The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [2.0.0-exp.2] - 2024-04-02 ### Added - Added updates to all internal messages to account for a distributed authority network session connection. (#2863) - Added `NetworkRigidbodyBase` that provides users with a more customizable network rigidbody, handles both `Rigidbody` and `Rigidbody2D`, and provides an option to make `NetworkTransform` use the rigid body for motion. (#2863) - For a customized `NetworkRigidbodyBase` class: - `NetworkRigidbodyBase.AutoUpdateKinematicState` provides control on whether the kinematic setting will be automatically set or not when ownership changes. - `NetworkRigidbodyBase.AutoSetKinematicOnDespawn` provides control on whether isKinematic will automatically be set to true when the associated `NetworkObject` is despawned. - `NetworkRigidbodyBase.Initialize` is a protected method that, when invoked, will initialize the instance. This includes options to: - Set whether using a `RigidbodyTypes.Rigidbody` or `RigidbodyTypes.Rigidbody2D`. - Includes additional optional parameters to set the `NetworkTransform`, `Rigidbody`, and `Rigidbody2d` to use. - Provides additional public methods: - `NetworkRigidbodyBase.GetPosition` to return the position of the `Rigidbody` or `Rigidbody2d` (depending upon its initialized setting). - `NetworkRigidbodyBase.GetRotation` to return the rotation of the `Rigidbody` or `Rigidbody2d` (depending upon its initialized setting). - `NetworkRigidbodyBase.MovePosition` to move to the position of the `Rigidbody` or `Rigidbody2d` (depending upon its initialized setting). - `NetworkRigidbodyBase.MoveRotation` to move to the rotation of the `Rigidbody` or `Rigidbody2d` (depending upon its initialized setting). - `NetworkRigidbodyBase.Move` to move to the position and rotation of the `Rigidbody` or `Rigidbody2d` (depending upon its initialized setting). - `NetworkRigidbodyBase.Move` to move to the position and rotation of the `Rigidbody` or `Rigidbody2d` (depending upon its initialized setting). - `NetworkRigidbodyBase.SetPosition` to set the position of the `Rigidbody` or `Rigidbody2d` (depending upon its initialized setting). - `NetworkRigidbodyBase.SetRotation` to set the rotation of the `Rigidbody` or `Rigidbody2d` (depending upon its initialized setting). - `NetworkRigidbodyBase.ApplyCurrentTransform` to set the position and rotation of the `Rigidbody` or `Rigidbody2d` based on the associated `GameObject` transform (depending upon its initialized setting). - `NetworkRigidbodyBase.WakeIfSleeping` to wake up the rigid body if sleeping. - `NetworkRigidbodyBase.SleepRigidbody` to put the rigid body to sleep. - `NetworkRigidbodyBase.IsKinematic` to determine if the `Rigidbody` or `Rigidbody2d` (depending upon its initialized setting) is currently kinematic. - `NetworkRigidbodyBase.SetIsKinematic` to set the `Rigidbody` or `Rigidbody2d` (depending upon its initialized setting) current kinematic state. - `NetworkRigidbodyBase.ResetInterpolation` to reset the `Rigidbody` or `Rigidbody2d` (depending upon its initialized setting) back to its original interpolation value when initialized. - Now includes a `MonoBehaviour.FixedUpdate` implementation that will update the assigned `NetworkTransform` when `NetworkRigidbodyBase.UseRigidBodyForMotion` is true. (#2863) - Added `RigidbodyContactEventManager` that provides a more optimized way to process collision enter and collision stay events as opposed to the `Monobehaviour` approach. (#2863) - Can be used in client-server and distributed authority modes, but is particularly useful in distributed authority. - Added rigid body motion updates to `NetworkTransform` which allows users to set interolation on rigid bodies. (#2863) - Extrapolation is only allowed on authoritative instances, but custom class derived from `NetworkRigidbodyBase` or `NetworkRigidbody` or `NetworkRigidbody2D` automatically switches non-authoritative instances to interpolation if set to extrapolation. - Added distributed authority mode support to `NetworkAnimator`. (#2863) - Added session mode selection to `NetworkManager` inspector view. (#2863) - Added distributed authority permissions feature. (#2863) - Added distributed authority mode specific `NetworkObject` permissions flags (Distributable, Transferable, and RequestRequired). (#2863) - Added distributed authority mode specific `NetworkObject.SetOwnershipStatus` method that applies one or more `NetworkObject` instance's ownership flags. If updated when spawned, the ownership permission changes are synchronized with the other connected clients. (#2863) - Added distributed authority mode specific `NetworkObject.RemoveOwnershipStatus` method that removes one or more `NetworkObject` instance's ownership flags. If updated when spawned, the ownership permission changes are synchronized with the other connected clients. (#2863) - Added distributed authority mode specific `NetworkObject.HasOwnershipStatus` method that will return (true or false) whether one or more ownership flags is set. (#2863) - Added distributed authority mode specific `NetworkObject.SetOwnershipLock` method that locks ownership of a `NetworkObject` to prevent ownership from changing until the current owner releases the lock. (#2863) - Added distributed authority mode specific `NetworkObject.RequestOwnership` method that sends an ownership request to the current owner of a spawned `NetworkObject` instance. (#2863) - Added distributed authority mode specific `NetworkObject.OnOwnershipRequested` callback handler that is invoked on the owner/authoritative side when a non-owner requests ownership. Depending upon the boolean returned value depends upon whether the request is approved or denied. (#2863) - Added distributed authority mode specific `NetworkObject.OnOwnershipRequestResponse` callback handler that is invoked when a non-owner's request has been processed. This callback includes a `NetworkObjet.OwnershipRequestResponseStatus` response parameter that describes whether the request was approved or the reason why it was not approved. (#2863) - Added distributed authority mode specific `NetworkObject.DeferDespawn` method that defers the despawning of `NetworkObject` instances on non-authoritative clients based on the tick offset parameter. (#2863) - Added distributed authority mode specific `NetworkObject.OnDeferredDespawnComplete` callback handler that can be used to further control when deferring the despawning of a `NetworkObject` on non-authoritative instances. (#2863) - Added `NetworkClient.SessionModeType` as one way to determine the current session mode of the network session a client is connected to. (#2863) - Added distributed authority mode specific `NetworkClient.IsSessionOwner` property to determine if the current local client is the current session owner of a distributed authority session. (#2863) - Added distributed authority mode specific client side spawning capabilities. When running in distributed authority mode, clients can instantiate and spawn `NetworkObject` instances (the local client is authomatically the owner of the spawned object). (#2863) - This is useful to better visually synchronize owner authoritative motion models and newly spawned `NetworkObject` instances (i.e. projectiles for example). - Added distributed authority mode specific client side player spawning capabilities. Clients will automatically spawn their associated player object locally. (#2863) - Added distributed authority mode specific `NetworkConfig.AutoSpawnPlayerPrefabClientSide` property (default is true) to provide control over the automatic spawning of player prefabs on the local client side. (#2863) - Added distributed authority mode specific `NetworkManager.OnFetchLocalPlayerPrefabToSpawn` callback that, when assigned, will allow the local client to provide the player prefab to be spawned for the local client. (#2863) - This is only invoked if the `NetworkConfig.AutoSpawnPlayerPrefabClientSide` property is set to true. - Added distributed authority mode specific `NetworkBehaviour.HasAuthority` property that determines if the local client has authority over the associated `NetworkObject` instance (typical use case is within a `NetworkBehaviour` script much like that of `IsServer` or `IsClient`). (#2863) - Added distributed authority mode specific `NetworkBehaviour.IsSessionOwner` property that determines if the local client is the session owner (typical use case would be to determine if the local client can has scene management authority within a `NetworkBehaviour` script). (#2863) - Added support for distributed authority mode scene management where the currently assigned session owner can start scene events (i.e. scene loading and scene unloading). (#2863) ### Fixed - Fixed issue where the host was not invoking `OnClientDisconnectCallback` for its own local client when internally shutting down. (#2822) - Fixed issue where NetworkTransform could potentially attempt to "unregister" a named message prior to it being registered. (#2807) - Fixed issue where in-scene placed `NetworkObject`s with complex nested children `NetworkObject`s (more than one child in depth) would not synchronize properly if WorldPositionStays was set to true. (#2796) ### Changed - Changed client side awareness of other clients is now the same as a server or host. (#2863) - Changed `NetworkManager.ConnectedClients` can now be accessed by both server and clients. (#2863) - Changed `NetworkManager.ConnectedClientsList` can now be accessed by both server and clients. (#2863) - Changed `NetworkTransform` defaults to owner authoritative when connected to a distributed authority session. (#2863) - Changed `NetworkVariable` defaults to owner write and everyone read permissions when connected to a distributed authority session (even if declared with server read or write permissions). (#2863) - Changed `NetworkObject` no longer implements the `MonoBehaviour.Update` method in order to determine whether a `NetworkObject` instance has been migrated to a different scene. Instead, only `NetworkObjects` with the `SceneMigrationSynchronization` property set will be updated internally during the `NetworkUpdateStage.PostLateUpdate` by `NetworkManager`. (#2863) - Changed `NetworkManager` inspector view layout where properties are now organized by category. (#2863) - Changed `NetworkTransform` to now use `NetworkTransformMessage` as opposed to named messages for NetworkTransformState updates. (#2810) - Changed `CustomMessageManager` so it no longer attempts to register or "unregister" a null or empty string and will log an error if this condition occurs. (#2807)
1341 lines
60 KiB
C#
1341 lines
60 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using Unity.Netcode.TestHelpers.Runtime;
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using UnityEngine;
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using UnityEngine.TestTools;
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using Object = UnityEngine.Object;
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namespace Unity.Netcode.RuntimeTests
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{
