The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.7.0] - 2023-10-11 ### Added - exposed NetworkObject.GetNetworkBehaviourAtOrderIndex as a public API (#2724) - Added context menu tool that provides users with the ability to quickly update the GlobalObjectIdHash value for all in-scene placed prefab instances that were created prior to adding a NetworkObject component to it. (#2707) - Added methods NetworkManager.SetPeerMTU and NetworkManager.GetPeerMTU to be able to set MTU sizes per-peer (#2676) - Added `GenerateSerializationForGenericParameterAttribute`, which can be applied to user-created Network Variable types to ensure the codegen generates serialization for the generic types they wrap. (#2694) - Added `GenerateSerializationForTypeAttribute`, which can be applied to any class or method to ensure the codegen generates serialization for the specific provided type. (#2694) - Exposed `NetworkVariableSerialization<T>.Read`, `NetworkVariableSerialization<T>.Write`, `NetworkVariableSerialization<T>.AreEqual`, and `NetworkVariableSerialization<T>.Duplicate` to further support the creation of user-created network variables by allowing users to access the generated serialization methods and serialize generic types efficiently without boxing. (#2694) - Added `NetworkVariableBase.MarkNetworkBehaviourDirty` so that user-created network variable types can mark their containing `NetworkBehaviour` to be processed by the update loop. (#2694) ### Fixed - Fixed issue where the server side `NetworkSceneManager` instance was not adding the currently active scene to its list of scenes loaded. (#2723) - Generic NetworkBehaviour types no longer result in compile errors or runtime errors (#2720) - Rpcs within Generic NetworkBehaviour types can now serialize parameters of the class's generic types (but may not have generic types of their own) (#2720) - Errors are no longer thrown when entering play mode with domain reload disabled (#2720) - NetworkSpawn is now correctly called each time when entering play mode with scene reload disabled (#2720) - NetworkVariables of non-integer types will no longer break the inspector (#2714) - NetworkVariables with NonSerializedAttribute will not appear in the inspector (#2714) - Fixed issue where `UnityTransport` would attempt to establish WebSocket connections even if using UDP/DTLS Relay allocations when the build target was WebGL. This only applied to working in the editor since UDP/DTLS can't work in the browser. (#2695) - Fixed issue where a `NetworkBehaviour` component's `OnNetworkDespawn` was not being invoked on the host-server side for an in-scene placed `NetworkObject` when a scene was unloaded (during a scene transition) and the `NetworkBehaviour` component was positioned/ordered before the `NetworkObject` component. (#2685) - Fixed issue where `SpawnWithObservers` was not being honored when `NetworkConfig.EnableSceneManagement` was disabled. (#2682) - Fixed issue where `NetworkAnimator` was not internally tracking changes to layer weights which prevented proper layer weight synchronization back to the original layer weight value. (#2674) - Fixed "writing past the end of the buffer" error when calling ResetDirty() on managed network variables that are larger than 256 bytes when serialized. (#2670) - Fixed issue where generation of the `DefaultNetworkPrefabs` asset was not enabled by default. (#2662) - Fixed issue where the `GlobalObjectIdHash` value could be updated but the asset not marked as dirty. (#2662) - Fixed issue where the `GlobalObjectIdHash` value of a (network) prefab asset could be assigned an incorrect value when editing the prefab in a temporary scene. (#2662) - Fixed issue where the `GlobalObjectIdHash` value generated after creating a (network) prefab from an object constructed within the scene would not be the correct final value in a stand alone build. (#2662) ### Changed - Updated dependency on `com.unity.transport` to version 1.4.0. (#2716)
625 lines
21 KiB
C#
625 lines
21 KiB
C#
using System;
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using System.Collections.Generic;
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using Unity.Collections;
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namespace Unity.Netcode
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{
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/// <summary>
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/// Event based NetworkVariable container for syncing Lists
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/// </summary>
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/// <typeparam name="T">The type for the list</typeparam>
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[GenerateSerializationForGenericParameter(0)]
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public class NetworkList<T> : NetworkVariableBase where T : unmanaged, IEquatable<T>
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{
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private NativeList<T> m_List = new NativeList<T>(64, Allocator.Persistent);
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private NativeList<NetworkListEvent<T>> m_DirtyEvents = new NativeList<NetworkListEvent<T>>(64, Allocator.Persistent);
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/// <summary>
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/// Delegate type for list changed event
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/// </summary>
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/// <param name="changeEvent">Struct containing information about the change event</param>
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public delegate void OnListChangedDelegate(NetworkListEvent<T> changeEvent);
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/// <summary>
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/// The callback to be invoked when the list gets changed
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/// </summary>
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public event OnListChangedDelegate OnListChanged;
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/// <summary>
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/// Constructor method for <see cref="NetworkList"/>
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/// </summary>
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public NetworkList() { }
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/// <inheritdoc/>
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/// <param name="values"></param>
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/// <param name="readPerm"></param>
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/// <param name="writePerm"></param>
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public NetworkList(IEnumerable<T> values = default,
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NetworkVariableReadPermission readPerm = DefaultReadPerm,
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NetworkVariableWritePermission writePerm = DefaultWritePerm)
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: base(readPerm, writePerm)
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{
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// allow null IEnumerable<T> to mean "no values"
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if (values != null)
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{
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foreach (var value in values)
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{
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m_List.Add(value);
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}
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}
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}
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/// <inheritdoc />
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public override void ResetDirty()
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{
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base.ResetDirty();
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if (m_DirtyEvents.Length > 0)
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{
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m_DirtyEvents.Clear();
