocator.Persistent in which case it would allow the internal data to Persist for longer, but the caller
/// should manually call Dispose() when it is no longer needed.
/// </summary>
/// <param name="writer">The writer to copy from</param>
/// <param name="copyAllocator">The allocator type used for internal data when copying an existing buffer if other than Allocator.None is specified, that memory will be owned by this FastBufferReader instance</param>
/// <param name="length">The number of bytes to copy (all if this is -1)</param>
/// <param name="offset">The offset of the buffer to start copying from</param>
/// <param name="internalAllocator">The allocator type used for internal data when this reader points directly at a buffer owned by someone else</param>
public unsafe FastBufferReader(FastBufferWriter writer, Allocator copyAllocator, int length = -1, int offset = 0, Allocator internalAllocator = Allocator.Temp)
{
Handle = CreateHandle(writer.GetUnsafePtr(), length == -1 ? writer.Length : length, offset, copyAllocator, internalAllocator);
}
/// <summary>
/// Create a FastBufferReader from another existing FastBufferReader. This is typically used when you
/// want to change the copyAllocator that a reader is allocated to - for example, upgrading a Temp reader to
/// a Persistent one to be processed later.
///
/// A new buffer will be created using the given <param name="copyAllocator"></param> and the value will be copied in.
/// FastBufferReader will then own the data.
///
/// The exception to this is when the <param name="copyAllocator"></param> passed in is Allocator.None. In this scenario,
/// ownership of the data remains with the caller and the reader will point at it directly.
/// When created with Allocator.None, FastBufferReader will allocate some internal data using
/// Allocator.Temp, so it should be treated as if it's a ref struct and not allowed to outlive
/// the context in which it was created (it should neither be returned from that function nor
/// stored anywhere in heap memory).
/// </summary>
/// <param name="reader">The reader to copy from</param>
/// <param name="copyAllocator">The allocator type used for internal data when copying an existing buffer if other than Allocator.None is specified, that memory will be owned by this FastBufferReader instance</param>
/// <param name="length">The number of bytes to copy (all if this is -1)</param>
/// <param name="offset">The offset of the buffer to start copying from</param>
/// <param name="internalAllocator">The allocator type used for internal data when this reader points directly at a buffer owned by someone else</param>
public unsafe FastBufferReader(FastBufferReader reader, Allocator copyAllocator, int length = -1, int offset = 0, Allocator internalAllocator = Allocator.Temp)
{
Handle = CreateHandle(reader.GetUnsafePtr(), length == -1 ? reader.Length : length, offset, copyAllocator, internalAllocator);
}
/// <summary>
/// <see cref="IDisposable"/> implementation that frees the allocated buffer
/// </summary>
public unsafe void Dispose()
{
UnsafeUtility.Free(Handle, Handle->Allocator);
Handle = null;
}
/// <summary>
/// Move the read position in the stream
/// </summary>
/// <param name="where">Absolute value to move the position to, truncated to Length</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void Seek(int where)
{
Handle->Position = Math.Min(Length, where);
}
/// <summary>
/// Mark that some bytes are going to be read via GetUnsafePtr().
/// </summary>
/// <param name="amount">Amount that will be read</param>
/// <exception cref="InvalidOperationException"></exception>
/// <exception cref="OverflowException"></exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void MarkBytesRead(int amount)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
if (Handle->Position + amount > Handle->AllowedReadMark)
{
throw new OverflowException("Attempted to read without first calling TryBeginRead()");
}
#endif
Handle->Position += amount;
}
/// <summary>
/// Retrieve a BitReader to be able to perform bitwise operations on the buffer.
/// No bytewise operations can be performed on the buffer until bitReader.Dispose() has been called.
/// At the end of the operation, FastBufferReader will remain byte-aligned.
/// </summary>
/// <returns>A BitReader</returns>
public unsafe BitReader EnterBitwiseContext()
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
Handle->InBitwiseContext = true;
#endif
return new BitReader(this);
}
/// <summary>
/// Allows faster serialization by batching bounds checking.
/// When you know you will be reading multiple fields back-to-back and you know the total size,
/// you can call TryBeginRead() once on the total size, and then follow it with calls to
/// ReadValue() instead of ReadValueSafe() for faster serialization.