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internal class TestDeferredMessageManager : DeferredMessageManager
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{
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public bool DeferMessageCalled;
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public bool ProcessTriggersCalled;
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public delegate void BeforePurgeDelegate(TestDeferredMessageManager manager, ulong key);
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public delegate void BeforeDeferDelegate(TestDeferredMessageManager manager, ulong key);
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public BeforePurgeDelegate OnBeforePurge;
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public BeforeDeferDelegate OnBeforeDefer;
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// The way that OnBeforePurge gets used in these tests involves counting things that are still in the
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// deferred message queue. This is something the base class doesn't support so the way it purges individual
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// messages does not make it safe to access structures during purging. This set contains a list of
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// keys that are unsafe to access because they've been purged/disposed, but not removed from the dictionary
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// yet, so that we can avoid accessing those and record them instead as 0 (which is what they will be once
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// the purge completes)
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private HashSet<ulong> m_PurgedKeys = new HashSet<ulong>();
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public TestDeferredMessageManager(NetworkManager networkManager) :
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base(networkManager)
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{
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}
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public void ClearCallFlags()
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{
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DeferMessageCalled = false;
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ProcessTriggersCalled = false;
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}
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public int DeferredMessageCountTotal()
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{
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int ret = 0;
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foreach (var kvp in m_Triggers)
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{
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ret += DeferredMessageCountForType(kvp.Key);
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}
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return ret;
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}
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public int DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType trigger)
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{
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var count = 0;
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if (m_Triggers.TryGetValue(trigger, out var dict))
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{
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foreach (var kvp in dict)
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{
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if (m_PurgedKeys.Contains(kvp.Key))
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{
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continue;
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}
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count += kvp.Value.TriggerData.Length;
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}
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}
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return count;
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}
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public int DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType trigger, ulong key)
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{
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if (m_PurgedKeys.Contains(key))
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{
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return 0;
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}
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if (m_Triggers.TryGetValue(trigger, out var dict))
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{
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if (dict.TryGetValue(key, out var subdict))
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{
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return subdict.TriggerData.Length;
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}
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}
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return 0;
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}
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public override void DeferMessage(IDeferredNetworkMessageManager.TriggerType trigger, ulong key, FastBufferReader reader, ref NetworkContext context, string messageType)
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{
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OnBeforeDefer?.Invoke(this, key);
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DeferMessageCalled = true;
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base.DeferMessage(trigger, key, reader, ref context, messageType);
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}
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public override void ProcessTriggers(IDeferredNetworkMessageManager.TriggerType trigger, ulong key)
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{
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if (trigger == IDeferredNetworkMessageManager.TriggerType.OnNextFrame)
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{
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return;
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}
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ProcessTriggersCalled = true;
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base.ProcessTriggers(trigger, key);
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}
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protected override void PurgeTrigger(IDeferredNetworkMessageManager.TriggerType triggerType, ulong key, TriggerInfo triggerInfo)
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{
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OnBeforePurge?.Invoke(this, key);
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base.PurgeTrigger(triggerType, key, triggerInfo);
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m_PurgedKeys.Add(key);
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}
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public override void CleanupStaleTriggers()
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{
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base.CleanupStaleTriggers();
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m_PurgedKeys.Clear();
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}
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}
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public class DeferredMessageTestRpcComponent : NetworkBehaviour
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{
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public bool ClientRpcCalled;
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[ClientRpc]
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public void SendTestClientRpc()
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{
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ClientRpcCalled = true;
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}
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public static readonly List<ulong> ClientInstances = new List<ulong>();
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public override void OnNetworkSpawn()
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{
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if (!IsServer)
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{
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ClientInstances.Add(NetworkManager.LocalClientId);
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}
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base.OnNetworkSpawn();
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}
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}
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public class DeferredMessageTestNetworkVariableComponent : NetworkBehaviour
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{
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public static readonly List<ulong> ClientInstances = new List<ulong>();
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public NetworkVariable<int> TestNetworkVariable;
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public void Awake()
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{
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TestNetworkVariable = new NetworkVariable<int>(default, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner);
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}
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public override void OnNetworkSpawn()
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{
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if (!IsServer)
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{
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ClientInstances.Add(NetworkManager.LocalClientId);
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}
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base.OnNetworkSpawn();
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}
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}
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public class DeferredMessageTestRpcAndNetworkVariableComponent : NetworkBehaviour
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{
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public static readonly List<ulong> ClientInstances = new List<ulong>();
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public bool ClientRpcCalled;
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public NetworkVariable<int> TestNetworkVariable;
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public void Awake()
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{
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TestNetworkVariable = new NetworkVariable<int>(default, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner);