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}
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}
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/// <inheritdoc />
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public override bool IsDirty()
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{
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// we call the base class to allow the SetDirty() mechanism to work
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return base.IsDirty() || m_DirtyEvents.Length > 0;
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}
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internal void MarkNetworkObjectDirty()
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{
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MarkNetworkBehaviourDirty();
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}
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/// <inheritdoc />
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public override void WriteDelta(FastBufferWriter writer)
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{
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if (base.IsDirty())
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{
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writer.WriteValueSafe((ushort)1);
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writer.WriteValueSafe(NetworkListEvent<T>.EventType.Full);
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WriteField(writer);
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return;
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}
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writer.WriteValueSafe((ushort)m_DirtyEvents.Length);
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for (int i = 0; i < m_DirtyEvents.Length; i++)
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{
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var element = m_DirtyEvents.ElementAt(i);
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writer.WriteValueSafe(element.Type);
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switch (element.Type)
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{
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case NetworkListEvent<T>.EventType.Add:
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{
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NetworkVariableSerialization<T>.Write(writer, ref element.Value);
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}
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break;
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case NetworkListEvent<T>.EventType.Insert:
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{
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writer.WriteValueSafe(element.Index);
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NetworkVariableSerialization<T>.Write(writer, ref element.Value);
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}
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break;
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case NetworkListEvent<T>.EventType.Remove:
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{
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NetworkVariableSerialization<T>.Write(writer, ref element.Value);
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}
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break;
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case NetworkListEvent<T>.EventType.RemoveAt:
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{
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writer.WriteValueSafe(element.Index);
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}
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break;
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case NetworkListEvent<T>.EventType.Value:
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{
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writer.WriteValueSafe(element.Index);
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NetworkVariableSerialization<T>.Write(writer, ref element.Value);
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}
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break;
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case NetworkListEvent<T>.EventType.Clear:
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{
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//Nothing has to be written
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}
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break;
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}
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}
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}
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/// <inheritdoc />
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public override void WriteField(FastBufferWriter writer)
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{
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writer.WriteValueSafe((ushort)m_List.Length);
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for (int i = 0; i < m_List.Length; i++)
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{
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NetworkVariableSerialization<T>.Write(writer, ref m_List.ElementAt(i));
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}
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}
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/// <inheritdoc />
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public override void ReadField(FastBufferReader reader)
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{
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m_List.Clear();
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reader.ReadValueSafe(out ushort count);
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for (int i = 0; i < count; i++)
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{
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var value = new T();
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NetworkVariableSerialization<T>.Read(reader, ref value);
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m_List.Add(value);
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}
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}
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/// <inheritdoc />
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public override void ReadDelta(FastBufferReader reader, bool keepDirtyDelta)
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{
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reader.ReadValueSafe(out ushort deltaCount);
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for (int i = 0; i < deltaCount; i++)
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{
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reader.ReadValueSafe(out NetworkListEvent<T>.EventType eventType);
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switch (eventType)
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{
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case NetworkListEvent<T>.EventType.Add:
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{
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var value = new T();
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NetworkVariableSerialization<T>.Read(reader, ref value);
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m_List.Add(value);
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if (OnListChanged != null)
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{
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OnListChanged(new NetworkListEvent<T>
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{
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Type = eventType,
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Index = m_List.Length - 1,
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Value = m_List[m_List.Length - 1]
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});
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}
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if (keepDirtyDelta)
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{
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m_DirtyEvents.Add(new NetworkListEvent<T>()
