using System.Runtime.CompilerServices; #if UNITY_EDITOR [assembly: InternalsVisibleTo("Unity.Netcode.Editor")] [assembly: InternalsVisibleTo("Unity.Netcode.Editor.CodeGen")] #endif // UNITY_EDITOR #if UNITY_INCLUDE_TESTS [assembly: InternalsVisibleTo("Unity.Netcode.RuntimeTests")] [assembly: InternalsVisibleTo("TestProject.RuntimeTests")] #if UNITY_EDITOR [assembly: InternalsVisibleTo("Unity.Netcode.EditorTests")] [assembly: InternalsVisibleTo("TestProject.EditorTests")] #endif // UNITY_EDITOR #endif // UNITY_INCLUDE_TESTS