using Unity.Netcode.Components;
using UnityEditor;
using UnityEngine;
namespace Unity.Netcode.Editor
{
///
/// The for
///
[CustomEditor(typeof(NetworkTransform), true)]
[CanEditMultipleObjects]
public class NetworkTransformEditor : NetcodeEditorBase
{
private SerializedProperty m_SwitchTransformSpaceWhenParented;
private SerializedProperty m_TickSyncChildren;
private SerializedProperty m_UseUnreliableDeltas;
private SerializedProperty m_SyncPositionXProperty;
private SerializedProperty m_SyncPositionYProperty;
private SerializedProperty m_SyncPositionZProperty;
private SerializedProperty m_SyncRotationXProperty;
private SerializedProperty m_SyncRotationYProperty;
private SerializedProperty m_SyncRotationZProperty;
private SerializedProperty m_SyncScaleXProperty;
private SerializedProperty m_SyncScaleYProperty;
private SerializedProperty m_SyncScaleZProperty;
private SerializedProperty m_PositionThresholdProperty;
private SerializedProperty m_RotAngleThresholdProperty;
private SerializedProperty m_ScaleThresholdProperty;
private SerializedProperty m_InLocalSpaceProperty;
private SerializedProperty m_InterpolateProperty;
private SerializedProperty m_UseQuaternionSynchronization;
private SerializedProperty m_UseQuaternionCompression;
private SerializedProperty m_UseHalfFloatPrecision;
private SerializedProperty m_SlerpPosition;
private SerializedProperty m_AuthorityMode;
private static int s_ToggleOffset = 45;
private static float s_MaxRowWidth = EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth + 5;
private static GUIContent s_PositionLabel = EditorGUIUtility.TrTextContent("Position");
private static GUIContent s_RotationLabel = EditorGUIUtility.TrTextContent("Rotation");
private static GUIContent s_ScaleLabel = EditorGUIUtility.TrTextContent("Scale");
///
public override void OnEnable()
{
m_SwitchTransformSpaceWhenParented = serializedObject.FindProperty(nameof(NetworkTransform.SwitchTransformSpaceWhenParented));
m_TickSyncChildren = serializedObject.FindProperty(nameof(NetworkTransform.TickSyncChildren));
m_UseUnreliableDeltas = serializedObject.FindProperty(nameof(NetworkTransform.UseUnreliableDeltas));
m_SyncPositionXProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncPositionX));
m_SyncPositionYProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncPositionY));
m_SyncPositionZProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncPositionZ));
m_SyncRotationXProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncRotAngleX));
m_SyncRotationYProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncRotAngleY));
m_SyncRotationZProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncRotAngleZ));
m_SyncScaleXProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncScaleX));
m_SyncScaleYProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncScaleY));
m_SyncScaleZProperty = serializedObject.FindProperty(nameof(NetworkTransform.SyncScaleZ));
m_PositionThresholdProperty = serializedObject.FindProperty(nameof(NetworkTransform.PositionThreshold));
m_RotAngleThresholdProperty = serializedObject.FindProperty(nameof(NetworkTransform.RotAngleThreshold));
m_ScaleThresholdProperty = serializedObject.FindProperty(nameof(NetworkTransform.ScaleThreshold));
m_InLocalSpaceProperty = serializedObject.FindProperty(nameof(NetworkTransform.InLocalSpace));
m_InterpolateProperty = serializedObject.FindProperty(nameof(NetworkTransform.Interpolate));
m_UseQuaternionSynchronization = serializedObject.FindProperty(nameof(NetworkTransform.UseQuaternionSynchronization));
m_UseQuaternionCompression = serializedObject.FindProperty(nameof(NetworkTransform.UseQuaternionCompression));
m_UseHalfFloatPrecision = serializedObject.FindProperty(nameof(NetworkTransform.UseHalfFloatPrecision));
m_SlerpPosition = serializedObject.FindProperty(nameof(NetworkTransform.SlerpPosition));
m_AuthorityMode = serializedObject.FindProperty(nameof(NetworkTransform.AuthorityMode));
base.OnEnable();
}
private void DisplayNetworkTransformProperties()
{
var networkTransform = target as NetworkTransform;
EditorGUILayout.LabelField("Axis to Synchronize", EditorStyles.boldLabel);
{
GUILayout.BeginHorizontal();
var rect = GUILayoutUtility.GetRect(EditorGUIUtility.fieldWidth, s_MaxRowWidth, EditorGUIUtility.singleLineHeight, EditorGUIUtility.singleLineHeight, EditorStyles.numberField);
var ctid = GUIUtility.GetControlID(7231, FocusType.Keyboard, rect);
rect = EditorGUI.PrefixLabel(rect, ctid, s_PositionLabel);
rect.width = s_ToggleOffset;