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}
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public override void OnNetworkSpawn()
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{
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if (!IsServer)
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{
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ClientInstances.Add(NetworkManager.LocalClientId);
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}
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base.OnNetworkSpawn();
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}
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[ClientRpc]
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public void SendTestClientRpc()
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{
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ClientRpcCalled = true;
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}
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}
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public class DeferredMessagingTest : NetcodeIntegrationTest
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{
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protected override int NumberOfClients => 0;
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private List<MessageCatcher<CreateObjectMessage>> m_ClientSpawnCatchers = new List<MessageCatcher<CreateObjectMessage>>();
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private GameObject m_RpcPrefab;
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private GameObject m_NetworkVariablePrefab;
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private GameObject m_RpcAndNetworkVariablePrefab;
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private int m_NumberOfClientsToLateJoin = 2;
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protected override bool m_EnableTimeTravel => true;
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protected override bool m_SetupIsACoroutine => false;
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protected override bool m_TearDownIsACoroutine => false;
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protected override void OnInlineSetup()
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{
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// Revert back to standard deferred message format for tests (for now)
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DeferredMessageManager.IncludeMessageType = false;
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DeferredMessageTestRpcAndNetworkVariableComponent.ClientInstances.Clear();
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DeferredMessageTestRpcComponent.ClientInstances.Clear();
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DeferredMessageTestNetworkVariableComponent.ClientInstances.Clear();
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m_SkipAddingPrefabsToClient = false;
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// Host is irrelevant, messages don't get sent to the host "client"
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m_UseHost = false;
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// Replace the IDeferredMessageManager component with our test one in the component factory
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ComponentFactory.Register<IDeferredNetworkMessageManager>(networkManager => new TestDeferredMessageManager(networkManager));
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}
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protected override void OnInlineTearDown()
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{
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// Revert the IDeferredMessageManager component to its default (DeferredMessageManager)
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ComponentFactory.Deregister<IDeferredNetworkMessageManager>();
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m_ClientSpawnCatchers.Clear();
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}
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protected override void OnServerAndClientsCreated()
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{
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// Note: This is where prefabs should be created
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m_RpcPrefab = CreateNetworkObjectPrefab("Object With RPC");
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var networkObject = m_RpcPrefab.GetComponent<NetworkObject>();
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m_RpcPrefab.AddComponent<DeferredMessageTestRpcComponent>();
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m_NetworkVariablePrefab = CreateNetworkObjectPrefab("Object With NetworkVariable");
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networkObject = m_NetworkVariablePrefab.GetComponent<NetworkObject>();
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m_NetworkVariablePrefab.AddComponent<DeferredMessageTestNetworkVariableComponent>();
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m_RpcAndNetworkVariablePrefab = CreateNetworkObjectPrefab("Object With NetworkVariable And RPC");
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networkObject = m_RpcAndNetworkVariablePrefab.GetComponent<NetworkObject>();
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m_RpcAndNetworkVariablePrefab.AddComponent<DeferredMessageTestRpcAndNetworkVariableComponent>();
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m_ServerNetworkManager.NetworkConfig.ForceSamePrefabs = false;
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}
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private bool m_SkipAddingPrefabsToClient = false;
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private void AddPrefabsToClient(NetworkManager networkManager)
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{
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networkManager.AddNetworkPrefab(m_RpcPrefab);
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networkManager.AddNetworkPrefab(m_NetworkVariablePrefab);
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networkManager.AddNetworkPrefab(m_RpcAndNetworkVariablePrefab);
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}
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protected override void OnNewClientCreated(NetworkManager networkManager)
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{
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networkManager.NetworkConfig.ForceSamePrefabs = false;
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if (!m_SkipAddingPrefabsToClient)
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{
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AddPrefabsToClient(networkManager);
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}
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base.OnNewClientCreated(networkManager);
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}
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private void SpawnClients(bool clearTestDeferredMessageManagerCallFlags = true)
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{
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for (int i = 0; i < m_NumberOfClientsToLateJoin; i++)
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{
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// Create and join client
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CreateAndStartNewClientWithTimeTravel();
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}
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if (clearTestDeferredMessageManagerCallFlags)
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{
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ClearTestDeferredMessageManagerCallFlags();
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}
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}
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private T GetComponentForClient<T>(ulong clientId) where T : NetworkBehaviour
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{
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#if UNITY_2023_1_OR_NEWER
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var componentsToFind = Object.FindObjectsByType<T>(FindObjectsSortMode.InstanceID);
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#else
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var componentsToFind = Object.FindObjectsOfType<T>();
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#endif
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foreach (var component in componentsToFind)
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{
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if (component.IsSpawned && component.NetworkManager.LocalClientId == clientId)
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{
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return component;
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}
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}
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return null;
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}
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private void CatchSpawns()
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{
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foreach (var client in m_ClientNetworkManagers)
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{
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var catcher = new MessageCatcher<CreateObjectMessage>(client);
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m_ClientSpawnCatchers.Add(catcher);
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client.ConnectionManager.MessageManager.Hook(catcher);
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}
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}
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private void ReleaseSpawns()
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{
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for (var i = 0; i < m_ClientNetworkManagers.Length; ++i)
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{
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// Unhook first so the spawn catcher stops catching spawns
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m_ClientNetworkManagers[i].ConnectionManager.MessageManager.Unhook(m_ClientSpawnCatchers[i]);
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m_ClientSpawnCatchers[i].ReleaseMessages();
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}
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m_ClientSpawnCatchers.Clear();
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}
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protected override void OnTimeTravelServerAndClientsConnected()
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{
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// Clear out these values from whatever might have set them during the initial startup.
