using Unity.Netcode.Components;
#if UNITY_UNET_PRESENT
using Unity.Netcode.Transports.UNET;
#endif
using Unity.Netcode.Transports.UTP;
using UnityEditor;
using UnityEngine;
namespace Unity.Netcode.Editor
{
///
/// Internal use. Hides the script field for the given component.
///
public class HiddenScriptEditor : UnityEditor.Editor
{
private static readonly string[] k_HiddenFields = { "m_Script" };
///
/// Draws inspector properties without the script field.
///
public override void OnInspectorGUI()
{
EditorGUI.BeginChangeCheck();
serializedObject.UpdateIfRequiredOrScript();
DrawPropertiesExcluding(serializedObject, k_HiddenFields);
serializedObject.ApplyModifiedProperties();
EditorGUI.EndChangeCheck();
}
}
#if UNITY_UNET_PRESENT
///
/// Internal use. Hides the script field for UNetTransport.
///
[CustomEditor(typeof(UNetTransport), true)]
public class UNetTransportEditor : HiddenScriptEditor
{
}
#endif
///
/// Internal use. Hides the script field for UnityTransport.
///
[CustomEditor(typeof(UnityTransport), true)]
public class UnityTransportEditor : HiddenScriptEditor
{
private static readonly string[] k_HiddenFields = { "m_Script", "ConnectionData" };
private bool m_AllowIncomingConnections;
private bool m_Initialized;
private UnityTransport m_UnityTransport;
private SerializedProperty m_ServerAddressProperty;
private SerializedProperty m_ServerPortProperty;
private SerializedProperty m_OverrideBindIpProperty;
private const string k_LoopbackIpv4 = "127.0.0.1";
private const string k_LoopbackIpv6 = "::1";
private const string k_AnyIpv4 = "0.0.0.0";
private const string k_AnyIpv6 = "::";
private void Initialize()
{
if (m_Initialized)
{
return;
}
m_Initialized = true;
m_UnityTransport = (UnityTransport)target;
var connectionDataProperty = serializedObject.FindProperty(nameof(UnityTransport.ConnectionData));
m_ServerAddressProperty = connectionDataProperty.FindPropertyRelative(nameof(UnityTransport.ConnectionAddressData.Address));
m_ServerPortProperty = connectionDataProperty.FindPropertyRelative(nameof(UnityTransport.ConnectionAddressData.Port));
m_OverrideBindIpProperty = connectionDataProperty.FindPropertyRelative(nameof(UnityTransport.ConnectionAddressData.ServerListenAddress));
}
///
/// Draws inspector properties without the script field.
///
public override void OnInspectorGUI()
{
Initialize();
EditorGUI.BeginChangeCheck();
serializedObject.UpdateIfRequiredOrScript();
DrawPropertiesExcluding(serializedObject, k_HiddenFields);
serializedObject.ApplyModifiedProperties();
EditorGUI.EndChangeCheck();
EditorGUILayout.PropertyField(m_ServerAddressProperty);
EditorGUILayout.PropertyField(m_ServerPortProperty);
serializedObject.ApplyModifiedProperties();
EditorGUILayout.HelpBox("It's recommended to leave remote connections disabled for local testing to avoid exposing ports on your device.", MessageType.Info);
bool allowRemoteConnections = m_UnityTransport.ConnectionData.ServerListenAddress != k_LoopbackIpv4 && m_UnityTransport.ConnectionData.ServerListenAddress != k_LoopbackIpv6 && !string.IsNullOrEmpty(m_UnityTransport.ConnectionData.ServerListenAddress);
allowRemoteConnections = EditorGUILayout.Toggle(new GUIContent("Allow Remote Connections?", $"Bind IP: {m_UnityTransport.ConnectionData.ServerListenAddress}"), allowRemoteConnections);
bool isIpV6 = m_UnityTransport.ConnectionData.IsIpv6;
if (!allowRemoteConnections)
{
if (m_UnityTransport.ConnectionData.ServerListenAddress != k_LoopbackIpv4 && m_UnityTransport.ConnectionData.ServerListenAddress != k_LoopbackIpv6)
{
if (isIpV6)
{
m_UnityTransport.ConnectionData.ServerListenAddress = k_LoopbackIpv6;
}
else
{
m_UnityTransport.ConnectionData.ServerListenAddress = k_LoopbackIpv4;
}
EditorUtility.SetDirty(m_UnityTransport);
}
}
using (new EditorGUI.DisabledScope(!allowRemoteConnections))
{
string overrideIp = m_UnityTransport.ConnectionData.ServerListenAddress;
if (overrideIp == k_AnyIpv4 || overrideIp == k_AnyIpv6 || overrideIp == k_LoopbackIpv4 || overrideIp == k_LoopbackIpv6)
{
overrideIp = "";
}
overrideIp = EditorGUILayout.TextField("Override Bind IP (optional)", overrideIp);
if (allowRemoteConnections)
{
if (overrideIp == "")
{
if (isIpV6)
{
overrideIp = k_AnyIpv6;
}
else
{
overrideIp = k_AnyIpv4;
}
}
if (m_UnityTransport.ConnectionData.ServerListenAddress != overrideIp)
{
m_UnityTransport.ConnectionData.ServerListenAddress = overrideIp;
EditorUtility.SetDirty(m_UnityTransport);
}
}
}
}
}
#if COM_UNITY_MODULES_ANIMATION
///
/// Internal use. Hides the script field for NetworkAnimator.
///
[CustomEditor(typeof(NetworkAnimator), true)]
public class NetworkAnimatorEditor : HiddenScriptEditor
{
}
#endif
#if COM_UNITY_MODULES_PHYSICS
///
/// Internal use. Hides the script field for NetworkRigidbody.
///
[CustomEditor(typeof(NetworkRigidbody), true)]
public class NetworkRigidbodyEditor : HiddenScriptEditor
{
}
#endif
#if COM_UNITY_MODULES_PHYSICS2D
///
/// Internal use. Hides the script field for NetworkRigidbody2D.
///
[CustomEditor(typeof(NetworkRigidbody2D), true)]
public class NetworkRigidbody2DEditor : HiddenScriptEditor
{
}
#endif
}