The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.0.0-pre.10] - 2022-06-21 ### Added - Added a new `OnTransportFailure` callback to `NetworkManager`. This callback is invoked when the manager's `NetworkTransport` encounters an unrecoverable error. Transport failures also cause the `NetworkManager` to shut down. Currently, this is only used by `UnityTransport` to signal a timeout of its connection to the Unity Relay servers. (#1994) - Added `NetworkEvent.TransportFailure`, which can be used by implementations of `NetworkTransport` to signal to `NetworkManager` that an unrecoverable error was encountered. (#1994) - Added test to ensure a warning occurs when nesting NetworkObjects in a NetworkPrefab (#1969) - Added `NetworkManager.RemoveNetworkPrefab(...)` to remove a prefab from the prefabs list (#1950) ### Changed - Updated `UnityTransport` dependency on `com.unity.transport` to 1.1.0. (#2025) - (API Breaking) `ConnectionApprovalCallback` is no longer an `event` and will not allow more than 1 handler registered at a time. Also, `ConnectionApprovalCallback` is now a `Func<>` taking `ConnectionApprovalRequest` in and returning `ConnectionApprovalResponse` back out (#1972) ### Removed ### Fixed - Fixed issue where dynamically spawned `NetworkObject`s could throw an exception if the scene of origin handle was zero (0) and the `NetworkObject` was already spawned. (#2017) - Fixed issue where `NetworkObject.Observers` was not being cleared when despawned. (#2009) - Fixed `NetworkAnimator` could not run in the server authoritative mode. (#2003) - Fixed issue where late joining clients would get a soft synchronization error if any in-scene placed NetworkObjects were parented under another `NetworkObject`. (#1985) - Fixed issue where `NetworkBehaviourReference` would throw a type cast exception if using `NetworkBehaviourReference.TryGet` and the component type was not found. (#1984) - Fixed `NetworkSceneManager` was not sending scene event notifications for the currently active scene and any additively loaded scenes when loading a new scene in `LoadSceneMode.Single` mode. (#1975) - Fixed issue where one or more clients disconnecting during a scene event would cause `LoadEventCompleted` or `UnloadEventCompleted` to wait until the `NetworkConfig.LoadSceneTimeOut` period before being triggered. (#1973) - Fixed issues when multiple `ConnectionApprovalCallback`s were registered (#1972) - Fixed a regression in serialization support: `FixedString`, `Vector2Int`, and `Vector3Int` types can now be used in NetworkVariables and RPCs again without requiring a `ForceNetworkSerializeByMemcpy<>` wrapper. (#1961) - Fixed generic types that inherit from NetworkBehaviour causing crashes at compile time. (#1976) - Fixed endless dialog boxes when adding a `NetworkBehaviour` to a `NetworkManager` or vice-versa. (#1947) - Fixed `NetworkAnimator` issue where it was only synchronizing parameters if the layer or state changed or was transitioning between states. (#1946) - Fixed `NetworkAnimator` issue where when it did detect a parameter had changed it would send all parameters as opposed to only the parameters that changed. (#1946) - Fixed `NetworkAnimator` issue where it was not always disposing the `NativeArray` that is allocated when spawned. (#1946) - Fixed `NetworkAnimator` issue where it was not taking the animation speed or state speed multiplier into consideration. (#1946) - Fixed `NetworkAnimator` issue where it was not properly synchronizing late joining clients if they joined while `Animator` was transitioning between states. (#1946) - Fixed `NetworkAnimator` issue where the server was not relaying changes to non-owner clients when a client was the owner. (#1946) - Fixed issue where the `PacketLoss` metric for tools would return the packet loss over a connection lifetime instead of a single frame. (#2004)
281 lines
12 KiB
C#
281 lines
12 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Unity.Netcode
|
|
{
|
|
/// <summary>
|
|
/// The manager class to manage custom messages, note that this is different from the NetworkManager custom messages.
|
|
/// These are named and are much easier to use.