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ClearTestDeferredMessageManagerCallFlags();
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}
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private void WaitForClientsToCatchSpawns(int count = 1)
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{
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Assert.IsTrue(WaitForConditionOrTimeOutWithTimeTravel(() =>
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{
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foreach (var catcher in m_ClientSpawnCatchers)
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{
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if (catcher.CaughtMessageCount != count)
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{
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return false;
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}
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}
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return true;
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}));
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}
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private void ClearTestDeferredMessageManagerCallFlags()
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{
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foreach (var client in m_ClientNetworkManagers)
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{
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var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
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manager.ClearCallFlags();
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}
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}
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private void AssertSpawnTriggerCountForObject(TestDeferredMessageManager manager, GameObject serverObject, int expectedCount = 1)
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{
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Assert.AreEqual(expectedCount, manager.DeferredMessageCountTotal());
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Assert.AreEqual(expectedCount, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
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Assert.AreEqual(expectedCount, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
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Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab));
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}
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private void WaitForAllClientsToReceive<T>() where T : INetworkMessage
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{
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WaitForMessageReceivedWithTimeTravel<T>(m_ClientNetworkManagers.ToList(), ReceiptType.Received);
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}
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private void WaitForAllClientsToReceive<TFirstMessage, TSecondMessage>()
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where TFirstMessage : INetworkMessage
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where TSecondMessage : INetworkMessage
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{
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WaitForMessagesReceivedWithTimeTravel(new List<Type>
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{
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typeof(TFirstMessage),
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typeof(TSecondMessage)
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}, m_ClientNetworkManagers.ToList(), ReceiptType.Received);
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}
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private void WaitForAllClientsToReceive<TFirstMessage, TSecondMessage, TThirdMessage>()
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where TFirstMessage : INetworkMessage
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where TSecondMessage : INetworkMessage
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where TThirdMessage : INetworkMessage
|
|
{
|
|
WaitForMessagesReceivedWithTimeTravel(new List<Type>
|
|
{
|
|
typeof(TFirstMessage),
|
|
typeof(TSecondMessage),
|
|
typeof(TThirdMessage),
|
|
}, m_ClientNetworkManagers.ToList(), ReceiptType.Received);
|
|
}
|
|
|
|
private void WaitForAllClientsToReceive<TFirstMessage, TSecondMessage, TThirdMessage, TFourthMessage>()
|
|
where TFirstMessage : INetworkMessage
|
|
where TSecondMessage : INetworkMessage
|
|
where TThirdMessage : INetworkMessage
|
|
where TFourthMessage : INetworkMessage
|
|
{
|
|
WaitForMessagesReceivedWithTimeTravel(new List<Type>
|
|
{
|
|
typeof(TFirstMessage),
|
|
typeof(TSecondMessage),
|
|
typeof(TThirdMessage),
|
|
typeof(TFourthMessage),
|
|
}, m_ClientNetworkManagers.ToList(), ReceiptType.Received);
|
|
}
|
|
|
|
[Test]
|
|
public void WhenAnRpcArrivesBeforeASpawnArrives_ItIsDeferred()
|
|
{
|
|
SpawnClients();
|
|
CatchSpawns();
|
|
var serverObject = Object.Instantiate(m_RpcPrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
WaitForClientsToCatchSpawns();
|
|
|
|
serverObject.GetComponent<DeferredMessageTestRpcComponent>().SendTestClientRpc();
|
|
|
|
WaitForAllClientsToReceive<ClientRpcMessage>();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.DeferMessageCalled);
|
|
Assert.IsFalse(manager.ProcessTriggersCalled);
|
|
AssertSpawnTriggerCountForObject(manager, serverObject);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void WhenADespawnArrivesBeforeASpawnArrives_ItIsDeferred()
|
|
{
|
|
SpawnClients();
|
|
CatchSpawns();
|
|
var serverObject = Object.Instantiate(m_RpcPrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
WaitForClientsToCatchSpawns();
|
|
|
|
serverObject.GetComponent<NetworkObject>().Despawn(false);
|
|
|
|
WaitForAllClientsToReceive<DestroyObjectMessage>();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.DeferMessageCalled);
|
|
Assert.IsFalse(manager.ProcessTriggersCalled);
|
|
AssertSpawnTriggerCountForObject(manager, serverObject);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void WhenAChangeOwnershipMessageArrivesBeforeASpawnArrives_ItIsDeferred()
|
|
{
|
|
SpawnClients();
|
|
CatchSpawns();
|
|
var serverObject = Object.Instantiate(m_RpcPrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
WaitForClientsToCatchSpawns();
|
|
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.DeferMessageCalled);
|
|
Assert.IsFalse(manager.ProcessTriggersCalled);
|
|
AssertSpawnTriggerCountForObject(manager, serverObject);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void WhenANetworkVariableDeltaMessageArrivesBeforeASpawnArrives_ItIsDeferred()
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
SpawnClients();
|
|
CatchSpawns();
|
|
|
|
|
|
var serverObject = Object.Instantiate(m_NetworkVariablePrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
WaitForClientsToCatchSpawns();
|
|
|
|
serverObject.GetComponent<DeferredMessageTestNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
|
|
|
WaitForAllClientsToReceive<NetworkVariableDeltaMessage>();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.DeferMessageCalled);
|
|
Assert.IsFalse(manager.ProcessTriggersCalled);
|
|
// TODO: Network Variables generate an extra message immediately at spawn for some reason...
