{ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", "version": "1.0.0-pre.9", "unity": "2020.3", "dependencies": { "com.unity.nuget.mono-cecil": "1.10.1", "com.unity.transport": "1.0.0" }, "_upm": { "changelog": "### Fixed\n\n- Fixed Hosting again after failing to host now works correctly (#1938)\n- Fixed NetworkManager to cleanup connected client lists after stopping (#1945)\n- Fixed NetworkHide followed by NetworkShow on the same frame works correctly (#1940)" }, "upmCi": { "footprint": "ed33b1bdf8c343399eadd7640f4e9caa4ed07776" }, "repository": { "url": "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git", "type": "git", "revision": "cdca1eb844973e9f314f6a263bb4c0497d9e396f" }, "samples": [ { "displayName": "Bootstrap", "description": "A lightweight sample to get started", "path": "Samples~/Bootstrap" } ] }