namespace Unity.Netcode { /// /// Conveys a version number on a remote node for the given message (identified by its hash) /// internal struct MessageVersionData { public uint Hash; public int Version; public void Serialize(FastBufferWriter writer) { writer.WriteValueSafe(Hash); BytePacker.WriteValueBitPacked(writer, Version); } public void Deserialize(FastBufferReader reader) { reader.ReadValueSafe(out Hash); ByteUnpacker.ReadValueBitPacked(reader, out Version); } } }