|
|
// Seems like a bug since the network variable data is in the spawn message already.
|
|
AssertSpawnTriggerCountForObject(manager, serverObject, 1);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
//[Ignore("Disabling this temporarily until it is migrated into new integration test.")]
|
|
public void WhenASpawnMessageArrivesBeforeThePrefabIsAvailable_ItIsDeferred()
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
SpawnClients();
|
|
var serverObject = Object.Instantiate(m_RpcPrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
|
|
WaitForAllClientsToReceive<CreateObjectMessage>();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.DeferMessageCalled);
|
|
Assert.IsFalse(manager.ProcessTriggersCalled);
|
|
Assert.AreEqual(1, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab, serverObject.GetComponent<NetworkObject>().GlobalObjectIdHash));
|
|
|
|
var component = GetComponentForClient<DeferredMessageTestRpcComponent>(client.LocalClientId);
|
|
Assert.IsNull(component);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void WhenAnRpcIsDeferred_ItIsProcessedOnSpawn()
|
|
{
|
|
WhenAnRpcArrivesBeforeASpawnArrives_ItIsDeferred();
|
|
ReleaseSpawns();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
Assert.IsTrue(manager.ProcessTriggersCalled);
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
|
|
var component = GetComponentForClient<DeferredMessageTestRpcComponent>(client.LocalClientId);
|
|
Assert.IsTrue(component.ClientRpcCalled);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void WhenADespawnIsDeferred_ItIsProcessedOnSpawn()
|
|
{
|
|
WhenADespawnArrivesBeforeASpawnArrives_ItIsDeferred();
|
|
ReleaseSpawns();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
Assert.IsTrue(manager.ProcessTriggersCalled);
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
|
|
// Should have been immediately despawned.
|
|
var component = GetComponentForClient<DeferredMessageTestRpcComponent>(client.LocalClientId);
|
|
Assert.IsTrue(!component);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void WhenAChangeOwnershipMessageIsDeferred_ItIsProcessedOnSpawn()
|
|
{
|
|
WhenAChangeOwnershipMessageArrivesBeforeASpawnArrives_ItIsDeferred();
|
|
ReleaseSpawns();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.ProcessTriggersCalled);
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
|
|
var component = GetComponentForClient<DeferredMessageTestRpcComponent>(client.LocalClientId);
|
|
Assert.AreEqual(m_ClientNetworkManagers[0].LocalClientId, component.OwnerClientId);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void WhenANetworkVariableDeltaMessageIsDeferred_ItIsProcessedOnSpawn()
|
|
{
|
|
WhenANetworkVariableDeltaMessageArrivesBeforeASpawnArrives_ItIsDeferred();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
AddPrefabsToClient(client);
|
|
}
|
|
|
|
ReleaseSpawns();
|
|
|
|
// Wait for the clients to spawn the NetworkObjects
|
|
bool HaveAllClientsSpawned()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
if (!DeferredMessageTestNetworkVariableComponent.ClientInstances.Contains(client.LocalClientId))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
WaitForConditionOrTimeOutWithTimeTravel(HaveAllClientsSpawned);
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.ProcessTriggersCalled);
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
|
|
var component = GetComponentForClient<DeferredMessageTestNetworkVariableComponent>(client.LocalClientId);
|
|
Assert.AreEqual(1, component.TestNetworkVariable.Value);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void WhenASpawnMessageIsDeferred_ItIsProcessedOnAddPrefab()
|
|
{
|
|
// This will prevent spawned clients from adding prefabs
|
|
m_SkipAddingPrefabsToClient = true;
|
|
WhenASpawnMessageArrivesBeforeThePrefabIsAvailable_ItIsDeferred();
|
|
|
|
// Now add the prefabs
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
AddPrefabsToClient(client);
|
|
}
|
|
|
|
// Wait for the clients to spawn the NetworkObjects
|
|
bool HaveAllClientsSpawned()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
if (!DeferredMessageTestRpcComponent.ClientInstances.Contains(client.LocalClientId))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
WaitForConditionOrTimeOutWithTimeTravel(HaveAllClientsSpawned);
|
|
|
|
// Validate this test
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.ProcessTriggersCalled);
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
|
|
var component = GetComponentForClient<DeferredMessageTestRpcComponent>(client.LocalClientId);
|
|
Assert.IsNotNull(component);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void WhenMultipleSpawnTriggeredMessagesAreDeferred_TheyAreAllProcessedOnSpawn()
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
SpawnClients();
|
|
CatchSpawns();
|
|
|
|
var serverObject = Object.Instantiate(m_RpcAndNetworkVariablePrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
WaitForClientsToCatchSpawns();
|
|
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().SendTestClientRpc();
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
|
|
|
WaitForAllClientsToReceive<ClientRpcMessage, NetworkVariableDeltaMessage>();
|
|
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
WaitForAllClientsToReceive<ChangeOwnershipMessage, NetworkVariableDeltaMessage>();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.DeferMessageCalled);
|
|
Assert.IsFalse(manager.ProcessTriggersCalled);
|
|
|
|
Assert.AreEqual(4, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(4, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(4, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab));
|
|
AddPrefabsToClient(client);
|
|
}
|
|
|
|
ReleaseSpawns();
|
|
|
|
// Wait for the clients to spawn the NetworkObjects
|
|
bool HaveAllClientsSpawned()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
if (!DeferredMessageTestRpcAndNetworkVariableComponent.ClientInstances.Contains(client.LocalClientId))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
WaitForConditionOrTimeOutWithTimeTravel(HaveAllClientsSpawned);
|
|
TimeTravel(0.1, 1);
|
|
|
|
// Validate the spawned objects
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.ProcessTriggersCalled, "Process triggers were not called!");
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal(), $"Deferred message count ({manager.DeferredMessageCountTotal()}) is not zero!");
|
|
|
|
var component = GetComponentForClient<DeferredMessageTestRpcAndNetworkVariableComponent>(client.LocalClientId);
|
|
Assert.IsTrue(component.ClientRpcCalled, "Client RPC was not called!");
|
|
