The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [2.0.0-exp.4] - 2024-05-31 ### Added - Added `NetworkRigidbodyBase.AttachToFixedJoint` and `NetworkRigidbodyBase.DetachFromFixedJoint` to replace parenting for rigid bodies that have `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled. (#2933) - Added `NetworkBehaviour.OnNetworkPreSpawn` and `NetworkBehaviour.OnNetworkPostSpawn` methods that provide the ability to handle pre and post spawning actions during the `NetworkObject` spawn sequence. (#2912) - Added a client-side only `NetworkBehaviour.OnNetworkSessionSynchronized` convenience method that is invoked on all `NetworkBehaviour`s after a newly joined client has finished synchronizing with the network session in progress. (#2912) - Added `NetworkBehaviour.OnInSceneObjectsSpawned` convenience method that is invoked when all in-scene `NetworkObject`s have been spawned after a scene has been loaded or upon a host or server starting. (#2912) ### Fixed - Fixed issue where non-authoritative rigid bodies with `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled would constantly log errors about the renderTime being before `StartTimeConsumed`. (#2933) - Fixed issue where in-scene placed NetworkObjects could be destroyed if a client disconnects early and/or before approval. (#2924) - Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2912) - Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2898) ### Changed - Change all the access modifiers of test class from Public to Internal (#2930) - Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929) - Changed `NetworkClient.SessionModeTypes` to `NetworkClient.NetworkTopologyTypes`. (#2875) - Changed `NetworkClient.SessionModeType` to `NetworkClient.NetworkTopologyType`. (#2875) - Changed `NetworkConfig.SessionMode` to `NeworkConfig.NetworkTopology`. (#2875)
519 lines
23 KiB
C#
519 lines
23 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using NUnit.Framework;
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using Unity.Netcode.Components;
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using Unity.Netcode.TestHelpers.Runtime;
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using Unity.Netcode.Transports.UTP;
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using UnityEngine;
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using UnityEngine.TestTools;
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using Random = UnityEngine.Random;
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namespace Unity.Netcode.RuntimeTests
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{
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/// <summary>
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/// Validates that distributable NetworkObjects are distributed upon
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/// a client connecting or disconnecting.
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/// </summary>
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internal class DistributeObjectsTests : IntegrationTestWithApproximation
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{
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private GameObject m_DistributeObject;
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private StringBuilder m_ErrorLog = new StringBuilder();
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private const int k_LateJoinClientCount = 4;
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protected override int NumberOfClients => 0;
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public DistributeObjectsTests() : base(HostOrServer.DAHost)
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{
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}
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protected override IEnumerator OnSetup()
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{
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m_ObjectToValidate = null;
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return base.OnSetup();
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}
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protected override void OnServerAndClientsCreated()
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{
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var serverTransport = m_ServerNetworkManager.NetworkConfig.NetworkTransport as UnityTransport;
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// I hate having to add time to our tests, but in case a VM is running slow the disconnect timeout needs to be reasonably high
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serverTransport.DisconnectTimeoutMS = 1000;
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m_DistributeObject = CreateNetworkObjectPrefab("DisObject");
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m_DistributeObject.AddComponent<DistributeObjectsTestHelper>();
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m_DistributeObject.AddComponent<DistributeTestTransform>();
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// Set baseline to be distributable
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var networkObject = m_DistributeObject.GetComponent<NetworkObject>();
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networkObject.SetOwnershipStatus(NetworkObject.OwnershipStatus.Distributable);
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networkObject.DontDestroyWithOwner = true;
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base.OnServerAndClientsCreated();
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}
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protected override IEnumerator OnServerAndClientsConnected()
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{
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m_ServerNetworkManager.SpawnManager.EnableDistributeLogging = m_EnableVerboseDebug;
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m_ServerNetworkManager.ConnectionManager.EnableDistributeLogging = m_EnableVerboseDebug;
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return base.OnServerAndClientsConnected();
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}
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private NetworkObject m_ObjectToValidate;
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private bool ValidateObjectSpawnedOnAllClients()
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{
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m_ErrorLog.Clear();
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var networkObjectId = m_ObjectToValidate.NetworkObjectId;
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var name = m_ObjectToValidate.name;
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if (!UseCMBService() && !m_ServerNetworkManager.SpawnManager.SpawnedObjects.ContainsKey(networkObjectId))
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{
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m_ErrorLog.Append($"Client-{m_ServerNetworkManager.LocalClientId} has not spawned {name}!");
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return false;
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}
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foreach (var client in m_ClientNetworkManagers)
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{
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if (!client.SpawnManager.SpawnedObjects.ContainsKey(networkObjectId))
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{
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m_ErrorLog.Append($"Client-{client.LocalClientId} has not spawned {name}!");
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return false;
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}
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}
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return true;
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}
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private const int k_ObjectCount = 20;
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private bool ValidateDistributedObjectsSpawned(bool lateJoining)
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{
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m_ErrorLog.Clear();
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var hostId = m_ServerNetworkManager.LocalClientId;
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if (!DistributeObjectsTestHelper.DistributedObjects.ContainsKey(hostId))