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{
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Type = eventType,
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Index = m_List.Length - 1,
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Value = m_List[m_List.Length - 1]
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});
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MarkNetworkObjectDirty();
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}
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}
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break;
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case NetworkListEvent<T>.EventType.Insert:
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{
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reader.ReadValueSafe(out int index);
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var value = new T();
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NetworkVariableSerialization<T>.Read(reader, ref value);
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if (index < m_List.Length)
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{
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m_List.InsertRangeWithBeginEnd(index, index + 1);
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m_List[index] = value;
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}
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else
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{
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m_List.Add(value);
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}
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if (OnListChanged != null)
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{
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OnListChanged(new NetworkListEvent<T>
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{
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Type = eventType,
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Index = index,
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Value = m_List[index]
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});
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}
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if (keepDirtyDelta)
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{
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m_DirtyEvents.Add(new NetworkListEvent<T>()
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{
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Type = eventType,
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Index = index,
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Value = m_List[index]
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});
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MarkNetworkObjectDirty();
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}
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}
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break;
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case NetworkListEvent<T>.EventType.Remove:
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{
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var value = new T();
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NetworkVariableSerialization<T>.Read(reader, ref value);
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int index = m_List.IndexOf(value);
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if (index == -1)
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{
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break;
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}
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m_List.RemoveAt(index);
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if (OnListChanged != null)
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{
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OnListChanged(new NetworkListEvent<T>
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{
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Type = eventType,
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Index = index,
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Value = value
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});
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}
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if (keepDirtyDelta)
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{
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m_DirtyEvents.Add(new NetworkListEvent<T>()
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{
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Type = eventType,
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Index = index,
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Value = value
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});
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MarkNetworkObjectDirty();
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}
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}
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break;
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case NetworkListEvent<T>.EventType.RemoveAt:
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{
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reader.ReadValueSafe(out int index);
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T value = m_List[index];
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m_List.RemoveAt(index);
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if (OnListChanged != null)
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{
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OnListChanged(new NetworkListEvent<T>
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{
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Type = eventType,
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Index = index,
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Value = value
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});
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}
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if (keepDirtyDelta)
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{
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m_DirtyEvents.Add(new NetworkListEvent<T>()
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{
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Type = eventType,
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Index = index,
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Value = value
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});
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MarkNetworkObjectDirty();
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}
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}
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break;
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case NetworkListEvent<T>.EventType.Value:
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{
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reader.ReadValueSafe(out int index);
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var value = new T();
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NetworkVariableSerialization<T>.Read(reader, ref value);
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if (index >= m_List.Length)
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{
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throw new Exception("Shouldn't be here, index is higher than list length");
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}
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var previousValue = m_List[index];
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m_List[index] = value;
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if (OnListChanged != null)
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{
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OnListChanged(new NetworkListEvent<T>
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{
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Type = eventType,
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Index = index,
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Value = value,