Assert.AreEqual(1, component.TestNetworkVariable.Value, $"Test {nameof(NetworkVariable<int>)} ({component.TestNetworkVariable.Value}) does not equal 1!");
|
|
Assert.AreEqual(m_ClientNetworkManagers[0].LocalClientId, component.OwnerClientId, $"{component.name} owner id ({component.OwnerClientId}) does not equal first client id ({m_ClientNetworkManagers[0].LocalClientId})");
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void WhenMultipleAddPrefabTriggeredMessagesAreDeferred_TheyAreAllProcessedOnAddNetworkPrefab()
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
SpawnClients();
|
|
var serverObject = Object.Instantiate(m_RpcPrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
|
|
var serverObject2 = Object.Instantiate(m_RpcPrefab);
|
|
serverObject2.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject2.GetComponent<NetworkObject>().Spawn();
|
|
|
|
WaitForAllClientsToReceive<CreateObjectMessage, CreateObjectMessage>();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.DeferMessageCalled);
|
|
Assert.IsFalse(manager.ProcessTriggersCalled);
|
|
|
|
Assert.AreEqual(2, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(0, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab));
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab, serverObject.GetComponent<NetworkObject>().GlobalObjectIdHash));
|
|
AddPrefabsToClient(client);
|
|
}
|
|
|
|
// Wait for the clients to spawn the NetworkObjects
|
|
bool HaveAllClientsSpawned()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
if (!DeferredMessageTestRpcComponent.ClientInstances.Contains(client.LocalClientId))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
WaitForConditionOrTimeOutWithTimeTravel(HaveAllClientsSpawned);
|
|
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var found1 = false;
|
|
var found2 = false;
|
|
#if UNITY_2023_1_OR_NEWER
|
|
var deferredMessageTestRpcComponents = Object.FindObjectsByType<DeferredMessageTestRpcComponent>(FindObjectsSortMode.None);
|
|
#else
|
|
var deferredMessageTestRpcComponents = Object.FindObjectsOfType<DeferredMessageTestRpcComponent>();
|
|
#endif
|
|
|
|
foreach (var component in deferredMessageTestRpcComponents)
|
|
{
|
|
if (component.IsSpawned && component.NetworkManager.LocalClientId == client.LocalClientId)
|
|
{
|
|
if (component.NetworkObjectId == serverObject.GetComponent<NetworkObject>().NetworkObjectId)
|
|
{
|
|
found1 = true;
|
|
}
|
|
else if (component.NetworkObjectId == serverObject2.GetComponent<NetworkObject>().NetworkObjectId)
|
|
{
|
|
found2 = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
Assert.IsTrue(found1);
|
|
Assert.IsTrue(found2);
|
|
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.ProcessTriggersCalled);
|
|
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void WhenSpawnTriggeredMessagesAreDeferredBeforeThePrefabIsAdded_AddingThePrefabCausesThemToBeProcessed()
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
SpawnClients();
|
|
|
|
var serverObject = Object.Instantiate(m_RpcAndNetworkVariablePrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().SendTestClientRpc();
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
|
// TODO: Remove this if we figure out how to work around the NetworkVariableDeltaMessage.Serialized issue at line 59
|
|
// Otherwise, we have to wait for at least 1 tick for the NetworkVariableDeltaMessage to be generated before changing ownership
|
|
WaitForAllClientsToReceive<CreateObjectMessage, ClientRpcMessage, NetworkVariableDeltaMessage>();
|
|
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
WaitForAllClientsToReceive<ChangeOwnershipMessage, NetworkVariableDeltaMessage>();
|
|
|
|
// Validate messages are deferred and pending
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.DeferMessageCalled);
|
|
Assert.IsFalse(manager.ProcessTriggersCalled);
|
|
|
|
Assert.AreEqual(5, manager.DeferredMessageCountTotal());
|
|
|
|
Assert.AreEqual(4, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(4, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnAddPrefab, serverObject.GetComponent<NetworkObject>().GlobalObjectIdHash));
|
|
AddPrefabsToClient(client);
|
|
}
|
|
|
|
// Wait for the clients to spawn the NetworkObjects
|
|
bool HaveAllClientsSpawned()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
if (!DeferredMessageTestRpcAndNetworkVariableComponent.ClientInstances.Contains(client.LocalClientId))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
WaitForConditionOrTimeOutWithTimeTravel(HaveAllClientsSpawned);
|
|
|
|
TimeTravel(0.1, 1);
|
|
|
|
// Validate the test
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.IsTrue(manager.ProcessTriggersCalled);
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
|
|
var component = GetComponentForClient<DeferredMessageTestRpcAndNetworkVariableComponent>(client.LocalClientId);
|
|
Assert.NotNull(component);
|
|
Assert.IsTrue(component.ClientRpcCalled);
|
|
Assert.AreEqual(1, component.TestNetworkVariable.Value);
|
|
Assert.AreEqual(m_ClientNetworkManagers[0].LocalClientId, component.OwnerClientId);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void WhenAMessageIsDeferredForMoreThanTheConfiguredTime_ItIsRemoved([Values(1, 2, 3)] int timeout)
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
SpawnClients();
|
|
CatchSpawns();
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
client.NetworkConfig.SpawnTimeout = timeout;
|
|
}
|
|
var serverObject = Object.Instantiate(m_RpcPrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
WaitForClientsToCatchSpawns();
|
|
|
|
var start = 0f;
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforeDeferDelegate beforeDefer = (manager, key) =>
|
|
{
|
|
if (start == 0)
|
|
{
|
|
start = client.RealTimeProvider.RealTimeSinceStartup;
|
|
}
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforeDefer = beforeDefer;
|
|
}
|
|
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
|
|
|
foreach (var unused in m_ClientNetworkManagers)
|
|
{
|
|
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredNetworkMessageManager.TriggerType.OnSpawn} associated with id ({serverObject.GetComponent<NetworkObject>().NetworkObjectId}), but the {nameof(NetworkObject)} was not received within the timeout period {timeout} second(s).");
|
|
}
|
|
|
|
int purgeCount = 0;
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforePurgeDelegate beforePurge = (manager, key) =>
|
|
{
|
|
++purgeCount;
|
|
var elapsed = client.RealTimeProvider.RealTimeSinceStartup - start;
|
|
VerboseDebug(client.RealTimeProvider.GetType().FullName);
|
|
Assert.GreaterOrEqual(elapsed, timeout);
|
|
Assert.AreEqual(1, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, key));
|
|