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{
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m_ErrorLog.AppendLine($"[Client-{hostId}] Does not have an entry in the root of the {nameof(DistributeObjectsTestHelper.DistributedObjects)} table!");
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return false;
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}
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var daHostObjectTracking = DistributeObjectsTestHelper.DistributedObjects[hostId];
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if (!daHostObjectTracking.ContainsKey(hostId))
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{
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m_ErrorLog.AppendLine($"[Client-{hostId}] Does not have a local an entry in the {nameof(DistributeObjectsTestHelper.DistributedObjects)} table!");
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return false;
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}
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var daHostObjects = daHostObjectTracking[hostId];
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var expected = 0;
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if (lateJoining)
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{
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expected = k_ObjectCount / (m_ClientNetworkManagers.Count() + 1);
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}
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else
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{
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expected = k_ObjectCount / (m_ClientNetworkManagers.Where((c) => c.IsConnectedClient).Count() + 1);
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}
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// It should theoretically be the expected or...
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if (daHostObjects.Count != expected)
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{
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// due to not rounding one more than the expected
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expected++;
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if (daHostObjects.Count != expected)
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{
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m_ErrorLog.AppendLine($"[Client-{hostId}][General] Expected {expected} spawned objects, but only {daHostObjects.Count} exist!");
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return false;
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}
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}
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foreach (var networkObject in daHostObjects)
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{
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m_ObjectToValidate = networkObject.Value;
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if (!ValidateObjectSpawnedOnAllClients())
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{
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m_ErrorLog.AppendLine($"[{m_ObjectToValidate.name}] Was not spawned on all clients!");
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return false;
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}
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}
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return true;
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}
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private bool ValidateOwnershipTablesMatch()
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{
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m_ErrorLog.Clear();
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var hostId = m_ServerNetworkManager.LocalClientId;
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var expectedEntries = m_ClientNetworkManagers.Where((c) => c.IsListening && c.IsConnectedClient).Count() + 1;
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// Make sure all clients have an table created
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if (DistributeObjectsTestHelper.DistributedObjects.Count < expectedEntries)
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{
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m_ErrorLog.AppendLine($"[General] Expected {expectedEntries} entries in the root of the {nameof(DistributeObjectsTestHelper.DistributedObjects)} table but only {DistributeObjectsTestHelper.DistributedObjects.Count} exist!");
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return false;
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}
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if (!DistributeObjectsTestHelper.DistributedObjects.ContainsKey(hostId))
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{
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m_ErrorLog.AppendLine($"[Client-{hostId}] Does not have an entry in the root of the {nameof(DistributeObjectsTestHelper.DistributedObjects)} table!");
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return false;
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}
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var daHostEntries = DistributeObjectsTestHelper.DistributedObjects[hostId];
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if (!daHostEntries.ContainsKey(hostId))
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{
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m_ErrorLog.AppendLine($"[Client-{hostId}] Does not have a local an entry in the {nameof(DistributeObjectsTestHelper.DistributedObjects)} table!");
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return false;
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}
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var clients = m_ServerNetworkManager.ConnectedClientsIds.ToList();
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clients.Remove(0);
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// Cycle through each client's entry on the DAHost to run a comparison
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foreach (var hostClientEntry in daHostEntries)
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{
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foreach (var ownerEntry in hostClientEntry.Value)
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{
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foreach (var client in clients)
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{
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var clientOwnerTable = DistributeObjectsTestHelper.DistributedObjects[client];
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if (!clientOwnerTable.ContainsKey(hostClientEntry.Key))
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{
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m_ErrorLog.AppendLine($"[Client-{client}] No ownership table exists the client relative section of the {nameof(DistributeObjectsTestHelper.DistributedObjects)} table!");
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return false;
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}
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var clientEntry = clientOwnerTable[hostClientEntry.Key];
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if (!clientEntry.ContainsKey(ownerEntry.Key))
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{
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m_ErrorLog.AppendLine($"[Client-{client}] {ownerEntry.Value.name} does not exists in Client-{client}'s sub-section for Owner-{hostClientEntry.Key} relative section of the {nameof(DistributeObjectsTestHelper.DistributedObjects)} table!");
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return false;
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}
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var clientObjectEntry = clientEntry[ownerEntry.Key];
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if (clientObjectEntry.OwnerClientId != ownerEntry.Value.OwnerClientId)
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{
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m_ErrorLog.AppendLine($"[Client-{client}][Owner Mismatch] {clientObjectEntry.OwnerClientId} does equal {ownerEntry.Value.OwnerClientId}!");
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return false;
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}
