#if UNITY_UNET_PRESENT #pragma warning disable 618 // disable is obsolete using NUnit.Framework; using Unity.Netcode.Transports.UNET; using UnityEngine; using UnityEngine.TestTools; namespace Unity.Netcode.EditorTests { internal class UNetTransportTests { [Test] public void StartServerReturnsFalseOnFailure() { UNetTransport unet1 = null; UNetTransport unet2 = null; try { // Arrange // We're expecting an error from UNET, but don't care to validate the specific message LogAssert.ignoreFailingMessages = true; var go = new GameObject(); unet1 = go.AddComponent(); unet1.ServerListenPort = 1; unet1.Initialize(); unet1.StartServer(); unet2 = go.AddComponent(); unet2.ServerListenPort = 1; unet2.Initialize(); // Act var result = unet2.StartServer(); // Assert Assert.IsFalse(result, "UNET fails to initialize against port already in use"); } finally { unet1?.Shutdown(); unet2?.Shutdown(); } } } } #pragma warning restore 618 #endif