using UnityEngine; namespace Unity.Netcode { internal class RealTimeProvider : IRealTimeProvider { public float RealTimeSinceStartup => Time.realtimeSinceStartup; public float UnscaledTime => Time.unscaledTime; public float UnscaledDeltaTime => Time.unscaledDeltaTime; public float DeltaTime => Time.deltaTime; public float FixedDeltaTime => Time.fixedDeltaTime; } }