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// Assure the observers match
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foreach (var observer in ownerEntry.Value.Observers)
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{
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if (!clientObjectEntry.Observers.Contains(observer))
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{
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m_ErrorLog.AppendLine($"[Client-{client}][Observer Mismatch] {nameof(NetworkObject)} {clientObjectEntry.name}'s observers does not contain {observer}, but the authority instance does!");
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return false;
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}
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}
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}
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}
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}
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return true;
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}
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private bool ValidateTransformsMatch()
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{
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m_ErrorLog.Clear();
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var hostId = m_ServerNetworkManager.LocalClientId;
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var daHostEntries = DistributeObjectsTestHelper.DistributedObjects[hostId];
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var clients = m_ServerNetworkManager.ConnectedClientsIds.ToList();
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foreach (var clientOwner in daHostEntries.Keys)
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{
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// Cycle through the owner's objects
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foreach (var entry in DistributeObjectsTestHelper.DistributedObjects[clientOwner][clientOwner].Values)
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{
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var ownerTestTransform = entry.GetComponent<DistributeTestTransform>();
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// Compare against the other client instances of that object
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foreach (var client in clients)
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{
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if (client == clientOwner)
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{
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continue;
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}
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var clientObjectInstance = DistributeObjectsTestHelper.DistributedObjects[client][clientOwner][entry.NetworkObjectId];
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if (!ownerTestTransform.IsPositionClose(clientObjectInstance.transform.position))
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{
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m_ErrorLog.AppendLine($"[Position Mismatch] Client-{client} Instance: {GetVector3Values(clientObjectInstance.transform.position)} != Owner Instance: {GetVector3Values(ownerTestTransform.transform.position)}!");
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return false;
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}
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}
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}
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}
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return true;
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}
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protected override void OnNewClientCreated(NetworkManager networkManager)
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{
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networkManager.NetworkConfig.Prefabs = m_ServerNetworkManager.NetworkConfig.Prefabs;
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base.OnNewClientCreated(networkManager);
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}
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private bool SpawnCountsMatch()
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{
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var passed = true;
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var spawnCount = 0;
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m_ErrorLog.Clear();
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if (!UseCMBService())
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{
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spawnCount = m_ServerNetworkManager.SpawnManager.SpawnedObjects.Count;
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}
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else
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{
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spawnCount = m_ClientNetworkManagers[0].SpawnManager.SpawnedObjects.Count;
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}
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foreach (var client in m_ClientNetworkManagers)
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{
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var clientCount = client.SpawnManager.SpawnedObjects.Count;
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if (clientCount != spawnCount)
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{
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m_ErrorLog.AppendLine($"[Client-{client.LocalClientId}] Has a spawn count of {clientCount} but {spawnCount} was expected!");
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passed = false;
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}
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}
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return passed;
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}
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/// <summary>
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/// This is a straight forward validation for the distribution of NetworkObjects
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/// upon a client connecting or disconnecting. It also validates that the observers
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/// on each non-authority instance matches the authority instance's. Finally, it
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/// also includes validation that NetworkTransform updates continue to update and
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/// synchronize properly after ownership for a set number of objects has changed.
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/// </summary>
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[UnityTest]
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public IEnumerator DistributeNetworkObjects()
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{
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for (int i = 0; i < k_ObjectCount; i++)
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{
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SpawnObject(m_DistributeObject, m_ServerNetworkManager);
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}
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// Validate NetworkObjects get redistributed properly when a client joins
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for (int j = 0; j < k_LateJoinClientCount; j++)
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{
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yield return CreateAndStartNewClient();
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yield return WaitForConditionOrTimeOut(() => ValidateDistributedObjectsSpawned(true));
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AssertOnTimeout($"[Client-{j + 1}][Initial Spawn] Not all clients spawned all objects!\n {m_ErrorLog}");
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yield return WaitForConditionOrTimeOut(ValidateOwnershipTablesMatch);
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AssertOnTimeout($"[Client-{j + 1}][OnwershipTable Mismatch] {m_ErrorLog}");
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// When ownership changes, the new owner will randomly pick a new target to move towards and will move towards the target.