Assert.AreEqual(serverObject.GetComponent<NetworkObject>().NetworkObjectId, key);
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforePurge = beforePurge;
|
|
}
|
|
|
|
TimeTravel(timeout - 0.01, 1);
|
|
|
|
bool HaveAnyClientsPurged()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
if (manager.DeferredMessageCountTotal() == 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
bool HaveAllClientsPurged()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
if (manager.DeferredMessageCountTotal() != 0)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Assert.IsFalse(HaveAnyClientsPurged());
|
|
|
|
TimeTravel(0.02, 1);
|
|
|
|
Assert.IsTrue(HaveAllClientsPurged());
|
|
}
|
|
|
|
[Test]
|
|
public void WhenMultipleMessagesForTheSameObjectAreDeferredForMoreThanTheConfiguredTime_TheyAreAllRemoved([Values(1, 2, 3)] int timeout)
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
SpawnClients();
|
|
CatchSpawns();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
client.NetworkConfig.SpawnTimeout = timeout;
|
|
}
|
|
var serverObject = Object.Instantiate(m_RpcAndNetworkVariablePrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
WaitForClientsToCatchSpawns();
|
|
|
|
var start = 0f;
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforeDeferDelegate beforeDefer = (manager, key) =>
|
|
{
|
|
if (start == 0)
|
|
{
|
|
start = client.RealTimeProvider.RealTimeSinceStartup;
|
|
}
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforeDefer = beforeDefer;
|
|
}
|
|
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().SendTestClientRpc();
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
WaitForMessagesReceivedWithTimeTravel(
|
|
new List<Type> {typeof(ClientRpcMessage), typeof(NetworkVariableDeltaMessage), typeof(ChangeOwnershipMessage),
|
|
}, m_ClientNetworkManagers.ToList(), ReceiptType.Received);
|
|
|
|
foreach (var unused in m_ClientNetworkManagers)
|
|
{
|
|
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredNetworkMessageManager.TriggerType.OnSpawn} associated with id ({serverObject.GetComponent<NetworkObject>().NetworkObjectId}), but the {nameof(NetworkObject)} was not received within the timeout period {timeout} second(s).");
|
|
}
|
|
|
|
int purgeCount = 0;
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforePurgeDelegate beforePurge = (manager, key) =>
|
|
{
|
|
++purgeCount;
|
|
var elapsed = client.RealTimeProvider.RealTimeSinceStartup - start;
|
|
Assert.GreaterOrEqual(elapsed, timeout);
|
|
Assert.AreEqual(3, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(3, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(3, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, key));
|
|
Assert.AreEqual(serverObject.GetComponent<NetworkObject>().NetworkObjectId, key);
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforePurge = beforePurge;
|
|
}
|
|
|
|
var timePassedSinceFirstStart = MockTimeProvider.StaticRealTimeSinceStartup - start;
|
|
TimeTravel(timeout - 0.01 - timePassedSinceFirstStart, 1);
|
|
|
|
bool HaveAnyClientsPurged()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
if (manager.DeferredMessageCountTotal() == 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
bool HaveAllClientsPurged()
|
|
{
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
if (manager.DeferredMessageCountTotal() != 0)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Assert.IsFalse(HaveAnyClientsPurged());
|
|
|
|
TimeTravel(0.02 + timePassedSinceFirstStart, 1);
|
|
|
|
Assert.IsTrue(HaveAllClientsPurged());
|
|
}
|
|
|
|
[Test]
|
|
public void WhenMultipleMessagesForDifferentObjectsAreDeferredForMoreThanTheConfiguredTime_TheyAreAllRemoved([Values(1, 2, 3)] int timeout)
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
SpawnClients();
|
|
CatchSpawns();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
client.NetworkConfig.SpawnTimeout = timeout;
|
|
}
|
|
var serverObject = Object.Instantiate(m_RpcAndNetworkVariablePrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
|
|
var serverObject2 = Object.Instantiate(m_RpcAndNetworkVariablePrefab);
|
|
serverObject2.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject2.GetComponent<NetworkObject>().Spawn();
|
|
|
|
WaitForClientsToCatchSpawns(2);
|
|
|
|
var start = 0f;
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforeDeferDelegate beforeDefer = (manager, key) =>
|
|
{
|
|
if (start == 0)
|
|
{
|
|
start = client.RealTimeProvider.RealTimeSinceStartup;
|
|
}
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforeDefer = beforeDefer;
|
|
}
|
|
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().SendTestClientRpc();
|
|
serverObject.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
serverObject2.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().SendTestClientRpc();
|
|
serverObject2.GetComponent<DeferredMessageTestRpcAndNetworkVariableComponent>().TestNetworkVariable.Value = 1;
|
|
serverObject2.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
WaitForMessagesReceivedWithTimeTravel(
|
|
new List<Type> {typeof(ClientRpcMessage), typeof(NetworkVariableDeltaMessage), typeof(ChangeOwnershipMessage),typeof(ClientRpcMessage), typeof(NetworkVariableDeltaMessage), typeof(ChangeOwnershipMessage),
|
|
}, m_ClientNetworkManagers.ToList(), ReceiptType.Received);
|
|
|
|
foreach (var unused in m_ClientNetworkManagers)
|
|
{
|
|
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredNetworkMessageManager.TriggerType.OnSpawn} associated with id ({serverObject.GetComponent<NetworkObject>().NetworkObjectId}), but the {nameof(NetworkObject)} was not received within the timeout period {timeout} second(s).");
|
|
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredNetworkMessageManager.TriggerType.OnSpawn} associated with id ({serverObject2.GetComponent<NetworkObject>().NetworkObjectId}), but the {nameof(NetworkObject)} was not received within the timeout period {timeout} second(s).");
|
|
}
|
|
|
|
int purgeCount = 0;
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var remainingMessagesTotalThisClient = 6;
|
|
TestDeferredMessageManager.BeforePurgeDelegate beforePurge = (manager, key) =>
|
|
{
|
|
++purgeCount;
|
|
var elapsed = client.RealTimeProvider.RealTimeSinceStartup - start;
|
|
Assert.GreaterOrEqual(elapsed, timeout - 0.25f);
|
|
Assert.AreEqual(remainingMessagesTotalThisClient, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(remainingMessagesTotalThisClient, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(3, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, key));
|
|
remainingMessagesTotalThisClient -= 3;
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforePurge = beforePurge;
|
|
}
|
