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com.unity.netcode.gameobjects/Tests/Editor/Serialization/BitWriterTests.cs
Unity Technologies 63c7e4c78a com.unity.netcode.gameobjects@2.0.0-exp.4
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).

## [2.0.0-exp.4] - 2024-05-31

### Added

- Added `NetworkRigidbodyBase.AttachToFixedJoint` and `NetworkRigidbodyBase.DetachFromFixedJoint` to replace parenting for rigid bodies that have `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled. (#2933)
- Added `NetworkBehaviour.OnNetworkPreSpawn` and `NetworkBehaviour.OnNetworkPostSpawn` methods that provide the ability to handle pre and post spawning actions during the `NetworkObject` spawn sequence. (#2912)
- Added a client-side only `NetworkBehaviour.OnNetworkSessionSynchronized` convenience method that is invoked on all `NetworkBehaviour`s after a newly joined client has finished synchronizing with the network session in progress. (#2912)
- Added `NetworkBehaviour.OnInSceneObjectsSpawned` convenience method that is invoked when all in-scene `NetworkObject`s have been spawned after a scene has been loaded or upon a host or server starting. (#2912)

### Fixed

- Fixed issue where non-authoritative rigid bodies with `NetworkRigidbodyBase.UseRigidBodyForMotion` enabled would constantly log errors about the renderTime being before `StartTimeConsumed`. (#2933)
- Fixed issue where in-scene placed NetworkObjects could be destroyed if a client disconnects early and/or before approval. (#2924)
- Fixed issue where a `NetworkObject` component's associated `NetworkBehaviour` components would not be detected if scene loading is disabled in the editor and the currently loaded scene has in-scene placed `NetworkObject`s. (#2912)
- Fixed issue where an in-scene placed `NetworkObject` with `NetworkTransform` that is also parented under a `GameObject` would not properly synchronize when the parent `GameObject` had a world space position other than 0,0,0. (#2898)

### Changed

- Change all the access modifiers of test class from Public to Internal (#2930)
- Changed messages are now sorted by enum values as opposed to ordinally sorting the messages by their type name. (#2929)
- Changed `NetworkClient.SessionModeTypes` to `NetworkClient.NetworkTopologyTypes`. (#2875)
- Changed `NetworkClient.SessionModeType` to `NetworkClient.NetworkTopologyType`. (#2875)
- Changed `NetworkConfig.SessionMode` to `NeworkConfig.NetworkTopology`. (#2875)
2024-05-31 00:00:00 +00:00