///
/// Unsafe read operations will throw OverflowException in editor and development builds if you
/// go past the point you've marked using TryBeginRead(). In release builds, OverflowException will not be thrown
/// for performance reasons, since the point of using TryBeginRead is to avoid bounds checking in the following
/// operations in release builds.
/// </summary>
/// <param name="bytes">Amount of bytes to read</param>
/// <returns>True if the read is allowed, false otherwise</returns>
/// <exception cref="InvalidOperationException">If called while in a bitwise context</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe bool TryBeginRead(int bytes)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
#endif
if (Handle->Position + bytes > Handle->Length)
{
return false;
}
#if DEVELOPMENT_BUILD || UNITY_EDITOR
Handle->AllowedReadMark = Handle->Position + bytes;
#endif
return true;
}
/// <summary>
/// Allows faster serialization by batching bounds checking.
/// When you know you will be reading multiple fields back-to-back and you know the total size,
/// you can call TryBeginRead() once on the total size, and then follow it with calls to
/// ReadValue() instead of ReadValueSafe() for faster serialization.
///
/// Unsafe read operations will throw OverflowException in editor and development builds if you
/// go past the point you've marked using TryBeginRead(). In release builds, OverflowException will not be thrown
/// for performance reasons, since the point of using TryBeginRead is to avoid bounds checking in the following
/// operations in release builds.
/// </summary>
/// <typeparam name="T">the type `T` of the value you are trying to read</typeparam>
/// <param name="value">The value you want to read</param>
/// <returns>True if the read is allowed, false otherwise</returns>
/// <exception cref="InvalidOperationException">If called while in a bitwise context</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe bool TryBeginReadValue<T>(in T value) where T : unmanaged
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
#endif
int len = sizeof(T);
if (Handle->Position + len > Handle->Length)
{
return false;
}
#if DEVELOPMENT_BUILD || UNITY_EDITOR
Handle->AllowedReadMark = Handle->Position + len;
#endif
return true;
}
/// <summary>
/// Internal version of TryBeginRead.
/// Differs from TryBeginRead only in that it won't ever move the AllowedReadMark backward.
/// </summary>
/// <param name="bytes"></param>
/// <returns>true upon success</returns>
/// <exception cref="InvalidOperationException"></exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe bool TryBeginReadInternal(int bytes)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
#endif
if (Handle->Position + bytes > Handle->Length)
{
return false;
}
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->Position + bytes > Handle->AllowedReadMark)
{
Handle->AllowedReadMark = Handle->Position + bytes;
}
#endif
return true;
}
/// <summary>
/// Returns an array representation of the underlying byte buffer.
/// !!Allocates a new array!!
/// </summary>
/// <returns>byte array</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe byte[] ToArray()
{
byte[] ret = new byte[Length];
fixed (byte* b = ret)
{
UnsafeUtility.MemCpy(b, Handle->BufferPointer, Length);
}
return ret;
}
/// <summary>
/// Gets a direct pointer to the underlying buffer
/// </summary>
/// <returns><see cref="byte"/> pointer</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe byte* GetUnsafePtr()
{
return Handle->BufferPointer;
}
/// <summary>
/// Gets a direct pointer to the underlying buffer at the current read position
/// </summary>
/// <returns><see cref="byte"/> pointer</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe byte* GetUnsafePtrAtCurrentPosition()
{
return Handle->BufferPointer + Handle->Position;
}
/// <summary>
/// Read an INetworkSerializable
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="value">INetworkSerializable instance</param>
/// <exception cref="NotImplementedException"></exception>
public void ReadNetworkSerializable<T>(out T value) where T : INetworkSerializable, new()
{
value = new T();
var bufferSerializer = new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(this));
value.NetworkSerialize(bufferSerializer);
}
/// <summary>
/// Read an array of INetworkSerializables
/// </summary>
/// <param name="value">INetworkSerializable instance</param>
/// <typeparam name="T">the array to read the values of type `T` into</typeparam>
/// <exception cref="NotImplementedException"></exception>
public void ReadNetworkSerializable<T>(out T[] value) where T : INetworkSerializable, new()
