{ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", "version": "1.7.1", "unity": "2020.3", "dependencies": { "com.unity.nuget.mono-cecil": "1.10.1", "com.unity.transport": "1.4.0" }, "_upm": { "changelog": "### Added\n\n### Fixed\n\n- Fixed a bug where having a class with Rpcs that inherits from a class without Rpcs that inherits from NetworkVariable would cause a compile error. (#2751)\n- Fixed issue where `NetworkBehaviour.Synchronize` was not truncating the write buffer if nothing was serialized during `NetworkBehaviour.OnSynchronize` causing an additional 6 bytes to be written per `NetworkBehaviour` component instance. (#2749)\n\n### Changed" }, "upmCi": { "footprint": "0aa1a9720f4e4850c481cc1bb159b646494808e1" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.7/manual/index.html", "repository": { "url": "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git", "type": "git", "revision": "5df824c7588b43c29238a927d14642d5f94129ff" }, "samples": [ { "displayName": "Bootstrap", "description": "A lightweight sample to get started", "path": "Samples~/Bootstrap" } ] }