The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.5.1] - 2023-06-07 ### Added - Added support for serializing `NativeArray<>` and `NativeList<>` in `FastBufferReader`/`FastBufferWriter`, `BufferSerializer`, `NetworkVariable`, and RPCs. (To use `NativeList<>`, add `UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT` to your Scripting Define Symbols in `Project Settings > Player`) (#2375) - The location of the automatically-created default network prefab list can now be configured (#2544) - Added: Message size limits (max single message and max fragmented message) can now be set using NetworkManager.MaximumTransmissionUnitSize and NetworkManager.MaximumFragmentedMessageSize for transports that don't work with the default values (#2530) - Added `NetworkObject.SpawnWithObservers` property (default is true) that when set to false will spawn a `NetworkObject` with no observers and will not be spawned on any client until `NetworkObject.NetworkShow` is invoked. (#2568) ### Fixed - Fixed: Fixed a null reference in codegen in some projects (#2581) - Fixed issue where the `OnClientDisconnected` client identifier was incorrect after a pending client connection was denied. (#2569) - Fixed warning "Runtime Network Prefabs was not empty at initialization time." being erroneously logged when no runtime network prefabs had been added (#2565) - Fixed issue where some temporary debug console logging was left in a merged PR. (#2562) - Fixed the "Generate Default Network Prefabs List" setting not loading correctly and always reverting to being checked. (#2545) - Fixed issue where users could not use NetworkSceneManager.VerifySceneBeforeLoading to exclude runtime generated scenes from client synchronization. (#2550) - Fixed missing value on `NetworkListEvent` for `EventType.RemoveAt` events. (#2542,#2543) - Fixed issue where parenting a NetworkTransform under a transform with a scale other than Vector3.one would result in incorrect values on non-authoritative instances. (#2538) - Fixed issue where a server would include scene migrated and then despawned NetworkObjects to a client that was being synchronized. (#2532) - Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529) - Making a `NetworkVariable` with an `INetworkSerializable` type that doesn't meet the `new()` constraint will now create a compile-time error instead of an editor crash (#2528) - Fixed Multiplayer Tools package installation docs page link on the NetworkManager popup. (#2526) - Fixed an exception and error logging when two different objects are shown and hidden on the same frame (#2524) - Fixed a memory leak in `UnityTransport` that occurred if `StartClient` failed. (#2518) - Fixed issue where a client could throw an exception if abruptly disconnected from a network session with one or more spawned `NetworkObject`(s). (#2510) - Fixed issue where invalid endpoint addresses were not being detected and returning false from NGO UnityTransport. (#2496) - Fixed some errors that could occur if a connection is lost and the loss is detected when attempting to write to the socket. (#2495) ## Changed - Adding network prefabs before NetworkManager initialization is now supported. (#2565) - Connecting clients being synchronized now switch to the server's active scene before spawning and synchronizing NetworkObjects. (#2532) - Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.4. (#2533) - Improved performance of NetworkBehaviour initialization by replacing reflection when initializing NetworkVariables with compile-time code generation, which should help reduce hitching during additive scene loads. (#2522)
1305 lines
55 KiB
C#
1305 lines
55 KiB
C#
using System;
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using NUnit.Framework;
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using Unity.Collections;
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using UnityEngine;
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using Random = System.Random;
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namespace Unity.Netcode.EditorTests
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{
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public abstract class BaseFastBufferReaderWriterTest
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{
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protected enum ByteEnum : byte
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{
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A,
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B,
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C = byte.MaxValue
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}
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protected enum SByteEnum : sbyte
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{
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A,
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B,
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C = sbyte.MaxValue
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}
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protected enum ShortEnum : short
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{
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A,
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B,
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C = short.MaxValue
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}
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protected enum UShortEnum : ushort
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{
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A,
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B,
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C = ushort.MaxValue
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}
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protected enum IntEnum : int
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{
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A,
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B,
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C = int.MaxValue
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}
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protected enum UIntEnum : uint
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{
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A,
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B,
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C = uint.MaxValue
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}
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protected enum LongEnum : long
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{
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A,
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B,
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C = long.MaxValue
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}
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protected enum ULongEnum : ulong
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{
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A,
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B,
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C = ulong.MaxValue
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}
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protected struct TestStruct : INetworkSerializeByMemcpy
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{
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public byte A;
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public short B;
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public ushort C;
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public int D;
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public uint E;