334 lines
11 KiB
C#

using System;
using NUnit.Framework;
using Unity.Collections;
namespace Unity.Netcode.EditorTests
{
internal class BitWriterTests
{
[Test]
public unsafe void TestWritingOneBit()
{
var writer = new FastBufferWriter(4, Allocator.Temp);
using (writer)
{
int* asInt = (int*)writer.GetUnsafePtr();
Assert.AreEqual(0, *asInt);
Assert.IsTrue(writer.TryBeginWrite(3));
using (var bitWriter = writer.EnterBitwiseContext())
{
bitWriter.WriteBit(true);
Assert.AreEqual(0b1, *asInt);
bitWriter.WriteBit(true);
Assert.AreEqual(0b11, *asInt);
bitWriter.WriteBit(false);
bitWriter.WriteBit(true);
Assert.AreEqual(0b1011, *asInt);
bitWriter.WriteBit(false);
bitWriter.WriteBit(false);
bitWriter.WriteBit(false);
bitWriter.WriteBit(true);
Assert.AreEqual(0b10001011, *asInt);
bitWriter.WriteBit(false);
bitWriter.WriteBit(true);
bitWriter.WriteBit(false);
bitWriter.WriteBit(true);
Assert.AreEqual(0b1010_10001011, *asInt);
}
Assert.AreEqual(2, writer.Position);
Assert.AreEqual(0b1010_10001011, *asInt);
writer.WriteByte(0b11111111);
Assert.AreEqual(0b11111111_00001010_10001011, *asInt);
}
}
[Test]
public unsafe void TestTryBeginWriteBits()
{
var writer = new FastBufferWriter(4, Allocator.Temp);
using (writer)
{
int* asInt = (int*)writer.GetUnsafePtr();
Assert.AreEqual(0, *asInt);
using (var bitWriter = writer.EnterBitwiseContext())
{
Assert.Throws<InvalidOperationException>(() => writer.TryBeginWrite(1));
Assert.Throws<InvalidOperationException>(() => writer.TryBeginWriteValue(1));
Assert.IsTrue(bitWriter.TryBeginWriteBits(1));
bitWriter.WriteBit(true);
Assert.AreEqual(0b1, *asInt);
// Can't use Assert.Throws() because ref struct BitWriter can't be captured in a lambda
try
{
bitWriter.WriteBit(true);
}
catch (OverflowException)
{
// Should get called here.
}
Assert.IsTrue(bitWriter.TryBeginWriteBits(3));
bitWriter.WriteBit(true);
Assert.AreEqual(0b11, *asInt);
bitWriter.WriteBit(false);
bitWriter.WriteBit(true);
Assert.AreEqual(0b1011, *asInt);
try
{
bitWriter.WriteBits(0b11111111, 4);
}
catch (OverflowException)
{
// Should get called here.
}
try
{
bitWriter.WriteBits(0b11111111, 1);
}
catch (OverflowException)
{
// Should get called here.
}
Assert.IsTrue(bitWriter.TryBeginWriteBits(3));
try
{
bitWriter.WriteBits(0b11111111, 4);
}
catch (OverflowException)
{
// Should get called here.
}
Assert.IsTrue(bitWriter.TryBeginWriteBits(4));
bitWriter.WriteBits(0b11111010, 3);
Assert.AreEqual(0b00101011, *asInt);
Assert.IsTrue(bitWriter.TryBeginWriteBits(5));
bitWriter.WriteBits(0b11110101, 5);
Assert.AreEqual(0b1010_10101011, *asInt);
}
Assert.AreEqual(2, writer.Position);
Assert.AreEqual(0b1010_10101011, *asInt);
Assert.IsTrue(writer.TryBeginWrite(1));
writer.WriteByte(0b11111111);
Assert.AreEqual(0b11111111_00001010_10101011, *asInt);
Assert.IsTrue(writer.TryBeginWrite(1));
writer.WriteByte(0b00000000);
Assert.AreEqual(0b11111111_00001010_10101011, *asInt);
Assert.IsFalse(writer.TryBeginWrite(1));
using (var bitWriter = writer.EnterBitwiseContext())
{
Assert.IsFalse(bitWriter.TryBeginWriteBits(1));
}
}
}
[Test]
public unsafe void TestWritingMultipleBits()
{
var writer = new FastBufferWriter(4, Allocator.Temp);
using (writer)
{
int* asInt = (int*)writer.GetUnsafePtr();
Assert.AreEqual(0, *asInt);
Assert.IsTrue(writer.TryBeginWrite(3));
using (var bitWriter = writer.EnterBitwiseContext())
{
bitWriter.WriteBits(0b11111111, 1);
Assert.AreEqual(0b1, *asInt);
bitWriter.WriteBits(0b11111111, 1);
Assert.AreEqual(0b11, *asInt);
bitWriter.WriteBits(0b11111110, 2);
Assert.AreEqual(0b1011, *asInt);