|
|
/// </summary>
|
|
public class CustomMessagingManager
|
|
{
|
|
private readonly NetworkManager m_NetworkManager;
|
|
|
|
internal CustomMessagingManager(NetworkManager networkManager)
|
|
{
|
|
m_NetworkManager = networkManager;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delegate used for incoming unnamed messages
|
|
/// </summary>
|
|
/// <param name="clientId">The clientId that sent the message</param>
|
|
/// <param name="reader">The stream containing the message data</param>
|
|
public delegate void UnnamedMessageDelegate(ulong clientId, FastBufferReader reader);
|
|
|
|
/// <summary>
|
|
/// Event invoked when unnamed messages arrive
|
|
/// </summary>
|
|
public event UnnamedMessageDelegate OnUnnamedMessage;
|
|
|
|
internal void InvokeUnnamedMessage(ulong clientId, FastBufferReader reader, int serializedHeaderSize)
|
|
{
|
|
if (OnUnnamedMessage != null)
|
|
{
|
|
var pos = reader.Position;
|
|
var delegates = OnUnnamedMessage.GetInvocationList();
|
|
foreach (var handler in delegates)
|
|
{
|
|
reader.Seek(pos);
|
|
((UnnamedMessageDelegate)handler).Invoke(clientId, reader);
|
|
}
|
|
}
|
|
m_NetworkManager.NetworkMetrics.TrackUnnamedMessageReceived(clientId, reader.Length + serializedHeaderSize);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends unnamed message to all clients
|
|
/// </summary>
|
|
/// <param name="messageBuffer">The message stream containing the data</param>
|
|
/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
|
|
public void SendUnnamedMessageToAll(FastBufferWriter messageBuffer, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
|
|
{
|
|
SendUnnamedMessage(m_NetworkManager.ConnectedClientsIds, messageBuffer, networkDelivery);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends unnamed message to a list of clients
|
|
/// </summary>
|
|
/// <param name="clientIds">The clients to send to, sends to everyone if null</param>
|
|
/// <param name="messageBuffer">The message stream containing the data</param>
|
|
/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
|
|
public void SendUnnamedMessage(IReadOnlyList<ulong> clientIds, FastBufferWriter messageBuffer, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
|
|
{
|
|
if (!m_NetworkManager.IsServer)
|
|
{
|
|
throw new InvalidOperationException("Can not send unnamed messages to multiple users as a client");
|
|
}
|
|
|
|
if (clientIds == null)
|
|
{
|
|
throw new ArgumentNullException("You must pass in a valid clientId List");
|
|
}
|
|
|
|
var message = new UnnamedMessage
|
|
{
|
|
SendData = messageBuffer
|
|
};
|
|
var size = m_NetworkManager.SendMessage(ref message, networkDelivery, clientIds);
|
|
|
|
// Size is zero if we were only sending the message to ourself in which case it isn't sent.
|
|
if (size != 0)
|
|
{
|
|
m_NetworkManager.NetworkMetrics.TrackUnnamedMessageSent(clientIds, size);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a unnamed message to a specific client
|
|
/// </summary>
|
|
/// <param name="clientId">The client to send the message to</param>
|
|
/// <param name="messageBuffer">The message stream containing the data</param>
|
|
/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
|
|
public void SendUnnamedMessage(ulong clientId, FastBufferWriter messageBuffer, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
|
|
{
|
|
var message = new UnnamedMessage
|
|
{
|
|
SendData = messageBuffer
|
|
};
|
|
var size = m_NetworkManager.SendMessage(ref message, networkDelivery, clientId);
|
|
// Size is zero if we were only sending the message to ourself in which case it isn't sent.
|
|
if (size != 0)
|
|
{
|
|
m_NetworkManager.NetworkMetrics.TrackUnnamedMessageSent(clientId, size);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delegate used to handle named messages
|
|
/// </summary>
|
|
public delegate void HandleNamedMessageDelegate(ulong senderClientId, FastBufferReader messagePayload);
|
|
|
|
private Dictionary<ulong, HandleNamedMessageDelegate> m_NamedMessageHandlers32 = new Dictionary<ulong, HandleNamedMessageDelegate>();
|
|
private Dictionary<ulong, HandleNamedMessageDelegate> m_NamedMessageHandlers64 = new Dictionary<ulong, HandleNamedMessageDelegate>();
|
|
|
|
private Dictionary<ulong, string> m_MessageHandlerNameLookup32 = new Dictionary<ulong, string>();
|
|
private Dictionary<ulong, string> m_MessageHandlerNameLookup64 = new Dictionary<ulong, string>();
|
|
|
|
internal void InvokeNamedMessage(ulong hash, ulong sender, FastBufferReader reader, int serializedHeaderSize)
|
|
{
|
|
var bytesCount = reader.Length + serializedHeaderSize;
|
|
|
|
if (m_NetworkManager == null)
|
|
{
|
|
// We dont know what size to use. Try every (more collision prone)
|
|
if (m_NamedMessageHandlers32.TryGetValue(hash, out HandleNamedMessageDelegate messageHandler32))
|
|
{
|
|
messageHandler32(sender, reader);
|
|
m_NetworkManager.NetworkMetrics.TrackNamedMessageReceived(sender, m_MessageHandlerNameLookup32[hash], bytesCount);
|
|
}
|
|
|
|
if (m_NamedMessageHandlers64.TryGetValue(hash, out HandleNamedMessageDelegate messageHandler64))
|
|
{
|
|
messageHandler64(sender, reader);
|
|
m_NetworkManager.NetworkMetrics.TrackNamedMessageReceived(sender, m_MessageHandlerNameLookup64[hash], bytesCount);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Only check the right size.
|
|
switch (m_NetworkManager.NetworkConfig.RpcHashSize)
|
|
{
|
|
case HashSize.VarIntFourBytes:
|
|
if (m_NamedMessageHandlers32.TryGetValue(hash, out HandleNamedMessageDelegate messageHandler32))
|
|
{
|
|
messageHandler32(sender, reader);
|
|
m_NetworkManager.NetworkMetrics.TrackNamedMessageReceived(sender, m_MessageHandlerNameLookup32[hash], bytesCount);
|
|
}
|
|
break;
|
|
case HashSize.VarIntEightBytes:
|
|
if (m_NamedMessageHandlers64.TryGetValue(hash, out HandleNamedMessageDelegate messageHandler64))
|
|
{
|
|
messageHandler64(sender, reader);
|
|
m_NetworkManager.NetworkMetrics.TrackNamedMessageReceived(sender, m_MessageHandlerNameLookup64[hash], bytesCount);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers a named message handler delegate.