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public long F;
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public ulong G;
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public bool H;
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public char I;
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public float J;
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public double K;
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}
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public enum WriteType
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{
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WriteDirect,
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WriteSafe
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}
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protected abstract void RunTypeTest<T>(T valueToTest) where T : unmanaged;
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protected abstract void RunTypeTestSafe<T>(T valueToTest) where T : unmanaged;
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protected abstract void RunTypeArrayTest<T>(T[] valueToTest) where T : unmanaged;
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protected abstract void RunTypeArrayTestSafe<T>(T[] valueToTest) where T : unmanaged;
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protected abstract void RunTypeNativeArrayTest<T>(NativeArray<T> valueToTest) where T : unmanaged;
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protected abstract void RunTypeNativeArrayTestSafe<T>(NativeArray<T> valueToTest) where T : unmanaged;
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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protected abstract void RunTypeNativeListTest<T>(NativeList<T> valueToTest) where T : unmanaged;
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protected abstract void RunTypeNativeListTestSafe<T>(NativeList<T> valueToTest) where T : unmanaged;
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#endif
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private Random m_Random = new Random();
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protected TestStruct GetTestStruct()
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{
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var testStruct = new TestStruct
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{
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A = (byte)m_Random.Next(),
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B = (short)m_Random.Next(),
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C = (ushort)m_Random.Next(),
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D = m_Random.Next(),
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E = (uint)m_Random.Next(),
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F = ((long)m_Random.Next() << 32) + m_Random.Next(),
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G = ((ulong)m_Random.Next() << 32) + (ulong)m_Random.Next(),
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H = true,
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I = '\u263a',
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J = (float)m_Random.NextDouble(),
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K = m_Random.NextDouble(),
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};
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return testStruct;
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}
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private void RunTestWithWriteType<T>(T val, WriteType wt, FastBufferWriter.ForPrimitives _ = default) where T : unmanaged
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{
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switch (wt)
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{
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case WriteType.WriteDirect:
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RunTypeTest(val);
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break;
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case WriteType.WriteSafe:
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RunTypeTestSafe(val);
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break;
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}
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}
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public void BaseTypeTest(Type testType, WriteType writeType)
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{
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var random = new Random();
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if (testType == typeof(byte))
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{
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RunTestWithWriteType((byte)random.Next(), writeType);
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}
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else if (testType == typeof(sbyte))
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{
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RunTestWithWriteType((sbyte)random.Next(), writeType);
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}
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else if (testType == typeof(short))
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{
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RunTestWithWriteType((short)random.Next(), writeType);
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}
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else if (testType == typeof(ushort))
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{
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RunTestWithWriteType((ushort)random.Next(), writeType);
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}
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else if (testType == typeof(int))
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{
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RunTestWithWriteType(random.Next(), writeType);
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}
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else if (testType == typeof(uint))
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{
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RunTestWithWriteType((uint)random.Next(), writeType);
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}
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else if (testType == typeof(long))
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{
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RunTestWithWriteType(((long)random.Next() << 32) + random.Next(), writeType);
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}
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else if (testType == typeof(ulong))
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{
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RunTestWithWriteType(((ulong)random.Next() << 32) + (ulong)random.Next(), writeType);
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}
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else if (testType == typeof(bool))
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{
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RunTestWithWriteType(true, writeType);
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}
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else if (testType == typeof(char))
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{
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RunTestWithWriteType('a', writeType);
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RunTestWithWriteType('\u263a', writeType);
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}
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else if (testType == typeof(float))