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// Validate all other instances of the NetworkObjects that have had newly assigned owners have matching positions to the
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// newly assigned owenr's instance.
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yield return WaitForConditionOrTimeOut(ValidateTransformsMatch);
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AssertOnTimeout($"[Client-{j + 1}][Transform Mismatch] {m_ErrorLog}");
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DisplayOwnership();
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yield return WaitForConditionOrTimeOut(SpawnCountsMatch);
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AssertOnTimeout($"[Spawn Count Mismatch] {m_ErrorLog}");
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}
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// Validate NetworkObjects get redistributed properly when a client disconnects
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for (int j = k_LateJoinClientCount - 1; j >= 0; j--)
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{
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var client = m_ClientNetworkManagers[j];
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// Remove the client from the other clients' ownership tracking table
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DistributeObjectsTestHelper.RemoveClient(client.LocalClientId);
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// Disconnect the client
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yield return StopOneClient(client, true);
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//yield return new WaitForSeconds(0.1f);
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// Validate all tables match
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yield return WaitForConditionOrTimeOut(ValidateOwnershipTablesMatch);
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AssertOnTimeout($"[Client-{j + 1}][OnwershipTable Mismatch] {m_ErrorLog}");
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// When ownership changes, the new owner will randomly pick a new target to move towards and will move towards the target.
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// Validate all other instances of the NetworkObjects that have had newly assigned owners have matching positions to the
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// newly assigned owenr's instance.
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yield return WaitForConditionOrTimeOut(ValidateTransformsMatch);
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AssertOnTimeout($"[Client-{j + 1}][Transform Mismatch] {m_ErrorLog}");
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// DANGO-TODO: Make this tied to verbose mode once we know the CMB Service integration works properly
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DisplayOwnership();
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yield return WaitForConditionOrTimeOut(SpawnCountsMatch);
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AssertOnTimeout($"[Spawn Count Mismatch] {m_ErrorLog}");
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}
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}
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private void DisplayOwnership()
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{
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m_ErrorLog.Clear();
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var daHostEntries = DistributeObjectsTestHelper.DistributedObjects[0];
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foreach (var entry in daHostEntries)
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{
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m_ErrorLog.AppendLine($"[Client-{entry.Key}][Owned Objects: {entry.Value.Count}]");
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}
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VerboseDebug($"{m_ErrorLog}");
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}
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/// <summary>
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/// This keeps track of each clients perspective of which NetworkObjects are owned by which client.
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/// It is used to validate that all clients are in synch with ownership updates.
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/// </summary>
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internal class DistributeObjectsTestHelper : NetworkBehaviour
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{
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/// <summary>
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/// [Client Context][Client Owners][NetworkObjectId][NetworkObject]
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/// </summary>
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public static Dictionary<ulong, Dictionary<ulong, Dictionary<ulong, NetworkObject>>> DistributedObjects = new Dictionary<ulong, Dictionary<ulong, Dictionary<ulong, NetworkObject>>>();
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public static void RemoveClient(ulong clientId)
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{
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foreach (var clients in DistributedObjects.Values)
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{
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clients.Remove(clientId);
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}
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DistributedObjects.Remove(clientId);
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}
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internal ulong ClientId;
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public override void OnNetworkSpawn()
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{
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ClientId = NetworkManager.LocalClientId;
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UpdateOwnerTableAdd();
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base.OnNetworkSpawn();
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}
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private void UpdateOwnerTableAdd()
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{
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if (!DistributedObjects.ContainsKey(ClientId))
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{
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DistributedObjects.Add(ClientId, new Dictionary<ulong, Dictionary<ulong, NetworkObject>>());
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}
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if (!DistributedObjects[ClientId].ContainsKey(OwnerClientId))
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{
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DistributedObjects[ClientId].Add(OwnerClientId, new Dictionary<ulong, NetworkObject>());
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}
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if (DistributedObjects[ClientId][OwnerClientId].ContainsKey(NetworkObject.NetworkObjectId))
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{
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throw new Exception($"[Client-{ClientId}][{name}] {nameof(NetworkObject)} already exists in Client-{ClientId}'s " +
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$"DistributedObjects being tracking under Client-{OwnerClientId}'s list of owned {nameof(NetworkObject)}s!");
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}
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DistributedObjects[ClientId][OwnerClientId].Add(NetworkObject.NetworkObjectId, NetworkObject);
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}
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private void UpdateOwnerTableRemove(ulong previous)
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{
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// This does not need to exist when first starting, but will (at one point in testing)
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// become valid.