{
ReadValueSafe(out int size);
value = new T[size];
for (var i = 0; i < size; ++i)
{
ReadNetworkSerializable(out value[i]);
}
}
/// <summary>
/// Read a NativeArray of INetworkSerializables
/// </summary>
/// <param name="value">INetworkSerializable instance</param>
/// <param name="allocator">The allocator to use to construct the resulting NativeArray</param>
/// <typeparam name="T">the array to read the values of type `T` into</typeparam>
/// <exception cref="NotImplementedException"></exception>
public void ReadNetworkSerializable<T>(out NativeArray<T> value, Allocator allocator) where T : unmanaged, INetworkSerializable
{
ReadValueSafe(out int size);
value = new NativeArray<T>(size, allocator);
for (var i = 0; i < size; ++i)
{
ReadNetworkSerializable(out T item);
value[i] = item;
}
}
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
/// <summary>
/// Read a NativeList of INetworkSerializables
/// </summary>
/// <param name="value">INetworkSerializable instance</param>
/// <typeparam name="T">the array to read the values of type `T` into</typeparam>
/// <exception cref="NotImplementedException"></exception>
public void ReadNetworkSerializableInPlace<T>(ref NativeList<T> value) where T : unmanaged, INetworkSerializable
{
ReadValueSafe(out int size);
value.Resize(size, NativeArrayOptions.UninitializedMemory);
for (var i = 0; i < size; ++i)
{
ReadNetworkSerializable(out value.ElementAt(i));
}
}
#endif
/// <summary>
/// Read an INetworkSerializable in-place, without constructing a new one
/// Note that this will NOT check for null before calling NetworkSerialize
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="value">INetworkSerializable instance</param>
/// <exception cref="NotImplementedException"></exception>
public void ReadNetworkSerializableInPlace<T>(ref T value) where T : INetworkSerializable
{
var bufferSerializer = new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(this));
value.NetworkSerialize(bufferSerializer);
}
/// <summary>
/// Reads a string
/// NOTE: ALLOCATES
/// </summary>
/// <param name="s">Stores the read string</param>
/// <param name="oneByteChars">Whether or not to use one byte per character. This will only allow ASCII</param>
public unsafe void ReadValue(out string s, bool oneByteChars = false)
{
ReadValue(out uint length);
s = "".PadRight((int)length);
int target = s.Length;
fixed (char* native = s)
{
if (oneByteChars)
{
for (int i = 0; i < target; ++i)
{
ReadByte(out byte b);
native[i] = (char)b;
}
}
else
{
ReadBytes((byte*)native, target * sizeof(char));
}
}
}
/// <summary>
/// Reads a string.
/// NOTE: ALLOCATES
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="s">Stores the read string</param>
/// <param name="oneByteChars">Whether or not to use one byte per character. This will only allow ASCII</param>
public unsafe void ReadValueSafe(out string s, bool oneByteChars = false)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
#endif
if (!TryBeginReadInternal(sizeof(uint)))
{
throw new OverflowException("Reading past the end of the buffer");
}
ReadValue(out uint length);
if (!TryBeginReadInternal((int)length * (oneByteChars ? 1 : sizeof(char))))
{
throw new OverflowException("Reading past the end of the buffer");
}
s = "".PadRight((int)length);
int target = s.Length;
fixed (char* native = s)
{
if (oneByteChars)
{
for (int i = 0; i < target; ++i)
{
ReadByte(out byte b);
native[i] = (char)b;
}
}
else
{
ReadBytes((byte*)native, target * sizeof(char));
}
}
}
/// <summary>
/// Read a partial value. The value is zero-initialized and then the specified number of bytes is read into it.
/// </summary>
/// <param name="value">Value to read</param>
/// <param name="bytesToRead">Number of bytes</param>
/// <param name="offsetBytes">Offset into the value to write the bytes</param>
/// <typeparam name="T">the type value to read the value into</typeparam>
/// <exception cref="InvalidOperationException"></exception>
/// <exception cref="OverflowException"></exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadPartialValue<T>(out T value, int bytesToRead, int offsetBytes = 0) where T : unmanaged
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
if (Handle->Position + bytesToRead > Handle->AllowedReadMark)
{
throw new OverflowException($"Attempted to read without first calling {nameof(TryBeginRead)}()");
}
#endif
var val = new T();
byte* ptr = ((byte*)&val) + offsetBytes;
byte* bufferPointer = Handle->BufferPointer + Handle->Position;
UnsafeUtility.MemCpy(ptr, bufferPointer, bytesToRead);
Handle->Position += bytesToRead;
value = val;
}
/// <summary>
/// Read a byte to the stream.