|
|
/// </summary>
|
|
/// <param name="name">Name of the message.</param>
|
|
/// <param name="callback">The callback to run when a named message is received.</param>
|
|
public void RegisterNamedMessageHandler(string name, HandleNamedMessageDelegate callback)
|
|
{
|
|
var hash32 = XXHash.Hash32(name);
|
|
var hash64 = XXHash.Hash64(name);
|
|
|
|
m_NamedMessageHandlers32[hash32] = callback;
|
|
m_NamedMessageHandlers64[hash64] = callback;
|
|
|
|
m_MessageHandlerNameLookup32[hash32] = name;
|
|
m_MessageHandlerNameLookup64[hash64] = name;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters a named message handler.
|
|
/// </summary>
|
|
/// <param name="name">The name of the message.</param>
|
|
public void UnregisterNamedMessageHandler(string name)
|
|
{
|
|
var hash32 = XXHash.Hash32(name);
|
|
var hash64 = XXHash.Hash64(name);
|
|
|
|
m_NamedMessageHandlers32.Remove(hash32);
|
|
m_NamedMessageHandlers64.Remove(hash64);
|
|
|
|
m_MessageHandlerNameLookup32.Remove(hash32);
|
|
m_MessageHandlerNameLookup64.Remove(hash64);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a named message to all clients
|
|
/// </summary>
|
|
/// <param name="messageStream">The message stream containing the data</param>
|
|
/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
|
|
public void SendNamedMessageToAll(string messageName, FastBufferWriter messageStream, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
|
|
{
|
|
SendNamedMessage(messageName, m_NetworkManager.ConnectedClientsIds, messageStream, networkDelivery);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a named message
|
|
/// </summary>
|
|
/// <param name="messageName">The message name to send</param>
|
|
/// <param name="clientId">The client to send the message to</param>
|
|
/// <param name="messageStream">The message stream containing the data</param>
|
|
/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
|
|
public void SendNamedMessage(string messageName, ulong clientId, FastBufferWriter messageStream, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
|
|
{
|
|
ulong hash = 0;
|
|
switch (m_NetworkManager.NetworkConfig.RpcHashSize)
|
|
{
|
|
case HashSize.VarIntFourBytes:
|
|
hash = XXHash.Hash32(messageName);
|
|
break;
|
|
case HashSize.VarIntEightBytes:
|
|
hash = XXHash.Hash64(messageName);
|
|
break;
|
|
}
|
|
|
|
var message = new NamedMessage
|
|
{
|
|
Hash = hash,
|
|
SendData = messageStream,
|
|
};
|
|
var size = m_NetworkManager.SendMessage(ref message, networkDelivery, clientId);
|
|
|
|
// Size is zero if we were only sending the message to ourself in which case it isn't sent.
|
|
if (size != 0)
|
|
{
|
|
m_NetworkManager.NetworkMetrics.TrackNamedMessageSent(clientId, messageName, size);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends the named message
|
|
/// </summary>
|
|
/// <param name="messageName">The message name to send</param>
|
|
/// <param name="clientIds">The clients to send to</param>
|
|
/// <param name="messageStream">The message stream containing the data</param>
|
|
/// <param name="networkDelivery">The delivery type (QoS) to send data with</param>
|
|
public void SendNamedMessage(string messageName, IReadOnlyList<ulong> clientIds, FastBufferWriter messageStream, NetworkDelivery networkDelivery = NetworkDelivery.ReliableSequenced)
|
|
{
|
|
if (!m_NetworkManager.IsServer)
|
|
{
|
|
throw new InvalidOperationException("Can not send unnamed messages to multiple users as a client");
|
|
}
|
|
|
|
if (clientIds == null)
|
|
{
|
|
throw new ArgumentNullException("You must pass in a valid clientId List");
|
|
}
|
|
|
|
ulong hash = 0;
|
|
switch (m_NetworkManager.NetworkConfig.RpcHashSize)
|
|
{
|
|
case HashSize.VarIntFourBytes:
|
|
hash = XXHash.Hash32(messageName);
|
|
break;
|
|
case HashSize.VarIntEightBytes:
|
|
hash = XXHash.Hash64(messageName);
|
|
break;
|
|
}
|
|
var message = new NamedMessage
|
|
{
|
|
Hash = hash,
|
|
SendData = messageStream
|
|
};
|
|
var size = m_NetworkManager.SendMessage(ref message, networkDelivery, clientIds);
|
|
|
|
// Size is zero if we were only sending the message to ourself in which case it isn't sent.
|
|
if (size != 0)
|
|
{
|
|
m_NetworkManager.NetworkMetrics.TrackNamedMessageSent(clientIds, messageName, size);
|
|
}
|
|
}
|
|
}
|
|
}
|