|
|
|
TimeTravel(timeout + 0.1f, 1);
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
AddPrefabsToClient(client);
|
|
}
|
|
Assert.AreEqual(m_NumberOfClientsToLateJoin * 2, purgeCount);
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void WhenADeferredMessageIsRemoved_OtherMessagesForSameObjectAreRemoved([Values(1, 2, 3)] int timeout)
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
SpawnClients();
|
|
CatchSpawns();
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
client.NetworkConfig.SpawnTimeout = timeout;
|
|
}
|
|
var serverObject = Object.Instantiate(m_RpcPrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
WaitForClientsToCatchSpawns();
|
|
|
|
var start = 0f;
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforeDeferDelegate beforeDefer = (manager, key) =>
|
|
{
|
|
if (start == 0)
|
|
{
|
|
start = client.RealTimeProvider.RealTimeSinceStartup;
|
|
}
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforeDefer = beforeDefer;
|
|
}
|
|
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
|
|
|
TimeTravel(timeout - 0.5f, 1);
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(1, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
}
|
|
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ServerNetworkManager.LocalClientId);
|
|
WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(2, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
}
|
|
|
|
foreach (var unused in m_ClientNetworkManagers)
|
|
{
|
|
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredNetworkMessageManager.TriggerType.OnSpawn} associated with id ({serverObject.GetComponent<NetworkObject>().NetworkObjectId}), but the {nameof(NetworkObject)} was not received within the timeout period {timeout} second(s).");
|
|
}
|
|
|
|
int purgeCount = 0;
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforePurgeDelegate beforePurge = (manager, key) =>
|
|
{
|
|
++purgeCount;
|
|
var elapsed = client.RealTimeProvider.RealTimeSinceStartup - start;
|
|
Assert.GreaterOrEqual(elapsed, timeout - 0.05f);
|
|
Assert.AreEqual(2, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, key));
|
|
Assert.AreEqual(serverObject.GetComponent<NetworkObject>().NetworkObjectId, key);
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforePurge = beforePurge;
|
|
}
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
AddPrefabsToClient(client);
|
|
}
|
|
|
|
TimeTravel(0.6f, 1);
|
|
|
|
Assert.AreEqual(m_NumberOfClientsToLateJoin, purgeCount);
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(0, manager.DeferredMessageCountTotal());
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void WhenADeferredMessageIsRemoved_OtherMessagesForDifferentObjectsAreNotRemoved([Values(1, 2, 3)] int timeout)
|
|
{
|
|
m_SkipAddingPrefabsToClient = true;
|
|
SpawnClients();
|
|
CatchSpawns();
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
client.NetworkConfig.SpawnTimeout = timeout;
|
|
}
|
|
var serverObject = Object.Instantiate(m_RpcPrefab);
|
|
serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject.GetComponent<NetworkObject>().Spawn();
|
|
var serverObject2 = Object.Instantiate(m_RpcPrefab);
|
|
serverObject2.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
|
|
serverObject2.GetComponent<NetworkObject>().Spawn();
|
|
WaitForClientsToCatchSpawns(2);
|
|
|
|
var start = 0f;
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforeDeferDelegate beforeDefer = (manager, key) =>
|
|
{
|
|
if (start == 0)
|
|
{
|
|
start = client.RealTimeProvider.RealTimeSinceStartup;
|
|
}
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforeDefer = beforeDefer;
|
|
}
|
|
|
|
serverObject.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[0].LocalClientId);
|
|
|
|
WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
|
|
|
TimeTravel(timeout - 0.5f, 1);
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(1, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
Assert.AreEqual(0, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
|
}
|
|
|
|
// KITTY-TODO: Review this change please:
|
|
// Changing ownership when the owner specified is already an owner should not send any messages
|
|
// The original test was changing ownership to the server when the object was spawned with the server being an owner.
|
|
//serverObject2.GetComponent<NetworkObject>().ChangeOwnership(m_ServerNetworkManager.LocalClientId);
|
|
serverObject2.GetComponent<NetworkObject>().ChangeOwnership(m_ClientNetworkManagers[1].LocalClientId);
|
|
WaitForAllClientsToReceive<ChangeOwnershipMessage>();
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(2, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
|
}
|
|
|
|
foreach (var unused in m_ClientNetworkManagers)
|
|
{
|
|
LogAssert.Expect(LogType.Warning, $"[Netcode] Deferred messages were received for a trigger of type {IDeferredNetworkMessageManager.TriggerType.OnSpawn} associated with id ({serverObject.GetComponent<NetworkObject>().NetworkObjectId}), but the {nameof(NetworkObject)} was not received within the timeout period {timeout} second(s).");
|
|
}
|
|
|
|
int purgeCount = 0;
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
TestDeferredMessageManager.BeforePurgeDelegate beforePurge = (manager, key) =>
|
|
{
|
|
++purgeCount;
|
|
var elapsed = client.RealTimeProvider.RealTimeSinceStartup - start;
|
|
Assert.GreaterOrEqual(elapsed, timeout - 0.05f);
|
|
Assert.AreEqual(2, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(2, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
|
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
|
|
|
Assert.AreEqual(serverObject.GetComponent<NetworkObject>().NetworkObjectId, key);
|
|
};
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforePurge = beforePurge;
|
|
}
|
|
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
AddPrefabsToClient(client);
|
|
}
|
|
|
|
TimeTravel(0.6f, 1);
|
|
|
|
Assert.AreEqual(m_NumberOfClientsToLateJoin, purgeCount);
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
Assert.AreEqual(1, manager.DeferredMessageCountTotal());
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForType(IDeferredNetworkMessageManager.TriggerType.OnSpawn));
|
|
Assert.AreEqual(0, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject.GetComponent<NetworkObject>().NetworkObjectId));
|
|
Assert.AreEqual(1, manager.DeferredMessageCountForKey(IDeferredNetworkMessageManager.TriggerType.OnSpawn, serverObject2.GetComponent<NetworkObject>().NetworkObjectId));
|
|
}
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
var manager = (TestDeferredMessageManager)client.DeferredMessageManager;
|
|
manager.OnBeforePurge = null;
|
|
}
|
|
}
|
|
}
|
|
}
|