using System; using NUnit.Framework; using Unity.Netcode.TestHelpers.Runtime; namespace Unity.Netcode.RuntimeTests { public sealed class NetworkVariableNameTests { private NetworkVariableNameComponent m_NetworkVariableNameComponent; [SetUp] public void SetUp() { NetworkManagerHelper.StartNetworkManager(out _); var gameObjectId = NetworkManagerHelper.AddGameNetworkObject(Guid.NewGuid().ToString()); m_NetworkVariableNameComponent = NetworkManagerHelper.AddComponentToObject(gameObjectId); NetworkManagerHelper.SpawnNetworkObject(gameObjectId); } [TearDown] public void TearDown() { NetworkManagerHelper.ShutdownNetworkManager(); } [Test] public void VerifyNetworkVariableNameInitialization() { // Fields have regular naming Assert.AreEqual(nameof(NetworkVariableNameComponent.NetworkVarList), m_NetworkVariableNameComponent.NetworkVarList.Name); } private class NetworkVariableNameComponent : NetworkBehaviour { public NetworkList NetworkVarList = new NetworkList(); } } }