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{
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RunTestWithWriteType((float)random.NextDouble(), writeType);
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}
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else if (testType == typeof(double))
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{
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RunTestWithWriteType(random.NextDouble(), writeType);
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}
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else if (testType == typeof(ByteEnum))
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{
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RunTestWithWriteType(ByteEnum.C, writeType);
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}
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else if (testType == typeof(SByteEnum))
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{
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RunTestWithWriteType(SByteEnum.C, writeType);
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}
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else if (testType == typeof(ShortEnum))
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{
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RunTestWithWriteType(ShortEnum.C, writeType);
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}
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else if (testType == typeof(UShortEnum))
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{
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RunTestWithWriteType(UShortEnum.C, writeType);
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}
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else if (testType == typeof(IntEnum))
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{
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RunTestWithWriteType(IntEnum.C, writeType);
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}
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else if (testType == typeof(UIntEnum))
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{
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RunTestWithWriteType(UIntEnum.C, writeType);
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}
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else if (testType == typeof(LongEnum))
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{
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RunTestWithWriteType(LongEnum.C, writeType);
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}
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else if (testType == typeof(ULongEnum))
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{
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RunTestWithWriteType(ULongEnum.C, writeType);
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}
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else if (testType == typeof(Vector2))
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{
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RunTestWithWriteType(new Vector2((float)random.NextDouble(), (float)random.NextDouble()), writeType);
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}
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else if (testType == typeof(Vector3))
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{
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RunTestWithWriteType(new Vector3((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble()), writeType);
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}
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else if (testType == typeof(Vector2Int))
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{
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RunTestWithWriteType(new Vector2Int((int)random.NextDouble(), (int)random.NextDouble()), writeType);
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}
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else if (testType == typeof(Vector3Int))
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{
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RunTestWithWriteType(new Vector3Int((int)random.NextDouble(), (int)random.NextDouble(), (int)random.NextDouble()), writeType);
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}
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else if (testType == typeof(Vector4))
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{
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RunTestWithWriteType(new Vector4((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble()), writeType);
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}
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else if (testType == typeof(Quaternion))
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{
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RunTestWithWriteType(new Quaternion((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble()), writeType);
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}
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else if (testType == typeof(Color))
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{
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RunTestWithWriteType(new Color((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble()), writeType);
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}
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else if (testType == typeof(Color32))
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{
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RunTestWithWriteType(new Color32((byte)random.Next(), (byte)random.Next(), (byte)random.Next(), (byte)random.Next()), writeType);
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}
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else if (testType == typeof(Ray))
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{
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RunTestWithWriteType(new Ray(
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new Vector3((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble()),
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new Vector3((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble())), writeType);
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}
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else if (testType == typeof(Ray2D))
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{
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RunTestWithWriteType(new Ray2D(
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new Vector2((float)random.NextDouble(), (float)random.NextDouble()),
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new Vector2((float)random.NextDouble(), (float)random.NextDouble())), writeType);
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}
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else if (testType == typeof(TestStruct))
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{
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RunTestWithWriteType(GetTestStruct(), writeType);
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}
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else
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{
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Assert.Fail("No type handler was provided for this type in the test!");
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}
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}
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public void BaseArrayTypeTest(Type testType, WriteType writeType)
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{