/// </summary>
/// <param name="value">Stores the read value</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadByte(out byte value)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
if (Handle->Position + 1 > Handle->AllowedReadMark)
{
throw new OverflowException($"Attempted to read without first calling {nameof(TryBeginRead)}()");
}
#endif
value = Handle->BufferPointer[Handle->Position++];
}
/// <summary>
/// Read a byte to the stream.
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">Stores the read value</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadByteSafe(out byte value)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
#endif
if (!TryBeginReadInternal(1))
{
throw new OverflowException("Reading past the end of the buffer");
}
value = Handle->BufferPointer[Handle->Position++];
}
/// <summary>
/// Read multiple bytes to the stream
/// </summary>
/// <param name="value">Pointer to the destination buffer</param>
/// <param name="size">Number of bytes to read - MUST BE &lt;= BUFFER SIZE</param>
/// <param name="offset">Offset of the byte buffer to store into</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadBytes(byte* value, int size, int offset = 0)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
if (Handle->Position + size > Handle->AllowedReadMark)
{
throw new OverflowException($"Attempted to read without first calling {nameof(TryBeginRead)}()");
}
#endif
UnsafeUtility.MemCpy(value + offset, (Handle->BufferPointer + Handle->Position), size);
Handle->Position += size;
}
/// <summary>
/// Read multiple bytes to the stream
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">Pointer to the destination buffer</param>
/// <param name="size">Number of bytes to read - MUST BE &lt;= BUFFER SIZE</param>
/// <param name="offset">Offset of the byte buffer to store into</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadBytesSafe(byte* value, int size, int offset = 0)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (Handle->InBitwiseContext)
{
throw new InvalidOperationException(
"Cannot use BufferReader in bytewise mode while in a bitwise context.");
}
#endif
if (!TryBeginReadInternal(size))
{
throw new OverflowException("Reading past the end of the buffer");
}
UnsafeUtility.MemCpy(value + offset, (Handle->BufferPointer + Handle->Position), size);
Handle->Position += size;
}
/// <summary>
/// Read multiple bytes from the stream
/// </summary>
/// <param name="value">Pointer to the destination buffer</param>
/// <param name="size">Number of bytes to read - MUST BE &lt;= BUFFER SIZE</param>
/// <param name="offset">Offset of the byte buffer to store into</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadBytes(ref byte[] value, int size, int offset = 0)
{
fixed (byte* ptr = value)
{
ReadBytes(ptr, size, offset);
}
}
/// <summary>
/// Read multiple bytes from the stream
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">Pointer to the destination buffer</param>
/// <param name="size">Number of bytes to read - MUST BE &lt;= BUFFER SIZE</param>
/// <param name="offset">Offset of the byte buffer to store into</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadBytesSafe(ref byte[] value, int size, int offset = 0)
{
fixed (byte* ptr = value)
{
ReadBytesSafe(ptr, size, offset);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void ReadUnmanaged<T>(out T value) where T : unmanaged
{
fixed (T* ptr = &value)
{
byte* bytes = (byte*)ptr;
ReadBytes(bytes, sizeof(T));
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void ReadUnmanagedSafe<T>(out T value) where T : unmanaged
{
fixed (T* ptr = &value)
{
byte* bytes = (byte*)ptr;
ReadBytesSafe(bytes, sizeof(T));
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void ReadUnmanaged<T>(out T[] value) where T : unmanaged
{
ReadUnmanaged(out int sizeInTs);
int sizeInBytes = sizeInTs * sizeof(T);
value = new T[sizeInTs];
fixed (T* ptr = value)
{
byte* bytes = (byte*)ptr;
ReadBytes(bytes, sizeInBytes);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void ReadUnmanagedSafe<T>(out T[] value) where T : unmanaged
{
ReadUnmanagedSafe(out int sizeInTs);
int sizeInBytes = sizeInTs * sizeof(T);
value = new T[sizeInTs];
fixed (T* ptr = value)
{
byte* bytes = (byte*)ptr;
ReadBytesSafe(bytes, sizeInBytes);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void ReadUnmanaged<T>(out NativeArray<T> value, Allocator allocator) where T : unmanaged
{
ReadUnmanaged(out int sizeInTs);
int sizeInBytes = sizeInTs * sizeof(T);
value = new NativeArray<T>(sizeInTs, allocator);
byte* bytes = (byte*)value.GetUnsafePtr();
