using Unity.Netcode.Components; using UnityEditor; using UnityEngine; namespace Unity.Netcode.Editor { [CustomEditor(typeof(NetworkAnimator), true)] [CanEditMultipleObjects] public class NetworkAnimatorEditor : UnityEditor.Editor { public override void OnInspectorGUI() { serializedObject.Update(); EditorGUI.BeginChangeCheck(); var label = new GUIContent("Animator", "The Animator component to synchronize"); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Animator"), label); EditorGUI.EndChangeCheck(); serializedObject.ApplyModifiedProperties(); } } }