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var random = new Random();
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void RunTypeTestLocal<T>(T[] val, WriteType wt) where T : unmanaged
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{
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switch (wt)
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{
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case WriteType.WriteDirect:
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RunTypeArrayTest(val);
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break;
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case WriteType.WriteSafe:
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RunTypeArrayTestSafe(val);
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break;
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}
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}
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if (testType == typeof(byte))
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{
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RunTypeTestLocal(new[]{
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(byte) random.Next(),
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(byte) random.Next(),
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(byte) random.Next(),
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(byte) random.Next(),
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(byte) random.Next(),
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(byte) random.Next(),
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(byte) random.Next()
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}, writeType);
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}
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else if (testType == typeof(sbyte))
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{
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RunTypeTestLocal(new[]{
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(sbyte) random.Next(),
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(sbyte) random.Next(),
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(sbyte) random.Next(),
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(sbyte) random.Next(),
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(sbyte) random.Next(),
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(sbyte) random.Next(),
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(sbyte) random.Next()
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}, writeType);
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}
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else if (testType == typeof(short))
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{
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RunTypeTestLocal(new[]{
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(short) random.Next(),
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(short) random.Next(),
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(short) random.Next(),
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(short) random.Next(),
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(short) random.Next()
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}, writeType);
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}
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else if (testType == typeof(ushort))
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{
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RunTypeTestLocal(new[]{
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(ushort) random.Next(),
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(ushort) random.Next(),
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(ushort) random.Next(),
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(ushort) random.Next(),
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(ushort) random.Next(),
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(ushort) random.Next()
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}, writeType);
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}
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else if (testType == typeof(int))
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{
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RunTypeTestLocal(new[]{
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random.Next(),
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random.Next(),
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random.Next(),
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random.Next(),
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random.Next(),
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random.Next(),
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random.Next(),
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random.Next()
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}, writeType);
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}
|
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else if (testType == typeof(uint))
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{
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RunTypeTestLocal(new[]{
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(uint) random.Next(),
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(uint) random.Next(),
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|
(uint) random.Next(),
|
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(uint) random.Next(),
|
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(uint) random.Next(),
|
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(uint) random.Next()
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}, writeType);
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}
|
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else if (testType == typeof(long))
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{
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RunTypeTestLocal(new[]{
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((long)random.Next() << 32) + random.Next(),
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((long)random.Next() << 32) + random.Next(),
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((long)random.Next() << 32) + random.Next(),
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((long)random.Next() << 32) + random.Next()
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}, writeType);
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}
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else if (testType == typeof(ulong))
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{
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RunTypeTestLocal(new[]{
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((ulong)random.Next() << 32) + (ulong)random.Next(),
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((ulong)random.Next() << 32) + (ulong)random.Next(),
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((ulong)random.Next() << 32) + (ulong)random.Next(),
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((ulong)random.Next() << 32) + (ulong)random.Next(),
|
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((ulong)random.Next() << 32) + (ulong)random.Next(),
|
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((ulong)random.Next() << 32) + (ulong)random.Next(),
|
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((ulong)random.Next() << 32) + (ulong)random.Next(),
|
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((ulong)random.Next() << 32) + (ulong)random.Next(),
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((ulong)random.Next() << 32) + (ulong)random.Next()
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}, writeType);
|