ReadBytes(bytes, sizeInBytes);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void ReadUnmanagedSafe<T>(out NativeArray<T> value, Allocator allocator) where T : unmanaged
{
ReadUnmanagedSafe(out int sizeInTs);
int sizeInBytes = sizeInTs * sizeof(T);
value = new NativeArray<T>(sizeInTs, allocator);
byte* bytes = (byte*)value.GetUnsafePtr();
ReadBytesSafe(bytes, sizeInBytes);
}
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void ReadUnmanagedInPlace<T>(ref NativeList<T> value) where T : unmanaged
{
ReadUnmanaged(out int sizeInTs);
int sizeInBytes = sizeInTs * sizeof(T);
value.Resize(sizeInTs, NativeArrayOptions.UninitializedMemory);
byte* bytes = (byte*)value.GetUnsafePtr();
ReadBytes(bytes, sizeInBytes);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal unsafe void ReadUnmanagedSafeInPlace<T>(ref NativeList<T> value) where T : unmanaged
{
ReadUnmanagedSafe(out int sizeInTs);
int sizeInBytes = sizeInTs * sizeof(T);
value.Resize(sizeInTs, NativeArrayOptions.UninitializedMemory);
byte* bytes = (byte*)value.GetUnsafePtr();
ReadBytesSafe(bytes, sizeInBytes);
}
#endif
/// <summary>
/// Read a NetworkSerializable value
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The value to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue<T>(out T value, FastBufferWriter.ForNetworkSerializable unused = default) where T : INetworkSerializable, new() => ReadNetworkSerializable(out value);
/// <summary>
/// Read a NetworkSerializable array
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The values to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue<T>(out T[] value, FastBufferWriter.ForNetworkSerializable unused = default) where T : INetworkSerializable, new() => ReadNetworkSerializable(out value);
/// <summary>
/// Read a NetworkSerializable value
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The value to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe<T>(out T value, FastBufferWriter.ForNetworkSerializable unused = default) where T : INetworkSerializable, new() => ReadNetworkSerializable(out value);
/// <summary>
/// Read a NetworkSerializable array
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The values to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe<T>(out T[] value, FastBufferWriter.ForNetworkSerializable unused = default) where T : INetworkSerializable, new() => ReadNetworkSerializable(out value);
/// <summary>
/// Read a NetworkSerializable NativeArray
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The values to read</param>
/// <param name="allocator">The allocator to use to construct the resulting NativeArray</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe<T>(out NativeArray<T> value, Allocator allocator, FastBufferWriter.ForNetworkSerializable unused = default) where T : unmanaged, INetworkSerializable => ReadNetworkSerializable(out value, allocator);
/// <summary>
/// Read a struct
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The value to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue<T>(out T value, FastBufferWriter.ForStructs unused = default) where T : unmanaged, INetworkSerializeByMemcpy => ReadUnmanaged(out value);
/// <summary>
/// Read a struct array
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The values to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue<T>(out T[] value, FastBufferWriter.ForStructs unused = default) where T : unmanaged, INetworkSerializeByMemcpy => ReadUnmanaged(out value);
/// <summary>
/// Read a struct NativeArray
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The values to read</param>
/// <param name="allocator">The allocator to use to construct the resulting NativeArray</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue<T>(out NativeArray<T> value, Allocator allocator, FastBufferWriter.ForGeneric unused = default) where T : unmanaged
{
if (typeof(INetworkSerializable).IsAssignableFrom(typeof(T)))
{
// This calls WriteNetworkSerializable in a way that doesn't require
// any boxing.
NetworkVariableSerialization<NativeArray<T>>.Serializer.ReadWithAllocator(this, out value, allocator);
}
else
{
ReadUnmanaged(out value, allocator);
}
}
/// <summary>
/// Read a struct NativeArray using a Temp allocator. Equivalent to ReadValue(out value, Allocator.Temp)
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The values to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueTemp<T>(out NativeArray<T> value, FastBufferWriter.ForGeneric unused = default) where T : unmanaged
{
if (typeof(INetworkSerializable).IsAssignableFrom(typeof(T)))
{
// This calls WriteNetworkSerializable in a way that doesn't require
// any boxing.