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PreviousValue = previousValue
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});
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}
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if (keepDirtyDelta)
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{
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m_DirtyEvents.Add(new NetworkListEvent<T>()
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{
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Type = eventType,
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Index = index,
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Value = value,
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PreviousValue = previousValue
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});
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MarkNetworkObjectDirty();
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}
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}
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break;
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case NetworkListEvent<T>.EventType.Clear:
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{
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//Read nothing
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m_List.Clear();
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if (OnListChanged != null)
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{
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OnListChanged(new NetworkListEvent<T>
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{
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Type = eventType,
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});
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}
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if (keepDirtyDelta)
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{
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m_DirtyEvents.Add(new NetworkListEvent<T>()
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{
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Type = eventType
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});
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MarkNetworkObjectDirty();
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}
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}
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break;
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case NetworkListEvent<T>.EventType.Full:
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{
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ReadField(reader);
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ResetDirty();
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}
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break;
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}
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}
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}
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/// <inheritdoc />
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public IEnumerator<T> GetEnumerator()
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{
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return m_List.GetEnumerator();
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}
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/// <inheritdoc />
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public void Add(T item)
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{
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// check write permissions
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if (!CanClientWrite(m_NetworkBehaviour.NetworkManager.LocalClientId))
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{
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throw new InvalidOperationException("Client is not allowed to write to this NetworkList");
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}
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m_List.Add(item);
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var listEvent = new NetworkListEvent<T>()
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{
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Type = NetworkListEvent<T>.EventType.Add,
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Value = item,
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Index = m_List.Length - 1
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};
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HandleAddListEvent(listEvent);
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}
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/// <inheritdoc />
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public void Clear()
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{
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// check write permissions
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if (!CanClientWrite(m_NetworkBehaviour.NetworkManager.LocalClientId))
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{
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throw new InvalidOperationException("Client is not allowed to write to this NetworkList");
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}
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m_List.Clear();
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var listEvent = new NetworkListEvent<T>()
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{
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Type = NetworkListEvent<T>.EventType.Clear
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};
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HandleAddListEvent(listEvent);
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}
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/// <inheritdoc />
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public bool Contains(T item)
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{
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int index = m_List.IndexOf(item);
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return index != -1;
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}
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/// <inheritdoc />
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public bool Remove(T item)
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{
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// check write permissions
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if (!CanClientWrite(m_NetworkBehaviour.NetworkManager.LocalClientId))
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{
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throw new InvalidOperationException("Client is not allowed to write to this NetworkList");
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}
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int index = m_List.IndexOf(item);
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if (index == -1)
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{
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return false;
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}
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m_List.RemoveAt(index);
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var listEvent = new NetworkListEvent<T>()
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{
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Type = NetworkListEvent<T>.EventType.Remove,
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Value = item
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};
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HandleAddListEvent(listEvent);
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return true;
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}
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/// <inheritdoc />
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public int Count => m_List.Length;
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/// <inheritdoc />
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public int IndexOf(T item)
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{
