using NUnit.Framework; namespace Unity.Netcode.EditorTests { internal class ArithmeticTests { [Test] public void TestCeil() { Assert.That(Arithmetic.CeilingExact(10, 5), Is.EqualTo(2)); Assert.That(Arithmetic.CeilingExact(11, 5), Is.EqualTo(3)); Assert.That(Arithmetic.CeilingExact(0, 5), Is.EqualTo(0)); Assert.That(Arithmetic.CeilingExact(1, 5), Is.EqualTo(1)); Assert.That(Arithmetic.CeilingExact(2, 5), Is.EqualTo(1)); Assert.That(Arithmetic.CeilingExact(3, 5), Is.EqualTo(1)); Assert.That(Arithmetic.CeilingExact(4, 5), Is.EqualTo(1)); Assert.That(Arithmetic.CeilingExact(5, 5), Is.EqualTo(1)); Assert.That(Arithmetic.CeilingExact(6, 5), Is.EqualTo(2)); } [Test] public void TestZigZag() { Assert.That(Arithmetic.ZigZagDecode(Arithmetic.ZigZagEncode(1234)), Is.EqualTo(1234)); Assert.That(Arithmetic.ZigZagDecode(Arithmetic.ZigZagEncode(-1)), Is.EqualTo(-1)); Assert.That(Arithmetic.ZigZagDecode(Arithmetic.ZigZagEncode(0)), Is.EqualTo(0)); Assert.That(Arithmetic.ZigZagDecode(Arithmetic.ZigZagEncode(long.MaxValue)), Is.EqualTo(long.MaxValue)); Assert.That(Arithmetic.ZigZagDecode(Arithmetic.ZigZagEncode(long.MinValue)), Is.EqualTo(long.MinValue)); } } }