namespace Unity.Netcode { /// /// Default NetworkTransport Message Sender /// /// internal class DefaultMessageSender : INetworkMessageSender { private NetworkTransport m_NetworkTransport; private NetworkConnectionManager m_ConnectionManager; public DefaultMessageSender(NetworkManager manager) { m_NetworkTransport = manager.NetworkConfig.NetworkTransport; m_ConnectionManager = manager.ConnectionManager; } public void Send(ulong clientId, NetworkDelivery delivery, FastBufferWriter batchData) { var sendBuffer = batchData.ToTempByteArray(); m_NetworkTransport.Send(m_ConnectionManager.ClientIdToTransportId(clientId), sendBuffer, delivery); } } }