bitWriter.WriteBits(0b11111000, 4);
Assert.AreEqual(0b10001011, *asInt);
bitWriter.WriteBits(0b11111010, 4);
Assert.AreEqual(0b1010_10001011, *asInt);
}
Assert.AreEqual(2, writer.Position);
Assert.AreEqual(0b1010_10001011, *asInt);
writer.WriteByte(0b11111111);
Assert.AreEqual(0b11111111_00001010_10001011, *asInt);
}
}
[Test]
public unsafe void TestWritingMultipleBitsFromLongs()
{
var writer = new FastBufferWriter(4, Allocator.Temp);
using (writer)
{
int* asInt = (int*)writer.GetUnsafePtr();
Assert.AreEqual(0, *asInt);
Assert.IsTrue(writer.TryBeginWrite(3));
using (var bitWriter = writer.EnterBitwiseContext())
{
bitWriter.WriteBits(0b11111111UL, 1);
Assert.AreEqual(0b1, *asInt);
bitWriter.WriteBits(0b11111111UL, 1);
Assert.AreEqual(0b11, *asInt);
bitWriter.WriteBits(0b11111110UL, 2);
Assert.AreEqual(0b1011, *asInt);
bitWriter.WriteBits(0b11111000UL, 4);
Assert.AreEqual(0b10001011, *asInt);
bitWriter.WriteBits(0b11111010UL, 4);
Assert.AreEqual(0b1010_10001011, *asInt);
}
Assert.AreEqual(2, writer.Position);
Assert.AreEqual(0b1010_10001011, *asInt);
writer.WriteByte(0b11111111);
Assert.AreEqual(0b11111111_00001010_10001011, *asInt);
}
}
[Test]
public unsafe void TestWritingMultipleBytesFromLongs([Range(1U, 64U)] uint numBits)
{
var writer = new FastBufferWriter(sizeof(ulong), Allocator.Temp);
using (writer)
{
ulong* asUlong = (ulong*)writer.GetUnsafePtr();
Assert.AreEqual(0, *asUlong);
var mask = 0UL;
for (var i = 0; i < numBits; ++i)
{
mask |= (1UL << i);
}
ulong value = 0xFFFFFFFFFFFFFFFF;
Assert.IsTrue(writer.TryBeginWrite(sizeof(ulong)));
using (var bitWriter = writer.EnterBitwiseContext())
{
bitWriter.WriteBits(value, numBits);
}
Assert.AreEqual(value & mask, *asUlong);
}
}
[Test]
public unsafe void TestWritingMultipleBytesFromLongsMisaligned([Range(1U, 63U)] uint numBits)
{
var writer = new FastBufferWriter(sizeof(ulong), Allocator.Temp);
using (writer)
{
ulong* asUlong = (ulong*)writer.GetUnsafePtr();
Assert.AreEqual(0, *asUlong);
var mask = 0UL;
for (var i = 0; i < numBits; ++i)
{
mask |= (1UL << i);
}
ulong value = 0xFFFFFFFFFFFFFFFF;
Assert.IsTrue(writer.TryBeginWrite(sizeof(ulong)));
using (var bitWriter = writer.EnterBitwiseContext())
{
bitWriter.WriteBit(false);
bitWriter.WriteBits(value, numBits);
}
Assert.AreEqual(value & mask, *asUlong >> 1);
}
}
[Test]
public unsafe void TestWritingBitsThrowsIfTryBeginWriteNotCalled()
{
var writer = new FastBufferWriter(4, Allocator.Temp);
using (writer)
{
int* asInt = (int*)writer.GetUnsafePtr();
Assert.AreEqual(0, *asInt);
Assert.Throws<OverflowException>(() =>
{
using var bitWriter = writer.EnterBitwiseContext();
bitWriter.WriteBit(true);
});
Assert.Throws<OverflowException>(() =>
{
using var bitWriter = writer.EnterBitwiseContext();
bitWriter.WriteBit(false);
});
Assert.Throws<OverflowException>(() =>
{
using var bitWriter = writer.EnterBitwiseContext();
bitWriter.WriteBits(0b11111111, 1);
});
Assert.Throws<OverflowException>(() =>
{
using var bitWriter = writer.EnterBitwiseContext();
bitWriter.WriteBits(0b11111111UL, 1);
});
Assert.AreEqual(0, writer.Position);
Assert.AreEqual(0, *asInt);
writer.WriteByteSafe(0b11111111);
Assert.AreEqual(0b11111111, *asInt);
Assert.Throws<OverflowException>(() =>
{
Assert.IsTrue(writer.TryBeginWrite(1));
using var bitWriter = writer.EnterBitwiseContext();
try
{
bitWriter.WriteBits(0b11111111UL, 4);
bitWriter.WriteBits(0b11111111UL, 4);
}
catch (OverflowException)
{
Assert.Fail("Overflow exception was thrown too early.");
}
bitWriter.WriteBits(0b11111111UL, 1);
});
}
}
}
}