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}
|
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else if (testType == typeof(bool))
|
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{
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RunTypeTestLocal(new[]{
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true,
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false,
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true,
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true,
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false,
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false,
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true,
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false,
|
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true
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}, writeType);
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}
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else if (testType == typeof(char))
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{
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RunTypeTestLocal(new[]{
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'a',
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'\u263a'
|
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}, writeType);
|
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}
|
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else if (testType == typeof(float))
|
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{
|
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RunTypeTestLocal(new[]{
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(float)random.NextDouble(),
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(float)random.NextDouble(),
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(float)random.NextDouble(),
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(float)random.NextDouble(),
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(float)random.NextDouble(),
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(float)random.NextDouble(),
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(float)random.NextDouble(),
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(float)random.NextDouble(),
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(float)random.NextDouble()
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}, writeType);
|
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}
|
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else if (testType == typeof(double))
|
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{
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RunTypeTestLocal(new[]{
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random.NextDouble(),
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random.NextDouble(),
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random.NextDouble(),
|
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random.NextDouble(),
|
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random.NextDouble(),
|
|
random.NextDouble(),
|
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random.NextDouble(),
|
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random.NextDouble(),
|
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random.NextDouble()
|
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}, writeType);
|
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}
|
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else if (testType == typeof(ByteEnum))
|
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{
|
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RunTypeTestLocal(new[]{
|
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ByteEnum.C,
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ByteEnum.A,
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ByteEnum.B
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}, writeType);
|
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}
|
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else if (testType == typeof(SByteEnum))
|
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{
|
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RunTypeTestLocal(new[]{
|
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SByteEnum.C,
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SByteEnum.A,
|
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SByteEnum.B
|
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}, writeType);
|
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}
|
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else if (testType == typeof(ShortEnum))
|
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{
|
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RunTypeTestLocal(new[]{
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ShortEnum.C,
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ShortEnum.A,
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ShortEnum.B
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(UShortEnum))
|
|
{
|
|
RunTypeTestLocal(new[]{
|
|
UShortEnum.C,
|
|
UShortEnum.A,
|
|
UShortEnum.B
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(IntEnum))
|
|
{
|
|
RunTypeTestLocal(new[]{
|
|
IntEnum.C,
|
|
IntEnum.A,
|
|
IntEnum.B
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(UIntEnum))
|
|
{
|
|
RunTypeTestLocal(new[]{
|
|
UIntEnum.C,
|
|
UIntEnum.A,
|
|
UIntEnum.B
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(LongEnum))
|
|
{
|
|
RunTypeTestLocal(new[]{
|
|
LongEnum.C,
|
|
LongEnum.A,
|
|
LongEnum.B
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(ULongEnum))
|
|
{
|
|
RunTypeTestLocal(new[]{
|
|
ULongEnum.C,
|
|
ULongEnum.A,
|
|
ULongEnum.B
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(Vector2))
|
|
{
|
|
RunTypeTestLocal(new[]{
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(Vector3))
|
|
{
|
|
RunTypeTestLocal(new[]{
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(Vector2Int))
|
|
{
|
|
RunTypeTestLocal(new[]{
|
|
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
|
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
|
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(Vector3Int))
|
|
{
|
|
RunTypeTestLocal(new[]{
|
|
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
|
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
|
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(Vector4))
|
|
{
|
|
RunTypeTestLocal(new[]{
|
|
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(Quaternion))
|
|
{
|
|
RunTypeTestLocal(new[]{
|
|
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble(), (float) random.NextDouble()),
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(Color))
|
|
{
|
|
RunTypeTestLocal(new[]{
|
|
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(Color32))
|
|
{
|
|
RunTypeTestLocal(new[]{
|
|
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
|
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
|
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(Ray))
|
|
{
|
|
RunTypeTestLocal(new[]{
|
|
new Ray(
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble())),
|
|
new Ray(
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble())),
|
|
new Ray(
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble())),
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(Ray2D))
|
|
{
|
|
RunTypeTestLocal(new[]{
|
|
new Ray2D(
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
|
new Ray2D(
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
|
new Ray2D(
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
|
}, writeType);
|
|
}
|
|
else if (testType == typeof(TestStruct))
|
|
{
|
|
RunTypeTestLocal(new[] {
|
|
GetTestStruct(),
|
|
GetTestStruct(),
|
|
GetTestStruct(),
|
|
}, writeType);
|
|
}
|
|
else
|
|
{
|
|
Assert.Fail("No type handler was provided for this type in the test!");