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return m_List.IndexOf(item);
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}
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/// <inheritdoc />
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public void Insert(int index, T item)
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{
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// check write permissions
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if (!CanClientWrite(m_NetworkBehaviour.NetworkManager.LocalClientId))
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{
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throw new InvalidOperationException("Client is not allowed to write to this NetworkList");
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}
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if (index < m_List.Length)
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{
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m_List.InsertRangeWithBeginEnd(index, index + 1);
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m_List[index] = item;
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}
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else
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{
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m_List.Add(item);
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}
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var listEvent = new NetworkListEvent<T>()
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{
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Type = NetworkListEvent<T>.EventType.Insert,
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Index = index,
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Value = item
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};
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HandleAddListEvent(listEvent);
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}
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/// <inheritdoc />
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public void RemoveAt(int index)
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{
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// check write permissions
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if (!CanClientWrite(m_NetworkBehaviour.NetworkManager.LocalClientId))
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{
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throw new InvalidOperationException("Client is not allowed to write to this NetworkList");
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}
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var value = m_List[index];
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m_List.RemoveAt(index);
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var listEvent = new NetworkListEvent<T>()
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{
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Type = NetworkListEvent<T>.EventType.RemoveAt,
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Index = index,
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Value = value
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};
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HandleAddListEvent(listEvent);
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}
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/// <inheritdoc />
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public T this[int index]
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{
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get => m_List[index];
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set
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{
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// check write permissions
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if (!CanClientWrite(m_NetworkBehaviour.NetworkManager.LocalClientId))
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{
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throw new InvalidOperationException("Client is not allowed to write to this NetworkList");
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}
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var previousValue = m_List[index];
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m_List[index] = value;
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var listEvent = new NetworkListEvent<T>()
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{
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Type = NetworkListEvent<T>.EventType.Value,
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Index = index,
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Value = value,
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PreviousValue = previousValue
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};
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HandleAddListEvent(listEvent);
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}
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}
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private void HandleAddListEvent(NetworkListEvent<T> listEvent)
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{
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m_DirtyEvents.Add(listEvent);
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MarkNetworkObjectDirty();
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OnListChanged?.Invoke(listEvent);
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}
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/// <summary>
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/// This is actually unused left-over from a previous interface
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/// </summary>
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public int LastModifiedTick
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{
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get
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{
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// todo: implement proper network tick for NetworkList
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return NetworkTickSystem.NoTick;
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}
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}
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/// <summary>
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/// Overridden <see cref="IDisposable"/> implementation.
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/// CAUTION: If you derive from this class and override the <see cref="Dispose"/> method,
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|
/// you **must** always invoke the base.Dispose() method!
|
|
/// </summary>
|
|
public override void Dispose()
|
|
{
|
|
m_List.Dispose();
|
|
m_DirtyEvents.Dispose();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Struct containing event information about changes to a NetworkList.
|
|
/// </summary>
|
|
/// <typeparam name="T">The type for the list that the event is about</typeparam>
|
|
public struct NetworkListEvent<T>
|
|
{
|
|
/// <summary>
|
|
/// Enum representing the different operations available for triggering an event.
|
|
/// </summary>
|
|
public enum EventType : byte
|
|
{
|
|
/// <summary>
|
|
/// Add
|
|
/// </summary>
|
|
Add,
|
|
|
|
/// <summary>
|
|
/// Insert
|
|
/// </summary>
|
|
Insert,
|
|
|
|
/// <summary>
|
|
/// Remove
|
|
/// </summary>
|
|
Remove,
|
|
|
|
/// <summary>
|
|
/// Remove at
|
|
/// </summary>
|
|
RemoveAt,
|
|
|
|
/// <summary>
|
|
/// Value changed
|
|
/// </summary>
|
|
Value,
|
|
|
|
/// <summary>
|
|
/// Clear
|
|
/// </summary>
|
|
Clear,
|
|
|
|
/// <summary>
|
|
/// Full list refresh
|
|
/// </summary>
|
|
Full
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enum representing the operation made to the list.
|
|
/// </summary>
|
|
public EventType Type;
|
|
|
|
/// <summary>
|
|
/// The value changed, added or removed if available.
|
|
/// </summary>
|
|
public T Value;
|
|
|
|
/// <summary>
|
|
/// The previous value when "Value" has changed, if available.
|
|
/// </summary>
|
|
public T PreviousValue;
|
|
|
|
/// <summary>
|
|
/// the index changed, added or removed if available
|
|
/// </summary>
|
|
public int Index;
|
|
}
|
|
}
|