NetworkVariableSerialization<NativeArray<T>>.Serializer.ReadWithAllocator(this, out value, Allocator.Temp);
}
else
{
ReadUnmanaged(out value, Allocator.Temp);
}
}
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
/// <summary>
/// Read a struct NativeList
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The values to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueInPlace<T>(ref NativeList<T> value, FastBufferWriter.ForGeneric unused = default) where T : unmanaged
{
if (typeof(INetworkSerializable).IsAssignableFrom(typeof(T)))
{
// This calls WriteNetworkSerializable in a way that doesn't require
// any boxing.
NetworkVariableSerialization<NativeList<T>>.Serializer.Read(this, ref value);
}
else
{
ReadUnmanagedInPlace(ref value);
}
}
#endif
/// <summary>
/// Read a struct
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The value to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe<T>(out T value, FastBufferWriter.ForStructs unused = default) where T : unmanaged, INetworkSerializeByMemcpy => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a struct array
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The values to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe<T>(out T[] value, FastBufferWriter.ForStructs unused = default) where T : unmanaged, INetworkSerializeByMemcpy => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a struct NativeArray
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The values to read</param>
/// <param name="allocator">The allocator to use to construct the resulting NativeArray</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe<T>(out NativeArray<T> value, Allocator allocator, FastBufferWriter.ForGeneric unused = default) where T : unmanaged
{
if (typeof(INetworkSerializable).IsAssignableFrom(typeof(T)))
{
// This calls WriteNetworkSerializable in a way that doesn't require
// any boxing.
NetworkVariableSerialization<NativeArray<T>>.Serializer.ReadWithAllocator(this, out value, allocator);
}
else
{
ReadUnmanagedSafe(out value, allocator);
}
}
/// <summary>
/// Read a struct NativeArray using a Temp allocator. Equivalent to ReadValueSafe(out value, Allocator.Temp)
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The values to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafeTemp<T>(out NativeArray<T> value, FastBufferWriter.ForGeneric unused = default) where T : unmanaged
{
if (typeof(INetworkSerializable).IsAssignableFrom(typeof(T)))
{
// This calls WriteNetworkSerializable in a way that doesn't require
// any boxing.
NetworkVariableSerialization<NativeArray<T>>.Serializer.ReadWithAllocator(this, out value, Allocator.Temp);
}
else
{
ReadUnmanagedSafe(out value, Allocator.Temp);
}
}
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
/// <summary>
/// Read a struct NativeList
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The values to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafeInPlace<T>(ref NativeList<T> value, FastBufferWriter.ForGeneric unused = default) where T : unmanaged
{
if (typeof(INetworkSerializable).IsAssignableFrom(typeof(T)))
{
// This calls WriteNetworkSerializable in a way that doesn't require
// any boxing.
NetworkVariableSerialization<NativeList<T>>.Serializer.Read(this, ref value);
}
else
{
ReadUnmanagedSafeInPlace(ref value);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void ReadValueSafeInPlace<T>(ref NativeHashSet<T> value) where T : unmanaged, IEquatable<T>
{
ReadUnmanagedSafe(out int length);
value.Clear();
for (var i = 0; i < length; ++i)
{
T val = default;
NetworkVariableSerialization<T>.Read(this, ref val);
value.Add(val);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void ReadValueSafeInPlace<TKey, TVal>(ref NativeHashMap<TKey, TVal> value)
where TKey : unmanaged, IEquatable<TKey>
where TVal : unmanaged
{
ReadUnmanagedSafe(out int length);
value.Clear();
for (var i = 0; i < length; ++i)
{
TKey key = default;
TVal val = default;
NetworkVariableSerialization<TKey>.Read(this, ref key);
NetworkVariableSerialization<TVal>.Read(this, ref val);
value[key] = val;
}
}
#endif
/// <summary>
/// Read a primitive value (int, bool, etc)
/// Accepts any value that implements the given interfaces, but is not guaranteed to work correctly
/// on values that are not primitives.
