# About Netcode for GameObjects Unity Netcode for GameObjects is a high-level networking library built to abstract networking. This allows developers to focus on the game rather than low level protocols and networking frameworks. ## Guides See guides below to install Unity Netcode for GameObjects, set up your project, and get started with your first networked game: * [Documentation](https://docs-multiplayer.unity3d.com/docs/getting-started/about-mlapi) * [Installation](https://docs-multiplayer.unity3d.com/docs/migration/install) * [First Steps](https://docs-multiplayer.unity3d.com/docs/tutorials/helloworld/helloworldintro) * [API Reference](https://docs-multiplayer.unity3d.com/docs/mlapi-api/introduction) # Technical details ## Requirements This version of Netcode for GameObjects is compatible with the following Unity versions and platforms: * 2020.3 and later * Windows, Mac, Linux platforms ## Document revision history |Date|Reason| |---|---| |March 10, 2021|Document created. Matches package version 0.1.0| |June 1, 2021|Update and add links for additional content. Matches patch version 0.1.0 and hotfixes.| |June 3, 2021|Update document to acknowledge Unity min version change. Matches package version 0.2.0| |August 5, 2021|Update product/package name| |September 9,2021|Updated the links and name of the file.|