|
|
}
|
|
}
|
|
|
|
public void BaseNativeArrayTypeTest(Type testType, WriteType writeType)
|
|
{
|
|
var random = new Random();
|
|
void RunTypeTestLocal<T>(NativeArray<T> val, WriteType wt) where T : unmanaged
|
|
{
|
|
switch (wt)
|
|
{
|
|
case WriteType.WriteDirect:
|
|
RunTypeNativeArrayTest(val);
|
|
break;
|
|
case WriteType.WriteSafe:
|
|
RunTypeNativeArrayTestSafe(val);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (testType == typeof(byte))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<byte>(new[]{
|
|
(byte) random.Next(),
|
|
(byte) random.Next(),
|
|
(byte) random.Next(),
|
|
(byte) random.Next(),
|
|
(byte) random.Next(),
|
|
(byte) random.Next(),
|
|
(byte) random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(sbyte))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<sbyte>(new[]{
|
|
(sbyte) random.Next(),
|
|
(sbyte) random.Next(),
|
|
(sbyte) random.Next(),
|
|
(sbyte) random.Next(),
|
|
(sbyte) random.Next(),
|
|
(sbyte) random.Next(),
|
|
(sbyte) random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(short))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<short>(new[]{
|
|
(short) random.Next(),
|
|
(short) random.Next(),
|
|
(short) random.Next(),
|
|
(short) random.Next(),
|
|
(short) random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(ushort))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<ushort>(new[]{
|
|
(ushort) random.Next(),
|
|
(ushort) random.Next(),
|
|
(ushort) random.Next(),
|
|
(ushort) random.Next(),
|
|
(ushort) random.Next(),
|
|
(ushort) random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(int))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<int>(new[]{
|
|
random.Next(),
|
|
random.Next(),
|
|
random.Next(),
|
|
random.Next(),
|
|
random.Next(),
|
|
random.Next(),
|
|
random.Next(),
|
|
random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(uint))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<uint>(new[]{
|
|
(uint) random.Next(),
|
|
(uint) random.Next(),
|
|
(uint) random.Next(),
|
|
(uint) random.Next(),
|
|
(uint) random.Next(),
|
|
(uint) random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(long))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<long>(new[]{
|
|
((long)random.Next() << 32) + random.Next(),
|
|
((long)random.Next() << 32) + random.Next(),
|
|
((long)random.Next() << 32) + random.Next(),
|
|
((long)random.Next() << 32) + random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(ulong))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<ulong>(new[]{
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(bool))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<bool>(new[]{
|
|
true,
|
|
false,
|
|
true,
|
|
true,
|
|
false,
|
|
false,
|
|
true,
|
|
false,
|
|
true
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(char))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<char>(new[]{
|
|
'a',
|
|
'\u263a'
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(float))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<float>(new[]{
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(double))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<double>(new[]{
|
|
random.NextDouble(),
|
|
random.NextDouble(),
|
|
random.NextDouble(),
|
|
random.NextDouble(),
|
|
random.NextDouble(),
|
|
random.NextDouble(),
|
|
random.NextDouble(),
|
|
random.NextDouble(),
|
|
random.NextDouble()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(ByteEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<ByteEnum>(new[]{
|
|
ByteEnum.C,
|
|
ByteEnum.A,
|
|
ByteEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(SByteEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<SByteEnum>(new[]{
|
|
SByteEnum.C,
|
|
SByteEnum.A,
|
|
SByteEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(ShortEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<ShortEnum>(new[]{
|
|
ShortEnum.C,
|
|
ShortEnum.A,
|
|
ShortEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(UShortEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<UShortEnum>(new[]{
|
|
UShortEnum.C,
|
|
UShortEnum.A,
|
|
UShortEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(IntEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<IntEnum>(new[]{
|
|
IntEnum.C,
|
|
IntEnum.A,
|
|
IntEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(UIntEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<UIntEnum>(new[]{
|
|
UIntEnum.C,
|
|
UIntEnum.A,
|
|
UIntEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(LongEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<LongEnum>(new[]{
|
|
LongEnum.C,
|
|
LongEnum.A,
|
|
LongEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(ULongEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<ULongEnum>(new[]{
|
|
ULongEnum.C,
|
|
ULongEnum.A,
|
|
ULongEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Vector2))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Vector2>(new[]{
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Vector3))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Vector3>(new[]{
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Vector2Int))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Vector2Int>(new[]{
|
|
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
|
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
|
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Vector3Int))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Vector3Int>(new[]{
|
|
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
|
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
|
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Vector4))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Vector4>(new[]{
|
|
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Quaternion))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Quaternion>(new[]{
|
|
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble(), (float) random.NextDouble()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Color))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Color>(new[]{
|
|
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Color32))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Color32>(new[]{
|
|
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
|
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
|
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Ray))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Ray>(new[]{
|
|
new Ray(
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble())),
|
|
new Ray(
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble())),
|
|
new Ray(
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble())),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Ray2D))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Ray2D>(new[]{
|
|
new Ray2D(
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
|
new Ray2D(
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
|
new Ray2D(
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(TestStruct))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<TestStruct>(new[] {
|
|
GetTestStruct(),
|
|
GetTestStruct(),
|
|
GetTestStruct(),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else
|
|
{
|
|
Assert.Fail("No type handler was provided for this type in the test!");
|
|
}
|
|
}
|
|
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
|
public void BaseNativeListTypeTest(Type testType, WriteType writeType)
|
|
{
|
|
var random = new Random();
|
|
void RunTypeTestLocal<T>(NativeArray<T> val, WriteType wt) where T : unmanaged
|
|
{
|
|
var lst = new NativeList<T>(val.Length, Allocator.Temp);
|
|
foreach (var item in val)
|
|
{
|
|
lst.Add(item);
|
|
}
|
|
switch (wt)
|
|
{
|
|
case WriteType.WriteDirect:
|
|
RunTypeNativeListTest(lst);
|
|
break;
|
|
case WriteType.WriteSafe:
|
|