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The value to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue<T>(out T value, FastBufferWriter.ForPrimitives unused = default) where T : unmanaged, IComparable, IConvertible, IComparable<T>, IEquatable<T> => ReadUnmanaged(out value);
/// <summary>
/// Read a primitive value array (int, bool, etc)
/// Accepts any value that implements the given interfaces, but is not guaranteed to work correctly
/// on values that are not primitives.
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The values to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue<T>(out T[] value, FastBufferWriter.ForPrimitives unused = default) where T : unmanaged, IComparable, IConvertible, IComparable<T>, IEquatable<T> => ReadUnmanaged(out value);
/// <summary>
/// Read a primitive value (int, bool, etc)
/// Accepts any value that implements the given interfaces, but is not guaranteed to work correctly
/// on values that are not primitives.
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The value to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe<T>(out T value, FastBufferWriter.ForPrimitives unused = default) where T : unmanaged, IComparable, IConvertible, IComparable<T>, IEquatable<T> => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a primitive value (int, bool, etc) array
/// Accepts any value that implements the given interfaces, but is not guaranteed to work correctly
/// on values that are not primitives.
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The value to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe<T>(out T[] value, FastBufferWriter.ForPrimitives unused = default) where T : unmanaged, IComparable, IConvertible, IComparable<T>, IEquatable<T> => ReadUnmanagedSafe(out value);
/// <summary>
/// Read an enum value
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The value to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue<T>(out T value, FastBufferWriter.ForEnums unused = default) where T : unmanaged, Enum => ReadUnmanaged(out value);
/// <summary>
/// Read an enum array
/// </summary>
/// <param name="value">The values to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
/// <typeparam name="T">The type being serialized</typeparam>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue<T>(out T[] value, FastBufferWriter.ForEnums unused = default) where T : unmanaged, Enum => ReadUnmanaged(out value);
/// <summary>
/// Read an enum value
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The value to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe<T>(out T value, FastBufferWriter.ForEnums unused = default) where T : unmanaged, Enum => ReadUnmanagedSafe(out value);
/// <summary>
/// Read an enum array
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <typeparam name="T">The type being serialized</typeparam>
/// <param name="value">The values to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe<T>(out T[] value, FastBufferWriter.ForEnums unused = default) where T : unmanaged, Enum => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Vector2
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Vector2 value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Vector2 array
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Vector2[] value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Vector3
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Vector3 value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Vector3 array
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Vector3[] value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Vector2Int
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Vector2Int value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Vector2Int array
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Vector2Int[] value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Vector3Int
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Vector3Int value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Vector3Int array
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Vector3Int[] value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Vector4
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Vector4 value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Vector4
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Vector4[] value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Quaternion
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Quaternion value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Quaternion array
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Quaternion[] value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Color
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Color value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Color array
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Color[] value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Color32
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Color32 value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Color32 array
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Color32[] value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Ray
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Ray value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Ray array
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Ray[] value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Ray2D
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Ray2D value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Ray2D array
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValue(out Ray2D[] value) => ReadUnmanaged(out value);
/// <summary>
/// Read a Vector2
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Vector2 value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Vector2 array
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Vector2[] value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Vector3
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Vector3 value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Vector3 array
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Vector3[] value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Vector2Int
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Vector2Int value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Vector2Int array
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Vector2Int[] value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Vector3Int
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Vector3Int value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Vector3Int array
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Vector3Int[] value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Vector4
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Vector4 value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Vector4 array
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Vector4[] value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Quaternion
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Quaternion value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Quaternion array
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Quaternion[] value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Color
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Color value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Collor array
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Color[] value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Color32
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Color32 value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Color32 array
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Color32[] value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Ray
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Ray value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Ray array
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Ray[] value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Ray2D
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Ray2D value) => ReadUnmanagedSafe(out value);
/// <summary>
/// Read a Ray2D array
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the values to read</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe(out Ray2D[] value) => ReadUnmanagedSafe(out value);
// There are many FixedString types, but all of them share the interfaces INativeList<bool> and IUTF8Bytes.
// INativeList<bool> provides the Length property
// IUTF8Bytes provides GetUnsafePtr()
// Those two are necessary to serialize FixedStrings efficiently
// - otherwise we'd just be memcpying the whole thing even if
// most of it isn't used.