m_SyncPositionXProperty.boolValue = EditorGUI.ToggleLeft(rect, "X", m_SyncPositionXProperty.boolValue);
rect.x += s_ToggleOffset;
m_SyncPositionYProperty.boolValue = EditorGUI.ToggleLeft(rect, "Y", m_SyncPositionYProperty.boolValue);
rect.x += s_ToggleOffset;
m_SyncPositionZProperty.boolValue = EditorGUI.ToggleLeft(rect, "Z", m_SyncPositionZProperty.boolValue);
GUILayout.EndHorizontal();
}
if (!m_UseQuaternionSynchronization.boolValue)
{
GUILayout.BeginHorizontal();
var rect = GUILayoutUtility.GetRect(EditorGUIUtility.fieldWidth, s_MaxRowWidth, EditorGUIUtility.singleLineHeight, EditorGUIUtility.singleLineHeight, EditorStyles.numberField);
var ctid = GUIUtility.GetControlID(7231, FocusType.Keyboard, rect);
rect = EditorGUI.PrefixLabel(rect, ctid, s_RotationLabel);
rect.width = s_ToggleOffset;
m_SyncRotationXProperty.boolValue = EditorGUI.ToggleLeft(rect, "X", m_SyncRotationXProperty.boolValue);
rect.x += s_ToggleOffset;
m_SyncRotationYProperty.boolValue = EditorGUI.ToggleLeft(rect, "Y", m_SyncRotationYProperty.boolValue);
rect.x += s_ToggleOffset;
m_SyncRotationZProperty.boolValue = EditorGUI.ToggleLeft(rect, "Z", m_SyncRotationZProperty.boolValue);
GUILayout.EndHorizontal();
}
else
{
m_SyncRotationXProperty.boolValue = true;
m_SyncRotationYProperty.boolValue = true;
m_SyncRotationZProperty.boolValue = true;
}
{
GUILayout.BeginHorizontal();
var rect = GUILayoutUtility.GetRect(EditorGUIUtility.fieldWidth, s_MaxRowWidth, EditorGUIUtility.singleLineHeight, EditorGUIUtility.singleLineHeight, EditorStyles.numberField);
var ctid = GUIUtility.GetControlID(7231, FocusType.Keyboard, rect);
rect = EditorGUI.PrefixLabel(rect, ctid, s_ScaleLabel);
rect.width = s_ToggleOffset;
m_SyncScaleXProperty.boolValue = EditorGUI.ToggleLeft(rect, "X", m_SyncScaleXProperty.boolValue);
rect.x += s_ToggleOffset;
m_SyncScaleYProperty.boolValue = EditorGUI.ToggleLeft(rect, "Y", m_SyncScaleYProperty.boolValue);
rect.x += s_ToggleOffset;
m_SyncScaleZProperty.boolValue = EditorGUI.ToggleLeft(rect, "Z", m_SyncScaleZProperty.boolValue);
GUILayout.EndHorizontal();
}
EditorGUILayout.Space();
EditorGUILayout.LabelField("Authority", EditorStyles.boldLabel);
{
EditorGUILayout.PropertyField(m_AuthorityMode);
}
EditorGUILayout.Space();
EditorGUILayout.LabelField("Thresholds", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(m_PositionThresholdProperty);
EditorGUILayout.PropertyField(m_RotAngleThresholdProperty);
EditorGUILayout.PropertyField(m_ScaleThresholdProperty);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Delivery", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(m_TickSyncChildren);
EditorGUILayout.PropertyField(m_UseUnreliableDeltas);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Configurations", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(m_SwitchTransformSpaceWhenParented);
if (m_SwitchTransformSpaceWhenParented.boolValue)
{
m_TickSyncChildren.boolValue = true;
}
EditorGUILayout.PropertyField(m_InLocalSpaceProperty);
if (!networkTransform.HideInterpolateValue)
{
EditorGUILayout.PropertyField(m_InterpolateProperty);
}
EditorGUILayout.PropertyField(m_SlerpPosition);
EditorGUILayout.PropertyField(m_UseQuaternionSynchronization);
if (m_UseQuaternionSynchronization.boolValue)
{
EditorGUILayout.PropertyField(m_UseQuaternionCompression);
}
else
{
m_UseQuaternionCompression.boolValue = false;
}
EditorGUILayout.PropertyField(m_UseHalfFloatPrecision);
#if COM_UNITY_MODULES_PHYSICS
// if rigidbody is present but network rigidbody is not present
if (networkTransform.TryGetComponent(out _) && networkTransform.TryGetComponent(out _) == false)
{
EditorGUILayout.HelpBox("This GameObject contains a Rigidbody but no NetworkRigidbody.\n" +
"Add a NetworkRigidbody component to improve Rigidbody synchronization.", MessageType.Warning);
}
#endif // COM_UNITY_MODULES_PHYSICS
#if COM_UNITY_MODULES_PHYSICS2D
if (networkTransform.TryGetComponent(out _) && networkTransform.TryGetComponent(out _) == false)
{
EditorGUILayout.HelpBox("This GameObject contains a Rigidbody2D but no NetworkRigidbody2D.\n" +
"Add a NetworkRigidbody2D component to improve Rigidbody2D synchronization.", MessageType.Warning);
}
#endif // COM_UNITY_MODULES_PHYSICS2D
}
///
public override void OnInspectorGUI()
{
var networkTransform = target as NetworkTransform;
void SetExpanded(bool expanded) { networkTransform.NetworkTransformExpanded = expanded; };
DrawFoldOutGroup(networkTransform.GetType(), DisplayNetworkTransformProperties, networkTransform.NetworkTransformExpanded, SetExpanded);
base.OnInspectorGUI();
}
}
}