using UnityEngine; namespace Unity.Netcode { /// /// Server-Side Only: /// A class representing a client that is currently in the process of connecting /// public class PendingClient { internal Coroutine ApprovalCoroutine = null; /// /// The ClientId of the client /// public ulong ClientId { get; internal set; } /// /// The state of the connection process for the client /// public State ConnectionState { get; internal set; } /// /// The states of a connection /// public enum State { /// /// Waiting for client to send it's initial connection request /// PendingConnection, /// /// Waiting for client connection request to be approved /// PendingApproval } } }