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if (DistributedObjects[ClientId].ContainsKey(previous))
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{
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if (DistributedObjects[ClientId][previous].ContainsKey(NetworkObject.NetworkObjectId))
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{
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DistributedObjects[ClientId][previous].Remove(NetworkObject.NetworkObjectId);
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}
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}
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}
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protected override void OnOwnershipChanged(ulong previous, ulong current)
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{
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// At start, if NetworkSpawn has not been completed the local client ignores this
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if (!DistributedObjects.ContainsKey(ClientId))
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{
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return;
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}
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UpdateOwnerTableRemove(previous);
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UpdateOwnerTableAdd();
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base.OnOwnershipChanged(previous, current);
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}
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}
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/// <summary>
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/// This is used to validate that upon distributed ownership changes NetworkTransform sycnhronization
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/// still works properly.
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/// </summary>
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internal class DistributeTestTransform : NetworkTransform
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{
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private float m_DeltaVarPosition = 0.15f;
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private float m_DeltaVarQauternion = 0.015f;
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protected Vector3 GetRandomVector3(float min, float max, Vector3 baseLine, bool randomlyApplySign = false)
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{
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var retValue = new Vector3(baseLine.x * Random.Range(min, max), baseLine.y * Random.Range(min, max), baseLine.z * Random.Range(min, max));
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if (!randomlyApplySign)
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{
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return retValue;
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}
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retValue.x *= Random.Range(1, 100) >= 50 ? -1 : 1;
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retValue.y *= Random.Range(1, 100) >= 50 ? -1 : 1;
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retValue.z *= Random.Range(1, 100) >= 50 ? -1 : 1;
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return retValue;
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}
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protected override bool OnIsServerAuthoritative()
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{
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var isOwnerAuth = base.OnIsServerAuthoritative();
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Assert.IsFalse(isOwnerAuth, $"Base {nameof(NetworkTransform)} did not automatically return false in distributed authority mode!");
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return isOwnerAuth;
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}
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public override void OnNetworkSpawn()
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{
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base.OnNetworkSpawn();
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if (CanCommitToTransform)
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{
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var randomPos = GetRandomVector3(1.0f, 10.0f, Vector3.one, true);
|
|
SetState(randomPos, null, null, false);
|
|
m_TargetPosition = randomPos;
|
|
}
|
|
}
|
|
|
|
private Vector3 m_TargetPosition;
|
|
private Vector3 m_DirToTarget;
|
|
private bool m_ReachedTarget;
|
|
|
|
protected override void OnOwnershipChanged(ulong previous, ulong current)
|
|
{
|
|
base.OnOwnershipChanged(previous, current);
|
|
m_TargetPosition = transform.position + GetRandomVector3(4.0f, 8.0f, Vector3.one, true);
|
|
m_DirToTarget = (m_TargetPosition - transform.position).normalized;
|
|
m_ReachedTarget = false;
|
|
}
|
|
|
|
public override void OnUpdate()
|
|
{
|
|
if (CanCommitToTransform)
|
|
{
|
|
if (!m_ReachedTarget)
|
|
{
|
|
var distance = Vector3.Distance(transform.position, m_TargetPosition);
|
|
|
|
var speed = Mathf.Clamp(distance, 0.10f, 2.0f);
|
|
|
|
transform.position += m_DirToTarget * speed * Time.deltaTime;
|
|
|
|
m_ReachedTarget = IsPositionClose(m_TargetPosition);
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool IsPositionClose(Vector3 position)
|
|
{
|
|
return Approximately(transform.position, position);
|
|
}
|
|
|
|
protected bool Approximately(Vector3 a, Vector3 b)
|
|
{
|
|
var deltaVariance = m_DeltaVarPosition;
|
|
return Math.Round(Mathf.Abs(a.x - b.x), 2) <= deltaVariance &&
|
|
Math.Round(Mathf.Abs(a.y - b.y), 2) <= deltaVariance &&
|
|
Math.Round(Mathf.Abs(a.z - b.z), 2) <= deltaVariance;
|
|
}
|
|
|
|
protected bool Approximately(Quaternion a, Quaternion b)
|
|
{
|
|
var deltaVariance = m_DeltaVarQauternion;
|
|
return Mathf.Abs(a.x - b.x) <= deltaVariance &&
|
|
Mathf.Abs(a.y - b.y) <= deltaVariance &&
|
|
Mathf.Abs(a.z - b.z) <= deltaVariance &&
|
|
Mathf.Abs(a.w - b.w) <= deltaVariance;
|
|
}
|
|
}
|
|
}
|
|
}
|