namespace Unity.Netcode { internal class DirectSendRpcTarget : BaseRpcTarget, IIndividualRpcTarget { public BaseRpcTarget Target => this; internal ulong ClientId; public override void Dispose() { CheckLockBeforeDispose(); } internal override void Send(NetworkBehaviour behaviour, ref RpcMessage message, NetworkDelivery delivery, RpcParams rpcParams) { SendMessageToClient(behaviour, ClientId, ref message, delivery); } public void SetClientId(ulong clientId) { ClientId = clientId; } internal DirectSendRpcTarget(NetworkManager manager) : base(manager) { } internal DirectSendRpcTarget(ulong clientId, NetworkManager manager) : base(manager) { ClientId = clientId; } } }