/// <summary>
/// Read a FixedString value.
/// This method is a little difficult to use, since you have to know the size of the string before
/// reading it, but is useful when the string is a known, fixed size. Note that the size of the
/// string is also encoded, so the size to call TryBeginRead on is actually the fixed size (in bytes)
/// plus sizeof(int)
/// </summary>
/// <param name="value">the value to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
/// <typeparam name="T">The type being serialized</typeparam>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadValue<T>(out T value, FastBufferWriter.ForFixedStrings unused = default)
where T : unmanaged, INativeList<byte>, IUTF8Bytes
{
ReadUnmanaged(out int length);
value = new T
{
Length = length
};
ReadBytes(value.GetUnsafePtr(), length);
}
/// <summary>
/// Read a FixedString value.
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
/// <typeparam name="T">The type being serialized</typeparam>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadValueSafe<T>(out T value, FastBufferWriter.ForFixedStrings unused = default)
where T : unmanaged, INativeList<byte>, IUTF8Bytes
{
ReadUnmanagedSafe(out int length);
value = new T
{
Length = length
};
ReadBytesSafe(value.GetUnsafePtr(), length);
}
/// <summary>
/// Read a FixedString value.
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
/// <typeparam name="T">The type being serialized</typeparam>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadValueSafeInPlace<T>(ref T value, FastBufferWriter.ForFixedStrings unused = default)
where T : unmanaged, INativeList<byte>, IUTF8Bytes
{
ReadUnmanagedSafe(out int length);
value.Length = length;
ReadBytesSafe(value.GetUnsafePtr(), length);
}
/// <summary>
/// Read a FixedString NativeArray.
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
/// <param name="allocator">The allocator to use to construct the resulting NativeArray</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
/// <typeparam name="T">The type being serialized</typeparam>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadValueSafe<T>(out NativeArray<T> value, Allocator allocator)
where T : unmanaged, INativeList<byte>, IUTF8Bytes
{
ReadUnmanagedSafe(out int length);
value = new NativeArray<T>(length, allocator);
var ptr = (T*)value.GetUnsafePtr();
for (var i = 0; i < length; ++i)
{
ReadValueSafeInPlace(ref ptr[i]);
}
}
/// <summary>
/// Read a FixedString NativeArray using a Temp allocator. Equivalent to ReadValueSafe(out value, Allocator.Temp)
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
/// <typeparam name="T">The type being serialized</typeparam>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ReadValueSafeTemp<T>(out NativeArray<T> value)
where T : unmanaged, INativeList<byte>, IUTF8Bytes
{
ReadUnmanagedSafe(out int length);
value = new NativeArray<T>(length, Allocator.Temp);
var ptr = (T*)value.GetUnsafePtr();
for (var i = 0; i < length; ++i)
{
ReadValueSafeInPlace(ref ptr[i]);
}
}
/// <summary>
/// Read a FixedString NativeArray using a Temp allocator. Equivalent to ReadValueSafe(out value, Allocator.Temp)
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
/// <typeparam name="T">The type being serialized</typeparam>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafe<T>(out T[] value, FastBufferWriter.ForFixedStrings unused = default)
where T : unmanaged, INativeList<byte>, IUTF8Bytes
{
ReadUnmanagedSafe(out int length);
value = new T[length];
for (var i = 0; i < length; ++i)
{
ReadValueSafeInPlace(ref value[i]);
}
}
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
/// <summary>
/// Read a FixedString NativeList.
///
/// "Safe" version - automatically performs bounds checking. Less efficient than bounds checking
/// for multiple reads at once by calling TryBeginRead.
/// </summary>
/// <param name="value">the value to read</param>
/// <param name="unused">An unused parameter used for enabling overload resolution based on generic constraints</param>
/// <typeparam name="T">The type being serialized</typeparam>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadValueSafeInPlace<T>(ref NativeList<T> value)
where T : unmanaged, INativeList<byte>, IUTF8Bytes
{
ReadUnmanagedSafe(out int length);
value.Resize(length, NativeArrayOptions.UninitializedMemory);
for (var i = 0; i < length; ++i)
{
ReadValueSafeInPlace(ref value.ElementAt(i));
}
}
#endif
}
}