using System.Runtime.CompilerServices; #if UNITY_EDITOR [assembly: InternalsVisibleTo("Unity.Netcode.Editor")] [assembly: InternalsVisibleTo("Unity.Netcode.Editor.CodeGen")] #endif // UNITY_EDITOR #if MULTIPLAYER_TOOLS [assembly: InternalsVisibleTo("Unity.Multiplayer.Tools.Adapters.Ngo1WithUtp2")] #endif // MULTIPLAYER_TOOLS #if COM_UNITY_NETCODE_ADAPTER_UTP [assembly: InternalsVisibleTo("Unity.Netcode.Adapter.UTP")] #endif // COM_UNITY_NETCODE_ADAPTER_UTP #if UNITY_INCLUDE_TESTS [assembly: InternalsVisibleTo("Unity.Netcode.RuntimeTests")] [assembly: InternalsVisibleTo("Unity.Netcode.TestHelpers.Runtime")] [assembly: InternalsVisibleTo("TestProject.RuntimeTests")] #if UNITY_EDITOR [assembly: InternalsVisibleTo("Unity.Netcode.EditorTests")] [assembly: InternalsVisibleTo("TestProject.EditorTests")] #endif // UNITY_EDITOR #if MULTIPLAYER_TOOLS [assembly: InternalsVisibleTo("TestProject.ToolsIntegration.RuntimeTests")] #endif // MULTIPLAYER_TOOLS #endif // UNITY_INCLUDE_TESTS