RunTypeNativeListTestSafe(lst);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (testType == typeof(byte))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<byte>(new[]{
|
|
(byte) random.Next(),
|
|
(byte) random.Next(),
|
|
(byte) random.Next(),
|
|
(byte) random.Next(),
|
|
(byte) random.Next(),
|
|
(byte) random.Next(),
|
|
(byte) random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(sbyte))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<sbyte>(new[]{
|
|
(sbyte) random.Next(),
|
|
(sbyte) random.Next(),
|
|
(sbyte) random.Next(),
|
|
(sbyte) random.Next(),
|
|
(sbyte) random.Next(),
|
|
(sbyte) random.Next(),
|
|
(sbyte) random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(short))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<short>(new[]{
|
|
(short) random.Next(),
|
|
(short) random.Next(),
|
|
(short) random.Next(),
|
|
(short) random.Next(),
|
|
(short) random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(ushort))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<ushort>(new[]{
|
|
(ushort) random.Next(),
|
|
(ushort) random.Next(),
|
|
(ushort) random.Next(),
|
|
(ushort) random.Next(),
|
|
(ushort) random.Next(),
|
|
(ushort) random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(int))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<int>(new[]{
|
|
random.Next(),
|
|
random.Next(),
|
|
random.Next(),
|
|
random.Next(),
|
|
random.Next(),
|
|
random.Next(),
|
|
random.Next(),
|
|
random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(uint))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<uint>(new[]{
|
|
(uint) random.Next(),
|
|
(uint) random.Next(),
|
|
(uint) random.Next(),
|
|
(uint) random.Next(),
|
|
(uint) random.Next(),
|
|
(uint) random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(long))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<long>(new[]{
|
|
((long)random.Next() << 32) + random.Next(),
|
|
((long)random.Next() << 32) + random.Next(),
|
|
((long)random.Next() << 32) + random.Next(),
|
|
((long)random.Next() << 32) + random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(ulong))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<ulong>(new[]{
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next(),
|
|
((ulong)random.Next() << 32) + (ulong)random.Next()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(bool))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<bool>(new[]{
|
|
true,
|
|
false,
|
|
true,
|
|
true,
|
|
false,
|
|
false,
|
|
true,
|
|
false,
|
|
true
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(char))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<char>(new[]{
|
|
'a',
|
|
'\u263a'
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(float))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<float>(new[]{
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble(),
|
|
(float)random.NextDouble()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(double))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<double>(new[]{
|
|
random.NextDouble(),
|
|
random.NextDouble(),
|
|
random.NextDouble(),
|
|
random.NextDouble(),
|
|
random.NextDouble(),
|
|
random.NextDouble(),
|
|
random.NextDouble(),
|
|
random.NextDouble(),
|
|
random.NextDouble()
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(ByteEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<ByteEnum>(new[]{
|
|
ByteEnum.C,
|
|
ByteEnum.A,
|
|
ByteEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(SByteEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<SByteEnum>(new[]{
|
|
SByteEnum.C,
|
|
SByteEnum.A,
|
|
SByteEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(ShortEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<ShortEnum>(new[]{
|
|
ShortEnum.C,
|
|
ShortEnum.A,
|
|
ShortEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(UShortEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<UShortEnum>(new[]{
|
|
UShortEnum.C,
|
|
UShortEnum.A,
|
|
UShortEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(IntEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<IntEnum>(new[]{
|
|
IntEnum.C,
|
|
IntEnum.A,
|
|
IntEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(UIntEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<UIntEnum>(new[]{
|
|
UIntEnum.C,
|
|
UIntEnum.A,
|
|
UIntEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(LongEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<LongEnum>(new[]{
|
|
LongEnum.C,
|
|
LongEnum.A,
|
|
LongEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(ULongEnum))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<ULongEnum>(new[]{
|
|
ULongEnum.C,
|
|
ULongEnum.A,
|
|
ULongEnum.B
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Vector2))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Vector2>(new[]{
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Vector3))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Vector3>(new[]{
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Vector2Int))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Vector2Int>(new[]{
|
|
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
|
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
|
new Vector2Int((int) random.NextDouble(), (int) random.NextDouble()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Vector3Int))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Vector3Int>(new[]{
|
|
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
|
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
|
new Vector3Int((int) random.NextDouble(), (int) random.NextDouble(), (int) random.NextDouble()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Vector4))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Vector4>(new[]{
|
|
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Vector4((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Quaternion))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Quaternion>(new[]{
|
|
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Quaternion((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble(), (float) random.NextDouble()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Color))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Color>(new[]{
|
|
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Color((float) random.NextDouble(), (float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Color32))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Color32>(new[]{
|
|
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
|
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
|
new Color32((byte) random.Next(), (byte) random.Next(), (byte) random.Next(), (byte) random.Next()),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Ray))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Ray>(new[]{
|
|
new Ray(
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble())),
|
|
new Ray(
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble())),
|
|
new Ray(
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble()),
|
|
new Vector3((float) random.NextDouble(), (float) random.NextDouble(),
|
|
(float) random.NextDouble())),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(Ray2D))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<Ray2D>(new[]{
|
|
new Ray2D(
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
|
new Ray2D(
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
|
new Ray2D(
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble()),
|
|
new Vector2((float) random.NextDouble(), (float) random.NextDouble())),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else if (testType == typeof(TestStruct))
|
|
{
|
|
RunTypeTestLocal(new NativeArray<TestStruct>(new[] {
|
|
GetTestStruct(),
|
|
GetTestStruct(),
|
|
GetTestStruct(),
|
|
}, Allocator.Temp), writeType);
|
|
}
|
|
else
|
|
{
|
|
Assert.Fail("No type handler was provided for this type in the test!");
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|