using System.Collections.Generic; namespace Unity.Netcode { internal struct ILPPMessageProvider : INetworkMessageProvider { #pragma warning disable IDE1006 // disable naming rule violation check // This is NOT modified by RuntimeAccessModifiersILPP right now, but is populated by ILPP. internal static readonly List __network_message_types = new List(); #pragma warning restore IDE1006 // restore naming rule violation check public List GetMessages() { return __network_message_types; } } }