using System; using System.Collections.Generic; using System.Reflection; using UnityEngine; using UnityEditor; namespace Unity.Netcode.Editor { [CustomEditor(typeof(NetworkBehaviour), true)] [CanEditMultipleObjects] public class NetworkBehaviourEditor : UnityEditor.Editor { private bool m_Initialized; private readonly List m_NetworkVariableNames = new List(); private readonly Dictionary m_NetworkVariableFields = new Dictionary(); private readonly Dictionary m_NetworkVariableObjects = new Dictionary(); private GUIContent m_NetworkVariableLabelGuiContent; private void Init(MonoScript script) { m_Initialized = true; m_NetworkVariableNames.Clear(); m_NetworkVariableFields.Clear(); m_NetworkVariableObjects.Clear(); m_NetworkVariableLabelGuiContent = new GUIContent("NetworkVariable", "This variable is a NetworkVariable. It can not be serialized and can only be changed during runtime."); var fields = script.GetClass().GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.FlattenHierarchy); for (int i = 0; i < fields.Length; i++) { var ft = fields[i].FieldType; if (ft.IsGenericType && ft.GetGenericTypeDefinition() == typeof(NetworkVariable<>) && !fields[i].IsDefined(typeof(HideInInspector), true)) { m_NetworkVariableNames.Add(fields[i].Name); m_NetworkVariableFields.Add(fields[i].Name, fields[i]); } } } private void RenderNetworkVariable(int index) { if (!m_NetworkVariableFields.ContainsKey(m_NetworkVariableNames[index])) { serializedObject.Update(); var scriptProperty = serializedObject.FindProperty("m_Script"); if (scriptProperty == null) { return; } var targetScript = scriptProperty.objectReferenceValue as MonoScript; Init(targetScript); } object value = m_NetworkVariableFields[m_NetworkVariableNames[index]].GetValue(target); if (value == null) { var fieldType = m_NetworkVariableFields[m_NetworkVariableNames[index]].FieldType; var networkVariable = (NetworkVariableBase)Activator.CreateInstance(fieldType, true); m_NetworkVariableFields[m_NetworkVariableNames[index]].SetValue(target, networkVariable); } var type = m_NetworkVariableFields[m_NetworkVariableNames[index]].GetValue(target).GetType(); var genericType = type.GetGenericArguments()[0]; EditorGUILayout.BeginHorizontal(); if (genericType.IsValueType) { var method = typeof(NetworkBehaviourEditor).GetMethod("RenderNetworkVariableValueType", BindingFlags.Public | BindingFlags.Instance | BindingFlags.FlattenHierarchy | BindingFlags.NonPublic); var genericMethod = method.MakeGenericMethod(genericType); genericMethod.Invoke(this, new[] { (object)index }); } else { EditorGUILayout.LabelField("Type not renderable"); } GUILayout.Label(m_NetworkVariableLabelGuiContent, EditorStyles.miniLabel, GUILayout.Width(EditorStyles.miniLabel.CalcSize(m_NetworkVariableLabelGuiContent).x)); EditorGUILayout.EndHorizontal(); } private void RenderNetworkVariableValueType(int index) where T : unmanaged { var networkVariable = (NetworkVariable)m_NetworkVariableFields[m_NetworkVariableNames[index]].GetValue(target); var type = typeof(T); object val = networkVariable.Value; string name = m_NetworkVariableNames[index]; var behaviour = (NetworkBehaviour)target; // Only server can MODIFY. So allow modification if network is either not running or we are server if (behaviour.IsBehaviourEditable()) { if (type == typeof(int)) { val = EditorGUILayout.IntField(name, (int)val); } else if (type == typeof(uint)) { val = (uint)EditorGUILayout.LongField(name, (long)((uint)val)); } else if (type == typeof(short)) { val = (short)EditorGUILayout.IntField(name, (int)((short)val)); } else if (type == typeof(ushort)) { val = (ushort)EditorGUILayout.IntField(name, (int)((ushort)val)); } else if (type == typeof(sbyte)) { val = (sbyte)EditorGUILayout.IntField(name, (int)((sbyte)val)); } else if (type == typeof(byte)) { val = (byte)EditorGUILayout.IntField(name, (int)((byte)val)); } else if (type == typeof(long)) { val = EditorGUILayout.LongField(name, (long)val); } else if (type == typeof(ulong)) { val = (ulong)EditorGUILayout.LongField(name, (long)((ulong)val)); } else if (type == typeof(bool)) { val = EditorGUILayout.Toggle(name, (bool)val); } else if (type == typeof(string)) { val = EditorGUILayout.TextField(name, (string)val); } else if (type.IsEnum) { val = EditorGUILayout.EnumPopup(name, (Enum)val); } else { EditorGUILayout.LabelField("Type not renderable"); } networkVariable.Value = (T)val; } else { EditorGUILayout.LabelField(name, EditorStyles.wordWrappedLabel); EditorGUILayout.SelectableLabel(val.ToString(), EditorStyles.wordWrappedLabel); } } public override void OnInspectorGUI() { if (!m_Initialized) { serializedObject.Update(); var scriptProperty = serializedObject.FindProperty("m_Script"); if (scriptProperty == null) { return; } var targetScript = scriptProperty.objectReferenceValue as MonoScript; Init(targetScript); } EditorGUI.BeginChangeCheck(); serializedObject.Update(); for (int i = 0; i < m_NetworkVariableNames.Count; i++) { RenderNetworkVariable(i); } var property = serializedObject.GetIterator(); bool expanded = true; while (property.NextVisible(expanded)) { if (m_NetworkVariableNames.Contains(property.name)) { // Skip rendering of NetworkVars, they have special rendering continue; } if (property.propertyType == SerializedPropertyType.ObjectReference) { if (property.name == "m_Script") { EditorGUI.BeginDisabledGroup(true); } EditorGUILayout.PropertyField(property, true); if (property.name == "m_Script") { EditorGUI.EndDisabledGroup(); } } else { EditorGUILayout.BeginHorizontal(); EditorGUILayout.PropertyField(property, true); EditorGUILayout.EndHorizontal(); } expanded = false; } serializedObject.ApplyModifiedProperties(); EditorGUI.EndChangeCheck(); } } }