using System; namespace Unity.Netcode { internal class MetricHooks : INetworkHooks { private readonly NetworkManager m_NetworkManager; public MetricHooks(NetworkManager networkManager) { m_NetworkManager = networkManager; } public void OnBeforeSendMessage(ulong clientId, Type messageType, NetworkDelivery delivery) { } public void OnAfterSendMessage(ulong clientId, Type messageType, NetworkDelivery delivery, int messageSizeBytes) { m_NetworkManager.NetworkMetrics.TrackNetworkMessageSent(clientId, messageType.Name, messageSizeBytes); } public void OnBeforeReceiveMessage(ulong senderId, Type messageType, int messageSizeBytes) { m_NetworkManager.NetworkMetrics.TrackNetworkMessageReceived(senderId, messageType.Name, messageSizeBytes); } public void OnAfterReceiveMessage(ulong senderId, Type messageType, int messageSizeBytes) { } public void OnBeforeSendBatch(ulong clientId, int messageCount, int batchSizeInBytes, NetworkDelivery delivery) { } public void OnAfterSendBatch(ulong clientId, int messageCount, int batchSizeInBytes, NetworkDelivery delivery) { m_NetworkManager.NetworkMetrics.TrackTransportBytesSent(batchSizeInBytes); } public void OnBeforeReceiveBatch(ulong senderId, int messageCount, int batchSizeInBytes) { m_NetworkManager.NetworkMetrics.TrackTransportBytesReceived(batchSizeInBytes); } public void OnAfterReceiveBatch(ulong senderId, int messageCount, int batchSizeInBytes) { } public bool OnVerifyCanSend(ulong destinationId, Type messageType, NetworkDelivery delivery) { return true; } public bool OnVerifyCanReceive(ulong senderId, Type messageType) { return true; } } }